Choose your own unit upgrade path

Teabeard

Prince
Joined
Oct 3, 2004
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I think if you have a unit such as a warrior and want to upgrade it to a spearman instead of a swordsman you should be free to do so. If you want to upgrade your Swordsman into a Pikeman instead of Medieval Infantry you should be free to do that also. In other words, you should have choose in what your units are upgraded to.
 
The point I think here is that you have an "offensive infantry path" and a "defensive infantry path". The attitude of the soldiers is quite different in the two branches. Otherwise, what's to stop you from upgrading a paratrooper into a marine or vice versa?

The transparently bogus rationale is that it makes programming it a lot easier.

otoh, I think it should be possible to refit a galleon (transport) into a man-o-war, and vice versa, so I'm not quite sure where I stand on the overall issue.
 
In the case of the warrior unit it can go either the defensive or offensive route because all it's stats are the equal.
 
What about for every upgrade a dialogue box comes up. One already comes up informing you of the cost, so it wouldn't require anything else.

In this dialogue box, it would have the default unit and its cost to upgrade and then the cost to upgrade other units.

This will give you more options with the upgrade cause I hate when units get upgraded to units I don't like.
 
It'd make more sense to just have two upgrade buttons on the bar, and if you hit U, then you could select which.

However, it is a good idea, esp. with warriors and other units with close stats. Spearman -> Swordsman isn't a good idea, though, because you're talking about units with different training. Warriors should be able to upgrade to their choice of Swordsman, Spearman, or Archer. Longbows should be re-trainable to muskets or something similar. Cross-skill training should cost more than a standard upgrade, however, because of the re-training involved, but some types are just impractical. Maybe at an EXTREMELY high cost you could retrain, say, a Sword into a Pike, but make it high enough so that it's not worth it.
 
In the civil war, they would upgrade rifleman to cavalry. Not that it matters, for more strategy you should be able to upgrade any person to anything for the price to build the materials and train them.
 
Coorae said:
In the civil war, they would upgrade rifleman to cavalry. Not that it matters, for more strategy you should be able to upgrade any person to anything for the price to build the materials and train them.


Exactly! It should cost different amounts depending on the upgrade chosen.
 
I think for most units there should be a single unit role it can upgrade to. However, that does't mean only a single unit. Spearmen for example should be able to upgrade to any of the defensive melee or modern firearm units assuming resources and technology are available. These should be available on a right click when in a city with barracks.

In a few limited cases, such as the galleon/man o war one I mentioned earlier, and the original warrior unit, it should be possible to upgrade a unit to something outside the same role. Being able to upgrade any unit to any other role (pikemen to medieval infantry etc) without limit removes one of the key strategic elements from civ imo.

The control-U order would open a window asking which specific unit from those available you want to upgrade everything to.
 
As for shift-U upgrade there should be 3 options:
- All defensive
- All offensive
- Half offensive / half defensive

These are the most common usages if you like to have a few off en the rest def or vice versa then you could shift-U the rest. :hmm:
 
That wouldnt really work, dragonsbain. Quite apart from how that isn't a relevant split for every context, having teh computer randomly upgrade your units in the third option could cause some upset.
 
Just as a little aside, has anyone ever noticed that the entire notion of upgrading units came out of Leo's Workshop, and was adopted in civ3 as a way for every civ without Leo's to have a way to gain more military power via gold rather than buildng new units from scratch? I actually think the upgrading idea is pretty unrealistic, as Leo's was originally meant to model the idea that a civ who nurtured a Leonardo Da Vinci was so full of inventiveness and creative industry that they would be fielding the cutting edge stuff due to technological genius and industry, rather than because they had fat coffers full of gold.

I would prefer instead a retraining option, where you have to order units to retrain in a city with the necessary facility, a barracks, military academy, whatever. In order to refit the men with new equipment, a turn's worth of production from the city, or the amount of shields necessary to make up the cost difference between old and new, whichever is greater, must be applied to retraining. The retraining unit assumes new graphics and cannot engage in combat while retraining. Retraining takes 5 turns, and then the unit assumes its new graphical form and is ready for deployment. A city may retrain only one unit at a time. This would allow for the kind of flexibility you want, the men could be retrained from spearmen to pikemen, MI, Knights (maybe extra gold cost for acquiring horses), or whatever you desired.
 
Teabeard said:
I think if you have a unit such as a warrior and want to upgrade it to a spearman instead of a swordsman you should be free to do so. If you want to upgrade your Swordsman into a Pikeman instead of Medieval Infantry you should be free to do that also. In other words, you should have choose in what your units are upgraded to.

Boo!

Let's upgrade howitzers to fighters too. lol :lol:

Maybe we can add a downgrade feature too. Tank to Spearman anyone? :lol:

No, I don't like this idea, but thanks for offering it.
 
rhialto said:
Wouldnt it make more sense to upgrade the howitzers to fighters?

I haven't played Civ3 in so long I don't know what is better. I changed it as you suggested.
 
Ivan the Kulak said:
Just as a little aside, has anyone ever noticed that the entire notion of upgrading units came out of Leo's Workshop, and was adopted in civ3 as a way for every civ without Leo's to have a way to gain more military power via gold rather than buildng new units from scratch? I actually think the upgrading idea is pretty unrealistic, as Leo's was originally meant to model the idea that a civ who nurtured a Leonardo Da Vinci was so full of inventiveness and creative industry that they would be fielding the cutting edge stuff due to technological genius and industry, rather than because they had fat coffers full of gold.

I would prefer instead a retraining option, where you have to order units to retrain in a city with the necessary facility, a barracks, military academy, whatever. In order to refit the men with new equipment, a turn's worth of production from the city, or the amount of shields necessary to make up the cost difference between old and new, whichever is greater, must be applied to retraining. The retraining unit assumes new graphics and cannot engage in combat while retraining. Retraining takes 5 turns, and then the unit assumes its new graphical form and is ready for deployment. A city may retrain only one unit at a time. This would allow for the kind of flexibility you want, the men could be retrained from spearmen to pikemen, MI, Knights (maybe extra gold cost for acquiring horses), or whatever you desired.

I can go with that you know. I hate having to spend the money on the upgrade. Maybe you can choose to retrain, or pay. I posted that suggestion in my thread here: http://forums.civfanatics.com/showthread.php?t=105927
 
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