Xanthippus
Warlord
- Joined
- Jul 1, 2004
- Messages
- 101
I like the idea of lots of different governments, however I believe there should be more freedom. Not all democracies/monarchies/what have you keep all the same policies, so why should you have to in Civ 3?
In fact, I don't think you should have to switch governments in the way you do. First, I will start with how I think it should be done: with sliders for policies. This is an example of what I would want:
Ruling type:
Authoritarian aspect:
No --- Yes
Oligharic aspect
No --- Yes
Electoral aspect:
No --- Yes
Explanation: This defines by what your country is run; a dictator/monarch/etc., an unelected council or an elected council. When certain techs are researched, it would be possible to have two, or even three. i.e. Authoritarian + Electoral = Constitutional Monarchy.
Ruling policies:
Constitution:
No --- Yes
Enables you certain options if set to yes, such as voting rights and civil liberties. If on it would require some sliders to at least be set to the second notch, but if off you miss out on some good sliders.
Social welfare:
None --- Some --- Average --- Excellent
The further to the right, the happier the people, but the more it costs.
Voting rights:
None --- Rich --- All Men --- Suffrage
The more rights, the happier, but the more they get to decide government policies. The further to the right, the more you would get events like "People demand greater social welfare", and should you ignore them it creates unhappiness.
Civil liberties:
None --- Some --- Average --- Excellent
The more, the happier the people. However, also the greater the crime, as the more freedom you give them, the more freedom they have and the less effective the police force.
Education:
None --- Rich --- All Men --- Public
The further right, the greater the cost, but the more scientific output.
Taxes:
Blanket --- Graded
Sets whether people pay a flat tax or income tax. Blanket would be required to be in a socialist/communist government.
None --- Light --- Average --- Heavy
Sets the amount of tax. Pretty self explanitary, further right more money, more unhappiness.
Culture:
Private --- Public --- Sponsored --- Publicly Funded
Further right, more money it costs, the more culture you produce. By these options I mean, private is everything is kept at home, public means the arts are displayed in public, sponsored means the government will sometimes sponsor artists with money, and publicly funded is like how museums and art galleries get government handouts today.
Foreigners:
Aliens --- Residents --- Accepted --- Integrated
The further right, the happier foreigners are and the quicker they will convert to your culture, however the easier it is for other countries to carry out spy operations. If it is set to Alien then it is almost impossible to conduct spy operations, but foreigners will never convert. To make this worth having towards the left, spy operations should be beefed up and the AI would have to use them more (but I've always believed this should be the case anyway).
Religion:
Type:
Pagan --- Catholic --- Protestant --- Orthodox --- Shi'ite Muslim --- Sunni Muslim --- Hindu --- Taoist
Each religion should have very slight pros and cons. i.e. Catholics get a UU such as crusaders, but the people get upset if you attack another catholic (even in a no-WW government). Protestants get a low pop, fast moving settler UU, but their taxes are less efficient etc.
Enforcement:
Atheist --- Relaxed --- Moralistic --- Opressive
Further right, the quicker people convert to the religion, and the less chance of having people convert to other religions. However, it also creates more unhappiness. With Atheist selected, some of your citizens will also turn Atheist, but many will convert to different religions.
There should be further effects of religion, such as:
* Operations you can perform to convert foreign citizens to your religion (if you are set to Atheist you can't perform this).
* Non-state religion citizens get unhappier quicker.
* When you conquer a city its citizens retain their religion and conversion time depends on your enforcement setting.
* To be in a communist government you have to have enforcement set to Atheist. In the reverse, to be in a theocracy you have to have enforcement set to oppressive.
How all these settings affect your government:
First of all, you will begin with only one option available: Authoritarian, and it will be automatically set to yes. As you discover technologies more sliders will become unlocked. Not all sliders will be able to go all the way to the right immediately either. For example, you would not have access to any religion to begin with, then when you discover Mysticism, or some other appropriate tech, the religion sliders will become unlocked, though you will only have the options of Pagan and Atheist or Relaxed. As you discover other religious techs, you would get the option of stricter enforcement, and with monotheism the ability to choose all the other religions. Hindu would be with polytheism though.
Your government would be decided by your social policies. An example:
Electorate: Yes
Social Welfare: Average or better
Voting rights: Suffrage
Taxes: Blanket and average or higher
Government = Social Democracy
Authoritarian: Yes
Electorate: Yes
Constitution: Yes
Voting rights: Rich or greater
Government = Constitutional Monarchy
Electorate: Yes
Constitution: Yes
Voting rights: Rich or better
Social welfare: Some or better
Civil liberties: Some or better
Taxes: Graded
Government = Democracy; if voting rights Suffrage then = Modern Democracy
There would still be slight benefits for being in one government or the other, for example, in a Social Democracy the people would be less bothered by heavy taxes, but outraged at average welfare. When you change your sliders radically enough that your government changes, there should be a brief period of anarchy. If you change your sliders extremely radically, there should be a longer period.
Example: Voting rights from None to Suffrage would call for a longer period than from Rich to All Men.
What do people think of this?
In fact, I don't think you should have to switch governments in the way you do. First, I will start with how I think it should be done: with sliders for policies. This is an example of what I would want:
Ruling type:
Authoritarian aspect:
No --- Yes
Oligharic aspect
No --- Yes
Electoral aspect:
No --- Yes
Explanation: This defines by what your country is run; a dictator/monarch/etc., an unelected council or an elected council. When certain techs are researched, it would be possible to have two, or even three. i.e. Authoritarian + Electoral = Constitutional Monarchy.
Ruling policies:
Constitution:
No --- Yes
Enables you certain options if set to yes, such as voting rights and civil liberties. If on it would require some sliders to at least be set to the second notch, but if off you miss out on some good sliders.
Social welfare:
None --- Some --- Average --- Excellent
The further to the right, the happier the people, but the more it costs.
Voting rights:
None --- Rich --- All Men --- Suffrage
The more rights, the happier, but the more they get to decide government policies. The further to the right, the more you would get events like "People demand greater social welfare", and should you ignore them it creates unhappiness.
Civil liberties:
None --- Some --- Average --- Excellent
The more, the happier the people. However, also the greater the crime, as the more freedom you give them, the more freedom they have and the less effective the police force.
Education:
None --- Rich --- All Men --- Public
The further right, the greater the cost, but the more scientific output.
Taxes:
Blanket --- Graded
Sets whether people pay a flat tax or income tax. Blanket would be required to be in a socialist/communist government.
None --- Light --- Average --- Heavy
Sets the amount of tax. Pretty self explanitary, further right more money, more unhappiness.
Culture:
Private --- Public --- Sponsored --- Publicly Funded
Further right, more money it costs, the more culture you produce. By these options I mean, private is everything is kept at home, public means the arts are displayed in public, sponsored means the government will sometimes sponsor artists with money, and publicly funded is like how museums and art galleries get government handouts today.
Foreigners:
Aliens --- Residents --- Accepted --- Integrated
The further right, the happier foreigners are and the quicker they will convert to your culture, however the easier it is for other countries to carry out spy operations. If it is set to Alien then it is almost impossible to conduct spy operations, but foreigners will never convert. To make this worth having towards the left, spy operations should be beefed up and the AI would have to use them more (but I've always believed this should be the case anyway).
Religion:
Type:
Pagan --- Catholic --- Protestant --- Orthodox --- Shi'ite Muslim --- Sunni Muslim --- Hindu --- Taoist
Each religion should have very slight pros and cons. i.e. Catholics get a UU such as crusaders, but the people get upset if you attack another catholic (even in a no-WW government). Protestants get a low pop, fast moving settler UU, but their taxes are less efficient etc.
Enforcement:
Atheist --- Relaxed --- Moralistic --- Opressive
Further right, the quicker people convert to the religion, and the less chance of having people convert to other religions. However, it also creates more unhappiness. With Atheist selected, some of your citizens will also turn Atheist, but many will convert to different religions.
There should be further effects of religion, such as:
* Operations you can perform to convert foreign citizens to your religion (if you are set to Atheist you can't perform this).
* Non-state religion citizens get unhappier quicker.
* When you conquer a city its citizens retain their religion and conversion time depends on your enforcement setting.
* To be in a communist government you have to have enforcement set to Atheist. In the reverse, to be in a theocracy you have to have enforcement set to oppressive.
How all these settings affect your government:
First of all, you will begin with only one option available: Authoritarian, and it will be automatically set to yes. As you discover technologies more sliders will become unlocked. Not all sliders will be able to go all the way to the right immediately either. For example, you would not have access to any religion to begin with, then when you discover Mysticism, or some other appropriate tech, the religion sliders will become unlocked, though you will only have the options of Pagan and Atheist or Relaxed. As you discover other religious techs, you would get the option of stricter enforcement, and with monotheism the ability to choose all the other religions. Hindu would be with polytheism though.
Your government would be decided by your social policies. An example:
Electorate: Yes
Social Welfare: Average or better
Voting rights: Suffrage
Taxes: Blanket and average or higher
Government = Social Democracy
Authoritarian: Yes
Electorate: Yes
Constitution: Yes
Voting rights: Rich or greater
Government = Constitutional Monarchy
Electorate: Yes
Constitution: Yes
Voting rights: Rich or better
Social welfare: Some or better
Civil liberties: Some or better
Taxes: Graded
Government = Democracy; if voting rights Suffrage then = Modern Democracy
There would still be slight benefits for being in one government or the other, for example, in a Social Democracy the people would be less bothered by heavy taxes, but outraged at average welfare. When you change your sliders radically enough that your government changes, there should be a brief period of anarchy. If you change your sliders extremely radically, there should be a longer period.
Example: Voting rights from None to Suffrage would call for a longer period than from Rich to All Men.
What do people think of this?