I have created this to help some newbies with military planning in story NESes. I have modded in played in some of the finest story NESes on these forums and from this i base my lessons below. This does not include board NESes because board NESes do not capture true combat and planning. That is more of just ordering troops from one spot to another. This discusses the main lessons of story NESing and provides examples. When i have some extra time maps will be added as well. This will be updated as quickly and rapidly as possible.
LESSON 1: Don't Trust Anyone
This is perhaps the most important lesson to be learned in story NESing and can be applied to board NESes as well. Never trust a person because once they've gained your trust there is a good chance they are about to betray you.
EXAMPLE
NES: Return to Our Roots NES 2
War: World War 5
Campaign: Zulu invasion of Europe
Important leaders: AnarchyRulz (Zulu), uknemisis (British)
After conquering the majority of Africa, the Zulu determined that one continent was not enough and they must control Europe as well. However the Zulu suffered one major drawback. They and their pawns in the Iron Fist Alliance lacked a navy to do such and the main passes into Europe were controled by hostile Russia. They needed a navy to win the war. To this end they allied with the British Empire and gained their fleet to land in Iberia and bring African dominance to Europe. However the British leader, uknemeis determined to act in Europe's best interests. When it came down to the time of invasion the British sunk their own fleet and with it sent the majority of Zulu army to the bottom of the ocean. Those that escaped were easily mopped up by the Iberian army.
Result: Zulu were crushed and their empire would eventually become colonial possessions of Europeon and American nations for nearly 1000 years.
LESSON 2: Never focus on one Front Alone
This is a very important lesson and a mistake made by everyone at one point or another. Sometimes the mistake is neligible and won't be felt. At other times this can end your game in a hurry. If you build a defensive line or other kind of border protection make sure to protect ALL your borders or it won't matter, especially in a modern times NES.
EXAMPLE
NES: Red Alert NES
War: Versaillies War
Campaign: Rome Pact assualt on Berlin
Important Leaders: Constantine (Germany), EQandCivfanatic (Italy), blenderboy (Romania)
After the intial fighting on the Polish and German borders, the Rome Pact managed to drive the Germans back to a prepared defense line near Berlin proper. This covered the whole of the German eastern front and was highly formidable. However, they did not count on a rapid assualt through Czechslovakia which would see Italian and Romanian forces pass by the line and capture Berlin itself, and surronding the German army.
Result: The Germans detonated a nuke in Berlin damaging the Rome Pact forces. This caused revolt and an easy communist victory.
LESSON 1: Don't Trust Anyone
This is perhaps the most important lesson to be learned in story NESing and can be applied to board NESes as well. Never trust a person because once they've gained your trust there is a good chance they are about to betray you.
EXAMPLE
NES: Return to Our Roots NES 2
War: World War 5
Campaign: Zulu invasion of Europe
Important leaders: AnarchyRulz (Zulu), uknemisis (British)
After conquering the majority of Africa, the Zulu determined that one continent was not enough and they must control Europe as well. However the Zulu suffered one major drawback. They and their pawns in the Iron Fist Alliance lacked a navy to do such and the main passes into Europe were controled by hostile Russia. They needed a navy to win the war. To this end they allied with the British Empire and gained their fleet to land in Iberia and bring African dominance to Europe. However the British leader, uknemeis determined to act in Europe's best interests. When it came down to the time of invasion the British sunk their own fleet and with it sent the majority of Zulu army to the bottom of the ocean. Those that escaped were easily mopped up by the Iberian army.
Result: Zulu were crushed and their empire would eventually become colonial possessions of Europeon and American nations for nearly 1000 years.
LESSON 2: Never focus on one Front Alone
This is a very important lesson and a mistake made by everyone at one point or another. Sometimes the mistake is neligible and won't be felt. At other times this can end your game in a hurry. If you build a defensive line or other kind of border protection make sure to protect ALL your borders or it won't matter, especially in a modern times NES.
EXAMPLE
NES: Red Alert NES
War: Versaillies War
Campaign: Rome Pact assualt on Berlin
Important Leaders: Constantine (Germany), EQandCivfanatic (Italy), blenderboy (Romania)
After the intial fighting on the Polish and German borders, the Rome Pact managed to drive the Germans back to a prepared defense line near Berlin proper. This covered the whole of the German eastern front and was highly formidable. However, they did not count on a rapid assualt through Czechslovakia which would see Italian and Romanian forces pass by the line and capture Berlin itself, and surronding the German army.
Result: The Germans detonated a nuke in Berlin damaging the Rome Pact forces. This caused revolt and an easy communist victory.