ASNES-Motherhen chapter 2

Amon Savag

The Great
Joined
Jul 9, 2003
Messages
5,451
Location
Beyond the hill and threw the swamp
The 10 years afterwords...

China won their war with Manchuria,and Burma.Burma was turned into a vassal state to China.With this new strength and security,Emperor Sheng Zong Zhu Yiju went out to the seas,to bargain a better deal in the markets of Imperialism.Many lands were aquired in southeast asia.

The British,seeing China becomeing so powerful so quickly,rallied a fellow european power,Spain,to help in a campaign to limit chinese influence.All 3 powers struggled for dominance over the seas over the region,which ended up to be a deadlock.Both European powers had other interests to look after as well,with their huge navies,and could only send half,at most,of their navy.The Chinese colonies were tooken,afterall,by Britain after introduceing more turtle ships to the theatre.

3 attempts were made by Spain and England to invade mainland China.All were disastrous.The war of Queztalaca for Spain,and the war for India drained both countries for manpower,so that they barely had any troops to spair for such invasions.

Peace was gained by Spain with the Queztal tribe,and the Queztals then expanded north,assimalateing everything,although every native american tribe the Queztals met had European made arms.The annexing of northern lands caim quite costly to the Queztals,but nonetheless,they gained a good chunk in 10 years.

Japan came out of the darkness too,with a stunning campaign against Korea that left the area in ruins.The Koreans bought their peace,though only cedeing a little bit of land,the plans to the Turtle Ship,and a small coastal strip.The Japanese boast one of the most powerful navies now.

The use of the gunblade in Persia was exceptional at this time erra.They made great ground against India.Britain also made great ground against China,useing double barrel cannons,and everything..WHAM!BAM!!SMASH!!!Portugal was totally threwn out of India,as the Mughal Army totally came down on them,and then launched a campaign against England that was totally disastrous for themselves.

Japan and Spain signed an alliance,after a monarch change in Spain.Spain sold their last italian posession off,for a hefty amount of money to the new Venetian king.The new king of Venice and Spain seem to be on very good terms.And some say they are gay together (Just kidding)

France and the Iroquois war against England in North America.The French are totally screwed in this war!The English and CHinese signed a peace treaty,after 2 years of war,and the English had a free hand to deal with India and France.Big mistake,though,but that's later.The English whomp the iroquois and French,and England even invades Brittany in France propper!This is a long war,though,and lasts something like 7 years.And then wham!All of England's far eastern posessions are snatched from under their noses.

China had a small but populous island under their dominance,that England didn't know about when they had attacked China earlier.This island was used to it's ut-most strategical ability.Many MANY chinese people were sent here for the sole purpose to make the chinese "Junks".And while Europe had a cloud of mist over their eyes,China was becomeing navally powerful,and diplomatically quiet.This turnout shocked the whole of Europe.And Britain's attention has yet to be reverted that way,as they are summoning the whole strength of their navy to combat the menace.

Germania and Bavaria have been exchangeing blows threw this whole time,though.The war has been quite disastrous to everything in Germany,as both sides fight well.Bavaria seems to be getting aid from Venice,and Austria.Still it seems like Germania is on top of things.

The Ottoman/Russia war was won by....The Ottomans!They won after routeing the russian's supplies in Georgia and won a few major battles that ended Russian dominance over the area.The Russian city of Kiev,and a chunk of land connecting that to pre-war borders were given to the Ottomans,as well as 5 economy for reperations.

The African lands become consumed by Portugal,the Scandinavian powers,and Holland.And then one day...On the coast of Somalia...Many Venetian troops marched inland and established Venetian dominance of the area,invadeing clear to Ethiopia
 
Rules

Economy

Your economy is based off of your tax, collected from your citizens. Basically, the economy is by numbers, and is based upon the purchase power your populace. This plainly means that even a small country, given that it is rich, can make the same amount of money a larger nation does. So the main idea is to keep your people rich and happy.

So, you can use every bit of your economy each turn. Say your economy is at 3; you can use it on any number of your stats, one economy point per stat, including your army. The way you raise your economy is by conquering new land, generally having your population increase, trade more, make your people rich somehow, or anything else, be creative. However, it happens gradually. It’s not like the old system, where you just say “increase economy” or, not even when you give a reason. It happens in stories, in diplomacy, or in side notes. It may even happen in a random event. There is a good chance your economy will increase also when you do things your people want, which will be expressed in updates.

You may also put aside money, into a treasury. Sort of like a bank account, you can use this money whenever you need it (war, depression, etc.). There is no max that you can have in your treasury, no limit to the time you can have it there.

Army

Army is simply put.You have your men,and they fight for you.There is training,and technology and age also plays a good part in the equipment your nation is using.

Training levels: Conscript, Militia, Good, Veteren, Elite (Veteran and Elite is only after they've fought in battle)

Equipment

You can also upgrade the equipment of your army.Equipment will be measured in levels.You can upgrade 1 thousand men 1 equipment level per industry point you have.The highest equipment level is 4

Navy

The highlight of any colonial game,or it should be.There were various ships used in the naval battles of the day.And each are createable.Some will be more expensive than others...Depending upon how high your industry is how many you can make with 1 economy level....I will be the one to decide in the end how many is made by the different countries based on their industry

You can organise trading fleets,and set their destinations,and every time they come back home from this trading expidition,you will gain an amount of economy as per their trading..You can fit any ships up to be trade vessals...Sometimes the meanest warship is the best for transporting goods.The downside to this,is that fleet will be uncontrolable till it gets back...And depending upon where you send it,you might not even profit.

If you need to transport men from one place to another,you can transport 1 ship's cargo space time 10 worth of men (A Flemish Galleon can carry 540 men from point a to point b).Keep in mind,though,that if you say in your orders "Send as many men from here to there using my flemish galleon" that distance may be able to be made many times durring the length of a turn...And thus it is wise,if you're going to do war overseas that you prepare for a turn or 2(To transport your men),then launch the attack.Although if you are to land on enemy territory they might be able to drive you into the sea before you can save them with reinforcements.

You can design your own ships if you wish...Just tell me what their stats would be and I have it made,and with a price.

Education
Of course there’s education! What does it do? Guess. For those who are new, it helps with technology advancement. The backfire is that if your people become too educated, they may want a more representative type government, or their own nation. Your nation could also be at the forefront of scientific discovery and prosperity. Education drops when you jump a tech. level, or when you stop paying attention to it.
Infrastructure
The more you invest into this the happier your people, and the more modern your nation will be. It will help with the economy as well, at some point, and will lead to higher populations as more migrate to live in such a modern nation.
Trade
The more you invest in this, the larger your markets become, and also helps with the roads and ports that connect to other nations. This also enlarges your ports to handle more trade. It has a huge impact on how much you can utilize of other trading partners – if you have ten partners, but only a size 1 trading level, then you are wasting much of your revenue you could gain from the trade. But if you have 10 partners and size 15 trading, then you will be making much money.
Industry
The more of this,the more men you can equip better,and the more ships you can build per economy level.
Defense
The things under the defense budget include your city walls, forts, and watchtowers. With a higher defense budget, you will put up a heavier fight to an invader. It also can cover the National Guard of your nation or the modern militia.
Projects
Well, there are no ‘wonders’ in this game, they are more like projects. These are used to, over time, develops certain things in your country. For example, you can have a naval expansion project, which over time gains you a few ships per update, and cost you nothing. You can have one that slowly repairs your infrastructure, like an International Highway Project. It could also be research: like the Manhattan project. Only one per nation per 15 turns.
Age
Some countries are in different ages.This means they're either more or less technologically advanced...When you go up an age your technology goes back down to 1.The highest your technology can go is 5,in which it upgrades to the next age(So if you wanna get technical...You can only go to 4 before going back to 0).Age effects everything in a nation.
Stories
Good to have because I like to read stories about my NES's countries!:D (And they're a good tool to use in the raising of any nation)

COLONIES
The money gained from colonies are like old StJNES4 trade routes...Just with colonies!The more colonies you gain the faster,or more economy you'll gain from a colony. (0/2) means that you have 2 turns to go before you reap the rewards of the colony!

Trade effects

Sometimes there will be situations in which you will gain more,or gain less from trading in certain areas.There will be a section of my udpate dedicated to this.
 
PCs

Austria
Ruler/Player: North King
Government: Monarchy
Age: Colonial age
Treasury/Economy: 15/3
Technology: 2
Army: 310000,Good,1
Navy:
Education: 12
Infrastructure: 14
Trade: 5
Industry: 20
Defense: 14
Moral: Decent
Projects:
Notes:Under military guidance and has no need for religion

China
Ruler/Player: Guan Ti/Alex
Government: Monarchy
Age: Chinese age
Treasury/Economy: 18/8+(0/2) from southeast asian colonies
Technology: 2
Army: 304000,Good,1/133000,Good,2/35,000Veteran,2/40000,Elite,2(Yu Wei's Cavalry)/20000,Veteran,1(Exploding Cannon balls)/1000,Good,2(Imperial Chinese Gaurd)/14000,elite,1(General Sai Kol's guerrilas)
Navy: 16 Junks,16
Education: 29
Infrastructure: 29
Trade: 25
Industry: 37
Defense: 20
Moral: Excited and Loyal
Projects: Chinese Naval Rebirth [COMPLETE](+5 economies worth on junks and better sailors and officers)
Chinese Industrial Rebirth(+4 economy on Industry, people more innovative)[FINISHED]
Notes:

England
Ruler/Player: JosefStalinator
Government: Constitutional Monarchy
Age: English age
Treasury/Economy: 3/5+1 from America+(2/3) from Australia+(0/2) From India
Technology: 2
Army: 60000,good,2/140000,Good,3/94000,Veteran,3
Navy: 80 Galleons,10 Carracks,13 Xebecs,4 Turtle ships,14 venetian galleasses(ALL ARMED WITH DOUBLE BARREL CANNONS)
Education: 21
Infrastructure: 30
Trade: 30
Industry: 48
Defense: 23
Moral: In confusion
Projects:"Manifest Destiny" [COMPLETE](improves troops morale and speeds up the expansion in North America as the people beleive it is their destiny to someday rule the continent.)
Notes:Turning Satanic

France
Ruler/Player:Armand Jean du Plessis(Cardinal Richelieu)/INSANE_Panda
Government: Consular Regime
Age: Colonial age
Treasury/Economy: 0/3+(2/3) from America
Technology: 2
Army: 191000,Good,1/64000,Good,2(Cuirassiers)/96000,Good,2(Light Cav)/96 artillery pieces,good,1
Navy: 16 La Reales,3 Venetian Galleasses,17 Naos,5 Carracks,6 Galleons
Education: 17
Infrastructure: 18
Trade: 17
Industry: 32
Defense: 35
Moral: Decent
Projects: Fort Toronto [FINISHED](Works more as a trading post than a fort..Should boost trade considerably)
Levee en Masse:[2/5] Recruits 10,000 soldiers every 2 turns, training them as they move to the frontlines. (Good trained soldiers)
Notes:Under Military guidance and has no need for religion

Japan
Ruler/Player: Tokugawa Dynasty/Reno
Government: Despotism
Age: Colonial age
Treasury/Economy: 8/4
Technology: 1
Army: 140000,Militia,1/10000,good,1/72000,Veteran,1
Navy: 10 Busses,10 Venetian Galleasses,12 Turtle Ships
Education: 13
Infrastructure: 20
Trade: 16
Industry: 36
Defense: 11
Moral: Excited
Projects: Capitol City of Tokyo [FINISHED](GIves +1 infrastructure per 10 turns)
"The Imperial Naval Program" wich gives me a few turtle ships every once in a while.[1/5]
Notes:

Netherlands
Ruler/Player:IceEye
Government: Monarchy
Age: Colonial age
Treasury/Economy: 0/2+(2/3) from America+1 from far east
Technology: 2
Army: 20000,militia,1/80000,Good,1
Navy: 22 Naos,22 Carracks,6 venetian Galleass,6 Galleon
Education: 14
Infrastructure: 14
Trade: 20
Industry: 20
Defense: 15
Moral: Confused
Projects: Great Shipyard of Holland[COMPLETE](Will create mid-sized tradeing and warfare ships each turn)
Notes:Turning anti-amonic

Ottodude Empire
Ruler/Player:Karl Marxecksecks
Government: Monarchy
Age: Colonial age
Treasury/Economy: 10/5
Technology: 2
Army: 82000,good,1//48000,good,2/40000,veteran,1/60000,veteran,2/20000,elite,2/20000,elite,1
Navy: 10 Venetian Galleass',12 Buss',16 Brigantines,16 galleons
Education: 19
Infrastructure: 26
Trade: 23
Industry: 21(5 of these are in hands of enemy)
Defense: 26
Moral: Confused
Projects:Allah's Will[COMPLETE]Increaces Southward expansion and increaces infrastructure every fifth turn.
Birth Canal [2/8] Canal where the real life Suez Canal is.(+1 economy per turn)
Notes:

Persia
Ruler/Player: Daorum/That one foo
Government: Despotism
Age: Renaissance Age
Treasury/Economy: 1/4
Technology: 3
Army: 90000,good,2(Gunbladers)
Navy: 8 Brigantines
Education: 7
Infrastructure: 11
Trade: 6
Industry: 24
Defense: 5
Moral: Good
Projects:
Notes:

Poland
Ruler/Player: Kamilian1
Government: Monarchy
Age: Colonial age
Treasury/Economy: 1/2
Technology: 1
Army: 33000,militia,1/45000,Good,1/7000,veteran,1
Navy: 15 Busses
Education: 10
Infrastructure: 6
Trade: 10
Industry: 24
Defense: 23
Moral: Confused
Projects:
Notes:Turning Muslim

Portugal
Ruler/Player: Conehead
Government: Monarchy
Age: Colonial age
Treasury/Economy: 19/3+(0/2) from America+2 from Africa+1 from Far East
Technology: 3
Army:50000,militia,1/60000,Good,1/37420,Good,2/19000,Veteran,1/19080,Veteran,3(Portuguese Lancer Cavalry Division)
Navy: 30 Galleons,12 Naos,5 Venetian Galeasses,13 Portuguese Carracks
Education: 14
Infrastructure: 30
Trade: 30
Industry: 30
Defense: 12
Moral: Extremely loyal and confused
Projects: Portuguese Spice Trade [FINISH] (Every turn Portuguese colonies in the far east will grow)
Trans-Polish Economic Network[1/4](Add 1 Economy and 1 Infrastructure every 2 turns)
Notes:Turning Pagan

Queztalaca Leagaca
Ruler/Player: Council of Few/DAS(Big'n)
Government: Oligarchic Thocracy
Age: Queztal Age
Treasury/Economy: 0/4
Technology: 1
Army: 230000,good,1/100500,Veteran,1
Navy:6 Venetian Galleasses
Education: 6
Infrastructure: 6
Trade: 6
Industry: 10
Defense: 4
Moral: Blindly loyal
Projects: the Queztal League [Finished](automatic expansion in all directions by the way of spreading the Queztal Teaching, "hypnotizes" the newly-conquered peoples)
Conversion (converts the Navajo people and forces them to join us)[FINISHED]
Notes:

Sweden
Ruler/Player:Norse'n
Government: Monarchy
Age: Colonial age
Treasury/Economy: 0/3+(0/2) from Madagascar+(2/3) from Africa+1 from slave trade
Technology: 2
Army: 50000,militia,1/100000,Good,2/67000,veteran,1
Navy: 52 Galleons,20 Busses,20 Brigantines
Education: 15
Infrastructure: 22
Trade: 21
Industry: 37
Defense: 20
Moral: Good
Projects:
Notes:Just turned amonic

Venice
Ruler/Player: Contempt
Government: Monarchy
Age: Colonial age
Treasury/Economy: 0/5+(2/4) from America
Technology: 2
Army: 80000,Good,1/106000,veteran,2/44000,veteran,3(Cavalry),54 artillery pieces,good,1
Navy: 20 Xebecs,81 Venetian Galleasses
Education: 29
Infrastructure: 30
Trade: 27
Industry: 54
Defense: 20
Moral: Confused but in good morale
Projects:Jacque Ramora Training Academy [COMPLETE!](doubles amount of troops trained per economy level)
Ports of Venice: Double amount of Ships per econ. [2/9]
Notes:Turning Pagan

NPCs

Burma **Chinese Vassal**
Ruler/Player: PERMANENT NPC
Government: Monarchy
Age: Late midievil age
Treasury/Economy: 1/2(-1 to china each turn)
Technology: 3
Army: 80000,Good,1
Navy:
Education: 7
Infrastructure: 11
Trade: 6
Industry: 8
Defense: 10
Moral: Crap
Projects:
Notes:

Dai Vet
Ruler/Player:
Government: Monarchy
Age: Late Midievil age
Treasury/Economy: 3/3
Technology: 2
Army: 101000,Good,1/40000,Veteran,1
Navy: 15 Light Galleys
Education: 9
Infrastructure: 17
Trade: 7
Industry: 16
Defense: 17
Moral: Ok
Projects:
Notes:

Denmark
Ruler/Player:
Government: Monarchy
Age: Colonial age
Treasury/Economy: 30/4+(2/3) from Africa
Technology: 1
Army: 80000,Good,1/50000,Veteran,1
Navy: 20 Xebecs,7 Galleons,20 Naos
Education: 12
Infrastructure: 16
Trade: 29
Industry: 15
Defense: 14
Moral: Confused
Projects:The Great Ports of Copenhagen [COMPLETE](great increase in trade income and stat)
Notes:Turning Amonic

Germania
Ruler/Player:PERMANENT NPC/Maximilian I
Government: Monarchy
Age: Colonial age
Treasury/Economy: 0/4
Technology: 1
Army: 60000,militia,1/95000,Veteran,1
Navy: 5 Brigantine's,1 Galleon,10 Naos
Education: 15
Infrastructure: 20
Trade: 9
Industry: 37
Defense: 30
Moral: Confused
Projects:Germania Inner Project[COMPLETE!](Grows education, Industry and infrastructre by a lot!)
Notes:Anti-Amonic

Korea
Ruler/Player:
Government: Despotism
Age: Late Midievil age
Treasury/Economy: 5/2
Technology: 3
Army: 58000,Veteran,1
Navy: 10 Light Galleys,3 Turtle ship
Education: 7
Infrastructure: 10
Trade: 5
Industry: 14
Defense: 13
Moral: Crap
Projects:
Notes:

Morroco
Ruler/Player:
Government: Monarchy
Age: Colonial age
Treasury/Economy: 2/2
Technology: 1
Army: 27000,Veteran,1/70000,Good,1
Navy: 15 Vetian Galleass',6 light Galleys
Education: 6
Infrastructure: 8
Trade: 7
Industry: 12
Defense: 7
Moral: Ok
Projects:
Notes:

Mughal Empire
Ruler/Player:
Government: Despotism
Age: Late Midievil
Treasury/Economy: 0/3
Technology: 2
Army: 50000,Good,2(Lancers)/70000,veteran,2(lancers)
Navy:
Education: 6
Infrastructure: 13
Trade: 9
Industry: 5
Defense: 24
Moral: Ok
Projects:
Notes:Lords are constantly fueding...The standing army,is the standing army under the direct leadership of the Emeperor.The lords all have personal armies for themselves.

Oman
Ruler/Player:
Government: Monarchy
Age: Renaissance age
Treasury/Economy: 7/1
Technology: 2
Army: 53000,Militia,1
Navy: 5 Carracks,2 Nao
Education: 7
Infrastructure: 13
Trade: 7
Industry: 6
Defense: 5
Moral: Crap
Projects:
Notes:

Russia
Ruler/Player:Stormbringer
Government: Monarchy
Age: Colonial age
Treasury/Economy: 10/3
Technology: 1
Army: 30000,militia,1/210000,Good,1
Navy:
Education: 15
Infrastructure: 20
Trade: 14
Industry: 21
Defense: 15
Moral: Craptastic and confused
Projects: Great March East [Finished](Quicker expansion east and slowly improves infrastructure)
Notes:Turning atheist

Gibraltar
Ruler/Player: Sima Wang/PERMANENT NPC
Government: Monarchy
Age: Colonial age
Treasury/Economy: 9/2
Technology: 2
Army: 4000,elite,3 (Gunbladers)
Navy: 73 Galleons,48 Venetian Galeasses(All of which armed with double barrel cannons)
Education: 18
Infrastructure: 7
Trade: 30
Industry: 18
Defense: 2
Moral: Content
Projects:
Notes:Turned Bhuddist

Spain
Ruler/Player:
Government: Monarchy
Age: Colonial age
Treasury/Economy: 5/4+3 from America+(0/2) from Philipines
Technology: 2
Army: 80900,Good,1/260000,Veteran,1/13000,Elite,3(Conquistidors)
Navy: 79 Galleons,26 La Reales,14 Naos
Education: 18
Infrastructure: 29
Trade: 31
Industry: 45
Defense: 26
Moral: Confused but happy
Projects: Naval Expantion [FINISHED](+2 ships every 5 turns)
Anal Canal [2/3] Canal where the real life Panama canal is.(+5 economy)
Notes:Turning Pagan

Thailand
Ruler/Player:
Government: Despotism
Age: Renaissance Age
Treasury/Economy: 0/3
Technology: 1
Army: 230000,Good,1
Navy:
Education: 13
Infrastructure: 28
Trade: 10
Industry: 16
Defense: 13
Moral: Ok
Projects:
Notes:
 
Light Galley

Can't withstand high waves..Is pretty useless out in the open sea,but if you wanted it could be a coast gaurd of some sort...
Maneuverability:Top notch
Speed:17
Durability:32
Crew:20 men
Cargo Space:18
Cannons:10
Cost:Cheap

Caravela Latina

A well ballanced ship,that was used mostly for small trade missions,could be a potent machine if you were to trade with a bunch of em.
Maneuverability:Great
Speed:15
Durability:24
Crew:40 men
Cargo Space:12
Cannons:20
Cost:Cheap

Flemish Galleon

A good war ship,has high sails and rowing ore's to further the speed of this vessel.
Maneuverability: Decent
Speed:16
Durability:64
Crew:200 men
Cargo Space:54
Cannons:30
Cost:Kindof Expensive

Nao

A mid-sized ship with alot of cargo space..Good for adventurous journeys (Such as colonisation)..Can also make a good cannon ship
Maneuverability:Ok
Speed:17
Durability:40
Crew:120 men
Cargo Space:58
Cannons:40
Cost:Medium

Xebec

A large ship,quite easy to maneuver for it's size.Good for warfare.
Maneuverability: Decent
Speed:12
Durability:77
Crew:300 men
Cargo Space:52
Cannons:40
Cost:Expensive

Venetian Galeass

A gigantic vessel of nonstopness...It is all but unstopable in close combat.
Maneuverability: Decent
Speed:14
Durability:100
Crew:400 men
Cargo Space:100
Cannons:50
Cost:Very expensive

Carrack

A very nice warship in the distance...Can also be used as a very potent trading vessel.
Maneuverability:Ok
Speed:16
Durability:55
Crew:160 men
Cargo Space:78
Cannons:50
Cost:Kindof Expensive

Tallette

Used to be popular in Venice.Is a crappy ship,but on the bright side it would take a fool to not be able to navigate it.
Maneuverability: Decent
Speed:19
Durability:16
Crew:20 men
Cargo Space:9
Cannons:15
Cost:Cheap

Buss

Large and durrable,but not too great on the open seas
Maneuverability:Not so good
Speed:12
Durability:77
Crew:200 men
Cargo Space:52
Cannons:40
Cost:Expensive

Brigantine

A fine small vessal good for trading around the coastal seas
Maneuverability:Great
Speed:14
Durability:32
Crew:60 men
Cargo Space:20
Cannons:20
Cost:Medium

Galleon

A gigantic piece of equipment.Almost unbeatable at long range battles.
Maneuverability:Ok
Speed:13
Durability:88
Crew:200 men
Cargo Space:106
Cannons:70
Cost:Very Expensive

Caravela Redonda

easy to handle and makes for smooth sailin over the ocean
Maneuverability: Decent
Speed:18
Durability:24
Crew:40 men
Cargo Space:12
Cannons:20
Cost:Cheap

La Reale

This is a fast motherhen. Has a great bunk space for crew,and not too shabby of a cargo space.
Maneuverability:Top notch
Speed:20
Durability:66
Crew:250 men
Cargo Space:50
Cannons:40
Cost:Kindof expensive

Junk

This thing is gigantic and slow...The kind of ship that megelan saw when he first travelled across the world....Only the chinese can make this ship.
Maneuverability:Laughable
Speed:8
Durability:100
Crew:650
Cargo Space:200
Cannons:110
Cost:As expensive as a mother****er.

Turtle Ship

ships that have an iron shell on top,this shell has spikes,so that it would be quite hard to overrun it with man power,and since it's iron on top,it would be hard to cannon it down.It has some holes in the top where mortars shoot from.This **** is the most expensive ship available to build.Only Britain,Korea,and Japan may build this ship.
Maneuverability:Ok
Speed:11
Durability:160
Crew:200
Cargo Space:40
Mortars:30
Cost:Most expensive.






Unique Weapons

Britain-Double Barrel Cannons
Korea-Double Barrel Cannons
Gibraltar-Double Barrel cannons,version 2 gunblades,and exploding cannon balls
Persia-Gun Blade,and version 2 gunblades.
Queztal League-Grenade sling,unknown something.
China-Exploding cannon balls
Mughal Empire-Exploding cannon balls
Germania-Vandal Muskets
France-Vandal Muskets
 
LEY MAP-O'n stuff
 

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Reserved for something or other.
 
Start joining up.
 
*raises trumpest and claps Gongs*

Long Live the Emperor of Ming China!
 
Karl's still up for playing as the Ottomans.
 
The first update will be Saturday.So send in orders ASAP
 
why is venice a perm NPC?
 
It's not anymore...Contempt took it
 
Not Perm NPC, since Amon let me take it. :)
 
well ****, ah well, I'll join next tiem you make an NES amon ;)
 
Singapore Accord
The lands seized by the Chinese are to be returned to britain, comprising their entire holdings in the Far east.
singaporetreaty.GIF



A NAP is to be signed between China and Britain, they are not to itnerfere in each other's affairs.

No opium is to be smuggled between the two nations


This treaty has been ratified and signed by Britain and China, ending their war.
 
The Chinese Emperor Agrees fully to this and this treaty is stamped with the Imperial Seal.

OOC: just to be sure, reconfirm it here.
 
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