ZNES III - The Great War

Dexter

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ZNES III - The Great War

Background

Archduke Franz Ferdinands assassination by Serbian rebels in Sarajevo was the action that was to eventually bring the entire world spiralling into war. Years of escalating tensions would finally be brought to a head and centuries of European conflict would finally escalate into a war the like of which the world had never seen before. Covering the entire globe the Great War claimed the lives of millions of men and left the European continent in ruin.

Austria-Hungary's demands for vengeance upon Serbia for her loss was to be the spark that set off a tangled fuse of treaties and agreements. By the 4th of August 1914 the entire European continent was ready to begin war. The Allies of Britain, France, Russia, Belgium and Serbia lined up against the Central Powers of Germany, Austria-Hungary and Italy.

The stage is set, the lines have been drawn and the armies mobilised. Now it is a test of military leadership and ability in the 'war to end all wars'. Only one thing is for certain: No Nation shall ever celebrate the outbreak of war again.

Rules

Welcome to the third ZNES :goodjob:

I have made it my priority to unclutter the rules as much as possible to allow this NES to be a much more 'player's decisions' orientated game. Out goes the common economy system of using points to buy items and in instead is the requirement to write stories and generate new ideas with which to solve problems. The rules are extremely flexible with only a set list of things to keep general order, I deffinately recommend reading through the rules to get a flavour of things.

What I just cannot stress enough is how important player participation will be. The chances of your nation winning the war depend entirely upon your ability to create novel ideas and plans with which to face the obstacles before you. Now this does not necessarily mean that you to be some expert military planner, instead it means you must be able to use intelligent political play to affect the different statistics concerning your nation and to better your war effort.

I also want to make sure that all players are totally committed to the game as the last two ZNES's collapsed through lack of players (and probably too many complex rules ;) ). This ZNES can be a success if the players are dedicated.

Thanks

Nations
Players who wish to play the game must sign-up in this thread. Once at least 5 players sign-up to the game a random draw will be made to decide each persons nation. Obviously the most important nations shall be filled first. New players can sign-up at any time after this draw and select any of the remaining non-player controlled nations.

Certain nations - listed below in the nations section - cannot be player controlled. All these nations can be invaded, except Switzerland, and will give various bonuses or problems should you be successful.

The Economy
The Economy is increased or decreased by your nations performance in the war and the level of confidence in you as a leader. The Economy has several factors involved:
  • Industry
  • Infrastructure
  • Trade
  • Resources
Each of these has a number, the higher the number the better the quality. There is also a number in brackets, this number represents your nations capacity in each area, the closer your actual number is to the capacity the better for the morale of your people and strength of your economy.

Example:
Germany
Industry - 156 (173)
This means that Germany has a very good industrial development. She can produce more goods such as weapons and war supplies which is a bonus to the war effort and will ensure a high 'Military Quality'. Different factors can be affected in different ways through the war aswell, either causing increase or decrease.

Both numbers can be increased - the capacity is harder to increase. How are they increased though? Well I think that should be left to you to find out ;) After all I want to encourage you to create solutions to problems not have me tell you what to do...

The Military
The military has of course a huge part to play in this NES. The military is broken into the army and navy each with a number of troops or ships. This number cannot be changed by the odl method of saying "increase my army". You have to create a way of increasing your military if you want it increased, like I keep saying it is really upto you to come up with the solutions.

Remember though, too many troops and it might have an adverse effect on the economy and maybe more. Just be warned...

Mobilisation
Your army has two sets of numbers, the number inside the brackets is your total number of troops, the number outside is the number of troops mobilised. Mobilising troops is a necessity before you can use them, unmobilised troops cannot make aggressive moves as quickly as mobilised troops and so therefore allow the target time to mobilise to defend itself. If you order unmobilised troops to attack an enemy they will mobilise automatically but it will mean that the enemy has forewarning and can prepare.

Mobilisation can take any amount of time depending on the numbers of troops being mobilised and the quality of your infrastructure although it will never take longer than one whole turn.

Military Quality
This is a number out of a possible 100, it gives a general idea of the quality of each nations armed forces. Military Quality is determined by a variety of factors and describes the quality of equipment, training and supplies that each army has.

In general a force with a higher Military Quality can defeat a force of greater of numbers with a lower quality rating. Hopefully this will end the whole 'throw as many troops at the enemy as possible scenario'.

Morale
The morale of your troops and population is absolutely vital. A good morale can make a huge difference to the ability of your military. A military with a high morale is likely to fight much harder, low morale and dissertion is always a possibility.

Be sure to keep your morale high by ensuring military victories and giving those rallying speeches!

Warfare
Trench warfare will be implemented into the game assuming it is required, chances are high though that it will. Trenches will be represented on the map when they are formed.

The use of the Navy for naval blockades is possible and can seriously affect an enemy nation if successful. Any other naval tactics used throughout WWI are also worth using.

Troop positions for a players nation shall be released to only the player at the end of every turn by PM. It is then upto the player to decide whether to allow this information to be seen by allies or not. Troops shall not be represented on the map. It is possible to use espionage and aircraft - later in the game - to scout enemy troop positions in certain areas. This information shall be included in the PM.

Apart from these additions warfare is pretty much similar to all the other NES's. I recieve your plans and decide based upon the stats whether the mission was a success or not.

Basically it's the same as before, it's upto you to be as clever as possible in your plans and to use any measure you deem necessary to achieve victory...

Updates
Each turn covers two months; for example Turn 1 is from the 4th of August to the 30th of September. The weather during the seasons can and will have an effect in this game so use it to your advantage.

I will try to update twice a week, probably on Tuesdays and Fridays. Updates shall not happen until all the members of the Allies and Central Powers alliances have given their orders. I promise to do my best with updates and make them as often as possible.

Major Events
There were many important events that occurred throughout the First World War; the Russian Revolution, the USA joining the war, the invention of the tank etc... These events may occur in this game, it all depends on the how the war is going for each nation. If Russia is suffering heavy defeats on the front, maybe the revolution will occur, although if they are winning it might increase the Tsar's support.

Major Events will be based upon a variety of factors and can change the whole complexion of the war so be prepared...

Summary
All I can say is to be creative and clever in your approach, I will always reward players who show a good approach to their problems. For info. on the war you might find this website very useful: http://www.firstworldwar.com

Good-luck and enjoy :goodjob:
 
Allies

Britain
Player - Constantine
Capital City - London

Monarch - King George V
Leader - Prime Minister Herbert Henry Asquith

Military Quality - 85 (100)
Army - 450,000 (900,000)
Navy - 388 Ships 29 Dreadnoughts

Economy - Strong
Industry - 127 (136)
Infrastructure - 158 (160)
Trade - 134 (158)
Resources - 98 (140)

Citizen Morale - Good
Troops Morale - Good

France
Capital City - Paris

Leader - President Raymond Poincare

Military Quality - 70 (100)
Army - 560,000 (3,700,000)
Navy - 207 Ships

Economy - Stable
Industry - 101 (139)
Infrastructure - 104 (156)
Trade - 128 (141)
Resources - 79 (115)

Citizen Morale - Great
Troop Morale - Great

Russia
Player - Conehead234
Capital City - St. Petersburg

Monarch/Leader - Tsar Nicholas II

Military Quality - 55 (100)
Infantry - 1,240,000 (1,400,000)
Navy - 99 Ships

Economy - Slumped
Industry - 70 (184)
Infrastructure - 56 (234)
Trade - 96 (160)
Resources - 120 (140)

Citizen Morale - Okay
Troop Morale - Okay

Serbia
Player - North King
Capital City - Belgrade

Monarch - King Alexander I
Leader - Prime Minister Nikola Pasic

Military Quality - 57 (100)
Army - 149,000 (149,000)
Navy - None

Economy - Depression
Industry - 18 (76)
Infrastructure - 42 (73)
Trade - 04 (78)
Resources - 40 (86)

Citizen Morale - Low
Troop Morale - Okay

Belgium
Player - Tossi
Capital City - Brussels

Monarch - King Albert I
Leader - Prime Minister Baron Charles de Broqueville

Military Quality - 62 (100)
Army - 54,000 (64,000)
Navy - 10 Ships

Economy - Slumped
Industry - 72 (101)
Infrastructure - 69 (82)
Trade - 36 (78)
Resources - 12 (21)

Citizen Morale - Okay
Troop Morale - Okay

Italy
Player - Xen
Capital City - Rome

Monarch - King Vittorio Emanuele III
Leader - Prime Minister Antonio Salandra

Military Quality - 56 (100)
Army - 240,000 (830,000)
Navy - 77 Ships

Economy - Stable
Industry - 65 (98)
Infrastructure - 56 (102)
Trade - 99 (118)
Resources - 60 (97)

Citizen Morale - Improving
Troop Morale - Okay

The Central Powers

Germany
Player - Stalin006
Capital City - Berlin

Monarch/Leader - Kaiser Wilhelm II

Military Quality - 81 (100)
Army - 3,300,000 (4,400,000)
Navy - 273 Ships 17 Dreadnoughts

Economy - Outstanding
Industry - 156 (173)
Infrastructure - 149 (162)
Trade - 110 (149)
Resources - 85 (118)

Citizen Morale - Good
Troop Morale - Great

Austria-Hungary
Player - JosefStalinator
Capital City - Vienna

Monarch/Leader - Emperor Franz Josef I

Military Quality - 63 (100)
Army - 530,000 (761,800)
Navy - 54 Ships

Economy - Stable
Industry - 87 (115)
Infrastructure - 75 (125)
Trade - 86 (119)
Resources - 62 (98)

Citizen Morale - Hurting
Troop Morale - Good

Ottoman Empire
Player - Norseone
Capital City - Constantinople

Monarch - Sultan Mehmed V

Military Quality - 59 (100)
Army - (340,000)
Navy - 58 Ships

Economy - Stable
Industry - 60 (114)
Infrastructure - 53 (142)
Trade - 104 (139)
Resources - 76 (102)

Citizen Morale - Bad
Troop Morale - Bad

Neutrals

Bulgaria
Capital City - Sophia

Monarch/Leader - Tsar Ferdinand I

Military Quality - 39 (100)
Infantry - (140,000)
Navy - 14 Ships

Economy - Stable
Industry - 45 (78)
Infrastructure - 36 (104)
Trade - 23 (67)
Resources - 39 (59)

Citizen Morale - Okay
Troop Morale - Okay

Denmark
Capital City - Copenhagen

Military Quality - 60 (100)
Army - (40,000)
Navy - 16 Ships

Economy - Stable
Industry - 87 (90)
Infrastructure - 75 (94)
Trade - 27 (56)
Resources - 19 (49)

Citizen Morale - Okay
Troop Morale - Okay


Greece
Player - Erez
Capital City - Athens

Monarch - King Constantine I
Leader - Prime Minister Eleutherios Venizelos

Military Quality - 48 (100)
Army - (90,000)
Navy - 58 Ships

Economy - Stable
Industry - 48 (88)
Infrastructure - 26 (87)
Trade - 57 (98)
Resources - 21 (56)

Citizen Morale - Okay
Troop Morale - Okay

Netherlands
Capital City - Amsterdam

Military Quality - 53 (100)
Army - (32,000)
Navy - 19 Ships

Economy - Stable
Industry - 76 (92)
Infrastructure - 70 (97)
Trade - 78 (103)
Resources - 14 (26)

Citizen Morale - Okay
Troop Morale - Okay

Norway
Capital City - Christiania

Military Quality - 54 (100)
Army - (130,000)
Navy - 36 Ships

Economy - Stable
Industry - 65 (82)
Infrastructure - 78 (145)
Trade - 18 (65)
Resources - 78 (112)

Citizen Morale - Okay
Troop Morale - Okay

Portugal
Capital City - Lisboa

Military Quality - 55 (100)
Army - (87,000)
Navy - 64 Ships

Economy - Stable
Industry - 45 (67)
Infrastructure - 23 (87)
Trade - 62 (101)
Resources - 34 (87)

Citizen Morale - Okay
Troop Morale - Okay

Rumania
Capital City - Bucharest

Monarch - King Ferdinand I
Leader - Prime Minister Ion Bratianu

Military Quality - 50 (100)
Army - (140,000)
Navy - 17 Ships

Economy - Stable
Industry - 53 (105)
Infrastructure - 58 (98)
Trade - 27 (82)
Resources - 64 (123)

Citizen Morale - Okay
Citizen Morale - Okay

Spain
Player - RealGoober
Capital City - Madrid

Monarch/Leader - King Alfonso XIII

Military Quality - 56 (100)
Army - (373,500)
Navy - 108 Ships

Economy - Growing
Industry - 67 (100)
Infrastructure - 61 (113)
Trade - 100 (130)
Resources - 78 (120)

Citizen Morale - Good
Troop Morale - Okay

Sweden
Capital City - Stockholm

Military Quality - 57 (100)
Army - (180,000)
Navy - 33 Ships

Economy - Stable
Industry - 67 (91)
Infrastructure - 86 (142)
Trade - 15 (70)
Resources - 82 (116)

Citizen Morale - Okay
Troop Morale - Okay
 
Europe August 4th 1914
 

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You are now free to post :goodjob:

Please ask any questions, make any constructive comments etc... concerning the Rules and the NES.

And before anyone asks the NES only covers Europe because the whole world would be too much work. Besides I usually assume most people know more about the European theatres than the others. Furthermore there is no USA. The USA may or may not enter the war at a later date as an NPC nation, that will depend on you.

Thanks
 
signing up, preferably as italy
 
I'll sign up, but i want to be comeone neutral, like Denmark or Spain. Probably Spain, haven't decided yet.
 
England

God Save the King and the Empire.
 
Damn, I wanted England. However, France is acceptable, as is Austria or the Ottomans. Ah well, whatever I get, I'm in.
 
Germany (strange that it is still open, hopefully there will not be any bias against the central powers)
 
Oh, I think there will be, you fat chihuhauhauha.
 
Oh. Right. Carry on.
 
NOOOOOOOOOOOOOOOOOOOOOOO!!! WHY, JOSEPH, WHY?


...


Ahem. I like a challenge, so Serbia please. ;)
 
This should be entertaining.
 
Ok, I have decided that I want Spain. Denmarks looks like too much of an easy target for Germany to swallow up.
 
Germany, or Denmark, Goober, which would swallow them up first?
 
fantasmo, above I said that I had not decided between Spain or Denmark, I chose Spain because i looked at the map, and figured that Denmark would be difficult to play since i would have to keep the Germans off of me, from attacking me. So i chose Spain, a nice neutral nation relatively away from the bloodshed.
 
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