Espírito
Civ Addict
Welcome to the second stEspNES, this is based on a fictitious world at the Dawn of Civilization. Enjoy.
Intro: The world is old, and it is the 'Year of the Second Sun' the beginning of an Age called the Third by some, and
Rules:
The world has no calendars now, you can have your people invent them and base it on your reign, or an event, but each turn will last approximately 100 years at the beginning, since this isn't set on the real world and so we have no timeframe to stick to, it matters not whether the Bronze Age lasts 1000 or 10000 years, so long as it doesnt take too many turns. The standard usage is 0 A.T. - The Year of the Second Sun.
Players - can play as the Head of State, and as a Head of Religion. Religion is important to the state, if the majority of the people have a religion different to the state religion, there is greater chance of revolt and the values of the religion may contradict the values of the state, Heads of Religion can influence their followers beliefs and thus actions wherever they live in the world.
Stories - Please write stories, even if it is simply a paragraph with each update, maybe following a person rising through government ranks, discovering a new advance or witnessing a battle, it will make things more interesting. Ideally, an update would be written rather than in bullet points so:
King Theoduses felt that to improve the economy it was necessary to introduce a standard weight for currency and so ordered minting of gold and silver coins to replace those already in circulation, by doing this he hoped to reduce the amount of fraud and so improve the economy. He also ordered the building of a road between his two cities so that not only could merchants travel faster but also his army could travel easier, to do this he diverted people from the building of his palace to the building of the road. The Two explorationary forces under the commands of General Bringa and Lieutenant Policlops continued to penetrate the thick jungles in an attempt to find the natives who had ambushed them previously and then disappeared.
Mint New Currency
Build Road
Continue Exploration
This is just something short, further description is encouraged but this would be nice for a start. Orders, if not with a story, must at least be developped, simply 'Recruit Soldiers' will not do and I am liable to either ignore this or do something such as recruiting 10% of your populaton and starting a riot
Orders cannot be simply: improve economy 1 point, read on and you will see that if you wish to improve the economy and culture etc. you must say how, e.g. begin manufacture of dyed silks for trade to the tribes to the south and begin recruiting more warriors into the army.
The over-riding rule to bear in mind is that if something is sensible it can be done, you suggest it, I'll give the results. For example, if you want to put cannons on elephants backs ;-) then you can say that you try to do this, unfortunately in the update it appears that the cannons are too heavy and frighten the elephants when they go off so this idea doesnt work - better luck next time.
The People:
The people in your tribe determine much of what you can do, the happier your people the more you can get away with e.g. increasing army massively, and the more confident, the more stable your economy. Your people are concerned with four things:
Happiness regarding rulers: This regards the state of the economy and culture, the size of the military, the current government, and the recent decisions the ruler has made.
Confidence regarding rulers: This regards the state of the tribe in relation to its neighbours, the current government, the recent performance of the military, and the religion of the rulers.
Happiness in religion: This regards attittude towards war, the control over the day-to-day lives, and the beliefs.
Confidence in religion: This regards the proporition of the tribe who have embraced this religion, the size of the religion, and whether it compares favourably to other nearby religions.
The Economy:
Economy is represented in word-levels and is a reflection on the confidence and happiness of the people, the amount of trade occurring, the size of your army, the current government. It can be improved by finding a way to improve it, decreasing taxes, beginning trade with other tribes, or anything else you can think of that will benefit the economy. Whatever way you choose there will be a knock on effect, reducing taxes means you cant support so large a military, beginning trade means you are dependent on the other Empire's goodwill, if you went to war you would lose the trade and your economy could suffer. You choose the way to improve the economy, I will give the results, for example,
Your economy is currently in a recession so you decide to introduce a new currency to stop the hyper-inflation, this stabilises your economy. Repeating this the next turn however would mean your economy would go back into a recession as your people are confused as to all the new currencies.
It is easier to gain levels the lower down you are, levels may be gained over time simply from maintaining a happy and confident populace. The word levels go:
Depression - Recession - Awful - Bad - Stable - Good - Very Good - Excellent - Booming - Excessive
NEW
Economy determines you income, this is used solely in trades and for maintaining an army, income can be increased by inmproivng your economy or increasing taxes or simply by gaining more population to pay these taxes.
Culture:
Culture is a reflection upon your religion, government and non-military achievements. Building temples or something of aesthetic beauty will increase your culture, if your economy is good, your culture will increase because there is more opportunity for art, literature and poetry. This is of little importance except determining your people's happiness and the greater your culture, the less chance of a revolt, it will also help to keep the peace in territories recently captured and will help to spread the state religion. This also determines the feelings of the people towards the country and so will effect whether they fight to defend the country (enlist in the army of their own free will) and the morale of the army. The more you write stories, the higher your culture because you have described your culture a bit. The word-levels go:
Negligible - Little - Average - Good - Strong Culture - Multi-cultural (you must have several cultures to get this )
Learning:
Learning is a reflection of the amount of resources you divert from agriculture and industry towards education and higher learning. Learning has an influence over culture and happiness and will determine whether or when you manage to discover technologies you have tried to get. There will not be ages as in other NESes, but to be able to do something you must know how to do it, for example to make bronze, not only must you have copper and tin you must have asked your scientists to find a way to make a metal stronger than copper, then later, how much later depends upon your learning they will come back and tell you that you can now make bronze, or maybe they will have found iron ores and made iron skipping bronze altogether, or maybe they will have invented a broadsword instead of the ones you are currently using. Science is unpredictable Word levels refer to the learning currently happening, you do not need to get to extremem to advance, the higher up the ladder, the faster and more effective your research will be:
None - Negligible - Little - Some - Average - Standard - Lots - Extreme
Resources:
Resources such as copper, tin, iron ores, diamond, gold, silver will appear randomly on the map when you settle in or explore a certain area, they can be depleted, traded, but to acquire them you must mine, you dont simply get them as soon as you find them. Horses, elephants and other creatures will be spread over the map but to use then it is necessary to tame and breed them.
Armed Forces:
Your armed forces are completely number based to give versatility, i.e 100 warriors etc. They will have weapons (ofc) so you can have 100 Warriors with stone weapons or 100 with Bronze weapons. There are basic units available to all civilizations, and each tribe can have UUs. I will come back to these later. To increase your army simply say this and how large you would like it to become, and what units to train, however if you increase the size too much, too fast or too often your people will become unhappy, in some governments, having a too large army will also cause unhappiness.
As you advance technologically, different units will become available and you can upgrade a proportion of your troops each turn, any troops can be upgraded into anything, this is simply saying that you cease t raining the old troops and train new recruits in modern warfare. Arming a warrior with bronze weapons rather than stone is not an upgrade, simply a change in weapons, changing from warriors to swordsmen is an upgrade however.
Hand weapons can be made from (weakest first): Stone, Copper, Bronze, Iron, Steel, Tempered Steel
Ranged weapons (pre-gunpowder) include (most primitive first): Darts, Slings, Short bows, Longbow, Composite Longbow, Crossbow
You can divide your army up into divisions, battallions - whatever, and station these throughout your empire, when your empire becomes huge this becomes important as your army cannot be everywhere at once, but to begin with your empire is so small it can easily be traversed in a turn. To station troops it is advisable to build barracks or forts otherwise sleeping on the ground night after night might decrease your soldiers' morale.
The navy will consist of ships which can be used in the same way is the army and should be stationed in a coastal city with a harbor. The air force will come a lot later and is basically the same, any differences are basically common sense - you need an airfield to put your planes on
Unique Units. This refers to units only one nation has access to, ofcourse these may be replicated by other tribes though obviously with slight differences. Some Unique units I will refer to as Elite, as such they are very good fighters and cannot exceed 10% of your armed forces, nor can they be replicated to the same extent.
Please post a strategy - PM or email me if you wnat it to be a surprise - and this will add another element to the combat, it is necessary for you to say when or if you want to retreat, if you dont say you may lose more of your troops than you bargained for even if you win, if you dont say, your general's will make an educated decision based upon their leadership skills, if you want to fight to the death you MUST say so. If you do not post how you wish to attack, I will simply have your generals organise a pitched battle where high casualties and a loss is likely. I simply decide who wins a combat - and how high the losses are - dependent upon tactics and forces in battle.
Religion:
The basic religion is Animism worship of spirits and animals, this has no effects. At any time, you can try to convert your people to another form of religion (make it up!) Some of your people may change, some may not depending upon its stats. People bordering a religion different (and preferable) to theirs may convert. To spread religion Temples can be built.
Religion Template:
Name:
Head: e.g. Figurehead / Hierocracy / Prophet
Attitude to War: war is encouraged/ good / bad / utterly immoral
Belief about God(s): Animistic / Pantheistic / Monotheistic etc.
Belief about Afterlife: Heaven only / Heaven and Hell / Hell only.
Heretics: Which religions are considered extremely heretical?
Control over people: Intense / Strong / Normal / Weak / Negligible
Religious Center:
Culture: None / Negligible / Weak / Normal / Strong / Very Strong / Intensive
Each of these options is extremely important.
The Head of the Religion: This will determine how attactched the people are to the religion, and more specifically, the formation of the reigion, in case of a schism, the people would prefer having a leader more down-to-earth than having a remote leader.
Attitude to war: This is extremely important because this determines the people's support for war, if the people have beentaught war is good, they will support a war and like to maintain a larger army, but are less attached to the religion. There are only the four options.
Belief about God(s): Having Monotheistic beliefs brings stronger attatchment to the religion, but it is harder to be converted unless you are already monotheistic. There are any number of options here, each will be put on a scale as they come into play.
Belief about Afterlife: Having only a heaven encourages people to join the religion but doesnt give them a need to be good, having only a Hell prevents people (apart from sadists) joining in large numbers, it allows larger support of an army however, having both encourages people to be good, and is in the middle for whether they convert to the religion.
Heretics: Having an heretical religion encourages the people to go to war with them and makes them much less convertable, but it can also bring about incidents of racial hatred which could be embarrassing to explain.
Control over People: The stronger the control, the less likely the people are to go against the beliefs or convert, but it also makes the religion less likely to convert people.
Religious Centre: Where the religion is centred, could be a cathedral, or could be individual chapels, having a remote location means the bond to the people is weaker but it also means that culture increases faster, having each priest in each village being the highest level of clergy would induce deep bonds but have little effect on increasing culture.
Culture: This is dependent upon how long the religion has existed for, the religious centre, and some other things I shan't mention This is a factor in considering whether people convert and prevents schisms.
Government Types should be invented, a set of rules can be submitted but these may be changed if it is felt the government is too strong or too weak.
Submitting Orders:
During this phase you can say what you want to be done (obviously). You should:
Write a story.
Say what is to be done, why and what effect it is expected to have.
When fighting, submit orders for tactics, when/if you want to withdraw.
Move your army - I will post maps of each kingdom showing where units are located.
Anything else.
You may post your orders, PM them or e-mail (oh2beapepsibottle@hotmail.com).
Intro: The world is old, and it is the 'Year of the Second Sun' the beginning of an Age called the Third by some, and
Rules:
The world has no calendars now, you can have your people invent them and base it on your reign, or an event, but each turn will last approximately 100 years at the beginning, since this isn't set on the real world and so we have no timeframe to stick to, it matters not whether the Bronze Age lasts 1000 or 10000 years, so long as it doesnt take too many turns. The standard usage is 0 A.T. - The Year of the Second Sun.
Players - can play as the Head of State, and as a Head of Religion. Religion is important to the state, if the majority of the people have a religion different to the state religion, there is greater chance of revolt and the values of the religion may contradict the values of the state, Heads of Religion can influence their followers beliefs and thus actions wherever they live in the world.
Stories - Please write stories, even if it is simply a paragraph with each update, maybe following a person rising through government ranks, discovering a new advance or witnessing a battle, it will make things more interesting. Ideally, an update would be written rather than in bullet points so:
King Theoduses felt that to improve the economy it was necessary to introduce a standard weight for currency and so ordered minting of gold and silver coins to replace those already in circulation, by doing this he hoped to reduce the amount of fraud and so improve the economy. He also ordered the building of a road between his two cities so that not only could merchants travel faster but also his army could travel easier, to do this he diverted people from the building of his palace to the building of the road. The Two explorationary forces under the commands of General Bringa and Lieutenant Policlops continued to penetrate the thick jungles in an attempt to find the natives who had ambushed them previously and then disappeared.
Mint New Currency
Build Road
Continue Exploration
This is just something short, further description is encouraged but this would be nice for a start. Orders, if not with a story, must at least be developped, simply 'Recruit Soldiers' will not do and I am liable to either ignore this or do something such as recruiting 10% of your populaton and starting a riot
Orders cannot be simply: improve economy 1 point, read on and you will see that if you wish to improve the economy and culture etc. you must say how, e.g. begin manufacture of dyed silks for trade to the tribes to the south and begin recruiting more warriors into the army.
The over-riding rule to bear in mind is that if something is sensible it can be done, you suggest it, I'll give the results. For example, if you want to put cannons on elephants backs ;-) then you can say that you try to do this, unfortunately in the update it appears that the cannons are too heavy and frighten the elephants when they go off so this idea doesnt work - better luck next time.
The People:
The people in your tribe determine much of what you can do, the happier your people the more you can get away with e.g. increasing army massively, and the more confident, the more stable your economy. Your people are concerned with four things:
Happiness regarding rulers: This regards the state of the economy and culture, the size of the military, the current government, and the recent decisions the ruler has made.
Confidence regarding rulers: This regards the state of the tribe in relation to its neighbours, the current government, the recent performance of the military, and the religion of the rulers.
Happiness in religion: This regards attittude towards war, the control over the day-to-day lives, and the beliefs.
Confidence in religion: This regards the proporition of the tribe who have embraced this religion, the size of the religion, and whether it compares favourably to other nearby religions.
The Economy:
Economy is represented in word-levels and is a reflection on the confidence and happiness of the people, the amount of trade occurring, the size of your army, the current government. It can be improved by finding a way to improve it, decreasing taxes, beginning trade with other tribes, or anything else you can think of that will benefit the economy. Whatever way you choose there will be a knock on effect, reducing taxes means you cant support so large a military, beginning trade means you are dependent on the other Empire's goodwill, if you went to war you would lose the trade and your economy could suffer. You choose the way to improve the economy, I will give the results, for example,
Your economy is currently in a recession so you decide to introduce a new currency to stop the hyper-inflation, this stabilises your economy. Repeating this the next turn however would mean your economy would go back into a recession as your people are confused as to all the new currencies.
It is easier to gain levels the lower down you are, levels may be gained over time simply from maintaining a happy and confident populace. The word levels go:
Depression - Recession - Awful - Bad - Stable - Good - Very Good - Excellent - Booming - Excessive
NEW
Economy determines you income, this is used solely in trades and for maintaining an army, income can be increased by inmproivng your economy or increasing taxes or simply by gaining more population to pay these taxes.
Culture:
Culture is a reflection upon your religion, government and non-military achievements. Building temples or something of aesthetic beauty will increase your culture, if your economy is good, your culture will increase because there is more opportunity for art, literature and poetry. This is of little importance except determining your people's happiness and the greater your culture, the less chance of a revolt, it will also help to keep the peace in territories recently captured and will help to spread the state religion. This also determines the feelings of the people towards the country and so will effect whether they fight to defend the country (enlist in the army of their own free will) and the morale of the army. The more you write stories, the higher your culture because you have described your culture a bit. The word-levels go:
Negligible - Little - Average - Good - Strong Culture - Multi-cultural (you must have several cultures to get this )
Learning:
Learning is a reflection of the amount of resources you divert from agriculture and industry towards education and higher learning. Learning has an influence over culture and happiness and will determine whether or when you manage to discover technologies you have tried to get. There will not be ages as in other NESes, but to be able to do something you must know how to do it, for example to make bronze, not only must you have copper and tin you must have asked your scientists to find a way to make a metal stronger than copper, then later, how much later depends upon your learning they will come back and tell you that you can now make bronze, or maybe they will have found iron ores and made iron skipping bronze altogether, or maybe they will have invented a broadsword instead of the ones you are currently using. Science is unpredictable Word levels refer to the learning currently happening, you do not need to get to extremem to advance, the higher up the ladder, the faster and more effective your research will be:
None - Negligible - Little - Some - Average - Standard - Lots - Extreme
Resources:
Resources such as copper, tin, iron ores, diamond, gold, silver will appear randomly on the map when you settle in or explore a certain area, they can be depleted, traded, but to acquire them you must mine, you dont simply get them as soon as you find them. Horses, elephants and other creatures will be spread over the map but to use then it is necessary to tame and breed them.
Armed Forces:
Your armed forces are completely number based to give versatility, i.e 100 warriors etc. They will have weapons (ofc) so you can have 100 Warriors with stone weapons or 100 with Bronze weapons. There are basic units available to all civilizations, and each tribe can have UUs. I will come back to these later. To increase your army simply say this and how large you would like it to become, and what units to train, however if you increase the size too much, too fast or too often your people will become unhappy, in some governments, having a too large army will also cause unhappiness.
As you advance technologically, different units will become available and you can upgrade a proportion of your troops each turn, any troops can be upgraded into anything, this is simply saying that you cease t raining the old troops and train new recruits in modern warfare. Arming a warrior with bronze weapons rather than stone is not an upgrade, simply a change in weapons, changing from warriors to swordsmen is an upgrade however.
Hand weapons can be made from (weakest first): Stone, Copper, Bronze, Iron, Steel, Tempered Steel
Ranged weapons (pre-gunpowder) include (most primitive first): Darts, Slings, Short bows, Longbow, Composite Longbow, Crossbow
You can divide your army up into divisions, battallions - whatever, and station these throughout your empire, when your empire becomes huge this becomes important as your army cannot be everywhere at once, but to begin with your empire is so small it can easily be traversed in a turn. To station troops it is advisable to build barracks or forts otherwise sleeping on the ground night after night might decrease your soldiers' morale.
The navy will consist of ships which can be used in the same way is the army and should be stationed in a coastal city with a harbor. The air force will come a lot later and is basically the same, any differences are basically common sense - you need an airfield to put your planes on
Unique Units. This refers to units only one nation has access to, ofcourse these may be replicated by other tribes though obviously with slight differences. Some Unique units I will refer to as Elite, as such they are very good fighters and cannot exceed 10% of your armed forces, nor can they be replicated to the same extent.
Please post a strategy - PM or email me if you wnat it to be a surprise - and this will add another element to the combat, it is necessary for you to say when or if you want to retreat, if you dont say you may lose more of your troops than you bargained for even if you win, if you dont say, your general's will make an educated decision based upon their leadership skills, if you want to fight to the death you MUST say so. If you do not post how you wish to attack, I will simply have your generals organise a pitched battle where high casualties and a loss is likely. I simply decide who wins a combat - and how high the losses are - dependent upon tactics and forces in battle.
Religion:
The basic religion is Animism worship of spirits and animals, this has no effects. At any time, you can try to convert your people to another form of religion (make it up!) Some of your people may change, some may not depending upon its stats. People bordering a religion different (and preferable) to theirs may convert. To spread religion Temples can be built.
Religion Template:
Name:
Head: e.g. Figurehead / Hierocracy / Prophet
Attitude to War: war is encouraged/ good / bad / utterly immoral
Belief about God(s): Animistic / Pantheistic / Monotheistic etc.
Belief about Afterlife: Heaven only / Heaven and Hell / Hell only.
Heretics: Which religions are considered extremely heretical?
Control over people: Intense / Strong / Normal / Weak / Negligible
Religious Center:
Culture: None / Negligible / Weak / Normal / Strong / Very Strong / Intensive
Each of these options is extremely important.
The Head of the Religion: This will determine how attactched the people are to the religion, and more specifically, the formation of the reigion, in case of a schism, the people would prefer having a leader more down-to-earth than having a remote leader.
Attitude to war: This is extremely important because this determines the people's support for war, if the people have beentaught war is good, they will support a war and like to maintain a larger army, but are less attached to the religion. There are only the four options.
Belief about God(s): Having Monotheistic beliefs brings stronger attatchment to the religion, but it is harder to be converted unless you are already monotheistic. There are any number of options here, each will be put on a scale as they come into play.
Belief about Afterlife: Having only a heaven encourages people to join the religion but doesnt give them a need to be good, having only a Hell prevents people (apart from sadists) joining in large numbers, it allows larger support of an army however, having both encourages people to be good, and is in the middle for whether they convert to the religion.
Heretics: Having an heretical religion encourages the people to go to war with them and makes them much less convertable, but it can also bring about incidents of racial hatred which could be embarrassing to explain.
Control over People: The stronger the control, the less likely the people are to go against the beliefs or convert, but it also makes the religion less likely to convert people.
Religious Centre: Where the religion is centred, could be a cathedral, or could be individual chapels, having a remote location means the bond to the people is weaker but it also means that culture increases faster, having each priest in each village being the highest level of clergy would induce deep bonds but have little effect on increasing culture.
Culture: This is dependent upon how long the religion has existed for, the religious centre, and some other things I shan't mention This is a factor in considering whether people convert and prevents schisms.
Government Types should be invented, a set of rules can be submitted but these may be changed if it is felt the government is too strong or too weak.
Submitting Orders:
During this phase you can say what you want to be done (obviously). You should:
Write a story.
Say what is to be done, why and what effect it is expected to have.
When fighting, submit orders for tactics, when/if you want to withdraw.
Move your army - I will post maps of each kingdom showing where units are located.
Anything else.
You may post your orders, PM them or e-mail (oh2beapepsibottle@hotmail.com).