Military Strike against C3B

Should this plan (see link) be adopted or another plan be done?


  • Total voters
    15
  • Poll closed .
Before I vote on this, will this plan destro C3B, or just hurt them badly. Becuase we NEED to get them in one swipe, for if we don't, it will be hard to build up again, and attack again. This is unless you want a war-peace-war-destruction type plan.
 
The plan is to hit them so hard that follow-on strikes (which will likely follow after taking out an expected attack from C3B that would occur before our attack, btw) would finish them off for good and put us into the finals as there would be only 3 teams left in the scenario.
 
rcoutme said:
The plan is to hit them so hard that follow-on strikes (which will likely follow after taking out an expected attack from C3B that would occur before our attack, btw) would finish them off for good and put us into the finals as there would be only 3 teams left in the scenario.

Well, can you give me plans for the fallow up attacks, otherwise I like it :)
 
Emp, you can choose not to vote for this and cause further procrastination, lack of direction and general apahy and stasis. Taking out the iron and Hanging Gardens as well as dislocating their immortals with no reinforcements is the absolutely worst we can do with them, unless you want to wait for the industrial ages.
 
The production of the horsemen will go first, so that they can be moved around (initially) for mp duty in cities as needed.

The production of the harbor on Iron Island should be delayed (yes delayed) as long as possible to allow us the production of cheap (i.e. warriors) military police.

Once the war starts…we hope that one of our UU’s initiates the Golden Age. This will radically change much of our production and finances. However…to satisfy questions posed, I will attempt to follow up on other production plans.

Or and Emp are currently producing Warriors, if the iron gets hooked up, then they will be changed to either spears or horsemen. Unlucky harbor is currently producing a spearman. These cities will take a long time at current production levels, but rushing units in them is not too terribly expensive (40gp for a spear after 10 turns).

Iron Island will concentrate on producing spears for its own defense.

Khazad Dum will produce as per the schedule polled. At current speed, Kamina would take 10 turns to finish its harbor (9 now, maybe), but a mine is almost finished within its radius (I believe). This city will then become very productive and will be used to crank out spearmen. I believe we will get 4 or 5.

From turns 135 to 146, Fantazuma and Ryttyla can produce 1 spear every 2 turns or 1 horseman/swordman ever 3 turns. For 12 turns we can produce 12 spears, 8 attackers or a combination from just those two cities. Meanwhile the other cities will also be actively engaged, especially Borodino, whose barracks should be getting finished as I write this.

For defense of Khazad Dum, horsemen are the best troops as they can strike and then return to the city (the city radius will be expanded). For defense of Kamina, a combination of swords and spears is the best defense, placed up on the hills and mountain.

Ideally… C3B will attack with an inadequate force at Khazad Dum (where we will have horsemen waiting for them). They must move into our radius where we would be able to strike and then retreat to the city. They would then have to advance again w/o the benefit of attacking.

We will be moving our galleys in an ‘end-around’ move that is not an obvious attack route. We will also likely have overwhelming force at sea and the capacity for adjusting our attacks as the situation dictates.

Meanwhile…we will cease settler production about turn 130-135 and begin build horses in both Charnel and Zoi. We will also determine, as the situation dictates, what else will be useful.

I believe that we should turn our science down to 10 or 20% and start accumulating major cash, this would facilitate rushed walls, rushed upgrades of warriors to swords, and rushed units (if needed) for any strikes that C3B might make that we did not anticipate and could not otherwise counter.
 
I'm sure you will. Anyway, I'm waiting for akots to comment on this thread and then I'll decide. Right now I'd vote No because I feel you want to push this plan down out throats, I'd also vote No because I feel we have a decent chance of getting to Military Tradition before C3B and kill them with Cavalry.

I'd vote Yes because if the people definitely want conflict with C3B now, the plan sounds pretty good.

I'd also propose another plan which would have less risk if only I had the time to design it.
 
Rik, good you stopped the threadjack, so we can talk Civ3 plan specifics :)
 
This poll will end soon. At what point does it become valid?
 
I've been telling you all along... ever since they denied us that mountain... Don't trust them. Let's turn the tables.
 
I do regret that the moderator actions were required to quell the issues rising on this subject between the citizens.

It is indeed an irreversible decision. Since there will be no peace between us and C3B. I do feel like playing an old RPG going into some corridor with no way back which leads either to horrible death or glorious victory. But in this game such irreversible decisions have to be made sometimes.

Our situation is not very pleasant and the only way out as it seems to be is military resolution of the game. Hopefully, the pRNG Gods will favor us in the upcoming battles.
 
I think that border mountain. That is what she meant. The immortal stack.
 
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