The production of the horsemen will go first, so that they can be moved around (initially) for mp duty in cities as needed.
The production of the harbor on Iron Island should be delayed (yes delayed) as long as possible to allow us the production of cheap (i.e. warriors) military police.
Once the war starts
we hope that one of our UUs initiates the Golden Age. This will radically change much of our production and finances. However
to satisfy questions posed, I will attempt to follow up on other production plans.
Or and Emp are currently producing Warriors, if the iron gets hooked up, then they will be changed to either spears or horsemen. Unlucky harbor is currently producing a spearman. These cities will take a long time at current production levels, but rushing units in them is not too terribly expensive (40gp for a spear after 10 turns).
Iron Island will concentrate on producing spears for its own defense.
Khazad Dum will produce as per the schedule polled. At current speed, Kamina would take 10 turns to finish its harbor (9 now, maybe), but a mine is almost finished within its radius (I believe). This city will then become very productive and will be used to crank out spearmen. I believe we will get 4 or 5.
From turns 135 to 146, Fantazuma and Ryttyla can produce 1 spear every 2 turns or 1 horseman/swordman ever 3 turns. For 12 turns we can produce 12 spears, 8 attackers or a combination from just those two cities. Meanwhile the other cities will also be actively engaged, especially Borodino, whose barracks should be getting finished as I write this.
For defense of Khazad Dum, horsemen are the best troops as they can strike and then return to the city (the city radius will be expanded). For defense of Kamina, a combination of swords and spears is the best defense, placed up on the hills and mountain.
Ideally
C3B will attack with an inadequate force at Khazad Dum (where we will have horsemen waiting for them). They must move into our radius where we would be able to strike and then retreat to the city. They would then have to advance again w/o the benefit of attacking.
We will be moving our galleys in an end-around move that is not an obvious attack route. We will also likely have overwhelming force at sea and the capacity for adjusting our attacks as the situation dictates.
Meanwhile
we will cease settler production about turn 130-135 and begin build horses in both Charnel and Zoi. We will also determine, as the situation dictates, what else will be useful.
I believe that we should turn our science down to 10 or 20% and start accumulating major cash, this would facilitate rushed walls, rushed upgrades of warriors to swords, and rushed units (if needed) for any strikes that C3B might make that we did not anticipate and could not otherwise counter.