These are almost ready and should be available later this week.
TOS Version 3.01 General Release Notes
1. Removed Japan as option from single player Allied games.
2. Removed the ability for basic Allied and IJN destroyers to "see" subs
in all single player games. This means at the start of the game subs will be
completely invisible to all units. The following advanced units can "see" subs:
Advanced Submarine
Advanced Destroyer
Destroyer Escort
ASW Aircraft
For multiplayer games I have created 4 scenario files:
TOS_V301_MP1_SHORT.BIQ - Subs are visible as before
TOS_V301_MP2_SHORT.BIQ - Subs are invisible at start
TOS_V301_MP1_LONG.BIQ - Subs are visible as before
TOS_V301_MP2_LONG.BIQ - Subs are invisible at start
3. Fixed problem with the I-boat, it should have been upgradable to the advanced sub,
but was not in version 3.00.
4. Added the IJN destroyer as a stealth target for the advanced submarine.
5. Set the AI strategy for guerilla units to offensive, was not set in V3.00
6. Set the AI strategy for US subs to naval power, was not set in V3.00.
6. Gave Seabee units the ability to pillage and build radar towers.
TOS Version 3.01 AI Enhancement notes
In my everlasting quest to make the AI into a formidable opponent, I have made the
following changes:
All Single Player Games:
The biggest change is the invisible sub change mentioned above, this forces the human player to
adopt a much more cautious naval strategy at the start of the game. It will also change research
decisions, as the ability to "see" subs is a top priority.
Setting the AI strategy (for the guerillas and US subs) will also help, if these are not set the unit
will just fortify in its start location and do nothing.
Allied Single Player Games:
Stacked some escort ships with invading transports, I found if the transports were left out
by themselves the AI would just let them sit there and they were sitting ducks for Allied subs.
Removed the Japanese paratrooper from Sumatra and increased the strength of attacks on
Rangoon and Kuala Lumpur. This will make things a bit easier for the Dutch (which was too hard)
but tougher for the Commonwealth (which was too easy).
Japan Single Player Games:
Removed all army units, Japan now has to get it's armies the hard ways, through combat or
build the military academy. Added some extra MGs on the Chinese frontier forts.
For all Single Player LONG games:
For the long games I had to do even more to try and balance things.
Infantry can no longer be drafted. You can still draft, but you will get crappy rifleman units.
Removed some transports from the starting forces of the US, CW and Japan. You will
need to build more transports now in order to move your troops around.
Also some of the starting land forces in the USA and Austraila were removed.