Pied Piper
Warlord
Calling all Dutchmen for a new succession game. I am a longtime civ fan but new to this site. Would like to move up to the Demigod level and learn a quicker style of play, especially tech trading and closer city placement. My style tends toward early dominance, with minimal overlap and then building up but I have never built a spaceship in civ3 and would like to learn the differences. So here is my proposal:
THE FLYING DUTCHMAN (Conquest Demigod Training)
Civ: Dutch (of course)
Victory: Spaceship only
Level: Demigod
Barbs: Roaming or worse
AIciv: 7 or 11
World: Continents, 70% H2O, Normal, Temperate, 5 MYO
Start: Single roll of the dice, take what comes up
Pace: Neither slow nor fast but for fun and a learning game
ADDITIONAL RESTRICTIONS:
1) Palaces may only be in home cities and may not be moved.
2) May not own a home city more than X tiles away from either palace,
Where X = 6, 7 or 8 (Negotiable) (Maybe 8 & 6?)
3) Far cities from huts are allowed but will count against the oversea limit.
4) May not take or create more overseas cities than home cities.
5) Overseas cities may be on home continent if at least Y tiles from either
palace, Where Y = 16 to 20. (Negotiable)
6) Tiles at or beyond this limit are considered part of a different continent.
7) No more than Z Continental tiles outside of cultural boundary may be
occupied between turns, Where Z = 6, 7 or 8 (Negotiable)
8) No tile limit while at war with a continental civ
9) Limited DoWs allowed (one per age? none is probably too restrictive.)
Tricks allowed but not exploits that violate the spirit of the game please.
Minimum one line comment for each turn.
Also read something about not changing city names?
Would like to get at least 3 or 4 others to play and perhaps a couple of lurkers to sub if necessary. This may be a self taught venture unless someone familiar with Demigod spaceships cares to join. Please add your comments and suggestions below.
THE FLYING DUTCHMAN (Conquest Demigod Training)
Civ: Dutch (of course)
Victory: Spaceship only
Level: Demigod
Barbs: Roaming or worse
AIciv: 7 or 11
World: Continents, 70% H2O, Normal, Temperate, 5 MYO
Start: Single roll of the dice, take what comes up
Pace: Neither slow nor fast but for fun and a learning game
ADDITIONAL RESTRICTIONS:
1) Palaces may only be in home cities and may not be moved.
2) May not own a home city more than X tiles away from either palace,
Where X = 6, 7 or 8 (Negotiable) (Maybe 8 & 6?)
3) Far cities from huts are allowed but will count against the oversea limit.
4) May not take or create more overseas cities than home cities.
5) Overseas cities may be on home continent if at least Y tiles from either
palace, Where Y = 16 to 20. (Negotiable)
6) Tiles at or beyond this limit are considered part of a different continent.
7) No more than Z Continental tiles outside of cultural boundary may be
occupied between turns, Where Z = 6, 7 or 8 (Negotiable)
8) No tile limit while at war with a continental civ
9) Limited DoWs allowed (one per age? none is probably too restrictive.)
Tricks allowed but not exploits that violate the spirit of the game please.
Minimum one line comment for each turn.
Also read something about not changing city names?
Would like to get at least 3 or 4 others to play and perhaps a couple of lurkers to sub if necessary. This may be a self taught venture unless someone familiar with Demigod spaceships cares to join. Please add your comments and suggestions below.