StKNES4: Battle Scars

Kamilian

Deity
Joined
Oct 5, 2002
Messages
3,473
INTRODUCTION

The three wars that were raging in 1902 eventually tangled with each other into a full-blown World War by 1904, in which many nations and peoples were affected. For almost 8 years, the World War went on, and only in 1909 did it begin to gradually calm with treaties. By the end of 1910, the all-encompassing Treaty of Baku formally ended the First World War. However, the effects of the conflicts have been devastating on most participating nations… No clear winner emerged…

The alliances shifted continuously, with betrayals ripe as nations made treaties with others and a tangled web of diplomacy dragged people into the fighting. The USEA, its satellites, and its allies were named the Imperialist Alliance; the anti-USEA forces called themselves the Grand Coalition. For the first half of the War, until 1907, the USEA was still making a lot of victories. However, resources became strained. Soldiers who had been far away from home became demoralized.

In Africa, the Zulu People’s Republic broke its pact with USEA and launched a campaign to regain its lost territory, allying with Denmark who invaded USEA holdings in Africa from its Cameroon colony. Eritrea, Sudan, and Ethiopia united into Abyssinia, and sided with the USEA but sent only economic aid rather than military assistance.

In Europe, the Scandinavians (as Norway-Sweden became) began regular attacks on USEA ships. Belgian and French Communists organized resistance, and used their knowledge of the land to surprise attack USEA troops. By 1908, the French Socialist Republic was restored, with neighboring Belgium becoming another Communist ally of France. Spain, which occupied Portugal and joined the USEA camp, was also troubled by Communists. When the King requested USEA troops to secure the government in 1907, the USEA occupied the Royal Palace and forced him to surrender power to the USEA Military Command, making Spain a satellite. The Germans and Poles meanwhile defeated the Triple Reich, Poland occupying Hungary and Germany annexing Bavaria and occupying Austria, in 1905. In 1907, both declared war on USEA.
Russia, meanwhile, defeated the TNR and established a puppet government in the Mongol areas.

The Chinese Communists were almost defeated by USEA troops until Japan and Korea sent their armies to East China and defended the capital, successfully foiling the USEA thrust and forcing the USEA to retreat to the border. West China succumbed to revolution in 1908 and a West Chinese People’s Committee signed a reunification with East China, forming the People’s Republic of China.

The USEA, while remaining strong in East Asia, was foiled on the other campaigns and lost many soldiers because of that. In America, the Iroquois and the Seminoles joined their countries into the United States of North America (USNA) and allied with USEA against Italy in 1906. USNA forces drove Italy out of the Caribbean by 1908 and then signed a cease-fire. Quickly after that, USNA declared war on Japan and successfully pushed the Japanese out of North America, taking over all of Oregon-Alaska.

Iceland allied with USEA and invaded British Canada while USEA troops attacked Britain-proper. Though USEA managed to occupy Britain, Iceland had less luck with Canada and the Canadians repelled the Icelandic invaders, pushing deep into North Canada. With the takeover of Britain by USEA, the Canadian Colonial Government, rather than swearing loyalty to USEA, declared independence as a parliamentary monarchy.

In Central Asia, when ethnic violence flared again, supposedly encouraged by USEA spies, the Russians were called in by the Government to interfere. The result was an occupation of the country by Russian troops, who forced new elections to be held, installing a pro-Russian republic in place of the short-lived communist regime.

By 1909, British independence movements, as well as Scandinavian troops, liberated Britain and restored the government, with the British being grateful and allying to Scandinavia.

Bosnia and Serbia joined into the Yugoslav People’s Republic and invaded Romania to help the fledgling Romanian Socialists, establishing the Romanian Socialist Republic as a puppet state.

The Treaty of Baku was signed in February 1910, and basically contained the USEA within East Asia, forcing it to give its colonies independence. Spanish Communists took over the country and immediately allied with Communist France with the goal of exporting Communist Revolution. Yugoslavia was allowed to remain in control of Romania. Italy lost its Caribbean colonies but regained Gibraltar and North Africa. The Portuguese colony of Brazil has become independent due to Portugal being annexed by Spain. Russia has become the major power on the northern European-Asian landmass. The Triple Reich has been separated: Belgium has become a Communist satellite of France and while Austria-Hungary have been restored, it has been weakened and forced by Germany to adopt a democratic government. The Danish and Portuguese colonies have joined with Liberia into the West African Republic, with the democratic government being increasingly threatened by the strong Communist Party.

Many countries’ economies have been hurt by the war, even the neutral ones because many of the trade deals collapsed in the fighting. Aztec Empire, Mexico, and California have been forced to join into a federation to prevent total financial collapse and to prevent Communists from seizing control. The Incas have become increasingly communist as well, though they are still democratic.

A new ideology has formed, on the political radical opposite of Communism: Fascism. It is prevailing already among the people in countries most devastated by the war and those that were “punished” in the Baku settlement and is competing with the Communists who have also begun to exploit disillusionment. These countries include USEA, Austria-Hungary, Britain, Mongolia, Central America, Turkestan, and Central Asia, among others. In some, Communism is the prevailing form of radicalism, while in others Fascism is winning the votes of the people. Brazil, while not as hurt by the war, has become a Fascist Dictatorship to counter the threat of the Communists in Incaland.

Some royal states were forced to reform and become democratic, or were completely overthrown by Communists or Republicans.



OK, players, it’s 1911, a year after the signing of the Peace Treaty. We will start at January 1911. This time, the turns will be 6 months rather than 4 because it takes too long. So January, July, January, July, etc.


NES IN PROGRESS
 
RULES

Economy
Don’t have to say what you will do to do it, just say Increase Economy. You can only increase by one per turn. Since I'm inputting stormy's rule, you CAN spend economies on other things at the same time.

Worst to Best:
Deep Depression (3/0)
Depression (3/1)
Recession (2/1)
Mild Recession (1/1)
Failing (2/2)
Stable (3/3)
Growing (4/4)
Mild Wealth (5/5)
Wealth (6/6)
Prosperity (7/7)
Outstanding Prosperity (0/8)

This is exactly the same as stormy's NES, except for the numbers. The number in the parentheses is (x/y), x being the number of turns it takes to get to the next level and y being the amount you can spend before dropping to the previous level. Except for Deep Depression, Depression and Recession, x and y are the same. Reason: For Deep Depression, obviously you can't afford a decent pair of socks, so you're not going to be able to fund a new batch of tanks or more planes or anything, so y=0; since Deep Depression can't be an easy place to get out of for realistic purposes, it will take 3 turns to get up to Depression. For Depression, you still can barely afford anything, but it's a little better off, so y=1; again, for realistic purposes, it takes some work to raise the status so it will take 3 turns to go up to Recession. Obviously, you can go no higher than Outstanding Prosperity, so its (0/8). Similar with Recession. After that, it's all just the same. If this is too confusing, I'm sorry. Look at stormy's NES and it's all simplified.
Economy may drop or rise spontaneously from random events.

Trade
OK. This system was thought of by Amon Savag so praise (or complain to) him. Anyways, now, in order to open a trade route, you have to buy 5 Merchant Ships (for overseas) or 5 Merchant Trains (for land) and, as always, you have to have the other country's permission. Instead of being 2-way it will be one-way, so the asking country sends the trains/ships to the receiving country. Each turn, each group of 5 gives you 1 economy up, so at first it is expensive but you make up for it a lot in the trade. Only the sender gets the bonuses, not the receiver.
So... if that's complicated, then ask Amon. It was his idea

Army
This will be done by numbers – Infantry and Tanks.
A. Infantry
Infantry will be increased by number, based on the Population of your country. Say how much economies you are spending, and I will increase accordingly.
B. Tanks
I have to admit, that I’m a dumbass when it comes to specific weapons’ technological specs. Therefore, I will do simple Tank names like “T-1” or something – just designations. You will have to research further to get newer tanks, as will be described in the Research section lower on the post. How many Tanks you get per Economy level will be decided by the Productivity level.

Mobilization
At any time, you can mobilize your Army. No matter how big or small your Army is, it will take 3 turns and 3 economies to fully mobilize when your country is at peace (even if it is to invade someone, it is still considered peacetime by me until the invasion actually occurs). If it's wartime, you can do it in 2 turns for 2 economy. Peacetime Mobilization MAY OR MAY NOT be taken as an act of war or aggression by neighboring nations.
If no combat occurs within 3 turns of Mobilization, then the Army is immediately de-mobilized. You can de-mobilize your Army yourself as well.

Conscription
This can only be done when you're ALREADY AT WAR, whether aggressive or defensive. Usually for most nations the norm for conscription has been "all able-bodied men 18 or older", but you can set your own standard. Note, however, that Conscripts will not be as good as the Standing Army, and thus will be noted in the Army stat as, for example "2,000,000 Conscripts". Your government and population number will influence the number of conscripts heavily as well. If your population is only 16 million, then Conscripts will be considerably less than a country of 60 million people. See more in Government Section to find out how your Government influences Conscription.
Remember that if you announce Conscription, your Approval Rating WILL drop, because civilians are not trained for and thus do not like or necessarily want to be forced to enlist into combat.

Navy
Again, numbers. Ships, I will just list as “ships”; submarines will be listed as submarines not included in the ship count.
A. Ships
How many you get per 1 Economy level will be dependent on your Productivity
B. Submarines
Same as Tanks. Simple designations, dependent on productivity

Air Force
Fighters and Bombers, in numbers.
A. Fighters
Same as Subs and Tanks. Simple designations, dependent on Productivity level.
B. Bombers
And here we go again :)

Secret Militarization
Well, after World War I, did Germany really stop militarizing? No: the German government collaborated with the other European outcast, the USSR, throughout the 1920s, and secretly rebuilt its forces. This is now also possible here. You can have Secret Air Forces, Secret Navies, and Secret Armies. However, so that it doesn't become so easy, when you increase secret forces, it goes up by half of what a publicized force would increase (ex. one economy gives you 200 T-13s in the standing army; for the secret army, the same payment will only give you 100 T-13s), and you have to pay 1 economy every other turn to maintain the secrecy for each branch (Air Force, Navy, Army), so if you have all three, you pay 3 economies every other turn. So secret militarization is NOT for everyone

Productivity
This will be done completely on a number basis, and your Government type will influence it. It is basically your industry, and I’ve already said in each above section what is influenced by productivity so it’s redundant to repeat it.

Research
Will be done on a scale of 1-100. You can increase it by 5 per Economy level per turn. Your max and min will be dependent on your Government. You CANNOT exceed those limits.

Tech
How long it takes for you to get to a technology depends on your Research number and the additional time that the tech itself requires – Calculate 1/25 of your research (so R divided by 25) and then subtract that from what it says in the parentheses by each tech, round it up or down to the nearest whole number, and that’s how long it takes. In your stats, I will include in parentheses how many turns you researched it already and how much is needed in a (x/y) format. You can only research one at a time. The research can be kept secret. I will keep track of which nations are secret-researching in a Word document and on the stats all that will be displayed is the number of turns.

These are the Generic weapons, meaning any nation can research them. You can also research & develop your own weapons that can be variations of the Generics and then further evolutions.

Tanks
T-1 (3)
T-2 (4)
T-13 (6)
T-34 (8)

Submarines
U-1 (4)
U-24 (8)
U-37 (10)

Fighters
B-2 Interceptor (5)
B-17 Interceptor (8)

B-29 Strike Fighter (10)
Shadow-29 Strike Fighter (11)

BD-33 Bomber Destroyer (14)

Bombers
R-12 (5)
R-45 (9)
R-62 (10)

CAS-1 Ground-Attack Bomber (11)

Anti-Aircraft Weapons
AA-1 Gun (5)
AA-4 Gun (7)
AA-4M Gun (9)

FC-1 Flak Cannon (6)

On the stats, it will be divided into Known Tech (which will list what you already have) and Researching Tech (which will say what you are currently researching).

You can share the technologies and weapons, especially if you make your own upgrades and modifications, with other nations.
When you start making your own variations, you will describe how it's better and different than Generics.

Upgrading
This is something that is independent of Productivity. Reason being that I can't and won't slave every stat to just one. So whether your industries are 1 or 1 million, it will still be the same number of upgrading:
It costs 1 Economy to upgrade the following:
-100 Tanks
-500 Submarines
-100 Fighter Planes
-100 Bomber Planes
-All of your Anti-Aircraft/Anti-Personnel/Anti-Tank Guns (each separate, of course)

Project
Say what you want it to do. I will decide how long it will take. It cannot have a continuous effect. However, it MAY, in random-event-format. You can make the effects of your Project secret, which I will keep track of in a Word document and the stats will only display the turns.

Population
This will be included in the stats, but just as a number; in another post on the Front Page of the thread, I will write down lists of the ethnic composition – however, to make it easy on me, I will only do percentage of the majority, not the minorities. Population rises regularly, but sometimes random events happen and either a food surplus or birth rate increase will rear multitude numbers higher than normal, or famine and fall of birth rate/rise of death rate will make the population drop. Remember that the more people you have in your country, the more military you have.

Approval Rating
Basically, do your people support you? It will be done in percent (as in x% supports the government of yadayada land). This will be affected by economy, maybe by who you ally with, the ethnic compositions may also influence it, and the Government may influence it as well by propaganda. Stories WILL HELP.
During war, war weariness may rear its ugly head and your Rating may drop considerably, especially if it’s a democratic government. Or, if you score many important victories on the front, it may rise. If rating is very low, revolution could be right around the corner.

Government
OK, in my past NESs, noone paid attention to this. It was just a story thing, and if you wanna follow then you follow ideologically; if you don’t wanna, then you don’t. This time, Governments will have effects on your nation.
Here is a list, with effects in parentheses (I was inspired by the one in stormy’s cold war NES) :
Absolute Monarchy Research <45; more stable; Conscription costs 1 economy per 2 turns and Approval Rating drops considerably
Parliamentary Monarchy Productivity Rises; Higher Population Increase; more unstable; Conscription costs 1 economy per 2 turns and Approval Rating drops
Communist Dictatorship Productivity Rises; Research >60; more stable; Conscription costs 1 economy per 3 turns and Approval Rating drops
Communist Republic Higher Population Increase; Research >55; Conscription costs 1 economy per 2 turns and Approval Rating is maintained
Fascist Dictatorship Productivity Rises; Research <70; Higher Population Increase; more stable; Conscription costs 1 economy per 3 turns and Approval Rating drops
Theocratic Dictatorship Productivity Rises; Research <30; Lower Population Increase; Conscription costs 1 economy per 2 turns and Approval Rating is maintained)
Theocratic Republic Productivity Rises; Higher Population Increase; Research <30; Conscription costs 1 economy per 3 turns and Approval rating drops
Presidential Republic Productivity Rises; Higher Population Increase; Conscription costs 1 economy per 1 turn and Approval Rating drops considerably
Parliamentary Republic Productivity Rises; more unstable; Conscription costs 1 economy per 2 turns and Approval rating drops
Military Dictatorship Lower Population Increase; Productivity Rises; more stable; Conscription costs 1 economy per 3 turns and Approval Rating is maintained

If you want to switch governments, then you can do so, and feel free to write stories about it. In updates, whatever aftereffects immediately result, then they will be mentioned.

Occupation
When you occupy another country, you can still have it as its own country but you may be occupying it, with a puppet government in place. It will still have its own stats, but an Occupation stat will be added with the number and nationality of foreign troops. This number WILL BE SUBTRACTED FROM YOUR ARMY stat, so if you have 30,000,000 troops total, but you have 5,000,000 in another country, on your Army stat it will only say 25,000,000 Infantry. You can have tanks, or airplanes, or whatever in the other country, too.
Note, please, that occupying will not always be in selfish purpose. If a country requests you to send troops there as a deterrent from others invading, then your troops will go there. They will still be under your control, so if you want to backstab that poor little country (think “rape of ROP” in Civ3), then feel free. You can also ask countries for them to allow your planes to use their airfields or ships to dock in their ports, for whatever purpose.

Satellite States
Satellite States will have their own stats, which of course will designate which country they “belong” to. They will have their own armies, and you may occupy them with your troops as you wish since they are your client states.
Satellites will have to research on their own. Satellites are highly influenced by you, so if you don’t want them allying with someone, or if you don’t want them to research something, then you can say “no” and they will listen or risk invasion by you.

Stories, Diplo, Alliances
While you do not HAVE TO, it would be preferred by me if you stuck by at least some of the ideological implications. I don’t want to see a Communist nation allying with a Monarchy – they’re at completely opposite ends. OK, it CAN happen occasionally but VERY OCCASIONALLY. Especially if its an NPC nation that’s ideologically opposite you, it will be hard to get them to ally.
Stories will help you out in stats. Also, it will help out the game itself, since it will be more interesting. Not asking for Nobel-Prize-winners, so don’t fret, but just try and be creative!

Orders
When you do orders, please copy and paste the stats and THEN write down what you want to do. This helps me in preventing my own mistakes, as has been done in my previous NESs.
Preferred method for secret orders is by PM. If you post them, even if you mark them as secret, then don’t expect everyone to just ignore it, because people WILL SEE, and like it or not, they will alter their own plans to compensate for whatever you’re planning. Not that I’m encouraging that, but don’t expect it to not happen.
Last calls for orders will be done 15 minutes prior to starting update. If you don’t make it within the 15 minute bracket, then NPC orders will be done instead, which while may not always be the smartest, will not necessarily screw up your nation.

Motives for your actions
Last time, this was a huge fiasco with me, and it unnerved me, and irritated me. No more. If you want to take out a grudge on someone, then fine. It’s your nation, your orders, your decisions. Whatever your true motives are, they are your true motives. I DON’T CARE ANYMORE.

Swearing or Spam
I discourage both… I will tolerate swearing… but I can’t say the same for the Forum Moderators, who may pop in to check on the thread at any time. Spam, if you have an argument or if you start making fun of someone, I will not tolerate and any kind of punishment from simple nation-punishment to even reporting to the Forum Moderators will be given to spammers or people who deliberately insult others.

Nation Stats
Nation:
Player:
Government:
Capital:
Economy:
Army:
Navy:
Air Force:
Productivity:
Research:
Known Tech:
Researching Tech:
Project:
Population:
Approval Rating:
Occupation:
 
PC Nations

Nation: Abyssinia
Player: Azale
Government: Absolute Monarchy
Capital: Asmara
Economy: Stable (2/3)
Trade: Libya
Army: 8,300,000 Infantry, 300 T-1s
Navy: 1200 ships
Air Force: 700 B-17s
Productivity: 78
Research: 39
Known Tech: T-2; B-17
Researching Tech: T-2 (4/4)
Project: Addis Abbaba Airfield (give B-29s; increase research by 15) (2/6)
Population: 152.1 million
Approval Rating: 75%
Occupation:

Nation: Canada
Player: RealGoober
Government: Parliamentary Monarchy
Capital: Toronto
Economy: Wealth (3/6)
Trade:
Army: 3,900,000 Infantry, 600 T-2s
Navy: 1300 ships
Air Force: 800 B-17s, 200 R-12s
Productivity: 298
Research: 60
Known Tech: T-2; B-17; R-12
Researching Tech:
Project:
Population: 58.3 million
Approval Rating: 85%
Occupation:

Nation: People’s Republic of China - PRC
Player: blackheart
Government: Communist Republic
Capital: Jinan
Economy: Mild Wealth (4/5)
Trade:
Army: 15,400,000 Infantry, 400 T-2s, 4400 T-13s
Navy: 5700 ships
Air Force: 200 B-2s, 1600 B-17s, 100 R-12s, 1500 R-45s
AA-1s INSTALLED
Productivity: 408
Research: 100
Known Tech: T-13; U-37; B-17; R-45; AA-1 Guns
Researching Tech: T-34 (0/4)
Project: Cultural Revolution (increase nationalism) - 1/3
Population: 95.7 million
Approval Rating: 90%
Occupation:

Nation: Denmark
Player: IceEye
Government: Absolute Monarchy
Capital: Amsterdam
Economy: Growing (2/4)
Trade:
Army: 8,500,000 Infantry 400 T-1s, 50 T-2s
Navy:
Air Force:
Productivity: 110
Research: 40
Known Tech: T-1; B-2
Researching Tech: T-13 (1/4)
Project: Trading Port of Copenhagen (rebuild Copenhagen and boost economy and productivity - (1/6)
Population: 29.5 million
Approval Rating: 85%
Occupation:

Nation: France
Player: contempt
Government: Communist Dictatorship
Capital: Paris
Economy: Wealth (5/6)
Trade: Belgium
Army: 2,000,000 Infantry, 30 T-2s, 1050 T-13s
Navy: 1200 ships, 30 U-1s
Air Force: 30 B-2s, 200 B-17s, 100 R-12s
AA-1s INSTALLED
Productivity: 108
Research: 100
Known Tech: T-13; U-1; B-17; R-12; AA-1 Guns
Researching Tech: SECRET (3/8)
Project: Lapour (Productivity +50) - (1/3)
Population: 72.8 million
Approval Rating: 84%
Occupation:

Nation: Germany (EXILED IN AUSTRIA-HUNGARY)
Player: Toteone
Government: Parliamentary Republic
Capital: (EXILE: VIENNA)
Economy: Mild Wealth (1/5)
Trade:
Army: 2,500,000 Infantry, 1200 T-13s,
Navy:
Air Force: 50 B-29s, 60 R-45s
Productivity: 40
Research: 50
Known Tech: T-13; U-24; B-29; R-45
Researching Tech:
Project:
Population:
Approval Rating:
Occupation:
Turns in Conscription:

Nation: Italy
Player: human-slaughter
Government: Parliamentary Republic
Capital: Palermo
Economy: Wealth (0/6)
Trade:
Army: 9,500,000 Infantry, 400 T-13s
Navy: 900 ships, 170 U-24s
Air Force: 130 B-29s, 100 R-45s
Productivity: 100
Research: 70
Known Tech: T-13; U-24; B-29; R-45;
Researching Tech:
Project:
Population: 59.3 million; 46.1 million Carthage; 39.0 million Argentina
Approval Rating: 75%
Occupation:
Carthage Colony Army: 3,500,000 Infantry, 100 T-1s
Argentina Colony Army: 2,300,000 Infantry, 50 T-1s

Nation: Poland
Player: fantasmo
Government: Parliamentary Monarchy
Capital: Warsaw
Economy: Stable (1/3)
Trade:
Army: 8,300,000 Infantry, 240 T-13s
Navy: 500 ships, 100 U-1s
Air Force: 300 B-17s, 440 R-12s
Productivity: 76
Research: 50
Known Tech: T-13; U-1; B-17; R-12
Researching Tech:
Project:
Population: 64.9 million
Approval Rating: 66%
Occupation:

Nation: Russia
Player: Josef Stalinator
Government: Parliamentary Monarchy
Capital: Moscow
Economy: Stable (2/3)
Trade:
Army: 6,200,000 Infantry, 400 T-13s
Navy: 700 ships, 110 U-1s
Air Force: 300 B-29s, 300 R-45s
Productivity: 98
Research: 65
Known Tech: T-34; U-1; B-29; R-45
Researching Tech: T-34 (5/5)
Project: Russian Unification (assimilate the non-Russians, thus also bringing up the approval rating somewhat) (3/6)
Population: 169.7 million
Approval Rating: 63%
Occupation:

Nation: Scandinavia
Player: alex994
Government: Parliamentary Monarchy
Capital: Stockholm
Economy: Wealth (0/6)
Trade:
Army: 8,000,000 Infantry, 1200 T-13s, 500 T-34s
Navy: 1900 ships, 500 U-24s
Air Force: 600 B-29s, 500 R-12s
Productivity: 80
Research: 60
Known Tech: T-34; U-24; B-29; R-12
Researching Tech:
Project: Austerlitz (effect secret) (5/5)
Population: 94.0 million
Approval Rating: 89%
Occupation:
 
European Nations

Nation: Austria-Hungary
Player:
Government: Fascist Dictatorship
Capital: Vienna
Economy: Failing (1/2)
Trade:
Army: 3,700,000 Infantry, 30 T-2s
Navy:
Air Force: 200 B-2s, 150 R-12s
Productivity: 78
Research: 40
Known Tech: T-2; B-2; R-12;
Researching Tech:
Project:
Population: 76.3 million
Approval Rating: 91%
Occupation: 1,000,000 Russian Infantry

Nation: Bohemia
Player:
Government: Parliamentary Republic
Capital: Prague
Economy: Stable (1/3)
Trade:
Army: 2,300,000 Infantry, 240 T-13s
Navy:
Air Force:
Productivity: 50
Research: 60
Known Tech: T-13; B-17; R-12
Researching Tech:
Project:
Population: 15.9 million
Approval Rating: 66%
Occupation: 300,000 Austro-Hungarian Infantry

Nation: German People's Republic
Player:
Government: Communist Republic
Capital: Berlin
Economy: Stable (0/3)
Trade:
Army: 5,000,000 Infantry, 2300 T-13s (Fully Mobilized)
Navy: 400 ships, 50 U-24s
Air Force: 450 B-29s, 600 R-45s
Productivity: 100
Research: 80
Known Tech: T-13; U-24; B-29; R-45
Researching Tech:
Project:
Population: 135.5 million
Approval Rating: 79%
Occupation: 9,000,000 French Infantry, 2050 French T-13s

Nation: Gibraltar
Player:
Government: Parliamentary Republic
Capital: Gibraltar
Economy: Growing (0/4)
Trade:
Army: 1,200,000 Infantry, 100 T-13s
Navy:
Air Force:
Productivity: 45
Research: 80
Known Tech: T-13; U-24; B-29; R-45
Researching Tech:
Project:
Population: 10.7 million
Approval Rating: 80%
Occupation:

Nation: Greece
Player:
Government: Presidential Republic
Capital: Athens
Economy: Growing (1/4)
Trade:
Army: 2,300,000 Infantry, 160 T-1s
Navy: 300 ships, 50 U-1s
Air Force: 100 B-2s
Productivity: 55
Research: 55
Known Tech: T-1; U-1; B-2;
Researching Tech:
Project:
Population: 23.7 million
Approval Rating: 66%
Occupation:

Nation: Iceland
Player:
Government: Absolute Monarchy
Capital: Reykjavik
Economy: Failing (0/2)
Trade:
Army: 3,000,000 Infantry, 50 T-2s
Navy: 200 ships, 100 U-1s
Air Force: 50 B-17s, 100 R-12s
Productivity: 44
Research: 45
Known Tech: T-2; U-1; B-17; R-12
Researching Tech:
Project:
Population: 13.7 million
Approval Rating: 46%
Occupation:

Nation: Spain
Player:
Government: Communist Dictatorship
Capital: Madrid
Economy: Growing (0/4)
Trade:
Army: 6,500,000 Infantry, 300 T-2s
Navy: 200 ships, 400 U-1s
Air Force: 50 B-29s, 100 R-12s
Productivity: 70
Research: 65
Known Tech: T-2; U-1; B-29; R-12
Researching Tech:
Project:
Population: 62.2 million
Approval Rating: 84%
Occupation: 1,000,000 French Infantry

Nation: Ukraine
Player:
Government: Provisional Government (Parliamentary Republic)
Capital: Kiev
Economy: Failing (1/2)
Trade:
Army: 3,700,000 Infantry, 10 T-13s
Navy:
Air Force: 10 B-29s
Known Tech: T-13; U-1; B-29; R-45
Researching Tech:
Project:
Population: 23.8 million
Approval Rating: 89%
Occupation: 4,500,000 Russian Infantry

Nation: Yugoslavia
Player:
Government: Communist Dictatorship
Capital: Belgrade
Economy: Growing (1/4)
Trade:
Army: 4,800,000 Infantry, 300 T-13s
Navy: 800 ships
Air Force: 300 B-29s, 500 R-12s
Productivity: 125
Research: 70
Known Tech: T-13; B-29; R-12
Researching Tech:
Project: First Five-Year Plan (increase transportation capability across Yugoslavia, improve production levels, increase farming output) (4/10) (all these will increase w/ each turn passed on it.)
Population: 58.2 million
Approval Rating: 89%
Occupation:

Asian and Oceanic Nations

Nation: Arabia
Player:
Government: Communist Dictatorship
Capital: Mecca
Economy: Failing (0/2)
Trade:
Army: 2,000,000 Infantry, 100 T-13s
Navy: 800 ships, 500 U-1s
Air Force: 200 B-2s, 700 R-12s
Productivity: 17
Research: 55
Known Tech: T-13; U-1; B-2; R-12
Researching Tech:
Project:
Population: 40.4 million
Approval Rating: 66%
Occupation:

Nation: Australia
Player:
Government: Absolute Monarchy
Capital: Sydney
Economy: Growing (2/4)
Trade:
Army: 3,800,000 Infantry, 300 T-1s
Navy: 400 ships
Air Force: 200 B-17s
Productivity: 70
Research: 14
Known Tech: T-1; U-1; B-17
Researching Tech:
Project:
Population: 44.7 million
Approval Rating: 77%
Occupation: 800,000 (ex-USEA) Infantry

Nation: Burma
Player:
Government: Fascist Dictatorship
Capital: Rangoon
Economy: Stable (0/3)
Trade:
Army: 2,000,000 Infantry
Navy: 1,100 ships, 1,000 U-24s
Air Force:
Productivity: 40
Research:
Known Tech: T-13; U-37; B-29; R-12; AA-1 Guns
Researching Tech:
Project:
Population: 40.4 million
Approval Rating: 85%
Occupation:

Nation: Central Asian Independent Republic
Player:
Government: (Communist) Provisional Government
Capital: Dushanbe
Economy: Stable (0/3)
Trade:
Army: 1,000,000 Infantry, 100 T-2s
Navy:
Air Force: 400 B-2s
Productivity: 48
Research: 43
Known Tech: T-2; B-2
Researching Tech:
Project:
Population: 18.5 million
Approval Rating: 94%
Occupation:

Nation: India
Player:
Government: Parliamentary Republic
Capital: Delhi
Economy: Growing (0/4)
Trade:
Army: 5,300,000 Infantry, 500 T-13s
Navy: 1,200 ships, 1,000 U-24s
Air Force: 100 B-29s, 100 R-12s
Productivity: 150
Research: 70
Known Tech: T-13; U-37; B-29; R-12; AA-1 Guns
Researching Tech:
Project:
Population: 99.4 million
Approval Rating: 83%
Occupation:

Nation: Indonesia
Player:
Government: Parliamentary Republic
Capital: Jakarta
Economy: Growing (0/4)
Trade:
Army: 2,300,000 Infantry, 500 T-13s
Navy: 1,200 ships, 300 U-24s
Air Force: 100 B-29s, 100 R-12s
Productivity: 150
Research: 70
Known Tech: T-13; U-37; B-29; R-12; AA-1 Guns
Researching Tech:
Project:
Population: 30.4 million
Approval Rating: 73%
Occupation:

Nation: Kazakhstan
Player:
Government: Communist Dictatorship
Capital: Astrakhan
Economy: Failing (1/2)
Trade:
Army: 5,900,000 Infantry, 700 T-1s, 400 T-2s
Navy: 600 ships
Air Force: 200 B-17s
Productivity: 70
Research: 60
Known Tech: T-2; B-17
Researching Tech:
Project:
Population: 55.7 million
Approval Rating: 78%
Occupation:

Nation: Kurdistan
Player:
Government: Parliamentary Monarchy
Capital: Mosul
Economy: Stable (1/3)
Trade:
Army: 1,500,000 Infantry, 400 T-1s
Navy:
Air Force: 500 B-2s
Productivity: 70
Research: 40
Known Tech: T-1; B-2
Researching Tech:
Project:
Population: 23.4 million
Approval Rating: 45%
Occupation:

Nation: Kuwait
Player:
Government: Parliamentary Republic
Capital: Kuwait
Economy: Failing (0/2)
Trade:
Army: 300,000 Infantry
Navy:
Air Force: 100 B-2s
Productivity: 22
Research: 10
Known Tech: T-13; U-1; B-2; R-12
Researching Tech:
Project:
Population: 23.3 million
Approval Rating: 69%
Occupation: 10,000 Persian Infantry

Nation: North Azerbaijan
Player:
Government: Provisional Government (Theocratic Republic)
Capital: Rostov
Economy: Stable (0/3)
Trade:
Army: 1,600,000 Infantry
Navy:
Air Force:
Productivity: 80
Research: 50
Known Tech: T-13; U-1; B-2; R-12
Researching Tech:
Project:
Population: 17.5 million
Approval Rating: 70%
Occupation:

Nation: Oman
Player:
Government: Theocratic Dictatorship
Capital: Muscat
Economy: Stable (0/3)
Trade:
Army: 1,600,000 Infantry
Navy:
Air Force:
Productivity: 80
Research: 20
Known Tech: T-13; U-1; B-2; R-12
Researching Tech:
Project:
Population: 22.7 million
Approval Rating: 70%
Occupation: 100,000 Persian Infantry

Nation: Persia
Player:
Government: Theocratic Republic
Capital: Persepolis
Economy: Failing (0/2)
Trade:
Army: 8,900,000 Infantry, 300 T-2s, 600 T-13s (fully mobilized)
Navy: 100 ships
Air Force: 600 B-2s
Productivity: 85
Research: 30
Known Tech: T-13; U-24; B-2
Researching Tech:
Project:
Population: 120.6 million
Approval Rating: 72%
Occupation:

Nation: Philippines
Player:
Government: Absolute Monarchy
Capital: Manila
Economy: Stable (2/3)
Trade:
Army: 600,000 Infantry
Navy: 300 ships
Air Force: 200 B-2s
Productivity: 22
Research: 11
Known Tech: B-2
Researching Tech:
Project:
Population: 9.3 million
Approval Rating: 44%
Occupation: 400,000 (ex-USEA) Infantry

Nation: Siam
Player:
Government: Parliamentary Monarchy
Capital: Bangkok
Economy: Stable (0/3)
Trade:
Army: 3,000,000 Infantry, 300 T-13s
Navy: 500 ships, 700 U-24s
Air Force:
Productivity: 69
Research: 66
Known Tech: T-13; U-37; B-29; R-12; AA-1 Guns
Researching Tech:
Project:
Population: 40.5 million
Approval Rating: 86%
Occupation:

Nation: South Azerbaijan
Player:
Government: Provisional Government (Parliamentary Republic)
Capital: Baku
Economy: Failing (0/2)
Trade:
Army: 600,000 Infantry
Navy:
Air Force:
Productivity: 80
Research: 50
Known Tech: T-13; U-1; B-2; R-12
Researching Tech:
Project:
Population: 14.5 million
Approval Rating: 70%
Occupation:

Nation: Turkey
Player:
Government: Absolute Monarchy
Capital: Ankara
Economy: Stable (1/3)
Trade:
Army: 6,200,000 Infantry, 200 T-1s, 300 T-2s, 100 T-13s
Navy: 300 ships, 600 U-1s
Air Force: 200 B-17s, 200 R-12s
Productivity: 78
Research: 40
Known Tech: T-13; U-1; B-17; R-12
Researching Tech:
Project:
Population: 57.7 million
Approval Rating: 70%
Occupation:

Nation: Turkestan
Player:
Government: Parliamentary Republic
Capital: Aqtau
Economy: Failing (0/2)
Trade:
Army: 2,800,000 Infantry, 500 T-2s
Navy: 100 ships
Air Force: 500 B-17s, 500 R-12s
Productivity: 78
Research: 80
Known Tech: T-2; B-17; R-12
Researching Tech:
Project:
Population: 10.1 million
Approval Rating: 50%
Occupation:

Nation: Vietnam
Player:
Government: Parliamentary Republic
Capital: Saigon
Economy: Stable (0/3)
Trade:
Army: 2,000,000 Infantry, 1000 T-13s
Navy: 1,000 ships, 500 U-24s
Air Force:
Productivity: 67
Research: 60
Known Tech: T-13; U-37; B-29; R-12; AA-1 Guns
Researching Tech:
Project:
Population: 20.1 million
Approval Rating: 88%
Occupation:
 
African Nations

Nation: Egypt
Player:
Government: Communist Dictatorship
Capital: Cairo
Economy: Stable (1/3)
Trade:
Army: 4,800,000 Infantry, 100 T-13s
Navy: 300 ships
Air Force: 100 B-2s
Productivity: 86
Reseeach: 70
Known Tech: T-13; U-1; B-2; R-12
Researching Tech:
Project:
Population: 50.7 million
Approval Rating: 88%
Occupation:

Nation: Kenya
Player:
Government: Parliamentary Monarchy
Capital: Nairobi
Economy: Failing (1/2)
Trade:
Army: 1,200,000 Infantry, 200 T-1s
Navy: 500 ships
Air Force: 300 B-2s
Productivity: 67
Research: 30
Known Tech: T-1; B-2
Researching Tech:
Project:
Population: 16.3 million
Approval Rating: 39%
Occupation:

Nation: Liberia
Player:
Government: Parliamentary Republic
Capital: Monrovia
Economy: Failing (0/2)
Trade:
Army: 4,200,000 Infantry
Navy: 500 ships
Air Force: 200 B-2s
Productivity: 34
Research: 20
Known Tech: T-2; B-2
Researching Tech:
Project:
Population: 30.8 million
Approval Rating: 72%
Occupation:

Nation: Libya
Player:
Government: Military Dictatorship
Capital: Tripoli
Economy: Failing (1/2)
Trade:
Army: 4,500,000 Infantry, 400 T-2s
Navy: 1100 ships, 400 U-1s
Air Force: 500 B-17s
Productivity: 78
Research: 50
Known Tech: T-2; U-1; B-17
Researching Tech:
Project:
Population: 56.1 million
Approval Rating: 56%
Occupation:

Nation: Mauritania
Player:
Government: Parliamentary Monarchy
Capital: Zourat
Economy: Stable (1/3)
Trade:
Army: 4,000,000 Infantry, 300 T-13s
Navy: 900 ships, 600 U-1s
Air Force: 500 B-29s, 600 R-12s
Productivity: 77
Research: 50
Known Tech: T-13; U-1; B-29; R-12
Researching Tech:
Project:
Population: 65.4 million
Approval Rating: 77%
Occupation:

Nation: Nigeria
Player:
Government: Parliamentary Republic
Capital: Lagos
Economy: Failing (0/2)
Trade:
Army: 1,200,000 Infantry
Navy: 500 ships
Air Force: 200 B-2s
Productivity: 34
Research: 20
Known Tech: T-2; B-2
Researching Tech:
Project:
Population: 15.9 million
Approval Rating: 72%
Occupation:

Nation: Nubia
Player:
Government: Communist Dictatorship
Capital: Al Jawf
Economy: Stable (0/3)
Trade:
Army: 3,200,000 Infantry, 50 T-2s
Navy:
Air Force:
Productivity: 57
Research: 34
Known Tech: T-2; B-17; R-12
Researching Tech:
Project:
Population: 17.2 million
Approval Rating: 50%
Occupation:

Nation: Somalia
Player:
Government: Theocratic Dictatorship
Capital: Mogadishu
Economy: Failing (1/2)
Trade:
Army: 3,400,000 Infantry, 300 T-1s
Navy: 1200 ships
Air Force: 400 B-17s
Productivity: 78
Research: 29
Known Tech: T-1; B-17
Researching Tech:
Project:
Population: 54.1 million
Approval Rating: 43%
Occupation:

Nation: Zululand
Player:
Government: Communist Dictatorship
Capital: Maseru
Economy: Mild Wealth (2/5)
Trade:
Army: 4,900,000 Infantry, 400 T-2s, 1600 T-13s
Navy: 800 ships, 100 U-24s
Air Force: 600 B-17s, 200 R-12s
Productivity: 98
Research: 68
Known Tech: T-13; U-24; B-17; R-12
Researching Tech:
Project: Grand Industrialization - increase productivity to 250, increase research to 100, increase economy to max of level (2/9)
Population: 97.0 million
Approval Rating: 89%
Occupation:

American Nations

Nation: Brazil
Player:
Government: Fascist Dictatorship
Capital: Rio de Janeiro
Economy: Failing (0/2)
Trade:
Army: 3,200,000 Infantry, 500 T-1
Navy: 300 ships
Air Force: 600 B-17s, 300 R-12s
Productivity: 99
Research: 50
Known Tech: T-1; B-17; R-12
Researching Tech:
Project:
Population: 46.8 million
Approval Rating: 60%
Occupation:

Nation: Federal Republic of Central America (FRCA)
Player:
Government: Parliamentary Republic
Capital: Monterrey
Economy: Failing (1/2)
Trade:
Army: 5,000,000 Infantry, 100 T-13s
Navy: 600 ships, 200 U-1s
Air Force: 200 B-17s
Productivity: 80
Research: 50
Known Tech: T-13; U-1; B-17
Researching Tech:
Project:
Population: 89.7 million
Approval Rating: 57%
Occupation:

Nation: Inca Empire
Player:
Government: Fascist Dictatorship
Capital: Quito
Economy: Failing (0/2)
Trade:
Army: 2,100,000 Infantry
Navy: 500 ships
Air Force: 200 B-17s, R-12s
Productivity: 70
Research: 45
Known Tech: B-17; R-12
Researching Tech:
Project:
Population: 48.7 million
Approval Rating: 56%
Occupation:

Nation: United States of North America - USNA
Player:
Government: Parliamentary Republic
Capital: New York
Economy: Growing (0/4)
Trade:
Army: 10,900,000 Infantry, 400 T-13s
Navy: 1500 ships, 500 U-1s, 200 U-24s
Air Force: 700 B-17s, 870 R-12s
Productivity: 100
Research: 80
Known Tech: T-13; U-24; B-17; R-12;
Researching Tech: R-45 (1/6)
Project: NYSE - Economy to max of the level, research becomes 90, productivity becomes 150 (4/6)
Population: 133.6 million
Approval Rating: 85%
Occupation:

Satellites

Nation: Belgium (FRANCE)
Player:
Government: Communist Dictatorship
Capital: Brussels
Economy: Stable (1/3)
Trade: France
Army: 800,000 Infantry, 20 T-13s
Navy:
Air Force:
Productivity: 85
Research: 100
Known Tech: T-13; U-24; B-2; AA-1 Guns
Researching Tech: SECRET RESEARCH (0/6)
Project: Autocrat (Productivity up by 50) (0/4)
Population: 22.3 million
Approval Rating: 89%
Occupation:

Nation: Britain (SCANDINAVIA)
Player:
Government: Parliamentary Monarchy
Capital: London
Economy: Stable (2/3)
Trade:
Army: 2,200,000 Infantry, 500 T-2s
Navy: 200 ships, 500 U-1s
Air Force: 600 B-17s, 200 R-12s
Productivity: 79
Research: 88
Known Tech: T-2; U-1; B-17; R-12
Researching Tech:
Project:
Population: 25.5 million
Approval Rating: 46%
Occupation: 1,000,000 Scandinavian Infantry

Nation: Cameroon (ZULULAND)
Player:
Government: Communist Dictatorship
Capital: Malabo
Economy: Failing (1/2)
Trade:
Army: 1,200,000 Infantry
Navy: 500 ships
Air Force: 200 B-2s
Productivity: 34
Research: 70
Known Tech: T-2; B-2
Researching Tech:
Project:
Population: 17.8 million
Approval Rating: 72%
Occupation: 600,000 Zulu Infantry

Nation: Uzbekistan (RUSSIA)
Player:
Government: Parliamentary Republic
Capital: Tashkent
Economy: Stable (0/3)
Trade:
Army: 1,000,000 Infantry, 100 T-2s
Navy:
Air Force: 400 B-2s
Productivity: 50
Research: 43
Known Tech: T-2; B-2
Researching Tech:
Project:
Population: 15.2 million
Approval Rating: 96%
Occupation: 700,000 Russian Infantry, 300 Russian T-13s

Nation: Iraq (PERSIA)
Player:
Government: Theocratic Republic
Capital: Baghdad
Economy: Failing (1/2)
Trade:
Army: 500,000 Infantry
Navy:
Air Force: 100 B-2s
Productivity: 22
Research: 10
Known Tech: T-13; U-1; B-2; R-12
Researching Tech:
Project:
Population: 23.3 million
Approval Rating: 62%
Occupation: 200,000 Persian Infantry

Nation: Japan (PRC)
Player:
Government: Communist Republic
Capital: Kyoto
Economy: Mild Wealth (2/5)
Trade:
Army: 2,300,000 Infantry, 10 T-1s
Navy: 1,600 ships, 400 U-24s
Air Force: 500 B-2s, 200 R-12s
Productivity: 110
Research: 55
Known Tech: T-1; U-24; B-29; R-45
Researching Tech:
Project:
Population: 10.5 million; 13.0 million Pacific Islands; 4.3 million
Approval Rating: 79%
Occupation: 100,000 Chinese Infantry
Pacific Islands Colonies Army: 1,000,000 Infantry, 200,000 Chinese Infantry
Siberia Colony Army: 500,000 Infantry, 20 T-1s, 200,000 Chinese Infantry

Nation: Korea (PRC)
Player:
Government: Communist Dictatorship
Capital: Seoul
Economy: Failing (0/2)
Trade:
Army: 2,900,000 Infantry, 300 T-2s
Navy: 700 ships, 50 U-1s
Air Force: 300 B-17s
Productivity: 87
Research: 40
Known Tech: T-2; U-1; B-17
Researching Tech:
Project:
Population: 17.9 million
Approval Rating: 70%
Occupation: 1,000,000 Chinese Infantry

Nation: Manchuria (PRC)
Player:
Government: Communist Dictatorship
Capital: Jilin
Economy: Growing (0/4)
Trade:
Army: 4,200,000 Infantry, 400 T-2s, 200 T-13s
Navy:
Air Force: 400 B-29s, 100 R-12s
Productivity: 155
Research: 69
Known Tech: T-13; B-29; R-12; AA-1 Guns
Researching Tech:
Project:
Population: 24.8 million
Approval Rating: 84%
Occupation: 300,000 Chinese Infantry

Nation: Romania (YUGOSLAVIA)
Player:
Government: Communist Dictatorship
Capital: Bucharest
Economy: Mild Recession (0/1)
Trade:
Army: 1,000,000 Infantry, 600 T-1s
Navy: 200 ships
Air Force: 600 B-2s, 100 R-12s
Productivity: 67
Research: 67
Known Tech: T-1; B-2; R-12
Researching Tech:
Project:
Population: 24.8 million
Approval Rating: 54%
Occupation: 1,300,000 Yugoslav Infantry, 400 Yugoslav T-13s

Nation: Tibet (PRC)
Player:
Government: Communist Republic
Capital: Lhasa
Economy: Stable (2/3)
Trade:
Army: 1,920,000 Infantry,
Navy:
Air Force: 200 B-17s, 400 R-12s
Productivity: 58
Research: 55
Known Tech: B-17; R-12
Researching Tech:
Project:
Population: 11.9 million
Approval Rating: 75%
Occupation: 200,000 Chinese Infantry

Nation: Turkmenistan (KAZAKHSTAN)
Player:
Government: Communist Dictatorship
Capital: Ashgabat
Economy: Stable (2/3)
Trade:
Army: 1,200,000 Infantry, 500 T-2s
Navy:
Air Force: 500 B-2s
Productivity: 55
Research: 67
Known Tech: T-2; B-2
Researching Tech:
Project:
Population: 23.8 million
Approval Rating: 84%
Occupation:

Governments-in-Exile

Rebel/Resistance Movements

Western Polish Communists - 1,300,000 Partisans - Location: Western Poland
Polish Fascist Militia (Pro-Government) - 1,000,000 Partisans - Location: Poland
 
TRADE ROUTES

ALLIANCES AND AGREEMENTS

Pact of Steel - Pact to contain Communism.
Signatories: Russia, USNA, Denmark, Italy, Poland, Brazil.

Union of Islamic States (UIS) - Religious-based alliance of Muslim nations. Charter of the UIS
Signatories: Arabia, Persia, Turkey, Abyssinia, Somalia

Communist International (Comintern) - An alliance of political/military/economic cooperation between the Communist Nations.
Signatories: France, PRC, Spain, Belgium, Yugoslavia, Romania, Kazakhstan, Turkmenistan, Manchuria, Zululand, Nubia, Egypt, Tibet, Japan

Abyssinian-Chinese Non-Aggression Pact - NAP For an undefined time.
Signatories: Abyssinia, PRC

Canadian-Chinese Non-Aggression Pact - NAP for an undefined time.
Signatories: Canada, PRC

Northern European Non-Aggression Pact - NAP for an undefined time.
Signatories: German Republic, Scandinavia

Nairobi Pact - Mutual Defense Pact between African nations
Signatories: Libya, Mauritania, Somalia, Nubia, Liberia

Comintern-Scandinavian Non-Aggression Pact - NAP for an undefined time.
Signatories: Comintern Nations, Scandinavia

Gibraltar-Italian Defensive Alliance Defense Pact between Gibraltar and Italy.
Signatories: Gibraltar, Italy

Seasian Independent League - Defense Pact against foreign aggression between the successor states of the former USEA.
Signatores: Vietnam, Burma, Siam, India, Indonesia

International Free Trade Agreement (IFTA) - Not an alliance. It is a free trade agreement.
Signatories: Canada, Scandinavia, Britain, USNA, German Republic (exile), Greece, Kenya, Liberia, Mauritania, PRC, Tibet, Manchuria, Japan, FRCA, Inca Empire, Spain, Kazakhstan, Burma, Turkmenistan, Turkestan, Yugoslavia, Cameroon, Gibraltar, Nigeria, Italy

Bohemian-Ukrainian Non-Aggression Pact - NAP for 5 turns. (0/5)
Signatories: Bohemia, Ukraine

Pan-Turkic Communist Defensive Alliance - Defensive Alliance for undefined time.
Signatories: Central Asian Independent Republic, Kazakhstan, Turkestan, Turkmenistan
 
WARS, CONFLICTS, AND CRISES

World War I (1904-1910) - Worldwide conflict, just read the first post on this page. Ended by Treaty of Baku.

War of the Ideologies (1911-1912) - Conflict between Comintern (so far, France and Belgium specifically) and the Pact of Steel (USNA and Denmark).

War of the Azerbaijani Partition (January-February 1911) - Russia and Arabia collaborated in the partition of Azerbaijan. Azerbaijan resisted but was overwhelmed; Crimea was annexed by Russia while the Arabs occupied southern Azerbaijan. The Northern Azerbaijanis declared themselves part of Arabia.

Danish-German Conflict (May 1911-????) - The Danish government fled to Britain as Germany burned Copenhagen down to the ground. As Germany broke out into civil war, the Danish exiles have begun to return to their homeland, landing first at Amsterdam and the ruins of Copenhagen.

Ukrainian Nationalist Uprising (May 1911-????) - After the Russians utterly wiped out the leaders of the Communist militias, the noncommunist nationalists called on the Ukrainian people to rise in a separatist uprising, from which a Ukrainian National Republic has formed, though the conflict continues.

Egyptian Coptic Uprising (March 1911-August 1911) - The Arab Army's sudden repression of the Egyptian Copts sparked an uprising in Egypt. 3 million Egyptian troops joined their civilian brethren in rebellion against the oppression. The Communist-led resistance managed to defeat the Arabs and established the independent Egyptian People's Republic in Cairo.

Persian Jihad (October 1911-January 1913) - The Persians, in response to the Arab atrocities in Egypt and Azerbaijan, have invaded and liberated Azerbaijan, where a new government is being set up, and an Iraqi theocratic republic, friendly to Persia, was declared. Azerbaijan has split, and Kuwait has also formed into a pro-Persia nation. In addition, while Arabia's communist regime has been recognized, Persians remain in occupation of the northern territories, while leftist Yemen and rightist Oman have also broken away from Arabia.

African War (1911-1912) - The Zulu invasions of West Africa and Nubia have prompted retaliation from the African Anti-Communist Pact nations of Somalia, Libya, and Mauritania. The result of the war was Zulu defeats on most fronts. West Africa was split into 3 countries - a democratic west (Liberia), a communist east (Cameroon), and a neutral, plebiscite zone in the middle (Nigeria). Nubia has remained communist, though the Zulu puppets have been ousted. Somalia gained control of the Somalian-majority province of Zululand.

Tibetan War (February 1912-1913) - The Russians and Central Asia have invaded Tibet to oust the new communist government there. Though peace has been signed, Central Asia has broken into revolution.

Spanish-Italian War (1911-1913) - Spanish attempts into Gibraltar have plunged Italy, former owner of Gibraltar (which has been granted independence), and Spain into a prolonged war with each other. Italy has gained a major beachhead on Spain's eastern coast, but then agreed to withdraw suddenly, paying reparations to Spain.

Central Asian Revolution (January 1913-????) - The Tadzhiks and Kyrgyzians have risen against the Russian-controlled government, forcing it within months to flee to the pro-Russian Uzbek north. A civil war rages between the Uzbeks and the Tadzhik/Kyrgyz rebels, marking yet another struggle in a long history of conflict between the Uzbeks and Tadzhiks.

German Civil War (1912-????) - A left-wing revolution broke out, and the "Reds" (Communists) and the "Whites" (Government and Bavarian Fascists) began the battle for control. Most of Germany has been taken over by the Reds, with only Bavaria remaining as a White stronghold.

Polish Civil War (September 1913-????) - Communists in Western Poland, encouraged by the success in Germany, have risen against the Government. The Fascist Party militia has joined the Government against the Communists, and there is possibility of Bohemia and Slovakia breaking away.

Bolivian Uprising (May 1913-???? - Bolivian Communists rose against the government, as has been the trend around the world. Over the months, the government has been able to mostly crush the rebels, but a new threat to the Government (which has since declared martial law and imprisoned leftists) has appeared in the Venezuelan province, from the fascist Iron Fist Party.
 
WEAPON DESCRIPTIONS

OK, there will be different classes of the military vehicles and platforms. One standing class will be Generic, meaning ANY nation can research them and build them. The other classes will be nation-specific, meaning that a certain nation built them and developed them, and thus they control the world's supply of that specific weapon, and can choose to give or not give it to certain nations. Nation-specific weapons can be variations of the Generic class.

Generic
TANKS
T-1 Tanks - the lowest class of Tanks.
T-2 Tanks - slight improvement from T-1s, with better armor. Requires: T-1. Replaces: T-1
T-13 Tanks - much better than the T-1 or the T-2. The T-13 has better armor, better offensive capabilities. Requires: T-2; Replaces: T-2
T-34 Tanks - Faster, with armor-piercing bullets. Requires: T-13; Replaces: T-13

SUBMARINES
U-1 Submarines - the first prototype Submarine, from pre-war days. Its firing system is completely unreliable and often the torpedoes don't get enough acceleration to go on their own at the target and thus float in the water as "makeshift" mines.
U-24 Submarines - this was a major improvement from the U-1, and was developed by a team of Prussian, Persian, Italian, and USEA researchers in Calcutta, USEA in what was the last international effort involving those countries on research and development, on the eve of the Great War (players from the prequel, i know this didn't happen but just let it be). It was implemented by the major powers extensively in the war, but word got around and, with alliances being forged and broken every year, others gained access to U-24 designs. The U-24 has a reliable firing system and a good range of firing for its torpedoes, and it can act as much better reconnaissance unit for survey of enemy (or non-enemy) nations' activities at sea and in port. The U-24 can also intentinally release mines into the water, unlike its predecessor U-1 which did it primarily by accident. Requires: U-1. Replaces: U-1.
U-37 Submarines - the designs were made in the final days of the World War by USEA naval architects and planners, but never made it to the shipyards and factories of the USEA because by the time the planners finalized them, the Treaty of Baku had been signed and there was no longer an immediate need for them. The U-37 has better onboard communication systems, and have the first reliable form of onboard radar, allowing for pinging and searching for targets better. Requires: U-24. Replaces: U-24

FIGHTERS
B-2 Interceptors - this is the basic Interceptor class. It is to only be able to take off, gain altitude, destroy enemy bombers, and land. Though they have only short-range capability, the B-2s are already an agile Interceptor class.
B-17 Interceptors - this updated Interceptor takes a major step away from its B-2 predecessor. It is purposely designed to be able to defend a larger area and has medium-range firing capability. Requires: B-2; Replaces: B-2

B-29 Strike Fighters - the B-29 Strike Fighters are considered by some to be an entirely new line of Fighter aircraft, separate from the Interceptors. While that may be half-true, the B-29s are still Fighters and can still engage other aircraft. What makes them different is that they can also attack high-value targets on the surface. Requires: B-17 Interceptors
Shadow-29 Strike Fighters - this is more of a modification rather than total evolution of the B-29 Strike Fighter. While the B-29 could only be used in daylight and clear weather, the Shadow-29 has radar systems and can be utilized in the night as well, hence the name. Its drawback is that, because of the necessary adjustment to install the radar, the Shadow-29 is not as agile as its daylight twin. Requires: B-29 Strike Fighters

BD-33 Bomber Destroyers - the BD-33 Bomber Destroyer is not an upgrade that makes the B-2, B-17, B-29, or the Shadow-29 obsolete. It is a new line of Fighter Aircraft, designed to destroy bombers, hence the name. It is slower than Interceptors or Strike Fighters because of its massive firepower and the BD-33 can still only be used in daylight as it has no radar system. Requires: B-29 Strike Fighters

BOMBERS
R-12 Bombers - The first in the line of bombers, developed in the midst of the World War, it is able to drop bombs easily on, but has no targetting ability and it thus depends on the pilots' skill to figure out when to drop the bombs. The R-12 carries no defensive air-to-air missiles, and is extremely vulnerable to attacks from Fighters.
R-45 Bombers - The R-45 Bombers are improved from the first model because they are equipped with reliable air-to-air defense missiles, and have a mediocre radar to allow for better targetting, though there remains a need for good precision-piloting for the pilots. Requires: R-12 Bombers. Replaces: R-12 Bombers
R-62 Bombers - The R-62 Bombers finally have reliable onboard radar targetting systems, and have much longer range than previous models, and are capable of flying higher. Requires: R-45. Replaces: R-45

CAS-1 Ground-Attack Bombers - The CAS-1 Ground-Attack Bombers are a different branch of Bomber aircraft, designed to fly over battlefields and attack tactical targets like tanks and troop concentration, acting as Close Air Support (CAS) for friendly armies. So far this is the only Bomber of the kind that has been designed, and is probably going to be the basis on which the national air forces will implement their own upgrades for Close Air Support.

ANTI-AIRCRAFT WEAPONS
AA-1 Guns - This is a rapid-fire machine gun that is moderately accurate but has a only a medium range which cannot reliably reach the heights that the R-62 Bombers can climb. It is praised by its developers for mobility.
AA-4 Guns - This upgrade to the AA-1 increases the range while sacrificing substantial mobility, and should only be used as fixed anti-aircraft defense, such as in cities or throughout the country near factories and other potentially-valuable locations. Requires: AA-1 Guns. Replaces: AA-1 Guns
AA-4M Guns - This modification permits for easier mobility but loses some of its predecessors' accuracy. Requires: AA-4M Guns

FC-1 Flak Cannons - This fixed-position Flak Cannon "carpet-bombs" a specific area of air and thus poses a great danger for any aircraft except the higher-altitude R-45 Bomber or the B-2 and B-17 Interceptors. Requires: AA-4 Guns
 
Ethnic distributions

AFRICA

Abyssinia
Eritreans (35%)
Ethiopians (23%)
Sudanese (12%)
Seasians (10%)
Abyssinians (5%)
Nubians (3%)
Chadians (2%)
Somalians (2%)
Egyptians (2%)
Mixed (4%)
Others (2%)

Cameroon
Cameroonians (93%)
South Africans (4%)
Nigerians (2%)
Somalians (1%)

Egypt
Egyptians (75%)
Nubians (10%)
Arabs (4%)
Libyans (3%)
Mixed (5%)
Others (3%)

Kenya
Kenyans (70%)
Zulus (20%)
Arabs (2%)
Mixed (5%)
Others (3%)

Liberia
Liberians (97%)
Others (3%)

Libya
Libyans (85%)
Italians (5%)
Scandinavians (3%)
French (2%)
Saharans (3%)
Others (2%)

Mauritania
Mauritanians (80%)
Italians (8%)
Liberians (4%)
Spaniards (3%)
Scandinavians (2%)
Others (3%)

Nigeria
Nigerians (90%)
Cameroonians (5%)
Liberians (2%)
Others (3%)

Nubia
Nubians (67%)
Libyans (10%)
Egyptians (5%)
Nigerians (4%)
Carthaginians (4%)
Sudanese (3%)
Kenyans (3%)
Abyssinians (2%)
Others (2%)

Somalia
Somalians (94%)
Eritreans (2%)
Seasians (1%)
Cameroonians (2%)
Others (1%)

Zululand
Zulus (75%)
Kenyans (22%)
Seasians (2%)
South Africans (1%)

AMERICAS

Brazil
Brazilians (67%)
Portuguese (5%)
Bolivians (12%)
Venezuelans (12%)
Argentineans (2%)
South Americans (2%)

Canada
Icelanders (37%)
British (12%)
North Americans (50%)
Others (1%)

Federal Republic of Central America (FRCA)
Mexicans (35%)
Aztecs (38%)
Venezuelans (2%)
Californians (2%)
Cubans (3%)
Texans (12%)
Meso-Americans (3%)
Mixed (3%)
Others (2%)

Inca Empire
Peruvians (20%)
Bolivians (25%)
Venezuelans (40%)
Aztecs (4%)
Cubans (3%)
Brazilians (4%)
Others (4%)

United States of North America
North Americans (85%)
British (5%)
Californians (5%)
Texans (3%)
Others (2%)

ASIA AND OCEANIA

Arabia
Arabians (95%)
Persians (2%)
Omanis (1%)
Yemenis (1%)
Others (1%)

Australia
Australians (87%)
Polynesians (10%)
Aborigines (3%)

Burma
Burmese (94%)
Seasians (3%)
Siamese (2%)
Others (1%)

(Tadzhik/Kyrgyz) Central Asia
Tadzhiks (55%)
Kyrgyzians (45%)

(Uzbek) Central Asia
Uzbeks (86%)
Mongolians (7%)
Russians (7%)

People's Republic of China (PRC)
Chinese (87%)
Manchurians (3%)
Koreans (4%)
Japanese (2%)
Vietnamese (2%)
Others (2%)

India
Indians (35%)
Seasians (60%)
Pakistanis (2%)
Nepalese (1%)
Burmese (1%)
Others (1%)

Indonesia
Indonesians (32%)
Seasians (35%)
Filipinos (10%)
Australians (3%)
Siamese (13%)
Indians (4%)
Vietnamese (3%)

Iraq
Iraqis (96%)
Kurds (3%)
Persians (1%)

Japan
Japanese (98%)
Koreans (2%)
Pacific Islands
Polynesians (79%)
Japanese (20%)
Mixed (1%)
Siberia
Siberians (45%)
Mongolians (20%)
Japanese (35%)

Kazakhstan
Kazakhs (85%)
Tadzhiks (10%)
Russians (2%)
Azerbaijanis (2%)
Mixed (1%)

Korea
Koreans (97%)
Manchurians (2%)
Mixed (1%)

Kurdistan
Kurds (94%)
Iraqis (3%)
Turks (3%)

Kuwait
Kuwaitis (97%)
Persians (2%)
Arabians (1%)

Manchuria
Manchurians (95%)
Mongolians (3%)
Mixed (2%)

Mongolia
Mongolians (36%)
Siberians (34%)
Russians (12%)
Uzbeks (13%)
Manchurians (3%)
Others (2%)

North Azerbaijan
Azerbaijanis (97%)
Volgans (2%)
Others (1%)

Oman
Omanis (96%)
Persians (2%)
Yemenis (1%)
Others (1%)

Persia
Persians (52%)
Afghanis (20%)
Pakistanis (21%)
Kyrgyzians (3%)
Tadzhiks (1%)
Others (3%)

Philippines
Filipinos (86%)
Japanese (10%)
Polynesians (3%)
Others (1%)

Siam
Siamese (67%)
Seasians (23%)
Burmese (5%)
Vietnamese (2%)
Indonesians (2%)
Indians (1%)

South Azerbaijan
Azerbaijanis (92%)
Iraqis (3%)
Turks (2%)
Kurds (1%)
Others (2%)

Tibet
Tibetese (95%)
Nepalese (3%)
Others (2%)

Turkey
Turks (88%)
Israelis (6%)
Kurds (3%)
Greeks (2%)
Others (1%)

Turkestan
Turkestanis (98%)
Kazakhs (2%)

Turkmenistan
Turkmen (97%)
Tadzhiks (3%)

Vietnam
Vietnamese (80%)
Seasians (19%)
Chinese (1%)

Yemen
Yemenis (97%)
Arabians (2%)
Others (1%)

EUROPE

Austria-Hungary
Austrians (40%)
Hungarians (45%)
Bohemians (3%)
Jews (5%)
Romanians (3%)
Ukrainians (2%)
Others (2%)

Belgium
Belgians (96%)
Germans (1%)
French (1%)
Others (2%)

Britain
British (26%)
Scots (27%)
Irish (34%)
Jews (3%)
Norwegians (2%)
Swedes (1%)
Danes (5%)
Others (2%)

Denmark
Danes (95%)
Scandinavians (3%)
Others (2%)

France
French (87%)
Icelanders (2%)
Jews (5%)
Belgians (3%)
Others (3%)

Greece
Greeks (87%)
Macedonians (6%)
Turks (3%)
Yugoslavs (2%)
Others (2%)

Germany
Germans (93%)
Poles (1%)
Bohemians (2%)
Austrians (4%)

German People's Republic
Germans (74%)
Prussians (4%)
Swiss (10%)
Jews (3%)
Italians (3%)
Poles (2%)
French (3%)
Others (1%)

Gibraltar
Portuguese (83%)
Spaniards (10%)
Italians (2%)
Mauritanians (2%)
Carthaginians (2%)
Others (1%)

Iceland
Icelanders (89%)
British (6%)
Jews (3%)
Others (2%)

Italy
Italians (78%)
Swedes (3%)
Libyans (6%)
Cubans (4%)
Swiss (3%)
Jews (3%)
Others (3%)
Carthage
Carthaginians (88%)
Portuguese (4%)
Spaniards (2%)
Mauritanians (2%)
Italians (3%)
Others (1%)
Argentina
Argentineans (86%)
Italians (7%)
Brazilians (4%)
Bolivians (3%)​

Poland
Poles (50%)
Jews (18%)
Ukrainians (4%)
Slovaks (10%)
Bohemians (7%)
Belarussians (2%)
Prussians (2%)
Lithuanians (4%)
Others (3%)

Romania
Romanians (82%)
Hungarians (6%)
Ukrainians (5%)
Austrians (2%)
Yugoslavs (3%)
Others (2%)

Russia
Russians (33%)
Prussians (3%)
Volgans (27%)
Siberians (4%)
Belarussians (12%)
Latvians (7%)
Estonians (3%)
Lithuanians (2%)
Tadzhiks (3%)
Kazakhs (2%)
Others (4%)

Scandinavia
Swedes (25%)
Norwegians (14%)
Finns (24%)
Scandinavians (40%)
Danes (3%)
Jews (8%)
Prussians (8%)
British (3%)
Russians (4%)
Poles (2%)
Icelanders (2%)
Others (7%)

Spain
Spaniards (48%)
Portuguese (38%)
French (5%)
Italians (4%)
Others (5%)

Ukraine
Ukrainians (94%)
Belarussians (2%)
Poles (3%)
Russians (1%)

Yugoslavia
Yugoslavs (69%)
Macedonians (11%)
Austrians (10%)
Hungarians (3%)
Italians (3%)
Romanians (2%)
Others (2%)
 
Ethnicities

1. Germans
a. Prussians
b. Swiss
c. Austrians

2. Slavs
a. Poles
b. Yugoslavs
c. Romanians
d. Slovaks
e. Bohemians
f. Belarussians
g. Russians
h. Ukrainians

3. Scandinavians
a. Norwegians
b. Danes
c. Swedes
d. Icelanders

4. Baltics
a. Finns
b. Estonians
c. Latvians
d. Lithuanians

5. Anglos/Celts
a. British
b. Scots
c. Irish

6. Magyars
a. Hungarians

7. Semites
a. Israelis (in Jerusalem)/Jews (in the diaspora)
b. Kurds

8. Arabs
a. Arabians
b. Iraqis
c. Kuwaitis
d. Omanis
e. Yemenis

9. Berbers
a. Libyans
b. Carthaginians
c. Mauritanians

10. Hellenes
a. Greeks
b. Macedonians

11. Latins
a. Italians
b. Portuguese
c. Spaniards

12. Franks
a. French
b. Belgians

13. Egyptians
a. Egyptians

14. Abyssinians
a. Eritreans
b. Ethiopians
c. Sudanese

15. Turkics
a. Turks
b. Kyrgyzians
c. Tadzhiks
d. Uzbeks
e. Kazakhs
f. Azerbaijanis
g. Turkmen
h. Turkestanis

16. Tatars
a. Mongolians
b. Siberians
c. Volgans

17. Himalayan
a. Nepalese
b. Tibetese

18. Chinese
a. Chinese
b. Manchurians

19. Choson
a. Koreans

20. Japanese
a. Japanese

21. Seasians
a. Indians
b. Vietnamese
c. Indonesians
d. Siamese
e. Burmese

22. Filipinos
a. Filipinos

23. Persians
a. Persians

24. Pashtuns
a. Pakistanis
b. Afghanis

25. Saharans
a. Chadians
b. Nubians

26. Somalians
a. Somalians

27. North Americans
a. North Americans

28. Meso-Americans
a. Mexicans
b. Californians
c. Texans
d. Aztecs
e. Cubans

29. South Americans
a. Peruvians
b. Bolivians
c. Venezuelans
d. Argentineans
e. Brazilians

30. Aborigines
a. Australians
b. Polynesians

31. West Africans
a. Liberians
b. Nigerians
c. Cameroonians

32. South Africans
a. Zulus
b. Kenyans

RELIGIONS

1. Christianity
a. Catholicism
b. Orthodoxy
c. Protestantism
d. Coptic Church

2. Islam
a. Sunni Islam
b. Shiite islam

3. Buddhism
a. Buddhism

4. Bhinduism
a. Bhinduism

5. North American Monotheism
a. North American Monotheism

6. Aborigine Monotheism
a. Aborigine Monotheism
 
The World Map after Treaty of Baku (Political and Religious)

kamreligion4bz.png
 

Attachments

  • NES MAP.PNG
    NES MAP.PNG
    173.2 KB · Views: 440
I'll take the

Nation: United States of North America (USNA)
Player: Insane_Panda
Government: Parliamentary Republic
Capital: Chicago
Economy: Growing
Army: 9,900,000 Infantry, 800 T-13s
Navy: 1400 ships, 600 U-1s
Air Force: 700 B-17s, 500 R-12s
Productivity: 100
Research: 80
Tech: T-13; U-1; B-17; R-12
Project:
Population: 133.6 million
Approval Rating: 78%
Occupation:

story soon.
 
I would like the


Nation: Arabia
Player:
Government: Theocratic Dictatorship
Capital: Mecca
Economy: Mild Wealth
Army: 11,200,000 Infantry, 400 T-13s
Navy: 800 ships, 500 U-1s
Air Force: 200 B-2s, 700 R-12s
Productivity: 107
Research: 20
Tech: T-13; U-1; B-2; R-12
Project:
Population: 120.4 million
Approval Rating: 89%
Occupation:
 
I'll kill anyone who contests my claim of....


Nation: Poland
Player: fantasmo, King of All What Rocks.
Government: Parliamentary Monarchy
Capital: Warsaw
Economy: Mild Recession
Army: 8,600,000 Infantry, 240 T-13s
Navy: 500 ships, 100 U-1s
Air Force: 300 B-17s, 440 R-12s
Productivity: 76
Research: 50
Tech: T-13; U-1; B-17; R-12
Project:
Population: 76.9 million
Approval Rating: 66%
Occupation:


Note, I have changed my name.
 
Nation: Italy
Player:
Government: Parliamentary Republic
Capital: Palermo
Economy: Mild Wealth
Army: 6,000,000 Infantry, 400 T-13s
Navy: 900 ships, 170 U-24s
Air Force: 130 B-29s, 100 R-45s
Productivity: 100
Research: 70
Tech: T-13; U-24; B-29; R-45;
Project:
Population: 56.3 million; 49.1 million Gibraltar-Carthage; 35.0 million Argentina
Approval Rating: 75%
Occupation:
Gibraltar-Carthage Colonies Army: 4,300,000 Infantry, 100 T-1s
Argentina Colony Army: 2,300,000 Infantry, 50 T-1s


Im BAAAAAAAAAACK
 
From Yugoslavia
To Communist Nations:*SECRET*
The Italians are scheming to destroy Communism, starting with the European nations. We must ally together to prevent this from happening. If one of us falls, who will be next? Our Communist Comrades in the capitalist nations need some Nation to follow as examples for Revolution!
 
Nation: Union of South-East Asia (USEA)
Player:
Government: Absolute Monarchy
Capital: Delhi
Economy: Stable
Army: 5,500,000 Infantry, 600 T-13s
Navy: 2,000 ships, 300 U-24s
Air Force: 500 B-29s, 300 R-12s
Productivity: 112
Research: 45
Tech: T-13; U-24; B-29; R-12
Project:
Population: 112.4 million
Approval Rating: 88%
Occupation:

Joining as the scraps of my once unstopable dominion of nothing but strict pwnage.
 
President Pershing
A New Era for a New Nation


Pershing, the Second President of the United States of North America, stood atop the decks of the USS Manhattan, flagship of the American Navies. The giant ship steamed through the harbors of New York, a city which a few decades earlier had been an uncivilized Indian town.

This was all changed during the great war however, and the USEA conquest of England sent many British citizens looking for a new home. They landed in America, at the prospect of freedom, and soon English communities dominated the east coast of America. In a startling 'semi' revolution, English citizens in America took over the riens of the government, and soon the main ethnic makeup of america was European, not native american, due to the fact that the former tribes had always been small, while owning vast amounts of land, and the huge amounts of english settlers landing on the east coast created a sort of baby boom.

Pershing was the second official president of the United States, elected after the former President David Lloyd George, a former British citizen, had passed away. Pershing came in with huge support, and soon announced a policy of 'America First' Indian rebels in the west were hunted down by the army, and soon, reservations were all that was left of the small tribes.

This was all during what the rest of the world called the great war, and soon america kicked out the Japanese and laid claim to the vast area known as the midwest.

Pershing was now back in New York, after touring Europe and gaining support for his new administration. New York was recently named the capital of the USNA, already the most populous city in the nation, it offered many more possibilities than chicago, and Pershing had gotten approval from congress, and was now in the process of transfering administration to New York.

He strode off the decks of the Manhattan, his uniform a pristine khaki. Following him was his enormous retinue of Cabinet members and military officials. Below him, in the crowds of New York Harbor, people cheered, eagerly awaiting his address to the nation.

He walked onto a podium, smoothed out his uniform with his hands, and began to speak:​

"My fellow americans, We have come a long way since the days of the red man. A long way since the wars of European colonization. America is now one of the most industrious and civilized nations on the planet, and we have indeed, my friends, removed the last vestiges of savagery from this land.

Today I am here to announce the construction of the New York Stock Exchange, a global trading organization which will bring forth money to the US as no trading venture has ever done before. I ask you, New Yorkers, and Americans, to support me in this venture, and vote 4 more years of Pershing, 4 more years of America!"​

With that the crowd cheered, and Pershing stepped off the podium, and walked down through the crowds below, shaking hands of grateful citizens.

America First.

Johnpershing.jpg
 
Back
Top Bottom