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DBear

unbeliever
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Dec 27, 2003
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In my latest game, trying to play above my level, I was exiled to an offshore island as my capital. I was able to plant some colonies in the gaps of the main empire, but of course they had a tendency to flip.

One of my cities did so, but the other empire turned it down, so I got it back. Why would they do this? The city is not badly placed... :confused:
 
I also think you take a rep attitude hit by accepting culture flips, although I don't think the AI is too concerned about that :hmm:
 
DBear said:
In my latest game, trying to play above my level, I was exiled to an offshore island as my capital. I was able to plant some colonies in the gaps of the main empire, but of course they had a tendency to flip.

One of my cities did so, but the other empire turned it down, so I got it back. Why would they do this? The city is not badly placed... :confused:

Really? :eek: It never happened to me that the AI declines a flip, although I have seen many of my cities flipping...I thought they would always accept (as I do, if an AI city flips ;) )
 
Flintlock said:
I also think you take a rep hit by accepting culture flips, although I don't think the AI is too concerned about that :hmm:
Nope, it's an attitude hit. Rep hit means you can't do per-turn deals.
 
Pfeffersack said:
Really? :eek: It never happened to me that the AI declines a flip, although I have seen many of my cities flipping...I thought they would always accept (as I do, if an AI city flips ;) )

That has only happened to me once. It's very rare though. I guess it's when the AI would have more than the OCN.
 
I've had it happen before. It made me like them a lot better than I did before (but we were pretty much friendly at that point anyway). If the AI did that more often, I wouldn't hate them so much (although I try to prevent them from flipping my cities anyway).
 
I had an AI that refused two cities. I was next to Japan and they had like 10 cities on a huge map but two of my cities flipped and both of them were refused. :crazyeye:
 
Seriously, I doubt there is any plan behind the AI refusing a city.
I'd guess in case of a flip, the game checks if that city has resources, or a wonder (you get a different notification when you manage to flip a wonder ciy to you). If both are not the case, there's simply a small random chance the city isn't accepted. Anything else seems too much programming work to me...
 
From my limited experience with this, it seems the AI has to be big (probably = at double OCN or above), and the city cannot have any of the AI's nationals. Anyone seen an AI turn town a city with its citizens in?
 
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