Pleb
Jedi Knight
1. Introduction
As you may or may not know, there was once a lot of work that was going towards the creation of a Civilization III modification based on Star Wars. This mod was to be called Star Wars: A New Mod. There were also four planned sub-mods, including The Clone Wars and The Galactic Civil War.
Work on this graduallly stopped, until the project was forgotten about and cast aside. The mod leader had vanished and I no longer had an internet connection and had long thought I'd lost his Civilization III CDs. I was wrong, and now I'm back!
The mod is being re-started from scratch. Although some things will not change, such as the technology tree and much of the civiliopedia entries, the way it is structured will. For example, there will be no sub-mods. Only four civilizations are being worked on at the moment, and Conquest scenarios will be made for each Star Wars Episode.
So, may the force be with us...
2. Races
Rebel Alliance
Leader: Mon Mothma
Bonuses: Militaristic, Seafaring
Flavor: Rebelion
Allignment: Jedi
Fav. Government: Democracy
Shun. Government: Facism
Architecture: Republican Architecture
Galactic Empire
Leader: Darth Vader
Bonuses: Militaristic, Seafaring
Flavor: Imperial
Allignment: Sith
Fav. Government: Facism
Shun. Government: Democracy
Architecture: Imperial Architecture
Confederacy
Leader: Count Dooki
Bonuses: Militaristic, Expansionist
Flavor: Imperial
Allignment: Sith
Fav. Government: Facism
Shun. Government: Republic
Architecture: Imperial Architecture
Galactic Republic
Leader: Chancellor Palpatine
Bonuses: Expansionist, Commercial
Flavor: Republic
Allignment: Jedi
Fav. Government: Republic
Shun. Government: Facism
Architecture: Republican Architecture
3. The Team
Since the idea of a Star Wars Mod was first thought of, the team has changed a million times. This time, I'm taking charge of the mod. Sorry if Jobiwan7 is still out there, but you've been gone long enough for me to declare you MIA and take your position. As such, I am therefore extending an olive branch to the rest of you, stating that if anyone wants to help with this they can. This time round, I guarentee you the first Beta of this mod will be in January 2005 and the final release of the mod should be ready by March-April 2005. So, any help to keep to this deadline or to speed it up would be grateful.
4. Things To-Do List
As you may or may not know, there was once a lot of work that was going towards the creation of a Civilization III modification based on Star Wars. This mod was to be called Star Wars: A New Mod. There were also four planned sub-mods, including The Clone Wars and The Galactic Civil War.
Work on this graduallly stopped, until the project was forgotten about and cast aside. The mod leader had vanished and I no longer had an internet connection and had long thought I'd lost his Civilization III CDs. I was wrong, and now I'm back!
The mod is being re-started from scratch. Although some things will not change, such as the technology tree and much of the civiliopedia entries, the way it is structured will. For example, there will be no sub-mods. Only four civilizations are being worked on at the moment, and Conquest scenarios will be made for each Star Wars Episode.
So, may the force be with us...
2. Races
Rebel Alliance
Leader: Mon Mothma
Bonuses: Militaristic, Seafaring
Flavor: Rebelion
Allignment: Jedi
Fav. Government: Democracy
Shun. Government: Facism
Architecture: Republican Architecture
Galactic Empire
Leader: Darth Vader
Bonuses: Militaristic, Seafaring
Flavor: Imperial
Allignment: Sith
Fav. Government: Facism
Shun. Government: Democracy
Architecture: Imperial Architecture
Confederacy
Leader: Count Dooki
Bonuses: Militaristic, Expansionist
Flavor: Imperial
Allignment: Sith
Fav. Government: Facism
Shun. Government: Republic
Architecture: Imperial Architecture
Galactic Republic
Leader: Chancellor Palpatine
Bonuses: Expansionist, Commercial
Flavor: Republic
Allignment: Jedi
Fav. Government: Republic
Shun. Government: Facism
Architecture: Republican Architecture
3. The Team
Since the idea of a Star Wars Mod was first thought of, the team has changed a million times. This time, I'm taking charge of the mod. Sorry if Jobiwan7 is still out there, but you've been gone long enough for me to declare you MIA and take your position. As such, I am therefore extending an olive branch to the rest of you, stating that if anyone wants to help with this they can. This time round, I guarentee you the first Beta of this mod will be in January 2005 and the final release of the mod should be ready by March-April 2005. So, any help to keep to this deadline or to speed it up would be grateful.
4. Things To-Do List
- Make the mod...