- Joined
- Aug 15, 2001
- Messages
- 20,004
I didn't specify world settings in the invite. I went with small world, 40% land Pangaea, random client, and random barbs.
4000 BC
The game can be really cruel at times. When we can only build 3 natural cities we draw a city site that can probably be a settler factory.
The hut right next to us pops to give us Warrior Code and shows a flood plains wheat tile.
3700 BC
Settler #2 is covered as we pop one from a hut. What a waste of good luck when quick expansion isn't really needed.
3600 BC
We pop another hut and get boring maps.
3450 BC
We meet our first neighbor that turns out to be Greece. Not an easy neighbor to hurt if we don't have resources. Pottery and Warrior Code gets us Alphabet and $2. Bronze Working is out of reach.
3400 BC
We get a conscript warrior from a hut.
3300 BC
Medina is formed to the grassland wheat tile. I hope some of the nearby hills prove useful.
3150 BC
We meet Japan, but no trades are possible.
3100 BC
We meet the Hittites, but no trades are possible.
The Wheel failed to show any horses, so settler #3 doesn't have a clear direction.
Summary:
The below is the settler that needs a clue where to go. All of the dots are about a wash to me.
Signed up:
LKendter
Meldor (currently playing)
Microbe (on deck)
Gozpel
Kaiser_Berger
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Variant rules - We may build our first 3 cities anywhere. Any city after that must be built on former city rubble. We can be the rubble cause, or the AI. Even if the location is stupid we can't move even one from the rubble. The nature of this variant prohibits the capture of AI cities.
http://www.civfanatics.net/uploads8/LK84-3000BC.zip
4000 BC
The game can be really cruel at times. When we can only build 3 natural cities we draw a city site that can probably be a settler factory.

The hut right next to us pops to give us Warrior Code and shows a flood plains wheat tile.
3700 BC
Settler #2 is covered as we pop one from a hut. What a waste of good luck when quick expansion isn't really needed.
3600 BC
We pop another hut and get boring maps.
3450 BC
We meet our first neighbor that turns out to be Greece. Not an easy neighbor to hurt if we don't have resources. Pottery and Warrior Code gets us Alphabet and $2. Bronze Working is out of reach.
3400 BC
We get a conscript warrior from a hut.
3300 BC
Medina is formed to the grassland wheat tile. I hope some of the nearby hills prove useful.
3150 BC
We meet Japan, but no trades are possible.
3100 BC
We meet the Hittites, but no trades are possible.
The Wheel failed to show any horses, so settler #3 doesn't have a clear direction.
Summary:
The below is the settler that needs a clue where to go. All of the dots are about a wash to me.

Signed up:
LKendter
Meldor (currently playing)
Microbe (on deck)
Gozpel
Kaiser_Berger
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Variant rules - We may build our first 3 cities anywhere. Any city after that must be built on former city rubble. We can be the rubble cause, or the AI. Even if the location is stupid we can't move even one from the rubble. The nature of this variant prohibits the capture of AI cities.
http://www.civfanatics.net/uploads8/LK84-3000BC.zip