It looks like I didn't need any more time after all. Feel free to ask me if I have forgotten something important in my report (which is more likely than not).
Turn 5 (330 BC): A few citizens were switched to other tiles, to avoid losing shields/food when production/growth was done in one turn. Mathematics sold to Persia for Dyes, 209 gold and 27 gold per turn. Science rate increased to 80% (was 70%), allowing for +24 gold a turn and Tactics to be completed in four turns.
Inter-turn: one Celt warrior and one Archer seem to be heading for Nargothrond (north of Pisea).
Turn 6 (325 BC): Little of notice. A few citizens were completed this turn, and most of them were sent north of the boot. Besides the usual production (Citizens, Garrisons and Legionaries), I build one Worker in Neapolis and another one in Sicily. I am not sure if we have an appropriate worker factory among our cities though.
The Legions are marching north to conquer the Celts, while the sea expedition is ready to try to retake the islands. Tactics is to be completed in three turns (still 80%), and the treasury is filled with Sestertii.
Inter-turn: one Roman archer is ambushed in the mountains by the Celt rcher, and killed in battle. The Celt warrior is killed with attacking a Barbarian camp (defended by a mere warrior), and the Celt archer soon meets the same fate. A Scythian cavalry appears near our scouting archer in the east. The Celts have dared built a city literally next to our legions; a shame this lovely city will have to be put to the torch
Turn 7 (320 BC): Scythia is contacted. They appear to be fairly backward people, with no knowledge of Masonry or the Alphabet. I sell Alphabet and Writing in exchange for communications with Persia (they are so close to them they will make contact very soon), while taking all their gold in the process (193 more gold). Persia buys our Currency for 250 gold or so, and an additional 12 gold per turn.
The armies are otherwise still on their way to conquest, and little else happens.
Inter-turn: one Carthaginian galley is spotted. Macedonia demands Contact with the Scythians, or else... Since they are Angry, I give in; they would soon make contact with Scythia on their own, so no need to venture a war with Macedonia.
Turn 8 (315 BC): Gergovia has fallen to Caesar; there was no Vercingetorix to save the down. The town the Celts had just founded has been razed, though one legion was almost killed by a lucky spearman. Another legion kills another spearman in La Cene, taking one hit in the process. Four legions land in the isle south of Corsica (whose name I have forgotten).
None of our neighbours has anything worth selling or buying. Scythia now seems to have caught up in tech; they weren't so backward after all. The Celts, following the seizure of several of their towns, are willing to accept peace in exchange for all their towns, their world map, and all their gold. I take on their offer, leaving them with Alesia as sole property. As a side advantage, the population of these towns immediately becomes Roman, though one of them is Unhappy (Burgalia).
Lugdunum is founded on the Spices site, and incidentally near Alesia. With no direct access to Iron, things aren't looking too good for them. They are willing to offer us one Worker in exchange for Iron, our World Map, and miscellaneous presents; I turn down their offer. We are still leading in technology, and Tactics will be completed on the next turn (60% science, +72 gold).
Inter-turn: Carthago fortifies Caralis (the first of three Carthaginians towns on the islands) with one Spearman and two Workers.
Turn 9 (310 BC): Caralis has fallen without any casualty for us, though two Legions took a few scratches in the battle. And two more workers for us. A galley sent to Carthago noticed little on their lands, so we should be safe for a while at least. A Legion took down a barbarian camp in the Alps, while our troops are trying to scout the North East.Tactics was reached, so we will now be able to build Legionaries II, or upgrade our existing Legionaries. Nobody else has Tactics, and they do not offer enough for a trade to be worthwile (Persia offered 500 gold or so, but I would rather not allow them to strengthen their military).
I picked Military Planning as the next technology to get Heavy Cavalry, and to get closer to Republic/Imperialism. The ETA for this technology is seven turns at 90% science.
Inter-turn: Virtually nothing happened, except the odd Celt roaming about (but we are at peace now).
Turn 10 (305 BC): A few more settlers were built. Some of them are heading for Iberia, a few others for Macedonia, and one city was founded on the eastern coast of Italy. It might be useful to build galleys directly in Macedonian territory, and could be a prime target for the AI, when/if we are at war with Macedonia. Most citizens have not been deployed yet, so the decision will be up to the next player. Science was set to 100% (five turns before Military Training is done) as gold does not seem really needed now.
What next? There are a couple of ideas I had in mind, but decided against making any move in these directions (if I could at all do anything).
- Making sure we have an healthy lead in our Temple of Artemis production. There are a few cities building the same wonder, so doing some espionage may be worth the money (about 60/80 gold per city spied on). Alternatively, we could count how many tiles these cities have, and how high their productions are.
- Consider a switch in government. There are several other governments in the game, and getting the Legionaries III will require doing part of this research. Imperialism is the best government available, but the Republic should be roughly on par. Going with such governments would give us a nice edge, and would allow to pay gold to hurry production, and gold is something that should not be so difficult to get.
- Upgrading units. The Legionaries I can be upgraded to Legionaries II for 60 gold, and I think the price will be the same for Legionary II => Legionary III. I am not sure if it is worth the price tag, but then, hoarding gold is unlikely to do much. I have also queued an Horseman or two in Roma to upgrade to Heavy Cavalry once the technology is available.
- I am not sure if getting Macedonia and Egypt against Carthago would be a good idea, as Persia seems to be the bigger threat to us. Macedonia should be focusing on Persia instead of the dying Carthagenians, and Egypt... Well, they will need all the help they can get against the Persian juggernaut. I only agreed to a 20-turn agreement with Persia because we are very unlikely to pick a fight with them until then; other countries, especially Scythia, were another matter.
- I very likely did poorly with workers and citizens (not that I did amazingly well in the other areas of the game), so there will probably work to be done in this field. I feel we could use a few more workers in Italy, and of course more will be needed in the taken territories. On the other hand, Conquests are much shorter than Epic games, so workers may not be so important, especially if we can get an early lead.
On a last note, we are now up to 4% of the territory and 19% of the population; Persia has 6% of the territory and 23% of the population if memory serves. (Persia had 25% of the population during the first turn, and we were around 15%)