BK's RAR 1

BkGreatWarnut

aka "Brian the Great"
Joined
Mar 10, 2004
Messages
724
Location
Michigan, USA
GAME IS FULL...

We will be using the Rise and Rule Mod Pack found at: http://forums.civfanatics.com/showthread.php?t=100144.

We will also be using a modified bic of the Mod Pack, all changes are viewable in the civlopedia since they are only changes in movement/operational range.

Changes in my mod include each civ starting with 5 Tribes, 5 Workers and 7 Warriors. I also changed the Sea & Coast Movement = 2, Ocean =1. Ships no longer have "all terrain as road" and most are reduced 1 movement point (This is all to increase liklihood of naval battles since there are so many interesting ships to use). Plane operation ranges have been decreased somewhat. Air Cavalry and Gunship have 2 less movement points.

Newly plannned preferences (Give a hint of approval/disapproval):
World Size: Small
Water Coverage: 70%
Land Mass: Archipelago
Climate: Normal
Temperature: Random
World Age: Random

The 6 Great Leaders:

Players, e-mail, Civilization, and Timezone
1-Babylon, BKGreatWarnut, bmklee at svsu dot edu, GMT -5
2-Vikings, Gnarfflinger, kashgar_the_unwanted at yahoo dot ca, GMT -5
3-Russians, punkbass2000, punkbass AT gmail TOD com , GMT -5
4-Zulu, Predesad, predesad @ yahoo DOT com, GMT -6
5-Malinese, Rubberjello, rubberjello at yahoo dot com, GMT -8
6-Mongols, Detlef, Dnaturfoto at aol dot com, GMT +1

Preserve random seed is ON.
Acelerated production is OFF.
Scientific greate leaders is OFF.
Culturally linked starting locations is OFF.
Any other game rules are also OFF.

Victory Conditions:
Space Race
Diplomatic
Culture
Conquest
 
I'd be interested in playing. No civ preference.
rubberjello at yahoo dot com GMT -8 (Pacific TZ)
I'm not too joyful about your choice of Accelerated Production though. This has ruined many a pbem game in the later ages, although it is always tempting to use it to let these slow-moving games to get interesting faster. But you have taken care of that by providing the faster start. You might also want to give everyone 200 gold at the start to cover unit maintenance costs until all their starting cities are settled.
 
BK, I'll chime in as a maybe I'll play. If the game fills up then fine go without me, but if you need one more player I'll play. I would like to also agree with RJ's input, AP is bad, bad, bad, bad, i hate that most PBEMs use them and with the extra starting units it is really not needed. And also about the gold he suggested, very easy to go bankrupt by unit support early in a case like this, especially since RAR won't let you adjust your slider to maximize gold for a few turns because of the rate cap.
 
I guess we will just go with basic RAR than...the new 1.02 version...it will still be the modified BIC, but no AP... Will post that very, very soon (Wednesday Morning)... I have started each civ with 50 gold and have not run into problems yet. However, I will have to see how that works with out AP.

Nice to see interest...so do we want 4 humans and 4 AI, or just 4 humans or wait for 6 humans???

BK
 
punkbass2000 said:
I vote no AI. It doesn't know how to play RaR.

well, technically, it doesn't know how to play conquests either, or vanilla for that matter :lol:

doesn't matter to me
 
I agree with both those statements...Alright, we will wait a day or two for two more humans as six would be ideal. If noone signs up in the next day or two we will play with just us four...

I assume Random Civ is good for you three if you chose any?

If it is ok with you I'd like to pick mine...

BK
 
Hmmmm, i decided not to join another one. But i have something open with BK ( ;) you know what i mean)
So sign me in as random Dnaturfoto at aol dot com (GMT +1)
 
Sounds good so far. I would like to have a few AI civs around to make things interesting. The only other request is that no human player be Tibet? I've played a single game with them and quit in disgust after I rushed 11 great wonders with my 11 Scientific Great Leaders - and that was only mid-way through the Industrial Age!
 
Since Detlef has joined (possibly looking for revenge??) and I originally posted as a maybe, put him in my spot (odd numbers of players can cause problems) then if you get another player and need me to make 6 that's fine.

If I do play:

Since RJ requests no one be Tibet, I request no one be Aztecs, in both RaR pbems I have played the Aztecs have been used to knock out a player very early. In one, BK was the victim, although he has not been eliminated, 2 of 3 cities were destroyed, and in the other I was eliminated about 10 turns in. I think they are just too powerful in this mod and it is not really fun to me to play a PBEM where a powerful early uu is used to totally eliminate or severely hamper another player thus throwing things off balance from the start.

But, Tibet could be included and turn off Scientific Leaders, or is there an additional problem with them you have not mentioned RJ. What makes them generate so many scientific leaders? (My familiarity with the mod is still somewhat limited I like to learn by playing and don't have much time for SP)

But no matter what, if I play I'll just go with what everyone else thinks.

Also, I would prefer random for myself.
 
I suppose I will go random then...
Scientific Leaders will be OFF...
The Aztec thing shouldn't be a problem since we all start with an able number of units to defend all our cities. In the other PBEM I was playing I was probably only attacked because my city was undefended...

Also, let me know if we go with us four or wait for one more and go with 6?

I suppose we could just get started with 4 on Small Map, 80 % Water and continents or 4 on Tiny Map, 70% Water and continents?

Or do I go with Random Land Mass???

After some feedback, we will hopefully be launching tomorrow sometime...

BK
 
I vote 4 (or 5) human players, and 4(or 3) additional AIs. I know this may be unpopular with other players, but it is my preferences (and I won't be disappointed if I get outvoted). I would like Predesad to play even if its an odd number of players. In my experience, an odd number of players only becomes a factor in the later ages, and who's to say who will still be around then?

I would prefer a standard-sized map if 8 factions play, or a Small map for 4 or 5 factions. No Tiny map please. Also, someone mentioned the "neat ships" available to be built in RaR. I agree wholeheartedly, but to really force people to build them, you might consider an Archipelago map, rather than continents.
 
The scenario has a more thorough progression from Sail Ships (at least 5 different standard ones) to Iron Ships and finally to modern Dreadnaught and Battleships...

Continents at 80% water coverage should be enough that they will be a significant bonus if they are built... Plus archipelago might handicap someone severly since they would have 5 tribes and not enough area...I suppose we could restart if that was the case, but even if someone had a small island they would just have to realize the need to expand and build a large navy...

I also like having 8 civs...more to conquer and greater diplomacy...with a little luck we might get one more any ways...
 
Then today is your lucky day. I spent about 9 to 10 hours downloading this mod on Dial-up. I'd like to try a PBEM with it. The address is kashgar_the_unwanted at yahoo dot ca and I log in about 10 PM eastern (GMT-5)

I'm not sure what civ I want though. Ah hell with it, sign me up for a random civ...
 
GREAT TO HEAR WE HAVE 6!!! Predesad, that means we would really appreciate it if you would play. Personally with 6 we must as well have no AI since someone being right next to them would be able to take advantage of them. The AI seems to be really tough in this Mod until you hit the late Renaissance...then they are simply territory to conquer.

Newly plannned preferences (Give a hint of approval/disapproval):
World Size: Small
Water Coverage: 70%, or we could even go 60%?
Land Mass: Archipelago
Climate: Normal
Temperature: Random
World Age: Random

6 Human Leaders, All Random

Players, e-mail, Civilization, and Timezone
1-Detlef, Dnaturfoto at aol dot com, Random, GMT +1
2-BKGreatWarnut, bmklee at svsu dot edu, Random, GMT -5
3-kashgar_the_unwanted at yahoo dot ca, Random, GMT -5
4-punkbass2000, punkbass AT gmail TOD com , Random, GMT -5
5-Predesad, CELTS, predesad @ yahoo DOT com, Random, GMT -6
6-Rubberjello, rubberjello at yahoo dot com, Random GMT -8

NO accelerated production.
NO scientific great leaders.
NO culturally linked starting locations.

Victory Conditions? I vote for ALL except Wonder or for CONQUEST only???
 
Please RSVP whether or not you want 60% or 70% water coverage...

After we our done with a quick vote we'll have Detlef start us off...

I also sent out an e-mail to everyone containing the modified BIC. Please let me know by e-mail or in the thread if you did or did not receive it...

Thanks,
BK
 
Well, I guess I am in then to make 6, even though, like Detlef, I said I was not going to join another one. I am glad to see everyone goes with Random, makes for a more interesting game with nobody having a civ choice and perhaps being forced to play a style they are unaccustomed to.

I agree with 6 players we need no AI, from personal experience the human to AI ratio should not be greater than 1:1 for about the same reasons BK brought up.

Concerning water % I really don't care.

Unless playing times line up really well this game will be hardpressed to do better than a turn every 2 days, especially since we have a logjam in the eastern / central timezones (4 out of 6) I know from personal experience 99% (or better) of the time RJ will play the turn the same day I send it to him if I am playing at my normal time. But, I am concerned about the turn going through 4 players all within 1 hours time difference (not to mention 3 in the same slot) so perhaps you should consider getting a good perspective of the playing time of us four players. I play anywhere from about 6 PM to about 11 (7 to midnight eastern time), although I have a bad habit of holding my turns and then sending them all at once, usually between 10 and 12 so sometimes even if I play a turn at say 7 PM it does not get sent for 3-4 hours while I am playing other turns. Basically, I think of the 4 of us I should go last unless one of the Eastern timezoners are planning to play after midnight / 1 AM.
 
Don't care about water coverage. I'd prefer to see more victory conditions than just 'Conquest', but I'd be fine with turning off a couple. I think there should be at least one peaceful and on violent option, and no Wonder victory. I can always play between 10-11EST, both PM and AM.
 
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