BkGreatWarnut
aka "Brian the Great"
GAME IS FULL...
We will be using the Rise and Rule Mod Pack found at: http://forums.civfanatics.com/showthread.php?t=100144.
We will also be using a modified bic of the Mod Pack, all changes are viewable in the civlopedia since they are only changes in movement/operational range.
Changes in my mod include each civ starting with 5 Tribes, 5 Workers and 7 Warriors. I also changed the Sea & Coast Movement = 2, Ocean =1. Ships no longer have "all terrain as road" and most are reduced 1 movement point (This is all to increase liklihood of naval battles since there are so many interesting ships to use). Plane operation ranges have been decreased somewhat. Air Cavalry and Gunship have 2 less movement points.
Newly plannned preferences (Give a hint of approval/disapproval):
World Size: Small
Water Coverage: 70%
Land Mass: Archipelago
Climate: Normal
Temperature: Random
World Age: Random
The 6 Great Leaders:
Players, e-mail, Civilization, and Timezone
1-Babylon, BKGreatWarnut, bmklee at svsu dot edu, GMT -5
2-Vikings, Gnarfflinger, kashgar_the_unwanted at yahoo dot ca, GMT -5
3-Russians, punkbass2000, punkbass AT gmail TOD com , GMT -5
4-Zulu, Predesad, predesad @ yahoo DOT com, GMT -6
5-Malinese, Rubberjello, rubberjello at yahoo dot com, GMT -8
6-Mongols, Detlef, Dnaturfoto at aol dot com, GMT +1
Preserve random seed is ON.
Acelerated production is OFF.
Scientific greate leaders is OFF.
Culturally linked starting locations is OFF.
Any other game rules are also OFF.
Victory Conditions:
Space Race
Diplomatic
Culture
Conquest
We will be using the Rise and Rule Mod Pack found at: http://forums.civfanatics.com/showthread.php?t=100144.
We will also be using a modified bic of the Mod Pack, all changes are viewable in the civlopedia since they are only changes in movement/operational range.
Changes in my mod include each civ starting with 5 Tribes, 5 Workers and 7 Warriors. I also changed the Sea & Coast Movement = 2, Ocean =1. Ships no longer have "all terrain as road" and most are reduced 1 movement point (This is all to increase liklihood of naval battles since there are so many interesting ships to use). Plane operation ranges have been decreased somewhat. Air Cavalry and Gunship have 2 less movement points.
Newly plannned preferences (Give a hint of approval/disapproval):
World Size: Small
Water Coverage: 70%
Land Mass: Archipelago
Climate: Normal
Temperature: Random
World Age: Random
The 6 Great Leaders:
Players, e-mail, Civilization, and Timezone
1-Babylon, BKGreatWarnut, bmklee at svsu dot edu, GMT -5
2-Vikings, Gnarfflinger, kashgar_the_unwanted at yahoo dot ca, GMT -5
3-Russians, punkbass2000, punkbass AT gmail TOD com , GMT -5
4-Zulu, Predesad, predesad @ yahoo DOT com, GMT -6
5-Malinese, Rubberjello, rubberjello at yahoo dot com, GMT -8
6-Mongols, Detlef, Dnaturfoto at aol dot com, GMT +1
Preserve random seed is ON.
Acelerated production is OFF.
Scientific greate leaders is OFF.
Culturally linked starting locations is OFF.
Any other game rules are also OFF.
Victory Conditions:
Space Race
Diplomatic
Culture
Conquest