NES2 III – Tanks, Nukes and Polar Bears

das

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NES2 III – Tanks, Nukes and Polar Bears

And here is another NES. I can only promise you that I hope it will work well.

DO NOT POST UNTIL I SAY YOU CAN!

Setting

This is set in a completely different world... as if you didn’t get that already. Titannic was never sunk, WWI was fought between USA and UK and resulted in the destruction of those two powers, the world is completely different and most of the nations across it only now managed to reestablish stability after the destructive war. The fall (okay, so they survived – but all of these were greatly diminished territory-wise and otherwise) of USA, France and UK left one hell of a power vacuum. Now is the moment when you can take a nation and use this opportunity to make it great.

For your usage, each nation has a national background.

Introduction

NES2 I was a good NES, and my only hope is that this will be at least half as good. Pick a nation, and begin to plot evil plans. As always.

TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Tech. Level:
Army:
Navy:
Air Force:
Military Support:
Economy:
Education:
Culture:
Confidence:
Projects:
Nation Background:

Players, stories, orders, countries, NPCs, updates, map.

Players - no limit. Anybody can join.

Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories. In the immortal words of stalin006, “storywriters get random events!”. Or something like that.

Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects - the local analog of wonders, but more about that later.

Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. Also, please read your nation background, and don’t act uncharacteristically for it.

If two or more players claim one nation and all of them really want it, they are encouraged to start a civil war and try to outrule the other player’s ruler.

NPCs - lol, considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late – but don’t expect them to roll over just because they’re NPC. As I’m the one playing them – fear them (almost) as much as PCs! ;)

Updates – I will, probably, update on Wednesdays save for emergencies. Updates will consist of “global events” (main news), “random events” (random events - people who write good stories get good random events, often related to what they’re writing about. And there is also always a “bad” random event for a random nation), “spotlight” (a more detailed description of something that happened) and “ooc” (OOC comments and death threats).

Map - I will use Jason’s - much as I would like to use NK’s modification, but I’m too lazy to draw the map again. Anyone is welcome to do that, though. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white area within nations). Some might want to know that a large light gray circle means a nuke.
 
Government

Government - is your form of government. Now note that I DON’T want the “Sheep2’s Oceania” syndrome in this NES. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words – change governments at your own risk.

Technology Level

Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. You can always try to invent something that was invented later in OTL, or you can, if giving me a good reason why this should work within your current technocapabilities, invent something which was never invented. This begins in the Early Modern Age, and I know this isn’t completely realistic, but I am quite sure some players will get into the next age absurdly quickly.

Early Modern Age: early tanks, early planes, machine guns, armored trains, heavy non-rocket artillery, grandships, U-boats, poison gas, outemperors.
Middle Modern Age: advanced tanks, advanced planes, mechanized infantry, rocket artillery, primitive nukes, space satellites, total wars, professional genocides and ruler impersonators. And whatever you people think off by then.
Late Modern Age: guided missiles, stealth planes, early robots, modern armor, ICBMs, advanced space programs, night-vision, Internet, NESes. See above.
[insert something about what the future holds here]

Military

That will, as of now, consist of army, navy and air wings. These will be number-based as it gives more versatility. These will be represented in divisions, ships and air wings respectively. In the future you can get

What will you have in it? Anything that is allowed by your tech. level! Infantry, cavalry, artillery, engineers - you name it. Each “stat-growth” will increase any part of military by 5.

Using advanced tactics and strategy is advised. If you just order “attack enemy on the border with 10 divisions”, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.

Mercenaries - if you pay an economy level, you will get 10 divisions of well-trained fighting men. They will be separated from your own battalions in the stats, and will leave after two turns, unless you pay them another economy level. Yes, they are expensive, but they are quite worth the price. Btw, you can also hire “mercenary” ships that can also act as privateers.

(note about mercenaries – now that professional armies are well into existence, it might seem much less profitable to see it. On the other hand, they are much more likely to remain secret on “privateer” duty, and recently thrived in various local conflicts after many dominant professional armies of the world were crippled by WWI. They are also ideal as a Black Army, as with them it will become nearly impossible to figure out who are they working for, unlike with the original).

UUs - one per nation, but can be changed at any point (though the newly-“demoted” UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air at a later point. They will be separated from other battalions/ships in the stats. They are grown as normal units. Remember to keep them REALISTIC.

NEW RULE – Military Support. It is just how much divisions/ships/air wings you can support – as simple as that, in numbers. You can grow it by 5 per econ. point. If you have more troops then you can support, you are in for it. ;) Your troops that are beyond your support limit are likely to suffer from bad morale, to desert and to fight much worse then otherwise.

CAUTION: The mod is obsessed with the concept of crack teams of polar bear commandos raiding other people’s supply lines and unprotected flanks in tiny Faster-Then-Light helicopters. So if your troops failed to advance despite not encountering sufficient resistance, ignored a cease-fire, didn’t arrive to where they were supposed to be at all or suffered unreasonable casualties, know that you fell a victim of these fellows. ;)

Economy

This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You will have a number of spend points for every turn (depending on your economy level), to be spent on increasing any stat save for economy. To grow economy, you mustn’t spend on anything else.

If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level (two per turn only, although compatible with the project being hurried up) to receive six extra spending points for a turn. When economy goes above Monopoly, you get “Monopoly +x”, where x is a number of levels you have beyond Monopoly. Also note that the value of “x” is added to your spend points by definition, so beyond Monopoly really does make you an uberpower.

Know that random events WILL damage your economy here and there, unless I forget about it for the third time.

You can send spend points or economy levels to other players for some reason. If you gain negative economy points, you will get a one-level decrease in a random stat.

Depression (-1)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Normal (+1)-Good Enough (+1)-Rich (+2)-Very Rich (+2)-Richest (+3)-Economic Powerhouse (+3)-Monopoly (+4)

Education

This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.

Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

Culture

This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Projects

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns.

Complaining to the Mod

If you have complaints to the mod, walk out of the door, find the first huge angry drunkard that you see and tell him that he’s stupid. ;)

Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.

Nation Background

Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...

To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.
 
PCs

Canada
Capital: Ottawa
Ruler: Woodrow Manson/Texas Toast
Government: Communism
Tech. Level: Middle Modern Age
Army: 94 divisions, 33 AAC
Navy: 26 ships
Air Force: 42 air wings
Military Support: 195/260
Economy: Normal (+1)
Education: Well Educated
Culture: Strongly Cultured
Confidence: Nation Personified
Projects: Revival of Economy (+2 economy) (Done!), Ottawa Stock Market (+3 economy) (1/5)
Nation Background: Canada could have been a great nation - if not for WWI. The British “betrayed” her at the negotiations table, causing Canada to leave the Commonwealth (soon followed by Australia), and it later lost Quebec as well. Though currently still a democracy, there is a rising amount of fascist Anglo-Canadian organizations.

UCSR Rebels
Capital: None yet
Ruler: Steven Stonewall/conehead234
Government: Communism
Tech. Level: Middle Modern Age
Army: 22 divisions, 20 Red Guard divisions
Navy: 20 ships
Air Force: 20 air wings
Military Support: 82/120
Economy: Good Enough (+1)
Education: Academic
Culture: Jingoist
Confidence: Nation Personified
Projects: Industrial America (+2 Economy, +1 Confidence (better living conditions)) (Done!), Seahawk (secret) (Done!), Shiny Object (secret) (Done!), Red Dawn (secret) (2/7 on hold)
Nation Background: After the fall of UCSR, the former "Red Americans" did not really surrender - instead, the former soldiers and partisans formed numerous rebel groups that seek to restore the old government.

Democratic Communes of America (DCA)
Capital: Mexico City
Ruler: Juan Perdito/Toteone
Government: Communism
Tech. Level: Middle Modern Age
Army: 50 divisions, 256 Uberpatriots, 20 conscript divisions
Navy: 56 ship
Air Force: 63 air wings
Nuclear Capacity: 1 nuke (no technologic knowledge yet)
Military Support: 445/466
Economy: Monopoly+13 (+17)
Education: Enlightenment+4
Culture: Hyperpatriotic
Confidence: Nation Personified
Projects: Industrial Works (+3 Economy, +10 ships, +5 air wings) (Done!), Project Tarzan (Done!), American Resource Fund (+5 Economy) (Done!)
Nation Background: The UCSR’s example was followed quickly in Mexico. The Mexican Democratic Republic was invaded by the USA in 1925, but, though losing the northernmost territories, defeated the Blue attempt of further advance.

Brazilian People’s Republic (BPR)
Capital: Rio de Janeiro
Ruler: Chairman Manuel Erazar/tossi
Government: Communism
Tech. Level: Middle Modern Age
Army: 30 divisions, 54 Pantera divisions
Navy: 0 ships
Air Force: 3 air wings
Military Support: 84/120
Economy: Normal (+1)
Education: Well Educated
Culture: Hyperpatriotic
Confidence: Nation Personified+1
Projects: Venezuelan Oil Wells (+2 Economy) (Done!), BobDolecannon (Done!)
Nation Background: South of Brazil was, already since 1923, in a civil war between communists and the government. After the “Latin Revolutions”, Brazilian communists received large amounts of economic and military assistance that allowed the stalemate to be broken and the BPR to be set up.

Socialist Federation of La Plata (SFLP)
Capital: Buenos Aires
Ruler: Juan Peron/Jason The King
Government: Communism
Tech. Level: Middle Modern Age
Army: 54 divisions
Navy: 50 ships
Air Force: 38 air wings
Military Support: 142/140
Economy: Economic Powerhouse (+3)
Education: Well Educated
Culture: Jingoist
Confidence: Respecting
Projects: Federation Re-awakening Program (+2 Economy, +10 ships) (Done!)
Nation Background: In the same time as the Peruvian Revolution, the Argentineans started a revolution of their own which soon spread to Paraguay and Uruguay. Now, SFLP is the southernmost communist nation.

Ireland
Capital: Dublin
Ruler: Brian O’Hara/RealGoober
Government: Constitutional Monarchy
Tech. Level: Early Modern Age
Army: 25 divisions, 5 ISF divisions
Navy: 8 ships
Air Force: 20 air wings
Military Support: 58/60
Economy: Richest (+3)
Education: Well Educated
Culture: Uberpatriotic
Confidence: Admiring
Projects: ING and ISG (Done!)
Nation Background: The fall of the British Empire allowed the successors of the Fennians to finally fulfill their ancient dream. Ireland is free, Ireland is united - and Ireland is plagued by the Ulster Republican Army.

United Kingdom of Great Britain
Capital: London (oops...)
Ruler: Prime Minister Martin Hodder/BananaLee
Government: Parliamentary Monarchy
Tech. Level: Middle Modern Age
Army: 67 battle groups
Navy: 67 ships
Air Force: 24 air wings
Military Support: 158/150
Economy: Rich (+2)
Education: Enlightenment+15
Culture: Jingoist
Confidence: Nation Personified+3
Projects: First British Five-Year Plan (+3 Economy, +1 Education) (Done!), Second British Five-Year Plan (+2 Education, +1 Economy, +1 Confidence, +1 muwhaha) (Done!), Third British Five-Year Plan (+4 Economy, +1 muwhaha) (1/5)
Nation Background: The United Kingdom of Great Britain is slowly, but surely getting back on track, both in domestic and foreign policy. It may not be the empire it once was, but it is not a ruined and hopeless nation it was less then ten years ago.

European Communist Union (ECU)
Capital: Paris (see London) and Madrid
Ruler: President De Gaulle/Capulet
Government: Communism
Tech. Level: Middle Modern Age
Army: 122 divisions, 8 mercenary divisions
Navy: 21 ships, 21 Flying Fish
Air Force: 136 air wings
Military Support: 323/300
Economy: Normal (+1)
Education: Educated
Culture: Uberpatriotic+2
Confidence: Admiring
Projects: Economic Plan (SECRET) (9/12)
Nation Background: After the overthrowal of the Spanish monarchy in the Sardinian War (better known as the War of King Alfonse the Mad), there was a growing movement for unification with the communist France. Now, that dream finally became true.

Commonwealth of Greater Europe (CGE)
Capital: Berlin and Stockholm
Ruler: Iosif von Dunkelheit/Stalin006
Government: Militarism
Tech. Level: Middle Modern Age
Army: 136 divisions, 50 Iron Thunder divisions
Navy: 52 ships
Nuclear Capacity: 3 nukes
Air Force: 136 air wings
Military Support: 374/375
Economy: Monopoly +14 (+18)
Education: Enlightenment+1
Culture: Jingoist
Confidence: Loving
Projects: The Autobahn (+1 Economy, +20 support) (Done!), Dragonfly (secret) (Done!), Victoria (Done!)
Nation Background: Though Germany too was hurt very badly by WWI, it was in a far better shape after it then its British enemy. Able to reinforce itself by sucking everything out of the colonies and the conquered territories, Germany rebuilt itself by now, and is preparing to assert its recognition as the undisputed leader of the world.

People’s Republic of Italy (PRI)
Capital: Rome (see Paris)
Ruler: Palmiro Togliatti/Communisto
Government: Communism
Tech. Level: Middle Modern Age
Army: 43 divisions, 1 diavolo tank divisions
Navy: 19 ships
Air Force: 22 air wings
Military Support: 85/105
Economy: Poor (0)
Education: Academic
Culture: Strongly Cultured
Confidence: Nation Personified+2
Projects: Resurrection of the Military (+10 divisions, +10 support, +1 confidence) (Done!), Resurrection of the Land (+3 Economy) (3/5)
Nation Background: Despite fighting on the “right” side in WWI, Italy still lost its African colonies and there was very little consolation in the “reconquest” of Malta from the British. Thus, a communist rebellion overthrew the king and now, communism is under construction in Italy as well...

Hungary-Croatia
Capital: Budapest/Zagreb
Ruler: President Jozsef Csaszar/Reno
Government: Militarism
Tech. Level: Middle Modern Age
Army: 16 divisions, 27 Nemzetorseg, 29 conscript divisions
Navy: 15 ships
Air Force: 19 air wings
Military Support: 107/115
Economy: Bankrupt (-1)
Education: Academic
Culture: Patriotic
Confidence: Admiring
Projects: Magyar Identity Initiative (+1 Education, +3 Culture, +4 Confidence) (Done!), Pest Extermination (4/9)
Nation Background: The nationalist government of Hungary was, though overtly harsh towards dissidents and Croats, efficient and built up Hungary since its independence, preventing the “inevitable” (as was thought) collapse. Hungary is strong - but what do with that strength.

Socialist Federal Republic of Yugoslavia (SFRY)
Capital: Tsargrad (former Constantinople)
Ruler: Josip Broz Tito/Cleric
Government: Communism
Tech. Level: Middle Modern Age
Army: 22 divisions, 45 conscript divisions
Navy: 9 ships
Air Force: 5 air wings, 7 Gidra bomber air wings
Military Support: 86/95
Economy: Richest (+3)
Education: Literate
Culture: Hyperpatriotic
Confidence: Respecting
Projects: F%F (secret) (5/9)
Nation Background: Formed as a Russian-sponsored union of Serbia and Bulgaria after the Fourth Balkan War in 1926, Yugoslavic Empire capitalized heavily on trade and tourist income from Constantinople and built up a promising economy. However, recently tensions both within (the Muslim populations) and outside (Hungary) the empire begun to rise...

National Republic of Hellas (NRH)
Capital: Athens
Ruler: Chancellor Giorg (II)
Government: Republic
Tech. Level: Middle Modern Age
Army: 7 divisions, 26 Phalangite divisions
Navy: 25 ships
Air Force: 1 air wings
Military Support: 50/90
Economy: Rich (+2)
Education: Educated
Culture: Hyperpatriotic
Confidence: Admiring
Projects: Gastraphetes (secret) (Done!)
Nation Background: Since its foundation in 1832, the Greek state expanded, slowly, yet surely. Perhaps now, its expansion reached its zenith. Or maybe, its only the beginning?

White Russian Forces
Capital: Tsaritsyn
Ruler: Mikhail Rodzianko/Stormbringer
Government: Democracy
Tech. Level: Middle Modern Age
Army: 21 divisions, 8 Stormtrooper divisions, 9 conscript divisions
Navy: 3 ships
Air Force: 4 air wings
Military Support: 45/252
Economy: Rich (+2)
Education: Educated
Culture: Hyperpatriotic
Confidence: Respecting
Projects:
Nation Background: Discontent with Kuchkov’s and Guranin’s socialist policies, the intelligentsia, parts of the pre-1930 ruling elite including Kornilov himself, as well as parts of the army and the air force staged a rebellion against the N-S government.

Liberia
Capital: Freetown
Ruler: President Nelson Rolinhalha Mandela/Azale
Government: Democracy
Tech. Level: Early Modern Age
Army: 38 divisions, 15 minutemen divisions
Navy: 10 ships
Air Force: 10 air wings
Military Support: 68/65
Economy: Rich (+2)
Education: Tolerable
Culture: Jingoist
Confidence: Nation Personified+1
Projects: Liberian Military Reformation (+15 divisions, +10 ships, +5 air wings) (6/8)
Nation Background: After the 1922 Rebellions in the African colonies failed and the colonial powers begun brutal campaigns of subduing the natives, a flood of West Africans started - into Liberia, creating a refugee crisis which still is a problem. Since then, as “Black Nationalism” gained a foothold in Liberia, Liberia was ran by a militant black supremacist dictatorship.

Egypt
Capital: Cairo
Ruler: Abdul ibn-Khalid/#1 Person
Government: Absolute Monarchy
Tech. Level: Middle Modern Age
Army: 42 divisions
Navy: 15 ships
Air Force: 15 air wings
Military Support: 72/80
Economy: Normal (+1)
Education: Well Educated
Culture: Jingoist
Confidence: Admiring
Projects:
Nation Background: As soon as the British Empire begun to fall apart, Egypt was quick to break free from the British protectorate and take along the previously-codominated Sudan as well as the Suez Canal. The latter helped out Egypt immensely, and now Egypt is the strongest Muslim power in the world.

Abyssinia
Capital: Addis Adeba
Ruler: Emperor Haille Selassie/Sheep2
Government: Constitutional Divine Monarchy
Tech. Level: Early Modern Age
Army: 41 divisions
Navy: 21 ships
Air Force: 20 air wings
Military Support: 82/155
Economy: Monopoly+1 (+5)
Education: Academic
Culture: Uberpatriotic+1
Confidence: Nation Personified+4
Projects: Nine-Point Plan (secret) (Done!)
Nation Background: The Black Lion of Africa, Abyssinia has modernized itself and made itself a powerful nation on the Japanese principle (“western technology, eastern wisdom”).

Sudafrika
Capital: Pretoria
Ruler: Hans Vandenberg/WarlordMatt
Government: Fascism
Tech. Level: Early Modern Age
Army: 45 divisions
Navy: 6 ships
Air Force: 4 air wings
Military Support: 55/80
Economy: Very Rich (+2)
Education: Well Educated
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background: The Boers have regained their old territory and much more after WWI, as a reward for assisting the German expedition to South Africa. Sudafrika’s independence was the beginning of the end for the British Empire - soon, other nations followed it out.

People’s Republic of Israel
Capital: Tel-Aviv
Ruler: ?/erez87
Government: Communism
Tech. Level: Middle Modern Age
Army: 47 divisions
Navy: 20 ships
Air Force: 61 air wings
Military Support: 128/150
Economy: Very Rich (+2)
Education: Educated
Culture: Average
Confidence: Respecting
Projects: Four Year’s Plan (+4 Economy) (Done!), Bluesky (3/6)
Nation Background: People’s Republic of Israel, a nation of Zionists and Jewish and Arab communists, has been granted complete independence to by FPR in 1924 for the outstanding assistance given by Arye Bronshtein (a.k.a. Leon Trotsky) and his CIB.

Islamic Hegemony
Capital: Jiddah
Ruler: Imam Muhammadali al-Wahhabi/blackheart
Government: Theocratic Republic
Tech. Level: Middle Modern Age
Army: 37 divisions, 78 Fedaykin
Navy: 70 ships
Air Force: 53 air wings
Military Support: 226/260
Economy: Monopoly+5 (+9)
Education: Enlightenment+2
Culture: Uberpatriotic+1
Confidence: Admiring
Projects: Project Mosque (+2 Education, +2 Culture) (Done!), Oil Capital (+3 Economy) (Done!), Piercing Arrow (Done!)
Nation Background: The Islamic Hegemony was created from the union of Turkey and the Saudi Caliphate. It has prospered greatly, from religious fervor, economic boom, and war. The Islamic Hegemony now stands as the strongest Muslim power and one of the strongest powers in the Middle East.

Persia
Capital: Shiraz
Ruler: Nadir Habeyni/Julius_Gandi
Government: Fascism
Tech. Level: Early Modern Age
Army: 18 divisions
Navy: 10 ships
Air Force: 0 air wings
Military Support: 28/40
Economy: Rich (+2)
Education: Well Educated
Culture: Patriotic
Confidence: Respecting
Projects: The Awakening (+2 Econommy) (1/4)
Nation Background: Unlike in Algiers, the Persians actually wanted independance. Problem is, ofcourse, that the Persians are bitterly split between theocrats, fascists, monarchists, communists, Kurds, russophiles, indophiles, saudophiles, etc...

Grand Chinese Republic (GCR)
Capital: Taiyuan
Ruler: Prime Minister Shai Pai Ming/alex994
Government: Republic
Tech. Level: Middle Modern Age
Army: 44 divisions, 32 conscript divisions
Navy: 5 ships
Air Force: 28 air wings
Military Support: 109/105
Economy: Rich (+2)
Education: Educated
Culture: Uberpatriotic
Confidence: Loving
Projects: Secret and Secret for Secret (secret) (Done!), CMP (secret) (5/8)
Nation Background: The Chinese Empire’s fall in 1911 started a series of brutal civil wars, with occasional Japanese intervention. This is how it was - until 1929, when one of the warlords successfully put under his control the peasant masses with efficient propaganda and stunning successes with his initial forces, and then managed to take Shanghai, disturbing the Japanese greatly.

Japanese Empire
Capital: Tokyo
Ruler: ?/Erik Mesoy
Government: Absolute Monarchy
Tech. Level: Middle Modern Age
Army: 57 divisions
Navy: 38 ships
Air Force: 22 air wings
Military Support: 107/210
Economy: Monopoly+3 (+7)
Education: Enlightenment+1
Culture: Uberpatriotic+1
Confidence: Nation Personified+1
Projects: Haiku Harbor (+10 ships, +10 support, +1 culture) (Done!), Support for the Army (+1 economy, +10 divisions) (Done!), Revitalization (+1 Economy) (Done!), Future Warfare (3/5)
Nation Background: Another one of those few nations that benefited from participating in WWI. Avoiding meatgrinders, Japan became a superpower just as British Empire fell apart - immediately, Japan stole Malaysia and Hong Kong. Since then, Japanese also defeated Netherlands, France and China, expanding their colonial empire further.

Australian Federation
Capital: Brisbane
Ruler: John Wilkes/Norseone
Government: Democracy
Tech. Level: Early Modern Age
Army: 10 divisions
Navy: 57 ships
Air Force: 20 planes
Military Support: 87/105
Economy: Monopoly+1 (+5)
Education: Well Educated
Culture: Hyperpatriotic
Confidence: Nation Personified+1
Projects: Secret Project (what is it with the secrets?) (Done!), The Future (+4 Economy) (2/4)
Nation Background: Ever since becoming independent, Australia placed all of its hopes military-wise in the navy. The result is the world’s largest and best-trained fleet, ready for action against whoever might want to attack the “Down Under”.
 
NPCs

Anarchy 99
Capital: none
Ruler: Grigor Illyanovich Stoyanov
Government: Anarchism
Tech. Level: Middle Modern Age
Army: 10 divisions, 6 Black Robe divisions
Navy: 0 ships
Air Force: 0 air wings
Military Support: 16/25
Economy: Good Enough (+1)
Education: Educated
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Nation Background: An international anarchist organization.

Dominion of the Caribbean
Capital: Rastown
Ruler: Emperor Haille Selassie
Government: Constitutional Divine Monarchy
Tech. Level: Early Modern Age
Army: 10 divisions
Navy: 5 ships
Air Force: 0 air wings
Military Support: 15/20
Economy: Normal (+1)
Education: Academic
Culture: Strongly Cultured
Confidence: Nation Personified+1
Projects:
Nation Background: Amidst WWII, the Abyssinians made a bid for a colony in the Caribbean - and it worked. Now, the colony turned into a dominion...

Andean Commune
Capital: Communera (former Lima)
Ruler: Chairman Lopez Val
Government: Communism
Tech. Level: Middle Modern Age
Army: 24 divisions
Navy: 5 ships
Air Force: 3 air wings
Military Support: 32/115
Economy: Rich (+2)
Education: Well Educated
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: After Mexican, French and Cuban revolutions happened, several other communist uprisings took place throughout the world. In many countries, these were brutally stomped out - but not in Peru, where the “Andean Commune, spanning the entire nation” was declared.

Portugal
Capital: Lisbon
Ruler: Premier Salazar
Government: Fascism
Tech. Level: Middle Modern Age
Army: 35 divisions, 9 PFA divisions
Navy: 25 ships
Air Force: 19 air wings
Military Support: 79/155
Economy: Normal (+1)
Education: Enlightenment+1
Culture: Hyperpatriotic
Confidence: Nation Personified+3
Projects: 4x4-Year Military Reform (+40 support, +10 air wings, +20 divisions, +5 ships) (7/16)
Nation Background: If any nation really prospered from World War One, it was Portugal. Its army had comparatively low casualties, it expanded in the colonies and it entered, although under a harsh hand, a new era of prosperity - amongst other things, filling the Atlantic trade power vacuum.

Benelux
Capital: Brussels
Ruler: Prime Minister Baoduin Orban
Government: Parliamentary Monarchy
Tech. Level: Middle Modern Age
Army: 32 divisions, 53 grenadier divisions
Navy: 35 ships
Air Force: 27 air wings
Military Support: 140/135
Economy: Richest (+3)
Education: Enlightenment
Culture: Jingoist
Confidence: Loving
Projects:
Nation Background: Belgium, Netherlands and Luxembourg, reunited at last - under Belgium’s newfound dominance - quickly became a serious regional power, despite the previous Dutch loss of Indonesia to Japan. Not all of the Dutch accept “Belgian rule”, though...

Swiss Confederacy
Capital: Zurich
Ruler: Kurt Weiburg
Government: Democracy
Tech. Level: Middle Modern Age
Army: 20 divisions
Navy: 0 ships
Air Force: 15 air wings
Military Support: 35/105
Economy: Monopoly+1 (+5)
Education: Enlightenment+4
Culture: Uberpatriotic+5
Confidence: Nation Personified+3
Projects:
Nation Background: WWI or no WWI, WWII or no WWII, Switzerland remained neutral throughout it and intends to do so forever.

Finland
Capital: Helsinki
Ruler: Mikael Vaaco
Government: Democracy
Tech. Level: Middle Modern Age
Army: 8 divisions, 16 Jaakari divisions, 5 conscript divisions
Navy: 10 ships
Air Force: 18 air wings
Military Support: 45/60
Economy: Monopoly+1 (+5)
Education: Enlightenment
Culture: Patriotic
Confidence: Respecting
Projects: The Great Reforms (+5 Economy, +2 Education, +1 Confidence) (Done!)
Nation Background: Ever since WWI begun, the Finns faced a decrease in privileges and eventually became one of the more impoverished territories due to decreased development funds and increased taxes. Now, the Finns finally started a rebellion.

Sons of Petlyura (Ukrainians)
Capital: Kiev
Ruler: Pashko Trayan
Government: Fascism
Tech. Level: Middle Modern Age
Army: 12 divisions
Navy: 5 ships
Air Force: 5 air wings
Military Support: 22/30
Economy: Normal (+1)
Education: Well Educated
Culture: Divided
Confidence: Tolerating
Projects:
Nation Background: Ukraine was, by 1938, a fairly Russified province, with Russian colonists and a Russian educational system. The cause of the Ukrainian nationalism was as good as dead ever since General Wrangel succesfully crushed Petlyura’s 1925 rising. However, it would seem that there still are “true Ukrainian patriots”, as they call themselves, left...

Kurdistan
Capital: Van
Ruler: Gar-ad Din
Government: Fascism
Tech. Level: Early Modern Age
Army: 19 divisions, 25 Kurdish commandos
Navy: 0 ships
Air Force: 5 air wings
Military Support: 49/55
Economy: Normal (+1)
Education: Tolerable
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: Kurds have, despite their lengthy presence in Kurdistan, never established an independent state. Now, they are determined to get one.

Indian Empire
Capital: Delhi
Ruler: Regent Shakiwartta Gandhi
Government: Absolute Monarchy
Tech. Level: Middle Modern Age
Army: 110 divisions, 21 Royal Tank divisions
Navy: 30 ships
Air Force: 32 air wings
Military Support: 198/300
Economy: Very Rich (+2)
Education: Well Educated
Culture: Strongly Cultured
Confidence: Respecting
Projects: Great Barracks of New Delhi (+40 divisions) (Done!)
Nation Background: India, if one doesn’t count the UCSR, is the newest great power. The stolen jewel of the British crown, the loss of which put the nail in the coffin of Pax Britannia. India has since then developed great relations with Germany and Russia... but will that last? Its population powerbase is potent enough to make India’s military the largest in the world.

Manchurian Rebels
Capital: none yet
Ruler: Lien Nin
Government: NeoMonarchy
Tech. Level: Middle Modern Age
Army: 9 divisions, 13 mercenary divisions
Navy: 0 ships
Air Force: 4 air wings
Military Support: 13/20
Economy: Normal (+1)
Education: Tolerable
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: The Japanese conquest was followed by an (rather unexpected) period of Manchurian cultural renaissance. With national identity regained, the Manchus now started a new rebellion.
 
World Map 1930 (start point).
 

Attachments

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Misc.

Wars:

“Persian Embargo” War: Australia vs. White Russians
World War Two: Japan, Islamic Hegemony, Hungary-Croatia, DUCA, Canada, FPR, Italy, UK, Egypt, Ireland, Caribbean Army, FCC Army, PRV Army vs. Russia, Finland, China, Brazil, Greece, CGE, UCSR rebels
Hungaro-Islamic War: Islamic Hegemony vs. Hungary-Croatia, Romanian Royal Army
Yugoslavic Civil War: Yugoslavia(n Communists) vs. Greece
Manchurian Rebellion: Manchurian Rebels vs. Japan
Russian Civil War: White Russians, Egypt vs. Anarchy 99
Beneluxian Colonial War: Abyssinia, Liberia vs. Benelux
First Portuguese-Boer War: Sudafrika vs. Portugal

Alliances:

The Third Socialist International: DUCA, Brazil, Andes Commune, SFLP, France, Italy, Israel.
Pacific Pact: Australian Federation, USA
The Anticomintern (WACL, but I like the word Anticomintern better): Hungary, Egypt, Abyssinia
Global Defense Pact (GDP): SDN, Finland, GB, Portugal, Saudi Caliphate, Australia, Yugoslavic Empire, Greece, USA
African Defense League (ADL): Abyssinia, Liberia, Sudafrika, Egypt

Diplomatic Agreements:

UCSR-USA NAP
German-Indian NAP
Egypt-Abyssinia NAP
German-Comintern NAP
SDN-Hungary NAP
France-SDN NAP
UCSR-Canada NAP
Abyssinia-Islamic Hegemony NAP
TONS of other NAPs I can’t even remember
Trade Pact of America (TPA): Canada, Quebec, UCSR, DUCA, Andean Commune
PETA (People for Ethnic-based Termination of Aardvarks ;) ): Islamic Hegemony, Greece, Yugoslavia, Islamic Hegemony, Abyssinia, DCA, Israel, Liberia, Persia, CGE, Ireland

UUs:

DUCA: Uberpatriots: insanely nationalist fighters.
Hungary: Nemzetőrség: Heavy mechanized grenadiers mounted in armored halftracks, supported by medium tanks.
Benelux: Grenadiers: special anti-tank infantry.
Saudi: Fedaykin infantry: multifunctional TOW infananatry
Anarchy 99: Black Robes
Yugoslavia: Gidra Bomber: a renamed Hydra bomber, very fast, massive firepower.
Finland: Jaakari: snowtroopers
India: Royalist Mechanized Divisions: very loyal, elite tank units
UK: Battle Group: the backbone of the new British army.
Italy: Diabolo Tanks: the new Italian tanks
Canada: AAC: well-trained airborne troopers
La Plata: Red Falcon Fighter: a very fast plane, extreme agility and firepower
CGE: PzKpfw XL Iron Thunder: the best Blitzkrieg tank yet
Kurdistan: Kurdish commandos: Kurdish imitation of the Fedaykin
Brazil: Pantera Troopers: Jungle soldiers
Portugal: PFA: special assault force
UCSR: Red Guard: highly patriotic soldiers who raise morale greatly
Somebody: BH: Zealous religious fanatics
ECU: Flying Fish: secret
Greece: Phalangites: elite assault force
Liberia: Liberian Minuteman: patriotic African terrain-specific troopers
Japan: Digital Samurai: Like a samurai, but digital!
White Russians: Stormtroopers: black-uniform shock troops
Ireland: ISF: elite forces, highly trained

Scapegoat-for-the-turn: alex994, for leaving. And then coming back.
 
Commencing posting and confirming:

Socialist Federation of La Plata (SFLP)
Capital: Buenos Aires
Ruler: ?/North King
Government: Communism
Tech. Level: Early Modern Age
Army: 50 divisions
Navy: 10 ships
Air Force: 30 air wings
Military Support: 80/140
Economy: Rich (+2)
Education: Well Educated
Culture: Hyperpatriotic
Confidence: Respecting
Projects:
Nation Background: In the same time as the Peruvian Revolution, the Argentineans started a revolution of their own which soon spread to Paraguay and Uruguay. Now, SFLP is the southernmost communist nation.
 
Vive La France!
Vive L'Marechal Petain!
Vive La Republiqué!

French People’s Republic (FPR)
Capital: Paris
Ruler: The Republican Commune, headed by Marechal Petain and Gaston Doumergue/Insane_Panda
Government: Communism
Tech. Level: Early Modern Age
Army: 70 divisions
Navy: 20 ships
Air Force: 30 air wings
Military Support: 120/130
Economy: Good Enough (+1)
Education: Educated
Culture: Jingoist
Confidence: Respecting
Projects:
Nation Background: France, defeated twice by the Germans, felt that it was the “bourgeois fault” and punished the bourgeois scapegoats by starting a communist revolution. The new French leader is already often called “Red Napoleon” - both for his capabilities and ambitions.
 
Australian Federation
Capital: Brisbane
Ruler:
Government: Democracy
Tech. Level: Early Modern Age
Army: 10 divisions
Navy: 50 ships
Air Force: 20 planes
Military Support: 80/90
Economy: Richest (+3)
Education: Well Educated
Culture: Hyperpatriotic
Confidence: Loving
Projects:
Nation Background: Ever since becoming independent, Australia placed all of its hopes military-wise in the navy. The result is the world’s largest and best-trained fleet, ready for action against whoever might want to attack the “Down Under”.

I'll take these guys
 
Deja-vu from Das 2 I, but not communist this time around :).

anyhow, i have a guess of what germany should be, so if you see my storys going differently just tell me.

-Yay
 
People’s Republic of Israel
Capital: Tel-Aviv
Ruler:
Government: Communism
Tech. Level: Early Modern Age
Army: 40 divisions
Navy: 20 ships
Air Force: 20 air wings
Military Support: 80/80
Economy: Good Enough (+1)
Education: Academic
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: People’s Republic of Israel, a nation of Zionists and Jewish and Arab communists, has been granted complete independence to by FPR in 1924 for the outstanding assistance given by Arye Bronshtein (a.k.a. Leon Trotsky) and his CIB.

this guys I guss :)
 
Saudi Caliphate
Capital: Riyadh
Ruler:
Government: Theocracy
Tech. Level: Early Modern Age
Army: 35 divisions, 20 mercenary divisions
Navy: 35 ships
Air Force: 10 air wings
Military Support: 80/110
Economy: Economic Powerhouse (+3)
Education: Educated
Culture: Hyperpatriotic
Confidence: Admiring
Projects:
Nation Background: The Saudis - religious fanatics, British allies, oil magnates and caliphs - are in charge of a sizeable Middle Eastern empire. Even more importantly, they control oil sources, an army trained by western specialists such as the famed Saudi general, T. H. Lawrence and religious authority over all that is Muslim.
 
United States of America (USA)
Capital: Los Angeles DC
Ruler: President Alfred Emmanuel Smith/Azale
Government: Democracy
Tech. Level: Early Modern Age
Army: 60 divisions
Navy: 30 ships
Air Force: 10 air wings
Military Support: 100/300
Economy: Rich (+2)
Education: Well Educated
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background: World War One wrecked many nations, some much more so then the USA. But it was in USA that the true damage was felt. Not only did many people die, but the economy was shattered and a communist revolution begun. Only barely did the “Blue” forces hold back the “Red” ones in the Second Civil War.

Its finally here! Oh, and for the sake of shorter a shorter title, Im gonna refer to myself in diplo as the blue states of america...

From: Blue States of America
To: The Australian Federation

For our safety, I think we should look to expanding our alliance to more nations. Maybe not even necessarily democratic ones so much as non-communist nations...

From: Blue States of America
To: German Empire

We wish to have an alliance with your country. And your allies too if its possible.
 
I'd like to take Portugal if that's alright:

Portugal
Capital: Lisbon
Ruler: Premier Salazar/Dexter
Government: Fascism
Tech. Level: Early Modern Age
Army: 20 divisions
Navy: 30 ships
Air Force: 20 air wings
Military Support: 70/80
Economy: Economic Powerhouse (+3)
Education: Academic
Culture: Hyperpatriotic
Confidence: Nation Personified
Projects:
Nation Background: If any nation really prospered from World War One, it was Portugal. Its army had comparatively low casualties, it expanded in the colonies and it entered, although under a harsh hand, a new era of prosperity - amongst other things, filling the Atlantic trade power vacuum.

Thanks
 
Union of Councilary Socialist Republic (UCSR)
Capital: Karl Marx City (KMC, former Washington DC)
Ruler: ?/conehead234
Government: Communism
Tech. Level: Early Modern Age
Army: 70 divisions
Navy: 20 ships
Air Force: 30 air wings
Military Support: 120/275
Economy: Good Enough (+1)
Education: Educated
Culture: Patriotic
Confidence: Nation Personified
Projects:
Nation Background: The death toll of World War One has been horrible. So horrible that the socialist movement, which was against the war to begin with, quickly became a symbol - especially in the East Coast where the damage was best felt. The revolution begun, and though northern Midwest was lost to the Blue armies, the Southeast was overran successfully.
 
To USA
From Australian Federation


It will be considered. We must talk more over more...secure channels.
 
Japanese Empire
Capital: Tokyo
Ruler: Tokugawa/Erik Mesoy
Government: Absolute Monarchy
Tech. Level: Early Modern Age
Army: 80 divisions
Navy: 40 ships
Air Force: 10 air wings
Military Support: 130/200
Economy: Rich (+2)
Education: Educated
Culture: Jingoist
Confidence: Nation Personified
Projects:

Hmm... note to self: Find ally somewhere. Attack someone.

Orders: Attempt to increase economy
Begin Project "Haiku Harbor", +20 ships, +20 support, +1 culture.
 
Jason italy is already taken in the stats.

From Germany:
To Blue USA:
We are terribly afraid that we must decline your great offer, we just dont want to answer to another war in the new world.

DIPLO PM SENT TO PORTUGAL

TO THE WORLD:
FROM GERMANY:
We are willing to sell the huge North African continuos Territory to whoever offers the most for it.
 
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