StGNES2 1999: Time of Struggle for Peace and Survival 2

Gelion

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StGNES2 1999: Time of Struggle for Peace and Survival 2
THE GAME
The Setting

This game is not a sequel to my/Stormy’s 1949 NES, especially considering that the world got nuked in the end. This game starts in 1999 in our world with almost no alternative history elements. The Cold War is now over for more than 9 years, USSR disintegrated, and new challenges are facing the modern states ranging anything from resource shortages and oil crisis to terrorism and WMD proliferation issues.
For realisms sake I will add a few of the leading world organisations like the EU and NATO, together with some pre-defined weapons and projects. This NES will start as close to the modern world state as possible. Some small states were merged into bigger ones in 1990’s and the world awaits its destiny, whatever it might be. The rest is up to you. There’s almost no “history” to follow so any path of development is possible. The name is still the same because none of the Cold War dangers went away, they became even deadlier than ever before. Can you guide your nation through the new challenges?

Players and NPCs
The more players the better. I will not play, except for NPCs in some cases. There’s almost no “history” to follow so you are completely free in whatever you are doing provided that your resources and physical laws allow it. You can re-create the Cold War, battle for control of the Solar System, wipe everybody out with anthrax (please don’t do that), clone best people and so on. In fact I expect a lot of secret organizations, black and top secret projects, wars by proxy and other such things. This is politics in modern world after all. In the interest of prolonging the game I ask you not to ruin the world we live in. In fact some positive random events will happen in nations that are pro-peace and pro-planet. On the other hand if you are being unreasonable your missiles might never take off and blow up in silos due to “technical faults”. I did say maybe . NPCs will try to act in their best interest and in accordance with history.
You can pick a state, create and organization or a terrorist group, even a corporation [like in Goobers NES]. If you decide to run as a terrorist group or any other organization I will create secret stats for you but you will have to find funding for your activities i.e. from states or other organizations.

Turns and Updates
I will update as often as I can. I guarantee an update every week (on a weekend), or more often depending on the number of orders I get. A game turn is one year. Slight snag: I live in Europe which is a problem for most of you. So if there’s trouble write me a PM or write me an email and I will respond as soon as I can. I will update with 50% or more orders and give a warning 24 hours before starting it.

Orders and Stories
Orders – please write them in a list and submit by PM. Stories and innovative solutions in orders are also welcome and encouraged. If you like something to be done but do not wish to share it with the rest of the players mark it secret . In-thread orders are fine, but please write in bold “Orders From Country X” as it saves me time while I’m scrolling for them. If you don’t do that I might miss them.
Stories are not necessary, but very encouraged. Writers will get an economy bonus and if their story is very good – some positive random events.

DOMESTIC POLICY
Economy

[Done Exactly like in Goober’s NES]
This is a measure of how good your nation’s economy is doing. Each turn, you have “eco” to spend, which represent a portion of your budget. Note that you automatically spend enough to sustain whatever infrastructure, etc. you have in place. Consider the eco that you spend to be additional. Everything is sustained by your budget, although I reserve the right to make nasty random events occur, or positive ones, which will randomly change things, but never too drastically. In order to advance to the next eco level, you must invest your eco/turn+1 into your economy. The maximum eco level is 20/turn, but even that can be boosted by trade and such.
Example:
Your economy is at level 1. You must invest 2 eco to boost your eco/turn to 2. You do not need to invest the eco required to boost your eco/turn to the next level immediately. You can invest over time. Example: Your current eco/turn is 10. You want to up that to 11. You must invest 11 eco to do it, but it doesn't have to be all at once. You could, for example, invest 5 eco for 2 turns, and one on the 3rd turn. It will be saved for the next turn. Here are the eco levels, and a description of your economy, at each level:

[Here’s what I change. Other than having your economy in different conditions of well-being I will name them after influence on the global economy. This way 3 Guatemalan ecos will be equal to 3 Soviet ecos, but it wouldn’t mean that USSR is doing exceptionally well. The idea is that nowadays even small states can have great economies. Numbers are not “levels” of economy they are more of "economical points" or billions (trillions?) of US dollars if you like.]

For realisms sake it may be more difficult for smaller or poorer states to increase their economy, as well as for huge economical powers to go even higher. And of course everyone starts on a different level of economy.

Example:
In your stats, you will see something like this: "Economy: Normal (4/10/20)"
This is interpreted as such:
Economy: Economy Description (Eco invested to increase economy to next level / eco that you make, and can spend, per turn / eco banked, that can be used any time)
So, the above person has 4 invested to increase their economy, they can spend 10 in one turn, and they have 20 banked, which means that they spend that 20 eco anytime they like
[End of rip off ;) ]

Another example:
Guatemala 1/3/6
Singapore 12/11/4
Russia 5/6/3
This means that Singapore even being a small country is better off and can invest more than Russia or Guatemala. Numbers are not levels of economy like in Goobs NES they are more of "economical points" or billions (trillions?) of US dollars if you like. For example 1 means that the economy generates little revenue, 5 post-planned transition economy level, 10 that it is a well established economy. On that scale modern US, EU and Japan will get about 18 each. 20 may not be the limit.

Government
There are a quite a few types of government allowed. All of them give your nation advantages or disadvantages (effects given below). A country can change between similar forms of government with little loss of stability (i.e. monarchy to parliamentary monarchy); however changes from one political system to another will cost you much, maybe a civil war. Changing government type is a serious business, keep this in mind. NPC governments interact more favorably with governments of their own type. If you want to design a new form of government, write me a PM with its description and I’ll add it to the list.

Types of Government and Effects:
Monarchy (stability = 2 and over, research slowed)
Parliamentary Monarchy (stability = 2 and over)
Communism (production ^)
Totalitarian Communism (education \/, stability is always 3 or over)
2 party Democracy (economics ^, 4 trade routes allowed)
Multi Party Democracy (stability = 6 or under, 4 trade routes allowed)
Fundamentalism (education and research \/ (x2)/ Stability 3 or over)
Fascism (production ^)
Totalitarianism (stability 2 or over)

Stability
Is how stable your country is. The concept of stability also includes other things like moral, government approval rating, culture and stability itself. There are 7 levels:
1. Revolutionary (4)
2. Dangerous (3)
3. Unstable (3)
4. Normal (3)
5. Above Normal (3)
6. High (4)
7. Outstanding (0)
Stability will grow if you write good stories and nicely written diplomatic messages or orders. Ecos might also be poured into increasing stability. The number of ecos to get up to the next level is shown in brackets. There are restrictions in stability caused by different forms of government.

Industries
Industries are your country’s productivity. It will determine how much is produced in a state. If you increase your navy your industries will determine by how much. Same works for any other production. However nations with more shipyards will get more ships than countries with few ports. Productivity can be increased by spending economy on it or by projects. Industries are represented by a number.

Trade
To establish a trade rout both players’ pay 5 economy points. This will provide an additional economy point to each of the partners every turn. Maximum of 3 trade routes is allowed, except for democracies that can get 4.

Literacy
Literacy is the education of the general population in your country. Educated population is unlikely to start rebellions, will sometimes make protests on wars and affect your economy in a positive way. And educated population will give birth to great scientists that can push your technology further to the stars. Education directly affects the progress of technological advances and projects in the country. Uneducated population will quicker converge to enemy propaganda, will slow down your technological advances, is likely to revolt or break away into smaller states. Literacy is measured in numbers. Literacy also affects the performance of your military. Literacy is represented by a number, which is not a percentage.

Projects
Well they work the same as in other NESes. You say what you want it to do, I decide how much it costs in economy, then you decide if you want to continue with it. The only new thing that projects also take time (turns) to complete. I explain this with the idea that no pouring of money and resources can’t make construction go faster than it can possibly go or people thinking faster than they can. Every project will now consist of 2 components: “turns to complete” and “economy” needed to finish it.
Example: You start the “Internet” project that will increase your education and stability. The project will take 4 economies and 3 turns. If you pay 1 eco on the first turn after start the stats are: complete 1/4, turns 1/3 (turn 1 from the start). You can leave the project for 2 turns: complete 1/4 and 3/3 turns (turn 3). This means that the materials and research for the project are done and with sufficient resources it can be finished next turn. NB it could have been done in the next turn if the stats are: complete 1/4+3(this turn) and turns 2/3.

Advances
Work in the same way as projects. Advances can include new weapons, space flight technology etc. .... you pick. Advances include the technologies your country received not only developed.

THE MILITARY
The military consists of 4 parts namely Army, Navy, Airforce and Strategic Forces. With time Space Forces might be added too. The military is measured in numbers and is increased by allocating economy to it. For example 340000 infantry or 23 Mig-29 Fighters. If a country’s military is abroad it is placed in the stats of hosting country for example: Argentina – 12000 infantry, 200 tanks, 3000 US marines, 15 US Bombers where units with “US” in front are American units in Argentina. In order to get better units, you must develop new technologies (as projects). Note that I might randomly give bonuses in the form of Military units, like x nation gets +5 tanks, or whatever the case may be.

As soon as new guns are developed a whole army gets them. So for example if Soviets develop new K-47 model (52 mm) all Soviet troops from Mongolia to Germany get those weapons. This is however untrue for different mechas which need to be manufactured. Some old equipment could be updated to newer versions for ecos.

Nuclear Weapons are allocated between 4 branches of the military (mostly in Strategic Forces). It is wiser not to use them, but it’s your own choice. Same goes for other types of WMDs .

There will be a special post reserved for Weapons Description . It is created for players to estimate their own forces, as well as forces of their allies or enemies. Needless to say information here could help with trading military technology (more on that under technologies . Note that this list represents the best knowledge of the world intelligences. It is never wrong, but may be incomplete.

Mobilization and Conscription
Once your country officially enters a war you can announce a mobilization . This will cause a temporary rise in war production and will give you a large number of recruits. Needles to say they are badly trained, but are large in numbers. Mobilization means that your focus shifts to the war only, thus nothing can be done with the economy in the turn you announce mobilization. You can also announce Conscription . Conscription will give you a great number of recruits, but they will also be badly trained. Well-developed and rich states tend to dislike this policy especially if they had professional army before that. On the other hand totalitarian or poorer countries like conscription more.

DIPLOMACY
The UN

The UN is a very big organization that deals with many problems simultaneously. I do not wish to go into detail to all the special agencies as well as UNSC or the General Assembly. If you want to use them or create threads and resolutions for them go ahead. In UNSC all 5 main powers still have the VETO power.

Alliances, Treaties and Organizations
Another post is reserved for treaties such as NATO or Warsaw Pact. Form them in any way you like. PM me or post in the thread when you form the alliance (agreement text and members) and I will post it in the Alliance list . Same works for organizations and treaties.

NOTE1: As in the previous NES nations owning colonies can issue orders for their dependent territories. In 1999 this rule concerns only Britain (UK), Denmark and France.
NOTE2: The more detailed and organised your orders are, the less time I spend updating. Please keep this in mind.
NOTE3: To all you alliance makers: please be as detailed as possible. If you say “send 10000 NATO troops to Cyprus” I will send whoever I like from the NATO. Plus if you write specific alliance orders it leaves me more time to write better updates and interesting random events.

DO NOT POST UNTILL I SAY YOU CAN.
 
Updates


Players:
1. Canada - RealGoober
2. Russia - Stormbringer
3. China - Feanor
4. Japan - Silver_2039
5. Iraq - das
6. India - Erik Mesoy
7. Pakistan - Azale
8. USA - WarlordMatt
9. Palestine - Hellfury
10. Iran - NorthKing
11. Germany - Reno
12. Poland - Kamilian1
13. Vietnam - blackheart
14. UK - Alex994
15. Australia - fantasmo
16. North Korea - Sheep2
17. France - Toteone
18. GLA - Cleric
19. World Bank - blackheart

If I missed anyone please tell me ASAP.
 
Spoiler Player Nations :

Player Nations

Name/Player (leader): Canada/Real Goober
Government (Status): Multiparty Democracy
Economy: 11/11/2
Productivity: 54
Trade:
Stability: High (4)
Literacy: 82
Advances: Patriot ABM
Projects: Northern Freedom[Done], Northern Shield [Done], Northern Lights [Done], Northern Ears [Done], Northern Energy 4/4 2/3, Northern Husky 0/3 1/3, Northern transport 0/1 1/2
Army: 250,000 soldiers, 250 special forces
250 tanks
Navy: 10 destroyers, 17 battleships, 10 cruiser, 1 carrier, 15 submarine
Airforce: 150 interceptors, 200 fighters, 200 bombers
Strategic Forces:
Other Notes: "+1" eco from oil exports

Name/Player (leader): China/Feanor
Government (Status): Communism
Economy: 0/5/8
Productivity: 98
Trade:
Stability: High (3)
Literacy: 91
Advances: nuclear, hydrogen, thermonuclear bombs, various chemical and biological weapons
Projects: Red Tape [Done, Shenzou (done!), Dragon Claw [Done], Flying Tiger [done], Thunder (done!), South-to-north Water Diversion Project 0/7 0/5, Three Gorges Project 0/15 0/9
Army: 1,924,000 soldiers
5100 T-80 3,000 tanks, 420 Type 98i
Navy: 16 destroyers, 12 battleships, 8 cruisers, 7 heavy cruisers, 2 carriers, 14 subs
Airforce: 160 Mig-29, 185 fighters, 205 bombers, 180 J-9, 210 J-10
320 helicopters
Strategic Forces: anthrax, 350 ICBMs, 230 nuclear warheads
Other Notes: + 8 eco from SAR (Hong Kong and Macau,Taiwan, Hainan, Shanghai, Hangzhou, Fuzhou and Guangzhou)


Name/Player (leader): France/Toteone
Government (Status): Multiparty Democracy (MOBILIZATION)
Economy: 3/14/-4
Productivity: 82
Trade: Spain, Switzerland, Belgium, Italy + 4 eco/turn
Stability: Above Normal (3)
Literacy: 92
Advances: nuclear, hydrogen bombs various chemical and biological weapons
Projects:
Army: 210,000 soldiers
5,300 tanks
Navy: 14 destroyers, 14 battelships, 56 cruisers, 2 heavy cruisers, 1 carrier, 9 subs
Airforce: 190 interceptors, 180 fighters, 950 bombers
165 attack helicopters 70 helicopters
Strategic Forces: 60 Tactical nukes, 18 ICBM, 20 SRBM
Other Notes:

Name/Player (leader): Germany/Reno
Government (Status): Fascism
Economy: 10/16/-8
Productivity: 89
Trade:
Stability: Unstable (3)
Literacy: 95
Advances:
Projects: Greater German Reforms 12/12 2/4, AntraxandDelivery(Blomberg-1) (done!)
Army: 112,000 soldiers, 45,000 volunteers
602 tanks
Navy: 20 destroyers, 10 battleships, 6 cruisers, 2 heavy cruisers
Airforce: 13 fighters, 11 interceptors, 20 bombers
67 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): India/Insane Panda
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/7/0
Productivity: 82
Trade:
Stability: Above Normal (1)
Literacy: 84
Advances: nuclear bomb, various chemical weapons
Projects: Dharma Chakra 0/4 1/6, First National Objective 0/8 0/4, Bharat Rakshak 0/6 1/4, Arjun Mk. I MBT 0/5 1/3
Army: 1,303,000 soldiers
200 T-72, 750 tanks
Navy: 25 destroyers, 19 battleships, 8 cruisers, 5 heavy cruisers, 1 carriers, 13 subs
Airforce: 300 fighters, 250 interceptors, 251 bombers
120 helicopters
Strategic Forces: anthrax, VX gas, 600 missiles, 60 Agni
Other Notes:

Name/Player (leader): Iraq/das
Government (Status): Totalitarianism
Economy: 0/2/4
Productivity: 15
Trade:
Stability: High (2)
Literacy: 31
Advances: nuclear bomb, various chemical weapons
Projects:
Army: 331,000 soldiers, 50,000 Republican Guard
176 tanks
Navy: 3 destroyers, 1 battelships
Airforce: 17 Mig-29, 31 bombers
14 helicopters
Strategic Forces: around 20 short range missiles
Other Notes: "-1" eco from US sanctions "+2" eco from oil exports (banned)

Name/Player (leader): Italy/Capulet
Government (Status): Multiparty Democracy
Economy: 2/13/0
Productivity: 61
Trade: France + 1 eco/turn
Stability: High (2)
Literacy: 87
Advances:
Projects:
Army: 251,000 soldiers
1,183 tanks
Navy: 8 destroyers, 12 battleships, 4 cruisers
Airforce: 493 planes
131 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Japan/Silver_2039
Government (Status): Multiparty Democracy(MOBILIZATION)
Economy: 5/11/8 +2
Productivity: 93
Trade:
Stability: High (2)
Literacy: 85
Advances:
Projects: Ogasawara (Done!)
Army: 89,000 soldiers, 112 special forces 521,000 volunteers
340 tanks
Navy:
Airforce: 279 fighters, 12 bombers
12 helicopters
Strategic Forces: 5 atomic bombs
Other Notes:

Name/Player (leader): Mexico/Contempt
Government (Status): Multiparty Democracy
Economy: 3/7/6
Productivity: 67
Trade:
Stability: Unstable (3)
Literacy: 82
Advances:
Projects: MIT 4/8 2/3
Army: 212,000 soldiers, 27,000 drug police
150 tanks
Navy: 7 destroyers, 4 battlehsips, 1 cruiser
Airforce: 39 interceptors, 10 fighters
20 helicopters
Strategic Forces:
Other Notes: "+1" eco from oil exports

Name/Player (leader): North Korea/Sheep2
Government (Status): Totalitarian Communism (don't go there ;) )
Economy: 0/6/6
Productivity: 52
Trade:
Stability: Unstable (3)
Literacy: 79
Advances: nuclear bomb, various chemical weapons
Projects:
Army: 632,000 soldiers, 369,000 Japanese Infantry
394 tanks
Navy: 5 destroyers, 11 battlehips, 4 subs
Airforce: 33 fighters, 31 interceptos 4 bombers
44 helicopters
Strategic Forces: 73 short ranged missiles, 40 chemical warcheads
Other Notes:

Name/Player (leader): Palestine/Hellfury
Government (Status): Totalitarian (semi-state)
Economy: 0/2/2
Productivity: 8
Trade:
Stability: Normal (1)
Literacy: 25
Advances:
Projects:
Army: 12500 soldiers, 4300 fanatics
Navy:
Airforce:
Strategic Forces:
Other Notes: + 3 eco from donations

Name/Player (leader): Pakistan/Azale
Government (Status): Multiparty Democracy
Economy: 2/6/2
Productivity: 78
Trade:
Stability: Normal (1)
Literacy: 74
Advances: nuclear bomb, various chemical weapons
Projects: Crescent I [Done]
Army: 715,000 soldiers
1,050 tanks
Navy: 7 destroyers, 3 battleships, 1 cruiser
Airforce: 130 fighters, 130 interceptors, 70 bombers
82 helicopters
Strategic Forces: 250 short raneg missiles, 30 Hatf missiles
Other Notes:

Name/Player (leader): Poland/Kamilian1
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 2/5/0
Productivity: 38
Trade: Slovakia +1 eco/turn
Stability: Stable (1)
Literacy: 67
Advances:
Projects:
Army: 250,000 soldiers, 197,000 US soldiers, 950 MK1 Amrahams (American)
520 T-80, 500 T-72
Navy: 5 destroyers
Airforce: 120 Mig-29, 75 interceptors
111 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Turkey/blackheart
Government (Status): Multiparty Democracy
Economy: 0/7/5
Productivity: 70
Trade:
Stability: Normal (1)
Literacy: 57
Advances: ICBM tech, Mig-29, T-80, Black Shark
Projects:
Army: 610,000 soldiers
128 tanks
Navy: 7 destroyers, 4 battlehsips,1 cruiser
Airforce: 103 interceptors
31 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Russian Federation/Stormbringer
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/7/5
Productivity: 110
Trade:
Stability: Stable (0)
Literacy: 94
Advances: nuclear, hydrogen, thermonuclear bombs, various chemical and biological weapons
Projects: Trans Siberian Project[Done], Military Reform (done!), Social Reforms 3/7 2/3, Mir II [Done], C4ISR, Ann-335 0/3 1/2, Administrative Reform 3/7 1/4,
Army: 1,101,000 soldiers
10,000 T-80 3,780 T-90, 1950 Black Eagles
Navy: 16 destroyers, 1 battleships, 4 cruisers, 1 carrier, 38 subs, 17 nuclear subs
Airforce: 1810 Mig-21, 517 Mig-29, 402 Mig-33, 220 Tu-22M, 30 Tu-160M, 850 SU-25 7 SU-25TM
171 Black Sharks, 330 helicopters
Strategic Forces: 350 Satana, 1750 SS-25, 21,000 conventional missiles, 15 nuclear devices
Other Notes: "+2" eco from oil exports economy in transition

Name/Player (leader): United Kingdom/Alex 994
Government (Status): Parliamentary Monarchy
Economy: 0/14/5
Productivity: 106
Trade:
Stability: High (2)
Literacy: 91
Advances: nuclear, hydrogen, bombs, various chemical and biological weapons
Projects: RBE
Army: 212,000 soldiers
560 Challengers
Navy: 29 destroyers, 17 battlehips, 14 cruisers, 5 heavy cruisers, 4 carriers, 9 subs
Airforce: 169 intercepotrs, 89 fighters, 166 bombers
254 helicopters
Strategic Forces: 12 Trident II, 58 SLBMs, 48 nuclear-armed SLBMs
Other Notes: + 1 eco/turn from BSE

Name/Player (leader): United States of America/WarlordMatt
Government (Status): 2-Party Democracy
Economy: 7/18/2
Productivity: 100
Trade:
Stability: High (2)
Literacy: 101
Advances: nuclear, hydrogen, thermonuclear bombs, various chemical and biological weapons
Projects: Ares Rover [Done], Future Soldier 1/5 2/3, Matrix Design 1/6 2/3, ABL 0/6 1/3
Army: 916,000 soldiers, 250,000 marines
13,000 Mk1 Abrahams, 2000 M60
Navy: 56 destroyers, 34 battlehips, 21 cruisers, 8 heavy cruisers, 8 aircraft carriers
Airforce: 400 F-117, 1,954 F-22

Strategic Forces: anthrax, VX gas, mustard gas, sarin gas, soman gas
4.210 Trident, 2830 Minuteman, 30,100 conventional missiles
Other Notes: "+2 eco" from Dollarisation Worldwide +1 eco from oil

Name/Player (leader): GLA/Cleric
Government (Status): Organistion
Economy: 0/3/3 from various business activities
Productivity: 3
Trade: +1 eco from drug sales in Europe and South Africa
Stability: High (2)
Literacy: 34
Advances:
Projects: Black Market 0/6 2/3, WPF[Done, VLV 0/3 2/3
Army: 24000 soldiers, 70 tanks, 150 armoured vehicles
Navy: 25 combat and transport boats
Airforce: 7 attack helicopters
Strategic Forces: 1 SCUD
Other Notes: 1 MADs


Name/Player (leader): IRA/Communisto
Government (Status): Organistion
Economy: 0/2/0 from various business activities
Productivity: 3
Trade:
Stability: Stable (0)
Literacy: 35
Advances:
Projects:
Army: 12,000 volunteers
Navy: 25 combat and transport boats
Airforce:
Strategic Forces:
Other Notes:

 
Spoiler Asian Nations :

Asia

Name/Player (leader): Afghanistan
Government (Status): Fundamentalism
Economy: 0/1/-2
Productivity: 3
Trade:
Stability: Unstable (0)
Literacy: 12
Advances:
Projects:
Army: 11,000 soldiers
Navy:
Airforce: 11 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Bangladesh
Government (Status): Multiparty Democracy
Economy: 1/2/-1
Productivity: 12
Trade:
Stability: Unstable (2)
Literacy:
Advances:
Projects:
Army: 127,000 soldiers
550 T-72
Navy: 7 destroyers, 1 batteship
Airforce: 50 fighters, 38 interceptors
12 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Burma
Government (Status): Multiparty Democracy
Economy: 0/3/-2
Productivity: 11
Trade:
Stability: Stable (0)
Literacy: 15
Advances:
Projects:
Army: 344,000 soldiers
110 tanks
Navy: 6 destroyers, 2 battleships
Airforce: 45 interceptors
30 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Cambodia
Government (Status): Multiparty Democracy
Economy: 0/1/1
Productivity: 10
Trade:
Stability: Unstable (2)
Literacy: 16
Advances:
Projects:
Army: 140,000 soldiers
85 tanks
Navy: 4 destroyers
Airforce: 57 interceptors, 55 fighters
Strategic Forces:
Other Notes:

Other Notes:

Name/Player (leader): Iran
Government (Status): Totalitarianism
Economy: 0/4/6
Productivity: 23
Trade:
Stability: Normal (1)
Literacy: 38
Advances:
Projects: nuclear bomb 0/5 1/5
Army: 323,00 soldiers
100 tanks
Navy: 12 destroyers, 5 battlehips, 1 cruisers
Airforce: 22 interceptors, 33 fighters
12 helicopters
Strategic Forces: smallpox, mustard gas, 55 missiles including a few ICBMs
Other Notes: "+1" eco from oil exports

Name/Player (leader): Israel
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 2/4/-2
Productivity: 41
Trade:
Stability: Normal (1)
Literacy: 83
Advances: nuclear bomb, various chemical weapons
Projects:
Army: 171,800 soldiers
38 Sabra tanks, 144 Merkava tanks
Navy: 7 destroyers, 3 battleships, 2 cruisres, 4 subs
Airforce: 100 fighters, 60 bombers, 87 interceptors
49 helicopters
Strategic Forces: 100 short range missiles, 35 nuclear short range missiles
Other Notes:


Name/Player (leader): Jordan
Government (Status): Constitutional Monarchy
Economy: 1/2/2
Productivity: 16
Trade:
Stability: Normal (2)
Literacy: 40
Advances:
Projects:
Army: 104,000 soldiers
83 tanks
Navy: 5 destoyers, 2 battlehsips
Airforce: 43 figthers
Strategic Forces:
Other Notes:

Name/Player (leader): Kyrdistan
Government (Status): Multi Party Democracy
Economy: 1/3/1
Productivity: 18
Trade:
Stability: Normal (1)
Literacy: 31
Advances:
Projects:
Army: 61,000 soldiers, 12,000 militia

Navy:
Airforce:

Strategic Forces:
Other Notes:




Name/Player (leader): Kazakhstan
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 1/3/1
Productivity: 20
Trade:
Stability: Normal (1)
Literacy: 58
Advances:
Projects:
Army: 64,000 soldiers
134 T-80
Navy:
Airforce: 105 Mig-29
12 helicopters
Strategic Forces:
Other Notes: "+1" eco from oil exports economy in transition

Name/Player (leader): Kuwait
Government (Status): Constitutional Monarchy
Economy: 0/2/3
Productivity: 6
Trade:
Stability: Above Average (2)
Literacy: 34
Advances:
Projects:
Army: 15,000 soldiers
Navy: 2 destroyers
Airforce: 8 interceptors
Strategic Forces:
Other Notes: "+2" eco from oil exports

Name/Player (leader): Kyrgyzstan
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/0
Productivity: 11
Trade:
Stability: Normal (1)
Literacy: 30
Advances:
Projects:
Army: 9,000 soldiers
23 T-90
Navy:
Airforce: 19 interceptors
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Laos
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/2/1
Productivity: 8
Trade:
Stability: Normal (1)
Literacy: 24
Advances:
Projects:
Army: 29,000 soldiers
Navy:
Airforce: 8 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Malaysia
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 2/4/3
Productivity: 41
Trade:
Stability: Normal (1)
Literacy: 41
Advances:
Projects:
Army: 12,500 soldiers, 300 tanks, 480 Mk 1 Abrahams
Navy: 8 destroyers, 1 battleship
Airforce: 32 planes, 300 F-117
12 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Mongolia
Government (Status): Autonomous Region of China
Economy: 0/2/1
Productivity: 20
Trade:
Stability: Above Average (1)
Literacy: 28
Advances:
Projects:
Army: disbanded
Navy:
Airforce:
Strategic Forces:
Other Notes:


Name/Player (leader): Oman
Government (Status): Constitutional Moncrachy
Economy: 0/2/0
Productivity: 19
Trade:
Stability: High (1)
Literacy: 30
Advances:
Projects:
Army: 44,000 soldiers
Navy: 3 destroyers
Airforce: 18 interceptors
Strategic Forces:
Other Notes: "+2" eco from oil exports



Name/Player (leader): Philippines
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 2/3/0
Productivity: 34
Trade:
Stability: Stable
Literacy: 64
Advances:
Projects:
Army: 106,000 soldiers
82 tanks
Navy: 8 destroyers, 2 battleships
Airforce: 70 fighters
46 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Saudi Arabia
Government (Status): Monarchy
Economy: 1/3/1
Productivity: 26
Trade:
Stability: High (1)
Literacy: 42
Advances:
Projects:
Army: 103,000 soldiers
38 tanks
Navy: 9 destroyers, 1 battleship
Airforce: 58 interceptors
Strategic Forces:
Other Notes: "+4" eco from oil exports

Name/Player (leader): South Korea
Government (Status): Multparty Democracy
Economy: 1/3/3
Productivity: 31
Trade:
Stability: Normal
Literacy: 31
Advances:
Projects:
Army: 400,000 soldiers
300 Mk1 Abrahams
Navy: 7 destroyers, 3 battleships
Airforce: 100 interceptors, 200 F-117, 66 helicopters

Strategic Forces:
Other Notes:

Name/Player (leader): Syria
Government (Status): Totalitarianism
Economy: 0/2/1
Productivity: 16
Trade:
Stability: Unstable (3)
Literacy: 12
Advances:
Projects:
Army: 316,000 soldiers
102 t-72
Navy: 5 destroyers, 1 battleships
Airforce: 72 interceptors
12 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Sri Lanka
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 1/2/2
Productivity: 16
Trade:
Stability: Unstable (1)
Literacy: 37
Advances:
Projects:
Army: 115,000 soldiers
Navy: 12 destroyers, 7 battleships, 4 cruisers, 1 heavy cruisers
Airforce: 54 interceptors
20 helicopters
Strategic Forces:
Other Notes:


Name/Player (leader): Tajikistan
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/0
Productivity: 4
Trade:
Stability: Normal (2)
Literacy: 21
Advances:
Projects:
Army: 6,000 soldiers
Navy:
Airforce: 12 interceptors
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Thailand
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 1/3/1
Productivity: 35
Trade:
Stability: Normal (2)
Literacy: 41
Advances:
Projects:
Army: 301,000 soldiers
Navy: 6 destroyers, 2 battleships
Airforce: 34 interceptors
28 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Turkmenistan
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/1
Productivity: 7
Trade:
Stability: Noraml (1)
Literacy: 26
Advances:
Projects:
Army: 14,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Uzbekistan
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/2/0
Productivity: 10
Trade:
Stability: Normal (1)
Literacy: 27
Advances:
Projects:
Army: 59,000 soldiers
Navy:
Airforce: 20 Mig-29
Strategic Forces:
Other Notes:

Name/Player (leader): UAE
Government (Status): Constitutional Monarchy
Economy: 0/3/1
Productivity: 34
Trade:
Stability: High (2)
Literacy: 24
Advances:
Projects:
Army: 61,000 soldiers
23 tanks
Navy: 1 destroyer
Airforce: 8 interceptors
Strategic Forces:
Other Notes: "+4" eco from oil exports


Name/Player (leader): Yemen
Government (Status): Totalitarianism
Economy: 1/2/4
Productivity: 27
Trade:
Stability: Normal (1)
Literacy: 35
Advances:
Projects:
Army: 66,000 soldiers
Navy: 3 destroyers
Airforce: 7 battleships
Strategic Forces:
Other Notes:

Name/Player (leader): Vietnam
Government (Status): Communism
Economy: 2/3/3
Productivity: 29
Trade:
Stability:
Literacy: 34
Advances:
Projects:
Army: 484,000 soldiers
1,500 T-72
Navy: 14 destroyers, 6 battleships, 3 cruisers
Airforce: 139 interceptors
43 helicopters
Strategic Forces:
Other Notes:

 
Spoiler European Nations :

EUROPE

Name/Player (leader): Albania
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 1/2/-1
Productivity: 22
Trade:
Stability: Stable (2)
Literacy: 60
Advances:
Projects:
Army: 54,000 soldiers
Navy: 3 patrol boats
Airforce: 12 interceptors
Strategic Forces: none
Other Notes:

Name/Player (leader): Armenia
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/-2
Productivity: 12
Trade:
Stability: Unstable (1)
Literacy: 42
Advances:
Projects:
Army: 41,000 soldiers
110 T-80
Navy: none
Airforce: 6 Mig-29
8 attack helicopters
Strategic Forces: none
Other Notes: economy in transition

Name/Player (leader): Austria
Government (Status): Multiparty Democracy
Economy: 2/6/2
Productivity: 45
Trade:
Stability: High (2)
Literacy: 92
Advances:
Projects:
Army: 40,000 infantry
200 tanks
Navy: none
Airforce: 12 planes
Strategic Forces: none
Other Notes:

Name/Player (leader): Azerbaijan
Government (Status): Dictatorship
Economy: 0/2/-1
Productivity: 13
Trade:
Stability: stable
Literacy: 32
Advances:
Projects:
Army: 72,000 soldiers
220 T-80
Navy: 2 patrol boats
Airforce: 26 Mig-29
15 attack helicopters
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Belarus
Government (Status): occuplied by Russia (CONSCRIPTION)
Economy: 0/2/-2
Productivity: 25
Trade:
Stability: Unstable (3)
Literacy: 75
Advances:
Projects:
Army: 83,000 soldiers
1,020 T-80 566 T-90
Navy: ya right! ;)
Airforce: 115 Mig-29 50 bombers, 45 interceptors
55 helicopters
Strategic Forces: 15 SS-27 missiles
Other Notes: merging with Russia

Name/Player (leader): Belgium
Government (Status): Multiparty Democracy
Economy: 2/7/-6
Productivity: 62
Trade: France + 1 eco/turn
Stability: High (2)
Literacy: 96
Advances:
Projects:
Army: 39,000 soldiers
143 tanks
Navy: 6 destroyers, 4 battleships, 2 cruisers
Airforce: 70 interceptors 58 fighters
56 attack helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Bosnia-Herzegovina
Government (Status): Multiparty Democracy
Economy: 1/2/2
Productivity: 22
Trade:
Stability: Stable (1)
Literacy: 74
Advances:
Projects:
Army: 12,000 soldiers
Navy: none
Airforce: 4 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Bulgaria
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 1/3/-1
Productivity: 35
Trade:
Stability: Stable (2)
Literacy: 82
Advances:
Projects:
Army: 80,000 soldiers
820 T-72, 654 T-80
Navy: 5 destroyers, 1 battleship
Airforce: 55 Mig 21, 70 Mig-27, 40 bombers, 51 interceptors
35 helicopters
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Croatia
Government (Status): Multiparty Democracy
Economy: 2/3/-1
Productivity: 15
Trade:
Stability: Stable (3)
Literacy: 65
Advances:
Projects:
Army: 61,000 soldiers
Navy: none
Airforce: 8 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Cyprus
Government (Status): Multiparty Democracy
Economy: 0/1/1
Productivity: 4
Trade:
Stability: Stable (1)
Literacy: 32
Advances:
Projects:
Army: 10,000 soldiers
Navy: none
Airforce: none
Strategic Forces:
Other Notes:

Name/Player (leader): Czech Republic
Government (Status): Multiparty Democracy
Economy: 1/5/-1
Productivity: 21
Trade:
Stability: Normal (0)
Literacy: 86
Advances:
Projects:
Army: 34,000 volunteer army, 5000 soldiers

Navy: none
Airforce:

Strategic Forces:
Other Notes:

Name/Player (leader): Denmark
Government (Status): Multiparty Democracy
Economy: 2/7/-3
Productivity: 42
Trade:
Stability: High (3)
Literacy: 92
Advances:
Projects:
Army: 22,000 soldiers
238 tanks
Navy: 23 destroyers, 12 battleships, 7 cruisers, 2 heavy cuisers
Airforce: 68 planes
12 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Estonia
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 1/2/1
Productivity: 20
Trade:
Stability: Stable (1)
Literacy: 81
Advances:
Projects:
Army: 5,000 soldiers
Navy: 6 destroyers
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Finland
Government (Status): Multiparty Democracy
Economy: 3/6/-3
Productivity: 43
Trade:
Stability: High (3)
Literacy: 87
Advances:
Projects:
Army: 10,000 soldiers
Navy: 12 destoyers, 8 battleships, 1 cruiser
Airforce: 12 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Greenland (Danish)
Government (Status): Colonial Government
Economy: 0/1/1
Productivity: 10
Trade:
Stability: Normal (1)
Literacy: 91
Advances:
Projects:
Army: 12,000 soldiers

Navy: 2 destroyers
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Georgia
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/1
Productivity: 8
Trade:
Stability: Stable (2)
Literacy: 35
Advances:
Projects:
Army: 27,000 soldiers
86 T-80
Navy: 3 destroyers
Airforce: 7 Mig-29
3 helicopters
Strategic Forces:
Other Notes: economy in transition


Name/Player (leader): Greece
Government (Status): Multiparty Democracy
Economy: 6/7/-7
Productivity: 31
Trade:
Stability: Above Normal (2)
Literacy: 76
Advances:
Projects:
Army: 150,000 soldiers
1,723 tanks
Navy: 10 destroyers, 8 batteships,1 cruiser
Airforce: 200 interceptors, 205 planes
20 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Hungary
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/5/-3
Productivity: 35
Trade:
Stability: Stable (1)
Literacy: 81
Advances:
Projects:
Army: 44,000 soldiers
704 T-72
Navy:
Airforce: 92 Mig-29
49 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Iceland
Government (Status): Multiparty Democracy
Economy: 1/2/-1
Productivity: 12
Trade:
Stability: Above Normal (3)
Literacy: 63
Advances:
Projects:
Army: Defence Provided by the USA
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Ireland
Government (Status): Multiparty Democracy
Economy: 0/6/-2
Productivity: 35
Trade:
Stability: Above Normal (2)
Literacy: 70
Advances:
Projects:
Army: 12,000 soldiers
Navy:
Airforce: 7 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Latvia
Government (Status): Multi Parti Democracy
Economy: 1/2/0
Productivity: 5
Trade:
Stability: Stable (1)
Literacy: 60
Advances:
Projects:
Army: 5,000 soldiers
Navy:
Airforce: 10 Mig-29
Strategic Forces:
Other Notes:

Name/Player (leader): Lithuania
Government (Status): Multi Parti Democracy
Economy: 1/2/2
Productivity: 14
Trade:
Stability: Stable (2)
Literacy: 65
Advances:
Projects:
Army: 13,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Macedonia
Government (Status): Multiparty Democracy
Economy: 1/1/0
Productivity: 3
Trade:
Stability: Stable (2)
Literacy: 41
Advances:
Projects:
Army: No Standing Army
Navy:
Airforce:
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Netherlands
Government (Status): Multiparty Democracy
Economy: 3/9/2
Productivity: 52
Trade:
Stability: High (1)
Literacy: 85
Advances:
Projects:
Army: 52,000 soldiers
283 tanks
Navy: 6 destroyers, 2 cruisers
Airforce: 70 fighters, 65 interceptors
32 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Norway
Government (Status): Multiparty Democracy
Economy: 5/7/4
Productivity: 41
Trade:
Stability: Above Normal (3)
Literacy: 72
Advances:
Projects:
Army: 27,000 soldiers
127 tanks
Navy: 6 destroyers, 2 battlehips, 1 cruiser
Airforce: 66 interceptors
Strategic Forces:
Other Notes: "+1" eco from oil exports


Name/Player (leader): Portugal
Government (Status): Multiparty Democracy
Economy: 0/6/3
Productivity: 41
Trade:
Stability: Above Normal (2)
Literacy: 73
Advances:
Projects:
Army: 44,000 soldiers
187 tanks
Navy: 13 destroyers, 7 battleships, 2 cruisers
Airforce: 50 interceptros, 50 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Romania
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 2/4/-1
Productivity: 20
Trade:
Stability: Stable (2)
Literacy: 68
Advances:
Projects:
Army: 207,000 soldiers
850 T-72, 408 T-80
Navy:
Airforce: 150 Mig-21, 30 Mig-29, 70 fighters, 24 bombers
20 helicopters
Strategic Forces:
Other Notes: economy in transition


Name/Player (leader): Serbia
Government (Status): Multiparty Democracy
Economy: 0/3/-2
Productivity: 10
Trade:
Stability: Unstable (0)
Literacy: 41
Advances:
Projects:
Army: 3,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Slovakia
Government (Status): Multiparty Democracy
Economy: 2/3/0
Productivity: 18
Trade: Poland +1 eco/turn
Stability: Normal (2)
Literacy: 52
Advances:
Projects:
Army: 4000 soldiers
30 T-80
Navy:
Airforce: 25 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Slovenia
Government (Status): Multiparty Democracy
Economy: 2/3/1
Productivity: 18
Trade:
Stability: Normal (1)
Literacy: 50
Advances:
Projects:
Army: 39,000 soldiers
271 tanks
Navy:
Airforce: 61 interceptors, 10 fighters
19 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Spain
Government (Status): Multiparty Democracy
Economy: 2/10/0
Productivity: 58
Trade: France + 1 eco/turn
Stability: Above Normal (3)
Literacy: 77
Advances:
Projects:
Army: 160,000 soldiers
568 tanks
Navy: 12 destroyers, 6 battleships, 2 cruisers
Airforce: 70 fighters, 60 interceptors, 36 bombers
28 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Sweden
Government (Status): Multiparty Democracy
Economy: 1/8/3
Productivity: 62
Trade:
Stability: High (2)
Literacy: 91
Advances:
Projects:
Army: 53,000 soldiers
Navy: 5 destroyers
Airforce: 12 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Switzerland
Government (Status): Multiparty Democracy
Economy: 1/7/4
Productivity: 44
Trade: France + 1 eco/turn
Stability: Outstanding
Literacy: 88
Advances:
Projects:
Army: 28,000 soldiers
Navy:
Airforce: 13 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Ukraine
Government (Status): Multiparty Democracy
Economy: 1/1/-1
Productivity: 21
Trade:
Stability: Unstable (1)
Literacy: 75
Advances:
Projects:
Army: 304,000 soldiers
1000 T-72, 2,348 T-80, 300 T-90
Navy: none
Airforce: 250 Mig-29, 301 interceptors
191 helicopters
Strategic Forces:
Other Notes: economy in transition

 
Spoiler African Nations :

Africa

Name/Player (leader): Algeria
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 1/2/0
Productivity: 10
Trade:
Stability: Stable (2)
Literacy: 31
Advances:
Projects:
Army: 124,000 soldiers
103 tanks
Navy: 2 destroyers
Airforce: 31 interceptors
Strategic Forces:
Other Notes: "+1" eco from oil exports

Name/Player (leader): Angola
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 1/2/0
Productivity: 20
Trade:
Stability: Stable
Literacy: 31
Advances:
Projects:
Army: 103,000 soldiers
Navy:
Airforce: 21 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Central African Republic
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/0
Productivity: 4
Trade:
Stability: Unstabel(2)
Literacy: 21
Advances:
Projects:
Army: 4,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Chad
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/1
Productivity: 10
Trade:
Stability: Unstabel (1)
Literacy: 23
Advances:
Projects:
Army: 10,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Ethiopia
Government (Status): Communism (CONSCRIPTION)
Economy: 1/4/1
Productivity: 34
Trade:
Stability: Normal (2)
Literacy: 41
Advances:
Projects:
Army: 352,000 soldiers
287 T-72, 305 T-80
Navy: 2 destroyers, 22 interceptors
Airforce: 24 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Guinean Confederation
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/3/0
Productivity: 11
Trade:
Stability: Above Normal (1)
Literacy: 20
Advances:
Projects:
Army: 12,000 soldiers, 96 tanks
Navy: 1 destroyer, 1 battleship, 1 cruiser
Airforce: 20 fighters, 20 interceptors, 17 bombers
Strategic Forces: 15 attack helicopters, 5 helicopters
Other Notes:

Name/Player (leader): Kenya
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/2/0
Productivity: 12
Trade:
Stability: Normal (2)
Literacy: 24
Advances:
Projects:
Army: 22,000 soldiers
Navy:
Airforce: 4 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Kergelen (French)
Government (Status): Colonial Government
Economy: 0/1/1
Productivity: 12
Trade:
Stability: Normal (2)
Literacy: 47
Advances:
Projects:
Army: 12,000 soldiers
Navy: 3 destroyers
Airforce: 15 interceptors
Strategic Forces:

Other Notes:
Name/Player (leader): Libya
Government (Status): Fundamentalism (CONSRCIPTION)
Economy: 0/3/1
Productivity: 31
Trade:
Stability: Above Normal (2)
Literacy: 40
Advances:
Projects: nuclear bomb 0/5 1/5
Army: 76,000 solders
175 T-72
Navy: 4 destroyes, 2 battleships
Airforce: 12 fighters 35 interceptors
Strategic Forces:
Other Notes: "+1" eco from oil exports

Name/Player (leader): Madagascar
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/4/0
Productivity: 27
Trade:
Stability: Normal (3)
Literacy: 40
Advances:
Projects:
Army: 22,000 soldiers
Navy: 4 destroyers, 3 battleships
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Mali
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/1
Productivity: 18
Trade:
Stability: Unstable (1)
Literacy: 20
Advances:
Projects:
Army: 12,000 soldiers
Navy:
Airforce: 4 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Mauritania
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/1
Productivity: 12
Trade:
Stability: Normal (0)
Literacy: 10
Advances:
Projects:
Army: 12,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Morocco
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 1/3/2
Productivity: 31
Trade:
Stability: Normal (1)
Literacy: 41
Advances:
Projects:
Army: 123,000 soldiers
Navy: 3 destroyers, 4 battelships
Airforce: 21 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Mozambique
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/1
Productivity: 2
Trade:
Stability: Normal (2)
Literacy: 20
Advances:
Projects:
Army: 6,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Namibia
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/2/0
Productivity: 6
Trade:
Stability: Normal (0)
Literacy: 12
Advances:
Projects:
Army: 4,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Niger
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/0
Productivity: 4
Trade:
Stability: Normal (1)
Literacy: 12
Advances:
Projects:
Army: 4,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Nigeria
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/2/2
Productivity: 25
Trade:
Stability: Normal (1)
Literacy: 38
Advances:
Projects:
Army: 56,000 soldiers
Navy: 2 destroyers
Airforce: 12 interceptors
Strategic Forces:
Other Notes: "+2" eco from oil exports

Name/Player (leader): Republic of Cameroon
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/2/1
Productivity: 19
Trade:
Stability: Normal (2)
Literacy: 28
Advances:
Projects:
Army: 23,000 soldiers
Navy:
Airforce: 3 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Somalia
Government (Status): Totalitarianism
Economy: 0/2/0
Productivity: 9
Trade:
Stability: Anarchy
Literacy: 24
Advances:
Projects:
Army: Warlords maintain independent armies, 10 tanks, 20 armouredvehicles
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): South Africa
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 2/5/-1
Productivity: 48
Trade:
Stability: Above Normal (0)
Literacy: 57
Advances: nuclear bomb
Projects:
Army: 63,000 soldiers
42 tanks
Navy: 6 destroyers, 2 battleships, 1 cruiser
Airforce: 38 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Sudan
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/3/0
Productivity: 21
Trade:
Stability: Unstable (1)
Literacy: 40
Advances:
Projects:
Army: 103,000 soldiers
Navy:
Airforce: 20 interceptors, 25 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Tanzanian Federation
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/1/1
Productivity: 8
Trade:
Stability: Normal (2)
Literacy: 12
Advances:
Projects:
Army: 4,000 soldiers plus unorganized militia
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Tunisia
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/2/0
Productivity: 20
Trade:
Stability: Stable
Literacy: 30
Advances:
Projects:
Army: 35,000 soldiers
Navy: 2 destroyers
Airforce: 8 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Zaire
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/2/1
Productivity: 21
Trade:
Stability: Normal (2)
Literacy: 22
Advances:
Projects:
Army: 10,000 soldiers plus disorganized rebels
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Zambia
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/2/0
Productivity: 15
Trade:
Stability: Normal (1)
Literacy: 20
Advances:
Projects:
Army: 22,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Zimbabwean Republic
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/3/0
Productivity: 28
Trade:
Stability: Normal 91)
Literacy: 20
Advances:
Projects:
Army: 22,000 soldiers
Navy:
Airforce: 4 interceptors
Strategic Forces:
Other Notes:



Spoiler American and Oceanic Nations :

America and Oceania
North America and Caribbean

Name/Player (leader): American Union
Government (Status): Multiparty Democracy
Economy: 1/3/1
Productivity: 24
Trade:
Stability: Stable (2)
Literacy: 67
Advances:
Projects:
Army: 12,000 soldiers
53 tanks
Navy: 6 destroyers, 1 battleship
Airforce: 12 interceptors
8 helicopters
Strategic Forces:
Other Notes:


Name/Player (leader): Cuba
Government (Status): Communism
Economy: 1/3/1
Productivity: 20
Trade:
Stability: Stable (0)
Literacy: 74
Advances:
Projects:
Army: 58,000 soldiers
147 T-72
Navy: 5 destroyers, 1 battleship
Airforce: 28 Mig-29
Strategic Forces:
Other Notes:

Name/Player (leader): Caribbean Federation
Government (Status): Multiparty Democracy
Economy: 1/2/2
Productivity: 18
Trade:
Stability: Unstable (3)
Literacy: 62
Advances:
Projects:
Army: 13,000 soldiers
Navy: 5 destroyers
Airforce: 8 interceptors
Strategic Forces:
Other Notes:


Name/Player (leader): Nicaragua
Government (Status): Multiparty Democracy
Economy: 0/2/1
Productivity: 18
Trade:
Stability: Normal (1)
Literacy: 68
Advances:
Projects:
Army: 16,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Panama
Government (Status): Multiparty Democracy
Economy: 0/1/2
Productivity: 27
Trade:
Stability: Normal (0)
Literacy: 70
Advances:
Projects:
Army: Abolished by the Constitution
Navy:
Airforce:
Strategic Forces:
Other Notes:


South America

Name/Player (leader): Argentina
Government (Status): Multiparty Democracy
Economy: 1/4/-1
Productivity: 38
Trade:
Stability: Unstable (2)
Literacy: 70
Advances:
Projects:
Army: 71,000 soldiers
45 tanks
Navy: 12 destroyers, 4 battleships, 1 cruiser
Airforce: 55 interceptors, 32 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Bolivia
Government (Status): Multiparty Democracy
Economy: 1/3/1
Productivity: 24
Trade:
Stability: Normal (2)
Literacy: 64
Advances:
Projects:
Army: 32,000 soldiers
Navy:
Airforce: 24 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Brazil
Government (Status): Multiparty Democracy
Economy: 2/7/4
Productivity: 57
Trade:
Stability: Above Normal (2)
Literacy: 71
Advances: nuclear bomb
Projects:
Army: 288,000 soldiers
147 tanks
Navy: 15 destroyers, 7 battleships, 4 cuisers, 3 heavy cruisers
Airforce: 70 interceptors, 30 fighters, 40 bombers
31 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Chile
Government (Status): Multiparty Democracy
Economy: 1/3/-1
Productivity: 47
Trade:
Stability: Normal (0)
Literacy: 68
Advances:
Projects:
Army: 87,000 soldiers
Navy: 6 destroyers, 4 battlehsips
Airforce: 40 interceptors, 18 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Colombia
Government (Status): Multiparty Democracy
Economy: 1/3/1
Productivity: 42
Trade:
Stability: Normal (2)
Literacy: 67
Advances:
Projects:
Army: 152,000 soldiers
Navy: 4 destroyers
Airforce: 34 fighters
Strategic Forces:
Other Notes:

Name/Player (leader): Falklands (British)
Government (Status): Colonial Government
Economy: 0/2/1
Productivity: 40
Trade:
Stability: Normal (0)
Literacy: 56
Advances:
Projects:
Army: 20000 soldiers
Navy: 3 destroyers
Airforce: 20 interceptors
Strategic Forces:

Other Notes:
Name/Player (leader): Ecuador
Government (Status): Multiparty Democracy
Economy: 1/3/2
Productivity: 40
Trade:
Stability: Normal (0)
Literacy: 70
Advances:
Projects:
Army: 58,000 soldiers
Navy:
Airforce: 4 fighters
Strategic Forces:
Other Notes:


Name/Player (leader): Guyana
Government (Status): Multiparty Democracy
Economy: 0/1/1
Productivity: 12
Trade:
Stability: Unstabel (2)
Literacy: 68
Advances:
Projects:
Army: 2,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Paraguay
Government (Status): Multiparty Democracy
Economy: 1/2/3
Productivity: 45
Trade:
Stability: Normal 91)
Literacy: 70
Advances:
Projects:
Army: 20,000 soldiers
Navy:
Airforce: 23 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Peru
Government (Status): Multiparty Democracy
Economy: 1/3/1
Productivity: 51
Trade:
Stability: Unstable (3)
Literacy: 70
Advances:
Projects:
Army: 115,000 soldiers
Navy: 8 destroyers, 3 battelships, 3 cruisers
Airforce: 38 interceptors
20 helicopters
Strategic Forces:
Other Notes:

Name/Player (leader): Suriname
Government (Status): Multiparty Democracy
Economy: 0/1/1
Productivity: 12
Trade:
Stability: Normal (1)
Literacy: 71
Advances:
Projects:
Army: 2,000 soldiers
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Uruguay
Government (Status): Multiparty Democracy
Economy: 1/2/0
Productivity: 35
Trade:
Stability: Normal (2)
Literacy: 69
Advances:
Projects:
Army: 24,000 soldiers
Navy:
Airforce: 8 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Venezuela
Government (Status): Multiparty Democracy
Economy: 2/3/0
Productivity: 45
Trade:
Stability: Normal (3)
Literacy: 73
Advances:
Projects:
Army: 56,000 soldiers
Navy: 6 destroyers
Airforce:
Strategic Forces:
Other Notes: "+2" eco from oil exports

Oceania

Name/Player (leader): Australia
Government (Status): Multiparty Democracy
Economy: 0/6/-3
Productivity: 62
Trade:
Stability: High (2)
Literacy: 81
Advances:
Projects:
Army: 51,000 soldiers
Navy: 12 destroyers, 8 battlehips, 5 cruisers
Airforce: 60 interceptors
Strategic Forces:
Other Notes:

Name/Player (leader): Indonesia
Government (Status): Multiparty Democracy (CONSCRIPTION)
Economy: 0/7/2
Productivity: 42
Trade:
Stability: Normal (0)
Literacy: 42
Advances:
Projects:
Army: 321,000 soldiers
278 tanks
Navy: 16 destroyers, 12 battlehips, 1 cruiser
Airforce: 100 interceptors, 100 fighers, 15 bombers
36 helicopters
Strategic Forces:
Other Notes: "+1" eco from oil exports

Name/Player (leader): New Zealand
Government (Status): Multiparty Democracy
Economy: 1/3/1
Productivity: 20
Trade:
Stability: Normal (2)
Literacy: 70
Advances:
Projects:
Army: 9,000 soldiers
Navy: 2 destroyers
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Pacific Confederation
Government (Status): Multiparty Democracy
Economy: 1/3/0
Productivity: 18
Trade:
Stability: Normal (1)
Literacy: 62
Advances:
Projects:
Army: 3,000 soldiers, 45,000 volunteer soldiers
Navy: 3 destroyers, 1 battleship
Airforce:
Strategic Forces:
Other Notes:

 
Spoiler Starting Map :

modern0.png



Spoiler Events Prior to 1999 or Whats with this map? :
World Nations as of Dec 1st 1999

AFRICA
In Africa many changes took place. Following the example of the EU many African nations decided to merge to stay competitive in world politics. Following the end of apartheid in South Africa Lesotho and Swaziland joined with the country as autonomous regions (1992). Madagascar declared many of the islands around it as “protectorates” (1994 – Comoros, - Mayotte, Mauritius, Reunion, Seychelles). The French were very unhappy about it but were forced to back down when USA vetoed UNSC operation against Madagascar. After long talks the governments of Burundi and Rwanda joined the Tanzanian Federation as they were unable to cope with problems in their own states. Ethiopia conquered Eritrea in 1992, but was forced to back down in 1993 when a joint UNSC declaration authorised the use of force against Ethiopia. However a referendum held in 1994 in Eritrea made the country join Ethiopia. Djibouti united with Ethiopia in the next year in fear of open aggression. In the west countries of Guinea Bay merged into one strong Confederation. This operation was thought to be financed by France after she lost many of her world colonies. The Guinean Confederation includes the former nations of: Benin, Burkina Faso, Cape Verde, Gambia, Ghana, Guinea, Guinea Bissau, Ivory Coast, Liberia, Senegal, Sierra Leone and Togo (1995-1997). It is under heavy French influence. Botswana and Zimbabwe reunited under the name of Zimbabwean Republic (1992). The French are thought to be behind a second Confederation this time called the Republic of Cameroon, which peacefully absorbed Equatorial Guinea (1995), Sao Tome and Principe (1995), Gabon (1996) and Congo (1996). Nigeria feels threatened, relations worsened between Britain and France. Democratic Republic of Congo is again called Zaire. Zaire peacefully annexed Uganda in 1993 when rumours of genocide in preparation were heard. The genocide was therefore avoided (1994). Zaire also bought a small part of Angola in 1995. And finally Malawi joined with Mozambique, which made sense ethnically (1997). Bouvet Island was transferred to Britain and its Falkland Territory in 1992 with Norway retaining special rights in the area.

AMERICAS
All Caribbean states were merged into a Caribbean Federation with a capital on Puerto Pico - a former US territory. The initiative was proposed by the US as an attempt to create a political force to oppose Castro’s Cuba in 1993. Many dependent territories were bought by the US government from their metropolies. Switzerland was used as a model to construct this quite diverse state. The Federation has 3 official languages: English, Spanish and French with Dutch accepted as official language in some islands. It took over 3 years of diplomacy and coordination to create this alliance that soon became a sovereign state.

List of states that became part of Caribbean Federation: Anguilla - Antigua and Barbuda - Aruba - Bahamas - Barbados - Bermuda - Cayman Islands - Dominica - Dominican Republic - Grenada - Guadeloupe - Haiti - Jamaica - Martinique - Montserrat - Netherlands Antilles - Puerto Rico - Saint Kitts & Nevis - Saint Lucia - Saint Vincent & Grenadines - Trinidad and Tobago - Turks and Caicos Islands - Virgin Islands.

Saint Pierre and Miquelon finally decided to join Canada. US attempted another Federation this time in Central America that was partially successful (1994-1996). Guatemala, Honduras, El Salvador and British Belize were merged together as an American Union – a state thought to be a great ally of USA. However this action created a strong feeling of anti-Americanism in remaining states and after months of patient diplomacy Nicaragua absorbed Costa Rica (1997) to create a bigger state with strong anti-American and anti-AU foreign and domestic policies.

In South America S. Georgia & S. Sandwich Islands were merged with Falkland Islands by Britain to further link the disputed territory to the Crown.

AUSTRALIA AND OCEANIA
In the Pacific the UN organised the biggest merging operation in an attempt to create a Pacific Confederation (1991-1998) which finally succeeded when US gave up its last possessions in the Pacific save for Hawaii in 1998. The confederation is now very pro-American as it receives massive economic aid from USA. USA obviously retained the right to keep their military in this region.

List of states that became part of Confederation: American Samoa, Christmas Island, Cocos (Keeling) Islands, Cook Islands, Fiji, Guam, Kiribati, Marshall Islands, Micronesia, Nauru, New Caledonia, Niue, Norfolk Island, Palau, Pitcairn Island, Polynesia, Samoa, Solomon Islands, Timor-Leste, Tokelau, Tonga, Tuvalu, Vanuatu, Wallis and Futuna Islands.

ASIA
Singapore joined with Malaysia (1997), however this merging is very unstable as the standards of living vary drastically between the two parts. The same can be said about Brunei that became a part of Malaysia in the following year (1998). Myanmar became Burma once again (1991) and Nepal and Bhutan got incorporated into India as autonomous regions for protection from China (1993 and 1994). In the Middle East three small kingdoms merged into the United Arab Emirates which now controls the biggest share of the world’s oil (Bahrain, Qatar and United Arab Emirates). Lebanon became a part of Syrian Republic in 1995.

EUROPE
Malta incorporated into Italy together with San-Marino (1992). Vatican became a semi-independent Church –state inside of Italy, while keeping its religious influence (same year). Moldova joined with Romania (1998) which created more ethnic problems in the area than it solved. Many small nations of Western Europe joined with their bigger neighbors, including Luxembourg which became a part of Belgium. The small states were merged in steps from 1990 to 1998 with Vatican being the last of them.
List of small nations joined with their bigger neighbors: Andorra, Vaduz, Monaco and San-Marino.

NOTE: All other events happened as they were in the 1990's provided that they do not contradict with what’s written above.
 
Alliances
Arab League
Members:
Algeria, Egypt, Iraq, Jordan, Kuwait, Libya, Mauritania, Morocco, Oman, Saudi Arabia, Somalia, Sudan, Syria, Tunisia, UAE, Yemen

EU:
Members: Belgium, Denmark, Finland, France, Greece, Ireland, Italy, Netherlands, Portugal, Spain, Sweden, UK

NATO
Members:
Belgium, Canada, Czech Republic, Denmark, France, Greece, Hungary, Iceland, Italy, Netherlands, Norway, Poland, Portugal, Spain, Turkey, USA, UK

African Union
Members:
Algeria, Angola, Cameroon, Central African Republic, Chad, Ethiopia, Guinean Confederation, Kenya, Libya, Madagascar, Mali, Mauritania, Mozambique, Namibia, Niger, Nigeria, Republic of Cameroon, Somalia, South Africa, Sudan, Tanzanian Federation, Tunisia, Zaire, Zambia, Zimbabwean Republic

British Commonwealth:
Members:
Australia, Bangladesh, Botswana, Republic of Cameroon, Canada, Cyprus, Guyana, India, Kenya, Malawi, Malaysia, Mozambique, Namibia, New Zealand, Nigeria, Pakistan, Papua New Guinea, South Africa, Tanzanian Federation, Zambia, Zimbabwean Federation, Caribbean Federation

CIS:
Members: Azerbaijan, Armenia, Belarus, Georgia, Kazakhstan, Kyrgyzstan, Russia, Tajikistan, Turkmenistan, Uzbekistan, Ukraine

OPEC:
Members: Algeria, Libya, Nigeria, Iran, Iraq, Kuwait, UAE, Saudi Arabia, Venezuela, Indonesia
Other oil producing nations: Norway, Russia, Oman, Canada, Mexico, USA, Kazakhstan

Organisations
UN

Technologies
I thought some techs regarding pre-invented arms and equipment will make the game more realistic.
Space Technologies
These represent levels in space technology development, NOT individual technologies. You can research more and more technologies and when you have enough – your level will increase.
I – orbital rockets and satellites
II – manned flights and far space recons
III – space stations and shuttle missions
IV – moon colonization and space self-sustainable stations
V – manned Mars missions and system space stations
IV – Mars and close Solar system colonization
More?...
WMDs
It’s funny how their existence prevents us from a major war. Anyway they are in game.:
Nuclear: nuclear bomb, H-bomb, Thermonuclear Bomb
Chemical: anthrax
Biological:

Other Techs

Weapons
Russian design
T-72 – now obsolete Soviet tank from 1970’s. Used in some 3rd world countries and far outposts of the former Warsaw Pact.
T-80 – Standard tank of the former Warsaw Pact and its allies. Now somewhat outdated.
T-90 – Improved versions of T-80, with far better engines and new equipment.
Black Eagle – (T-92) Russian tank of the 3rd generation. Little information is available on this tank and it is thought that it is used primarily for export by the Russian military.
Black Shark- Russian attack helicopter. Most modern attack helicopter in the world. Mi-28 can fly at a maximum speed of 300km/h, can fly rearwards and sideways at speeds up to 100km/h and is able to hover turn at 45° per second.
Tunguska – Russian Anti-air missile and gun defense.
SS-25 (Topol’) – Russian mobile tactical nuke with 0.5 Mt payload.
Satana – Russian immobile ICBM with 700 Mts payload.
Mig-29 – standard Warsaw Pact Fighter.
Mig-33 is the newest (1998) version of Mig
Mig-21 old Soviet fighter still used in Warsaw Pact nations and 3rd world states
SS-27 – 11000km-range missile, 1.2 kg payload.

Su-25 as an older interceptor http://aeroweb.lucia.it/~junap95/attack/su25.htm
Su -25TM as a newer generation one http://aeroweb.lucia.it/~junap95/attack/su25tm.htm
Tu-22M as a smaller/older bomber
http://aeroweb.lucia.it/~junap95/bombers/tu22m.htm
Tu-160 as a superheavy/modern bomber
http://aeroweb.lucia.it/~junap95/bombers/tu160.htm

American Design
Challenger – most modern British tank design.
Mk1 Abrams – standard and modern American tank design.
M60 – an old NATO tank design on pars with Soviet T-72 and earlier designs.
Apache Attack Helicopter - The Apache is a twin-engined army attack helicopter developed in 1984.
Comanche Attack/Recon Helicopter – American recon helicopter designed in 1996. Best recon/attack helicopter in the world.
Patriot AMD system – American Anti-Missile Defense System. As well as the USA, Patriot is in service with Germany, Greece, Israel, Japan, Kuwait, the Netherlands, Saudi Arabia and Taiwan. It has been cleared for sale to Egypt.
Minuteman III – US nuclear immobile ICBM with around 500 Mts payload.

F-117 - the famous American bomber that currently has no counterparts in the world.
F-22 Raptor - modern American bomber
Other Western designs
Sabra – is a modernised upgraded M60A3, developed by Israel Military Industries. Inferior to most modern tanks.
Merkava 4 – modern Israeli battle tank

Other world designs
Dong – Chinese nuclear warhead of 200 Mt payload.
Agni – Indian nuclear missile – 150 Mts payload.
Hatf – Pakistani Nuclear Missile – 150 Mts payload.


If you want your achievements to be added here write me a PM.
 
I spend some time debating whether to post this or not and decided in favor of it. Most of my troubles in finishing the update were the amount of orders I received and confusion about new types of military; projects and technology. I do want to continue the NES and I hope you want to continue playing it. But I am asking 3 requirements from you. They save me tons of time and make (for me) doing an update a celebration rather than hard labor. Please respect what I ask of you and you shall not be disappointed in the updates. Here’s what I want from you:

When you design a new project I enjoy reading long stories with pictures and a lot of background information. But for gameplay reasons it is difficult for me to keep track of projects with long description. Whenever you make a new project I’d like you to include the following: a short (2-3 sentences description of the project for me to put under “project list”) and possible effect on the state (in game variables like “Industry” or “Army”). I am fine if you attach anything else, but I MUST have the first two parts that would give me an idea of what you are doing. Same applies to technology.
For weapons I shall also need two things: I shall need a small description of it (like for the project) and a couple of sentences on where the weapon will be used mostly (i.e. common assaults gun, mountain tank, all terrain transport etc).

This will make updating CONSIDERABLY easier as I follow worked out procedures that take me relatively little time to complete. Thank you for your understanding.
 
YOU MAY NOW POST!

I will post the list of reserved nations as soon as possible. The stats will be uploaded as soon as Stormbringer finishes working on them and me revising them ;). Same goes for technologies and weapons. Some "alliance benefits" will be added too.

I'd like to thank RealGoober for inventing a some great rules on economy and technology and Stormbringer for his immense work on the stats!

Anyway let the games begin! :goodjob:
 
Pakistan is here, woot
 
Confirming India
 
Confirming the UK. God Shave the Queen! (:p)
 
Alex :lol:
@Amirsan Israel is free as Erez withdrew his claim over MSN. And Palestine will stay Palestine ;) But you can call it PLO.
 
Iraq begins its long road to predominance over the human race.

"Our path is curved, but perspectives are bright! Especially with that Monaco gone for good."
 
I did not sayd anything in MSN :o but you can take Israel anyway :)
 
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