What makes a good nes? Player or Mod?

amirsan

King of all Kings
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Dec 17, 2002
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What makes a great nes? The players or the mod? Nes has changed through the ages of this forum, the game aswell. Was this becuase of new players coming in from time to time, or simply because veterans manipulate new ways to play the game, even new players.

What makes a good nes? The mod and his random events or the players and thier actions?

What is a good nes to you? One where there is suspense? Good stories? Relaxing?
 
I think it's a combination of good events from the mod, and the actions of the players. For example, I can singlehandedly destroy a NES. That's the main reason I freak slightly when I remember my NES needs to be put up.


I like suspenseful NESes, full of diplomacy. Although, most people leave me be. I get to sit back and smoke me pipe.
 
Players. The Mod, at lesat, what I think the Mod should do, is simply sit back, and compute orders, and fiddle with stats, and maps, and deal with whiny players. It is the Players who decide the twists and turns of the NES, or I think it shiould be.

For my NES, I initially had some random events, and I still do, but, for the most part, everything that happens is player-decided. Y'know, Russian invading the USA. Things like that. South Africa killing 150 million people.
 
I know who DID, and it wasn't Goobs. But I can't say who it was without losing money and supplies.
 
Oh, i know who did that, bloody copy-cats. Except that they used nukes, 50 mt ones.

I cannot say anything either. Once again, a Player told me that they were doing that, I merely computed it. And the deaths from this Tsunami might be over a few million. Not just over 200,000.
 
As I recall, when Stormy was making demands on MSN he said 21 million Coalition citizens were killed.


I sat there grinning and mentally congratulating the one what did it.
 
OOC: the guy that did it won't be laughting for long... already, plans have been set in motion for revenge :p u dun have to believe me thougn...
 
Alright, enough of this discussion about my NES, this thread is meant for, well, the questions in the first post, discussion regarding that. We can discuss my NES, in the appropriate thread.
 
the mod updates need to be at reguler intervals, th emoderator needs to be utterlly unbaised in every way, and he needs to make the NES itself interestign enough to hook in players, and keep them addicted.
 
the mod updates need to be at reguler intervals, th emoderator needs to be utterlly unbaised in every way, and he needs to make the NES itself interestign enough to hook in players, and keep them addicted.

What Xen said. Its the mod that makes the NES, and its the mods job to keep it afloat. I used to play at a Roleplay where there were no real mods, and you had to find your own stats for each time period resulting in hugely compicated stats and large amounts of arguments. Battles were resolved by each player posting a segment of the battle, and it could be chaos at times.
 
The mod has a huge impact...he has to set up events, but most of all, he has to make the events interesting. The players, on the other hand, have to write stories, and connect to their country. The mod has to help them with this.

Its a balance between the two. The perfect balance leads to the perfect NES.

Jason
 
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