human-slaughter
brand new year
StHSNes2: Final Destination
Hello traveler, welcome to the world Varonat Karrde. This planet Is nestled on the far outer rim of the know universe. Its inhabitants are primitive and barbarian-like, but you traveler.. you seem different, braver stronger with more leadership. You must band together with a tribe and make a civilization. It is here on this planet you will make a name for yourself and your young nation. Be weary though traveler the wilderness and other peoples of the planet dont take kindly of people like you. But I know you can take care of yourself you look like the very person to make this planet into what it should be. Many other travelers will arrive like you and set up tribes of there own, some will be friends some will be enemies it is your choice this land is young, fertile and has great potential.
But are you ready for it?
Rules
Final Destination is considered a 2000 BC Alternate World Story NES. It is a lot like many of the older NESs were you start out as a small tribe (Very small in this NES) and grow up through the ages. The time set will mirror that of our world in terms of when techs come available. Once I get a feel for who wants to be what races I will make Army/Navy stats for the races needed
Economy-
Very simple you dont have to say how you increase your economy just put Increase Economy in your orders.
Deep Depression (3/1)
Depression (3/1)
Recession (2/1)
Mild Recession (1/1)
Failing (2/2)
Stable (6/3)
Growing (9/4)
Mild Wealth (12/5)
Wealth (15/6)
Prosperity (21/7)
Outstanding Prosperity (0/8)
Like in Amons last NES the Name is just so you can compare yours to other countries easily. The number in the parenthesis has two parts the first number is houw much economy you must spend to get to the next level were the second number is how much economy it generates for you.
Bank-
Economy made each turn is represented in the Bank so here is an example
Turn 3 (W/ failing economy)
Bank- 14
Turn 4
Bank- 16
Army-
Your army is represented in Units. This is simple the better trained and more soldiers you have the better you will do in a battle. There will be many different types of units you can pick from to make up your army
Navy-
This is the same as Army but on the water and you dont train them you upgrade the tech of the ships.
Technology-
As technology comes available you will be able to research and use and upgrade.
Roads-
Roads are represented on the map as thin white lines. Roads make troop movement and food/goods movement faster in your nation but be aware enemy troops can use roads to their advantage. Each Time 2 cities are connected you get a one time economy boost.
Conquering/Owning land of a different race-
If during a war you get land from another country of a different race the people living in your countries may react. There may be heightened crime or murder there or there is a greater chance the non native race will rebel. Either way stationing your troops in that area will help ease the tensions. In other words Race is a huge factor in this NES.
Trade-
To trade with another nation you must build a road connecting one of your cities to one of theres or if your both on water a water trade route. For trade with another country you will get 1 eco every 3 turns and this will be represented in your stats on the front page.
The Races of Varonat Karrde
Human
Night Elf (Dark Elf)
High Elf (White Elf)
Wood Elf
Dwarfs
Gnomes
Orc
Troll
Goblins
Undead
Also remember in this NES Humans and Orcs dont have to be sworn enemies of each other.
UU (Unique Unit)-
Instead of allowing you to make new units you can make Generals that have special attributes like magic abilities or Giant strength.
Just keep it reasonable
Merceanaries: You can Hire Merceanaries and they will offer to fight for you but they charge a high price.
In the first update i will explain what units you can buy.
Template
Country Name:
Leader Name/CFC Name:
Race: Human/Night Elf/High Elf/Wood Elf/Orc/Troll/Goblin
Economy: Recession
Bank: 0
Army: 100 Warriors
Navy: None
Trade:
UU:
DONT POST YET!!!!!
Hello traveler, welcome to the world Varonat Karrde. This planet Is nestled on the far outer rim of the know universe. Its inhabitants are primitive and barbarian-like, but you traveler.. you seem different, braver stronger with more leadership. You must band together with a tribe and make a civilization. It is here on this planet you will make a name for yourself and your young nation. Be weary though traveler the wilderness and other peoples of the planet dont take kindly of people like you. But I know you can take care of yourself you look like the very person to make this planet into what it should be. Many other travelers will arrive like you and set up tribes of there own, some will be friends some will be enemies it is your choice this land is young, fertile and has great potential.
But are you ready for it?
Rules
Final Destination is considered a 2000 BC Alternate World Story NES. It is a lot like many of the older NESs were you start out as a small tribe (Very small in this NES) and grow up through the ages. The time set will mirror that of our world in terms of when techs come available. Once I get a feel for who wants to be what races I will make Army/Navy stats for the races needed
Economy-
Very simple you dont have to say how you increase your economy just put Increase Economy in your orders.
Deep Depression (3/1)
Depression (3/1)
Recession (2/1)
Mild Recession (1/1)
Failing (2/2)
Stable (6/3)
Growing (9/4)
Mild Wealth (12/5)
Wealth (15/6)
Prosperity (21/7)
Outstanding Prosperity (0/8)
Like in Amons last NES the Name is just so you can compare yours to other countries easily. The number in the parenthesis has two parts the first number is houw much economy you must spend to get to the next level were the second number is how much economy it generates for you.
Bank-
Economy made each turn is represented in the Bank so here is an example
Turn 3 (W/ failing economy)
Bank- 14
Turn 4
Bank- 16
Army-
Your army is represented in Units. This is simple the better trained and more soldiers you have the better you will do in a battle. There will be many different types of units you can pick from to make up your army
Navy-
This is the same as Army but on the water and you dont train them you upgrade the tech of the ships.
Technology-
As technology comes available you will be able to research and use and upgrade.
Roads-
Roads are represented on the map as thin white lines. Roads make troop movement and food/goods movement faster in your nation but be aware enemy troops can use roads to their advantage. Each Time 2 cities are connected you get a one time economy boost.
Conquering/Owning land of a different race-
If during a war you get land from another country of a different race the people living in your countries may react. There may be heightened crime or murder there or there is a greater chance the non native race will rebel. Either way stationing your troops in that area will help ease the tensions. In other words Race is a huge factor in this NES.
Trade-
To trade with another nation you must build a road connecting one of your cities to one of theres or if your both on water a water trade route. For trade with another country you will get 1 eco every 3 turns and this will be represented in your stats on the front page.
The Races of Varonat Karrde
Human
Night Elf (Dark Elf)
High Elf (White Elf)
Wood Elf
Dwarfs
Gnomes
Orc
Troll
Goblins
Undead
Also remember in this NES Humans and Orcs dont have to be sworn enemies of each other.
UU (Unique Unit)-
Instead of allowing you to make new units you can make Generals that have special attributes like magic abilities or Giant strength.
Just keep it reasonable
Merceanaries: You can Hire Merceanaries and they will offer to fight for you but they charge a high price.
In the first update i will explain what units you can buy.
Template
Country Name:
Leader Name/CFC Name:
Race: Human/Night Elf/High Elf/Wood Elf/Orc/Troll/Goblin
Economy: Recession
Bank: 0
Army: 100 Warriors
Navy: None
Trade:
UU:
DONT POST YET!!!!!