OFFICIAL DISCUSSION: Provincial Issues

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Chieftess

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This is the discussion to determine how we will arrange and organize provinces, and appoint governors.
 
Fixed 6 cities depending on borders, using DG6 as a reminder note. Most provinces were at 5-8 cities anyways. The borders should be drafted out by the Premier Minister and polled, comparing optional setups.
 
We should have more of a sliding scale set up.

i.e., 7-9 for a large map, around 10 for a huge map. Reduce the numbers slightly for archipelago and continents, but increase it for pangaea. Same for landmass percentage. We had 70% continents this time, which is an "average" map. In DG2, we had a 60-70% pangaea on a huge map, which made for large provinces. (We had 20 in that game - provinces had over 10 cities. Imagine 40 5-6 city provinces!)
 
Provolution said:
Fixed 6 cities depending on borders, using DG6 as a reminder note. Most provinces were at 5-8 cities anyways. The borders should be drafted out by the Premier Minister and polled, comparing optional setups.

I disagree with the idea of a fixed number of cities. What if we colonize an island that can only hold 5 cities? Do we have to add in a city from the mainland to make it an official province? I think setting the provinces geographically (DG5 style) makes more sense than setting it by cities.
 
Well I agree Ash, I was just proposing a median benchmark, we could go down to 3 cities and up to 9 cities. The idea is to remain at a balanced number.
 
One of the early rules about when an area becomes a province is that it's when it gets 3 cities. Also, domestic would be in charge of cities without a province.
 
I personally think that we should try to have fewer provinces , primarily because towards the end of the current and apparently all the other DG's it has been extremely hard to find governor's.
 
If we avoid scaring ioff citizens and make the leaderships jobs fun, we would never run out of people. We should rather find ways to hunt down and root out troublemakers.
Maybe even stricter forum rules for flames, personal persecution and so on would help.
 
Do it based on the natural contours of the land (while making provinces around the same size). Follow rivers, mountains rivers, and coasts - real provinces!
 
Provolution said:
We should rather find ways to hunt down and root out troublemakers.
Cyc examines the notches on his weapon as he checks its operation. It makes all the appropriate noises as he then glances around the room, "Lock and load, people..." :salute::ar15:



:joke:
I think having the Capital Province only contain the first four cities, giving equal production capabilities to surrounding Provinces, worked well in DG5. The pie chart setup seems to be a fair way to start a DG. We may want to consider this approach in the coming game.
 
Provolution said:
If we avoid scaring ioff citizens and make the leaderships jobs fun, we would never run out of people. We should rather find ways to hunt down and root out troublemakers.
Maybe even stricter forum rules for flames, personal persecution and so on would help.

Witch hunt!!!!! :mischief:

Strict province sizes don't help, there needs to be flexibility in government, unless we want to turn into those old rigid Soviets, and we all know what happened to them.

I would prefer large provinces, city buildques are not hard to do or consume large ammounts of time.
 
mhcarver said:
I personally think that we should try to have fewer provinces , primarily because towards the end of the current and apparently all the other DG's it has been extremely hard to find governor's.

I agree... :hammer:

We need to have fewer provinces..maybe increase the proivnice size..what was it in DG5?

- TP
 
Ginger_Ale said:
Do it based on the natural contours of the land (while making provinces around the same size). Follow rivers, mountains rivers, and coasts - real provinces!

I second that. Let's make provinces the real way: based on geographic and historical guidelines, not based on a "3 city minimum" or "6 cities max". Let's do it the real way, not the "gamey" way.
 
I actually third that, and we can even poll that. This worked fine in DG5.
 
Do it based on the natural contours of the land (while making provinces around the same size). Follow rivers, mountains rivers, and coasts - real provinces!

I completely agree, it would such if it was based only on the amount of citys. who will want the 7 citys on the coast full of corruption. if its based on land marks Some provinces could be big some small it would be cool. but sometimes they would be based on other things as well.
 
Question: How many people posting in this thread presented Provincial Border Proposals in DG5 or any DG?
 
Blackheart, I will not be getting into little bickering quarrels with you. Answer your own question. :rolleyes:
 
Cyc said:
Blackheart, I will not be getting into little bickering quarrels with you. Answer your own question. :rolleyes:

Sure. No, it doesn't matter, which is why I don't get why the question was brought up in the first place.

Does the question imply that since some of us here didn't present any ideas for provinces in any prior DGs we aren't qualified to do so now, or does it mean that we have no experience of how to make provincial borders? :confused: :confused: Enlighten me, please.
 
I'm sure it doesn't really matter what I say, you'll just drag this out in a bickering fashion the same way you do with Provo.

My question was a rhetorical question. It doesn't really require an answer. It was put in my post to to help the opinionated people above realize how much work is needed to organize, design, make fair to all, and be able to be used consistantly throughout the game. Just making a statement about what you want doesn't translate into a workable plan. People that have presented Provincial Border Proposals know this. ;)
 
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