boogaboo standard milk 3%

boogaboo

Josef Popper 4ever
Joined
Oct 2, 2003
Messages
1,881
Location
Holon, Israel
Hello.
I'm (not) new to the HoF.
My name is Chaim, and I'm gonna milk your standard dreams to dust (yes, I've smoked, don't ask :lol: ).
First, the fearsome chieftain hurdule :lol: .
I hope noone REALLY milked this one, but you guys will pass me on milking any (second) day.. u just wait!

X vs YYY and Y also:

For years, I've delayed my entire life for being the #1 Aztec around.
Not for conquest, but for score.
Now, that I have to abandon the Aztecs' chocho for milk, I'm going Sumerians.
Not (just) because DaveAllMighty went Sumerian, although I plan on the Pyramids SGL too :mischief: , but because it seem the only reasonable traits - Agr and Sci.

I picked 4 AIs that get their GA in the middle ages (and don't start with masonry and stuff..) : Spain, Korea, India, England.

Settings:

As I understand from the domination limits, this must be an archipelago! :confused:
Why do everyone seem to play continents when archipelago should be larger??
I'll also take dry/5 billion years. Should be good for an agricultural civ..
Barbarians : yes, but at lowest - just for the goodies.
AI agression lowest (toward me), and SGLs on! :cool:
Money : I'll use that trick with no penalty on chieftain (I've just heard of). Not a single coin is planned. Is there any limitation? government?

Treat other AIs : with respect, until one drops from the game (he was in my way :lol: ).
Main objective : learn to expand, man!
That's my thought, but hey, who am I milking? ;)
I'm anxious to start what mapfinder finds tonight.

Please respond.
 
ZyZ said:
hf ;)

btw i got save with pretty good map how can i find it's seed

In the Utilities subforum of Creation and Customization, you should be able to find something called Seed Beast, which will get you the seed of the map.

Good luck, boogaboo.
 
Thanks all..
Still.. Is a warm and dry 5 billion year archipelago the way to go for a milk?
 
boogaboo said:
Thanks all..
Still.. Is a warm and dry 5 billion year archipelago the way to go for a milk?
Warm and wet, not dry. The wet creates more marsh and jungle, otherwise known as uncleared grassland. ;)
 
boogaboo said:
Thanks all..
Still.. Is a warm and dry 5 billion year archipelago the way to go for a milk?
'pelago is best for a high dom limit too (see Domination limits of non-huge maps). I've seen a number of Continents games on hard levels (I.e. Sid). I think this is with the hope of being on an isolated continent to have a chance to expand before the AI wipes you out ;).
 
wet wet wet! Damn, I already have dry maps at home.. o, well.
 
@boogaboo: You starting talking about Milking tactics in another thread (viz. Score Points per Tile), so I'm putting my reply here with a few things to consider when Milking!

You're right, Large Cities ARE your goal!

BUT, there are considerations:

1. You CAN'T get an INSTANT large city but you can get cities up to size 6 or 12 pretty quickly.

2. When a city goes over size 12, you have pollution to take care of! :eek: :eek:

3. On a Huge Map, you can easily "Max Out" on the NUMBER of cities allowed on the entire Map, including AI's cities......512.
On a Standard-size map you WON'T get to 512, so I think there is a strong argument for maxxing MOST of your cities at size 12, at least up to the Middle game.

4. In the Middle/End game, providing you have enough resources to make Big Cities happy (viz. Luxury Resources, City Improvements, Happiness Slider, Great Wonders), you can consider relocating cities to Greener Pastures, the Coast and offshore islands......a single square, "City-eligible", island can be great for picking up the "Sea Square Bonuses" PROVIDING you can keep 20 people Happy in that city. Same goes, to a lesser extent, with Coastal Cities.

5. There are 2 drawbacks, IMO, to relocating cities to the Coast:
A. You will have to constantly monitor the Domination Limit! (viz. The First goal of a Milk Run, IMO, is to get to the Domination Limit-1 ASAP.)
B. If you are late enough in the game, you may only increase your score by a few points for doing a LOT of work!

Boogaboo, welcome to the Land Of Milk and Money.....The Best of Luck in your HOF #1 attempts! :cool:

EMan.
P.s. Strongly consider the Mayans....IMHO, a HIGH Domination Limit coupled with a GOOD start position coupled with FAST workers is more important than an extra 2% chance of getting an SGL! ;)
 
Eman - Good points, in the right thread.. :)

I'm gonna concentrate on expansion, ofcourse, but I think covering large territory is more important than maxing city sizes, so I'm not so concerned on putting cities in tight spacing, but rather to build a library for their tiles.
Cities of size 12 will have a hospital before the expansion is over.. I hope.?
By then, though, they will have to do settlers ?! :crazyeye:

Industrious was a thought, but no - this is not huge.
Fast workers come with Democracy and replacable parts ;)
This means science, and I'm the only real reasercher later on, leaving them all behind in owe or dead.
I also thought of commercial civ (Iroquis), since you may get less corruption at the start, and that counts for more rapid expansion..
I'm going scientific, and I expect it to pay off in wonders and in the middle-end game.

I really don't know what to expect, but I'll take some map and try to work on it.. :p
 
@boogaboo:

For a standard map size, use ICS building style and build them as close as possible so you don't need to build any hospital. Since the number of cities is cap at 512, we can't do this on the huge map, but it would be perfect for the standard map - not to mention faster game play because you don't have to worry about polution or any research after Replacable Part. If I'm going to milk a standard map, this is exactly what I will try. Based on previous study by Bamspeedy, I believe that the close-build ICS style would yield the most score.
 
@ moonsinger - thanks! But I rather experiment it, and learn with time... I presume.

I've tried 12 of the best maps that were spewed out by mapfinder. The 12 map limit was 1933. ;)

They all FAILED :mad: to make SGLs.
I was at masonry at 2900BC-3100BC normally. :cry:
 
boogaboo said:
They all FAILED :mad: to make SGLs.
I was at masonry at 2900BC-3100BC normally. :cry:

May be the AI managed to pop Masonry out of the goodie hut.;) Beside, you would normally have only 5% chance to make SGL any way.
 
boogaboo,

I use OCP city placement with an ICS start. The initial city place looks like this. Once hospitals are researched and the OCP cities have grown to maximum size and the temporary ICS cities are removed the same map looks like this . The temporary ICS cities are named with numbers preceeded with a small x so I can tell they will be removed later. Ideally I will build the capital with 8 temporary cities in a 3 ring around it that will all build barracks to build military units. Permanent cities will build infrastructure, military units, settlers and workers in that order of precedence depending what is needed at the time. Temperory cities will build settlers if they can generate 2 shields or workers and bombardment units if they only generate 1 shield. I try to have citizens work every tile and use all the extra citizens as scientists until I'm researching at 4 turns per tech.
 
Svar, I won't make an ICS city placement - it requires far too many settlers than are needed, and as I see it - 2 cities instead of 1 is a long term loss of 1 happy citizen for a specialist..
To make a temporary city just to fill space... I'd rather culture do it in the meantime.
 
Interesting stuff, isn't it? :)

You need to be aware that early score is of utmost importance though, since the end score is the average of the score throughout the game. You do get points for the territory after cultural expansion, you won't have the people that are sustained by those tiles until Hospitals. With ICS you get the points for land and pop both.

Very neat setup by the way, Svar. :thumbsup:
 
Svar said:
I use OCP city placement with an ICS start. The initial city place looks like this. Once hospitals are researched and the OCP cities have grown to maximum size and the temporary ICS cities are removed the same map looks like this . The temporary ICS cities are named with numbers preceeded with a small x so I can tell they will be removed later. Ideally I will build the capital with 8 temporary cities in a 3 ring around it that will all build barracks to build military units. Permanent cities will build infrastructure, military units, settlers and workers in that order of precedence depending what is needed at the time. Temperory cities will build settlers if they can generate 2 shields or workers and bombardment units if they only generate 1 shield. I try to have citizens work every tile and use all the extra citizens as scientists until I'm researching at 4 turns per tech.

Your technique is excellent! :goodjob:
 
Well, I got a pretty bad game (tiles near me and no huts yet, 1924 domination), and it's only 3200BC, but I FINALLY got the masonry SGL on queue, and the Pyramids are up next turn.

I'm gonna finish this game - one way or the other.
And learn a lot about my future city placement strategy... :blush:
 

Attachments

  • 3200BC2.jpg
    3200BC2.jpg
    128.2 KB · Views: 334
Yeah its nice to get that SGL even on a crap map to make sure it works...
When you get 20-30 no SGL in a row you start to wonder if youre doing something wrong like forgetting to check it or something :)
 
Back
Top Bottom