staznesIV: Alvarez-Communeros 1711

Azale

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staznesIV: Alvarez-Communeros 1711

This nes is based off the magnificent timeline made by das, and can be found in this thread: http://forums.civfanatics.com/showthread.php?t=110418

Ah, the fourth installation in a storied and rich history of staznes'. As with most of my NES's, this one has an alternate history flavor to it. I have decided to use das's rules, with a small change in them (so you might want to check the bottom for the new training rule, and the military support rule is gone aswell). National Backgrounds havnt been started yet...but I wanted to launch this thing so the history of the nes should be fine for now.

If the armies seem a bit small or big, blame panda because I based everything around the Poland-Austria stats he gave me :p

Enjoy!

DO NOT POST UNTIL I SAY YOU CAN!


Introduction

NES2 I was a good NES, and my only hope is that this will be at least half as good. Pick a nation, and begin to plot evil plans. As always.

TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Tech. Level:
Army:
Navy:
Air Force:
Military Support:
Economy:
Education:
Culture:
Confidence:
Projects:
Nation Background:

Players, stories, orders, countries, NPCs, updates, map.

Players - no limit. Anybody can join.

Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories. In the immortal words of stalin006, “storywriters get random events!”. Or something like that.

Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects - the local analog of wonders, but more about that later.

Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. Also, please read your nation background, and don’t act uncharacteristically for it.

If two or more players claim one nation and all of them really want it, they are encouraged to start a civil war and try to outrule the other player’s ruler.

NPCs - lol, considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late – but don’t expect them to roll over just because they’re NPC. As I’m the one playing them – fear them (almost) as much as PCs!
Updates – I will, probably, update on Wednesdays save for emergencies. Updates will consist of “global events” (main news), “random events” (random events - people who write good stories get good random events, often related to what they’re writing about. And there is also always a “bad” random event for a random nation), “spotlight” (a more detailed description of something that happened) and “ooc” (OOC comments and death threats).

Map - I will use Jason’s - much as I would like to use NK’s modification, but I’m too lazy to draw the map again. Anyone is welcome to do that, though. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white area within nations). Some might want to know that a large light gray circle means a nuke.
Government

Government - is your form of government. Now note that I DON’T want the “Sheep2’s Oceania” syndrome in this NES. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words – change governments at your own risk.

Technology Level

Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. You can always try to invent something that was invented later in OTL, or you can, if giving me a good reason why this should work within your current technocapabilities, invent something which was never invented. This begins in the Mid Colonial Age for most nations. Alot of the Colonial tech was similar, they just upgrade over the three phases of the colonial period...but you can expect there to be:

Soldier divisions (better fighting techniques due to better weapons as the Colonial Age goes on)

Cannon Artillery (needed for almost any major operation, becomes more like industrial artillery, has better range, as you advance)

Ships (not very specific, if you want specific ships then inform me on the Colonial Age type ships, and itll be available to buy unless its a designed UU)

Military

That will, as of now, consist of army, navy and air wings. These will be number-based as it gives more versatility. These will be represented in divisions, ships and air wings respectively. In the future you can get

What will you have in it? Anything that is allowed by your tech. level! Infantry, cavalry, artillery, engineers - you name it. Each “stat-growth” will increase soldiers by 50000, navy by 20 ships.

Using advanced tactics and strategy is advised. If you just order “attack enemy on the border with 10 divisions”, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.

Mercenaries - if you pay an economy level, you will get 10 divisions of well-trained fighting men. They will be separated from your own battalions in the stats, and will leave after two turns, unless you pay them another economy level. Yes, they are expensive, but they are quite worth the price. Btw, you can also hire “mercenary” ships that can also act as privateers.

(note about mercenaries – now that professional armies are well into existence, it might seem much less profitable to see it. On the other hand, they are much more likely to remain secret on “privateer” duty, and recently thrived in various local conflicts after many dominant professional armies of the world were crippled by WWI. They are also ideal as a Black Army, as with them it will become nearly impossible to figure out who are they working for, unlike with the original).

UUs - one per nation, but can be changed at any point (though the newly-“demoted” UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air at a later point. They will be separated from other battalions/ships in the stats. They are grown as normal units. Remember to keep them REALISTIC.

CAUTION: The mod is obsessed with the concept of crack teams of polar bear commandos raiding other people’s supply lines and unprotected flanks in tiny Faster-Then-Light helicopters. So if your troops failed to advance despite not encountering sufficient resistance, ignored a cease-fire, didn’t arrive to where they were supposed to be at all or suffered unreasonable casualties, know that you fell a victim of these fellows.

Economy

This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You will have a number of spend points for every turn (depending on your economy level), to be spent on increasing any stat save for economy. To grow economy, you mustn’t spend on anything else.

If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level (two per turn only, although compatible with the project being hurried up) to receive six extra spending points for a turn. When economy goes above Monopoly, you get “Monopoly +x”, where x is a number of levels you have beyond Monopoly. Also note that the value of “x” is added to your spend points by definition, so beyond Monopoly really does make you an uberpower.

Know that random events WILL damage your economy here and there, unless I forget about it for the third time.

You can send spend points or economy levels to other players for some reason. If you gain negative economy points, you will get a one-level decrease in a random stat.

Depression (-1)-Bankrupt (-1)-Recession (-1)-Poor (0)-Normal (+1)-Good Enough (+1)-Rich (+2)-Very Rich (+2)-Richest (+3)-Economic Powerhouse (+3)-Monopoly (+4)

Education

This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.

Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

Culture

This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Projects

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns.

Complaining to the Mod

If you have complaints to the mod, walk out of the door, find the first huge angry drunkard that you see and tell him that he’s stupid.
Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.

Nation Background

Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...

To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.

NEW RULE: Training

Simple really. On a scale of 1-6 (6 being best), your armed forces are rated. The first number is your army training, second is your navy, third is your airforce. Upgrading to another age takes away 1 training point, and to increase training takes 2 ecos for 1 branch of the military. 2 whether it be over 2 turns or all in 1 turn, it will be kept track of.
 
Herest be thine map which thy hath requested

Alvarez-Communeros_World_Map_1711.gif
 
Player Nation Statistics

Mexican Federation
Capital: Mexico City
Ruler: /blackheart
Government: Republic
Tech. Level: Middle Colonial Age
Army: 617,000 soldiers, 185 cannon artillery
Navy: 40 ships
Air Force:
Training: 3/2/0
Economy: Good Enough (+1)
Education: Tolerable
Culture: Average
Confidence: Strongly Cultured
Projects: University of Mexico (+3 education) (2/5)
Nation Background:

Aragon
Capital: Zaragoza
Ruler: Juan I Hapsburg/das
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 170,000 soldiers, 50,000 Hapsburg Grenadiers, 375 cannon artillery
Navy: 60 ships
Air Force:
Training: 3/3/0
Economy: Normal (+1)
Education: Literate
Culture: Average
Confidence: Respecting
Projects: New Destiny (+100,000 infantry, +1 Culture, +1 Confidence) (2/6)
Unique Unit: Hapsburg Grenadiers - elite infantry units, gathered from all around the Aragonese holdings, loyal and disciplinned.
Nation Background: Aragon, the last foothold of Hapsburgs, is at the crossroads. On one hand, it might seem obvious to make war in the Mediterranean, to advance further against the Turks... but maybe it is not too late to seek out good fortune beyond Europe?

Jagiellon Empire
Capital: Warsaw (official)
Ruler: /Kamilian
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 410,011 soldiers, 650 cannon artillery
Navy: 50 ships
Air Force:
Training: 5/3/0
Economy: Normal (+1)
Education: Tolerable
Culture: Strongly Cultured
Confidence: Admiring
Projects: Jagiellon Unification - boost unity and loyalism to the Crown throughout Jagiellon Empire, boost Education, boost Culture. (0/5)
Nation Background:

Bavaria
Capital: Munich
Ruler: /Communisto
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 210,000 soldiers, 155 cannon artillery
Navy: N/A
Air Force:
Training: 4/2/0
Economy: Normal (+1)
Education: Tolerable
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background:

Papal States
Capital: Rome
Ruler: /Amenhotep
Government: Papal Monarchy
Tech. Level: Middle Colonial Age
Army: 20,000 soldiers, 35 cannon artillery
Navy: 30 ships
Air Force:
Training: 5/3/0
Economy: Poor (0)
Education: Literate
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background:

France
Capital: Paris
Ruler: Louis XIV/Insane Panda
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 270,000 soldiers, 550 cannon artillery
Navy: 75 ships, 30 Frégate de souverains
Air Force:
Training: 4/3/0 *training army 3/6*
Economy: Very Rich (+2) {+1 extra spend point this turn}
Education: Literate
Culture: Average
Confidence: Respecting
Projects: La Flotte de Indestructable (SECRET) (2/5)
UU: The Frégate de souverain: These are the French 'Great Ships'. Armed with over 100 guns, the Frégates are the most powerful vessels on the high seas. The ship is manned by over 800 sailors and marines which are specially trained to handle such a large vessel and the artillery crews are trained for fast response and fire. They are specifically drilled to achieve the fastest broadside speeds, and can bring an immense wieght of artillery into action at once, decimating whole fleets.
Nation Background:

Portugal
Capital: Lisbon
Ruler: /Cuivienen
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 205,000 soldiers, 155 cannon artillery
Navy: 275 ships
Air Force:
Training: 3/4/0 *training navy, 2/6*
Economy: Very Rich (+2) {-2 eco spend points this turn}
Education: Literate
Culture: Average
Confidence: Respecting
Projects: Great Jesuit School (SECRET) (2/6)
Nation Background:

China
Capital: Beijing
Ruler: Emperor Kangxi/alex
Government: Absolute Monarchy
Tech. Level: Early Colonial Age
Army: 950,000 soldiers, 150 cannon artillery
Navy: 30 ships
Air Force:
Training: 3/2/0
Economy: Rich (+2)
Education: Literate
Culture: Average
Confidence: Loving
Projects: Qing Imperial Splendor (+1 eco lvl, +2 Culture, +2 Confidence) (0/5)
Nation Background:

Japan
Capital: Kyoto
Ruler: /Contempt
Government: Shogun Dynasty
Tech. Level: Early Colonial Age
Army: 300,000 soldiers, 50 cannon artillery
Navy: 100 ships
Air Force:
Training: 3/3/0
Economy: Very Poor (0)
Education: Tolerable
Culture: Average
Confidence: Admiring
Projects:
Nation Background:

England
Capital: London
Ruler: Queen Anne/Warman
Government: Parliamentary Monarchy
Tech. Level: Middle Colonial Age
Army: 99,000 soldiers, 195 cannon artillery
Navy: 130 ships
Air Force:
Training: 3/4/0
Economy: Normal (+1) {+1 extra spend point this turn}
Education: Tolerable
Culture: Average
Confidence: Respecting
Projects: SECRET- SECRET (0/5)
Nation Background:

Castille
Capital: Madrid
Ruler: /conehead
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 199,000 soldiers, 330 cannon artillery
Navy: 100 ships
Air Force:
Training: 4/3/0
Economy: Economic Powerhouse (+3)
Education: Literate
Culture: Average
Confidence: Respecting
Projects: Great ports of Castille (+1 eco, +30 ships) (1/5)
Nation Background:

Incan Empire
Capital: Cuzco
Ruler: /MjM
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 600,000 soldiers, 45 cannon artillery
Navy: 70 ships
Air Force:
Training: 3/3/0
Economy: Very Rich (+2)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background:

Switzerland
Capital: Bern
Ruler: /Toteone
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 150,000, 100 cannon artillery
Navy:
Air Force:
Training: 4/2/0
Economy: Good Enough (+1)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

Russian Empire
Capital: Moscow
Ruler: Tsar Mikhail/Grandmaster
Government: Czarist Monarchy
Tech. Level: Middle Colonial Age
Army: 699,000 soldiers, 30,000 Cossack Hussars, 450 cannon artillery
Navy: 30 ships
Air Force:
Training: 3/2/0
Economy: Good Enough (+1) {+2 extra eco spend points this turn}
Education: Literate
Culture: Average
Confidence: Respecting
Projects: Westernization & Modernization Initiative (+3 Economy, +1 Education, +1 Culture, +1 Army Training) (2/6)
Unique Unit: Cossack Hussars: Cossack Hussars are skilled and dangerous multi-role light cavalry. The Cossack Hussars are recruited from the Cossack, Tatar, Kazakh, Uzbek, and Mongol hosts of Ukraine, the Don-Volga basin, Central Asia, and Mongolia. As such, they are naturally skilled light horsemen. The Cossack Hussars fight with long lances and German-pattern sabers from atop the fast, agile horses bred by the nomadic peoples for centuries. Cossack Hussars are highly effective for harassing enemy supply lines and chasing away skirmishers, as well as chasing down fleeing enemies. However, the Hussars can also be used to break enemy lines with a lance charge, and to fight enemies in melee combat with their sabers. Cossack Hussars are among the fastest, most mobile, and most aggressive light cavalry in the world. The promise of captured treasure and plunder in addition to a soldier's salary maintains great loyalty in these men.
Nation Background:
 
Non-Player Nation Statistics

Rhine Principality
Capital: Bonn
Ruler: Prince Escalus/NPC
Government: Principality
Tech. Level: Middle Colonial Age
Army: 30,000 soldiers, 60 cannon artillery
Navy:
Air Force:
Training: 4/2/0
Economy: Normal(+1)
Education: Literate
Culture: Average
Confidence: Admiring
Projects:
Nation Background

Hannover
Capital: Berlin
Ruler:
Government: Principality
Tech. Level: Middle Colonial Age
Army: 130,000 soldiers, 115 cannon artillery
Navy: 40 ships
Air Force:
Training: 3/3/0
Economy: Good Enough (+1)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

Mecklenburg
Capital: Mecklenburg
Ruler:
Government: Principality
Tech. Level: Middle Colonial Age
Army: 150,000 soldiers, 70 cannon artillery
Navy: 35 ships
Air Force:
Training: 4/3/0
Economy: Good Enough (+1)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

The Netherlands
Capital: Amsterdam
Ruler:
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 100,000 soldiers, 105 cannon artillery
Navy: 105 ships
Air Force:
Training: 3/4/0
Economy: Rich (+2)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

Malta
Capital: Malta
Ruler:
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 15,000 soldiers, 10 cannon artillery
Navy: 20 ships
Air Force:
Training: 3/3/0
Economy: Good Enough (+1)
Education: Literate
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background

Persia
Capital: Persopolis
Ruler:
Government: Absolute Monarchy
Tech. Level: Late Medieval Age
Army: 450,000 soldiers
Navy: 35 ships
Air Force:
Training: 2/2/0
Economy: Normal (+1)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

Tibet
Capital: Lhasa
Ruler:
Government: Buddhist Monarchy
Tech. Level: Late Medieval Age
Army: 290,000 soldiers
Navy:
Air Force:
Training: 4/1/0
Economy: Poor (0)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

Korea {Chinese Vassal}
Capital: Seoul
Ruler:
Government: Absolute Monarchy
Tech. Level: Early Colonial Age
Army: 220,000 soldiers, 20 cannon artillery
Navy: 90 ships
Air Force:
Training: 3/3/0
Economy: Rich (+2)
Education: Literate
Culture: Average
Confidence: Tolerating
Projects:
Nation Background

Burma
Capital: Ragoon
Ruler:
Government: Absolute Monarchy
Tech. Level: Late Medieval Age
Army: 230,000 soldiers
Navy: 42 ships
Air Force:
Training: 3/2/0
Economy: Rich (+2)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

Siam
Capital: Bangkok
Ruler:
Government: Absolute Monarchy
Tech. Level: Late Medieval Age
Army: 250,000 soldiers
Navy: 30 ships
Air Force:
Training: 3/3/0
Economy: Normal (+1)
Education: Literate
Culture: Average
Confidence: Barely Tolerating
Projects:
Nation Background

Annam
Capital: Hanoi
Ruler: Emperor Chan/ NPC
Government: Absolute Monarchy
Tech. Level: Late Medieval Age
Army: 410,000 soldiers
Navy: 30 ships
Air Force:
Training: 4/3/0
Economy: Normal (+1)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

Funj
Capital: Aswan
Ruler:
Government: Absolute Monarchy
Tech. Level: Late Medieval Age
Army: 90,000 soldiers
Navy:
Air Force:
Training: 4/1/0
Economy: Very Poor (0)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

Adal
Capital: Djibouti
Ruler:
Government: Absolute Monarchy
Tech. Level: Late Medieval Age
Army: 60,000
Navy: 38 ships
Air Force:
Training: 4/3/0
Economy: Very Poor (0)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

Abyssinia
Capital: Axum
Ruler:
Government: Absolute Monarchy
Tech. Level: Late Medieval Age
Army: 130,000 soldiers
Navy:
Air Force:
Training: 4/2/0
Economy: Good Enough (+1)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Nation Background

Sultanate of Zanzibar
Capital: Zanzibar
Ruler:
Government: Sultanate
Tech. Level: Late Medieval Age
Army: 170,000 soldiers
Navy: 110 ships
Air Force:
Training: 3/3/0
Economy: Rich (+2)
Education: Literate
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background

Sweden
Capital: Stockholm
Ruler: Karl XII
Government: Absolute Monarchy
Tech. Level: Middle Colonial Age
Army: 180,000 soldiers, 195 cannon artillery
Navy: 43 ships
Air Force:
Training: 5/5/0
Economy: Good Enough (+1)
Education: Literate
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background:

Mughal Empire
Capital: Delhi
Ruler:
Government: Absolute Monarchy
Tech. Level: Early Colonial Age
Army: 500,000 soldiers
Navy: 20 ships
Air Force:
Training: 3/2/0
Economy: Poor (0)
Education: Tolerable
Culture: Average
Confidence: Tolerating
Projects:
Nation Background:

Empire of Denmark-Norway
Capital: Copenhagen
Ruler:
Government: Duel Monarchy
Tech. Level: Middle Colonial Age
Army: 100,000 soldiers, 105 cannon artillery
Navy: 20 ships
Air Force:
Training: 3/3/0
Economy: Rich (+2)
Education: Educated
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background

Scotland
Capital: Edinburgh
Ruler:
Government: Scottish Clan
Tech. Level: Middle Colonial Age
Army: 180,000, 40 cannon artillery
Navy: 40 ships
Air Force:
Training: 3/3/0
Economy: Normal (+1)
Education: Tolerable
Culture: Hyperpatriotic
Confidence: Respecting
Projects:
Nation Background

Native American Federation
Capital: Little Bighorn
Ruler:
Government: Chiefdom Republic
Tech. Level: Early Colonial Age
Army: 300,000 soldiers
Navy:
Air Force:
Training: 4/2/0
Economy: Good Enough (+1)
Education: Illiterate
Culture: Hyperpatriotic
Confidence: Tolerating
Projects:
Nation Background:

Ottoman Empire
Capital: Constantinople
Ruler: Sultan Mehmed II
Government: Islamic Sultanate
Tech. Level: Middle Colonial Age
Army: 500,000, 500 cannon artillery
Navy: 80 ships
Air Force:
Training: 4/4/0
Economy: Normal (+1)
Education: Literate
Culture: Average
Confidence: Tolerating
Projects:
Nation Background:
 
War History

War of Italian Unification/1711
(Venice, Aragon vs Kingdom of Italy)
Winner: Venice, Aragon

Mongolian Reclamation Campaign/1711-1712
(China vs Dzungaria)
Winner: China

The Second War of Italian Unification/1712
(Aragon, Portugal, Papal States, Mexican Federation, Bavaria vs Venice)
Winner: Aragon, Portugal, Papal States, Mexican Federation, Bavaria

Annam-Siam War/1712-...
(Annam vs Siam)
Winner:

War of the Rhine/1712-...
(Bavaria vs Rhine, Hannover)
Winner:

Swedish War for Kalmar/1712-...
(Sweden vs Denmark-Norway Empire)
Winner:
 
Reserved

For some
 
Reserved

For some later stuff...

YOU CAN NOW POST!!!!!
 
for the most part, aside from some minor adjustments in military increase and some rule changes in training and military support
 
Confirming Japan

To Russia
From Japan


We are willing to buy Hokkido, how much would you be willing to part with it?
 
To All Catholic Nations
From The Pope

I request of any Catholic nation to, in the event that the Church must flee the Vatican and Rome, house me temporarily in one of your cities. What heathens nowadays would attack the Pope I've no idea (OOC: IP, Xen, I'm looking in your direction. ;)), but in the event that it does happen I ask that all Catholic nations have a place prepared for the Church. Which among you are in agreement over this?

To Ottoman Empire
From The Pope

Hail, my friends. We may be of different faiths, but I wish to create understanding, healing after the time of the Crusades. Shall we sign a pact of Non-Agression?

To Italian Nations
From The Pope

We're all Italians, are we not? I say we sign a pact of non-agression. I, the Holy Father, ask little of my Italian brethren. I ask only for protection and unity in the event we find ourselves in grave peril...
 
The "Setting" thing near the top of the first post seems directly copied from NES2 III... which timeline are you using?
 
To:Pope
From:Castille
You are always welcome in Castille

To:Portugal and Aragon
From:Castille
We wish for a NAP.
 
OOC: confirming china and IMing you about problems with the stats...
 
@warlordmatt, heh i fixed it, forgot to delete the old setting...

From: Italy
To: Papal States

War with you has exhausted our military....we can agree to a NAP for now.

From: Russia
To: Japan

*hearty Russian laugh* HA HA HA HA, so you want Hokkaido do you? 2 economies should do the trick for our....people, yes people.
 
confirming Venice
 
Confirming Sweden.

From: Sweden
To: World

We are willing to sell our strategic Connecticut area colony to the highest bidder.
 
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