thescaryworker
Builder
I am proposing a new idea: varied tile values.
In Civ3, ALL forests produce EXACTLY 2 sheilds and 1 food. Some forests may have unusable wood (cedar), which could bring the sheilds down to 1. Lets say another forest is FULL of oranges (Florida), it could produce one sheild and 3 food. Some forests could be redwood, which is a TON of building materials, which could be 3 or 4 sheilds. One turn there could be a fire that reduced the production by 1 for 5-10 turns. Increased rainfall for one turn may have reduced production for one turn, but the next turn it could produce double. For grasslands, there may be lots of droughts one year. Its food could go down in those turns. Other years, lots of cherry bushes may have grown, so it could have increased food. Some grasslands could be overhunted and as a result, food could be very scarce. Some key rivers could dry up for a while, decreasing food for it. The water in a coastal square could become polluted, which would decrease trade and food. A volcano could erupt in the middle of the ocean, creating some islands. An underwater volcano could frighten fish away. An increased [water] food supply could attract fish and tourists.
The point I am trying to make across is: varying values in terrain. Mother nature does not just sit still, it is ALWAYS changing.
In Civ3, ALL forests produce EXACTLY 2 sheilds and 1 food. Some forests may have unusable wood (cedar), which could bring the sheilds down to 1. Lets say another forest is FULL of oranges (Florida), it could produce one sheild and 3 food. Some forests could be redwood, which is a TON of building materials, which could be 3 or 4 sheilds. One turn there could be a fire that reduced the production by 1 for 5-10 turns. Increased rainfall for one turn may have reduced production for one turn, but the next turn it could produce double. For grasslands, there may be lots of droughts one year. Its food could go down in those turns. Other years, lots of cherry bushes may have grown, so it could have increased food. Some grasslands could be overhunted and as a result, food could be very scarce. Some key rivers could dry up for a while, decreasing food for it. The water in a coastal square could become polluted, which would decrease trade and food. A volcano could erupt in the middle of the ocean, creating some islands. An underwater volcano could frighten fish away. An increased [water] food supply could attract fish and tourists.
The point I am trying to make across is: varying values in terrain. Mother nature does not just sit still, it is ALWAYS changing.