RTOR 13- The Lucky One

EQandcivfanatic

Zailing Captain
Retired Moderator
Joined
Jan 21, 2002
Messages
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Location
On the Zee
-Intro-

This is a generic, repetitive 4000 BC NES. That's because I noticed a lack of such NESes and I want to reenter the NES scene so to speak. As a warning; don't ever think you can truely leave the NESing scene. As another warning, i have not mellowed and will happily cause troubles to the best of your well-laid plans, because i'm just that nice of a guy. Of course in all fairness this does not happen all the time, just most of it.

Why the name and number? Mainly because i couldnt think of a better name. Technically the RTOR series ended with Sheep's #11, but i skipped 12 so i could count on lucky number 13.

As one final note; I will update regularly, regardless of who did or didnt send orders in. Updates will be almost every Wednsday, Friday, and Sunday/Monday.

-Rules-

Quite simple actually, in the old style. I noticed that many NESes have these newfangled "numbers" so i will go with the old method.

-Set up-

Name of Nation
Government: (something close to time period if possible)
Age: Stone Age
Economy: Stable
Culture: Nonexistent
Education: Moronic
Army: tiny Stone Age
Navy: NA
Location: state general area here and i do my best to put you in right place.

-Economy-

Economy is of course the backbone of your nation. It can be raised in orders, or by luck. It can also fall trhough bad luck or orders. It costs you one economy level to raise any two other stats. THere is no charge for raising only one stat, but you cannot raise your economy at the same time. In example if your economy is stable you can lower it to recession in order to increase your army and navy sizes by 1 each.

To increase your economy you have to spend a whole turn ordering such. The economy levels are as follows:

Depression-Recession-Stable-Wealthy-Prosperous-Booming

-Army/Navy-

THis is pretty striaghtforward. As mentioned above it costs 1 economy to raise either military 2 levels or to raise each by 1. These are obviously what you attack with. The levels are as follows:

tiny-small-medium-strong-large-huge-imperial

-Education/Culture-

This is similar to armies in navies in cost and it is possible to raise education and army size or navy size and culture with 1 economy. Nations with higher education will be the first to reach a new age, while nations with higher culture will be more resistant if another enemy conquers them and will expand easier. The one difference is that education will decrease by 1 upon entering a new age, to reflect the wealth of new ideas. Levels are as follows:

Education: moronic-ignorant-mediocore-intelligent-brilliant
Culture: Nonexistent-barbaric-yokel-unrefined-civilized-refined-sophisticated-magnificent-wondrous

-War-

War is quite simple compared to NESes with different type of troops and such. Your armies consist of anything you can think of within reason of the time period and you can create tactics and such accordingly. I will say one thing though, i look kindly on detailed tactics and maps with arrows.

-Stories-

Stories are optional though i do like a good yarn to read instead of just boring ole orders. I will not confess if they'll do anything to help you, though they might.

-Wonders: Requires Bronze Age- NEW

Wonders can be of any type and can cause any effect within reason (nothing over a +3 total stat increase). There are two ways to build wonders:
1. In one turn, costing 2 economy levels
2. over a period of 3 turns, costing no economy and allowing you to improve other stats over the same amount of time.

As a warning please order to "continue the wonder" every turn you are building it, otherwise it will not be completed on time. In addition only 3 wonders can be build per Age. A minor note: mention the city it is built in and the city will be added to the map.

-Army Diversification: Requires Bronze Age- NEW

Once you reach the Bronze Age and for every age after you can specify the makeup of your army and any weapons it might have that differ from the generic army of the time. Do not feel ashamed to copy someone else however. This reflects how RL nations mimic the military of other nations.
 
-Timeline-
 
-Nation Stats-

Florida: EQandCivfanatic
Government: Despotism
Age: Bronze Age
Economy: Stable
Culture: Yokel
Education: Ignorant
Army: tiny Bronze Age
Navy: large Bronze Age

Londimonium: Amirsan
Government: Despotism
Age: Bronze Age
Economy: Prosperous
Culture: Barbaric
Education: Moronic
Army: medium Bronze Age
Navy: none

Rhodes: Azale
Government: Despotism
Age: Bronze Age
Economy: Wealthy
Culture: Nonexistent
Education: Moronic
Army: huge Bronze Age
Navy: tiny Bronze Age

Egypt: #1 person
Government: Despotism
Age: Bronze Age
Economy: Stable
Culture: Yokel
Education: Moronic
Army: large Bronze Age
Navy: tiny Bronze Age

Samathran: TExas Toast
Government: Tribal Council
Age: Early Iron Age
Economy: Wealthy
Culture: unrefined
Education: mediocore
Army: Medium Early Iron Age
Navy: tiny Early Iron Age
Army Description: generic
Wonders: Library of Manamar; Temples of Agentia (+2 Culture) 1/3

Azteca: Erik Mesoy
Government: Blood Cult Theocracy
Age: Bronze Age
Economy: Stable
Culture: Barbaric
Education: Ignorant
Army: small Bronze Age
Navy: medium Bronze Age

Abrigne: Tyrion
Government: Tribal Council
Age: Early Iron Age
Economy: Stable
Culture: Yokel
Education: mediocore
Army: medium Early Iron Age
Navy: tiny Early Iron Age
Army Description: generic

Arab Caliphiate: Sheep 2
Government: Despotism
Age: Bronze Age
Economy: Prosperous
Culture: Barbaric
Education: Moronic
Army: medium Bronze Age
Navy: small Bronze Age

Japan:Hellfury
Government: Monarchy
Age: Bronze Age
Economy: Stable
Culture: unrefined
Education: mediocore
Army: medium Bronze Age
Navy: tiny Bronze Age
Army Description: generic
Wonders: Royal Place of Kyoto

Sumatra: jalapeno_dude
Government: Monarchy
Age: Early Iron Age
Economy: Stable
Culture: Barbaric
Education: Ignorant
Army: medium Early Iron Age
Navy: medium Early Iron Age
Wonder: Navy Academy of Medan (+1 Economy, Education, and Navy)- 3/4

Shang China: erez87
Government: Oligarchy
Age: Bronze Age
Economy: Recession
Culture: Nonexistent
Education: Moronic
Army: huge Bronze Age
Navy: tiny Bronze Age

Afghanistan: Warman17
Government: Tribal
Age: Bronze Age
Economy: Prosperous
Culture: Barbaric
Education: Ignorant
Army: medium Bronze Age
Navy: NA
Wonders: University of Kabul (+2 Education) 2/3

Moscow: Blenderboy
Government: City-State
Age: Bronze Age
Economy: Wealthy
Culture: Nonexistent
Education: Ignorant
Army: medium Bronze Age
Navy: NA

Andes Kingdom: Jason the King
Government: Monarchy
Age: Bronze Age
Economy: Stable
Culture: Nonexistant
Education: Ignorant
Army: medium Bronze Age
Navy: NA

Daneland: Heine
Government: Despotism
Age: Bronze Age
Economy: Wealthy
Culture: Barbaric
Education: Moronic
Army: medium Bronze Age
Navy: small Bronze Age

-NPC Nations-

Carthage
Government: Oligarchy
Age: Bronze Age
Economy: Recession
Culture: Yokel
Education: Moronic
Army: medium Bronze Age
Navy: tiny Bronze Age

Scythia
Government: Monarchy (puppet of Moscow)
Age: Bronze Age
Economy: Stable
Culture: Barbaric
Education: Moronic
Army: medium Bronze Age
Navy: none

Mississippi
Government: Tribal Monarchy
Age: Bronze Age
Economy: Prosperous
Culture: Barbaric
Education: Ignorant
Army: small Bronze Age
Navy: tiny Bronze Age

Israel
Government: Oligarchy
Age: Bronze Age
Economy: Stable
Culture: Yokel
Education: Moronic
Army: medium Bronze Age
Navy: small Bronze Age

Bavaria
Government: Despotism
Age: Bronze Age
Economy: Stable
Culture: Yokel
Education: ignorant
Army: Medium Bronze Age
Navy: none

South Africa
Government: Guruism
Age: Bronze Age
Economy: Recession
Culture: unrefined
Education: Ignorant
Army: small Bronze Age
Navy: small Bronze Age

Orcadia:
Government: Tribal council
Age: Bronze Age
Economy: Recession
Culture: Barbaric
Education: Ignorant
Army: small Bronze Age
Navy: small bronze Age

Eire:
Government: Tribal Council
Age: Bronze Age
Economy: Stable
Culture: unrefined
Education: Moronic
Army: medium Bronze Age
Navy: small Bronze Age

Mongolia:
Government: Tribal Leadership
Age: Bronze Age
Economy: Stable
Culture: Barbaric
Education: Ignorant
Army: medium Bronze Age
Navy: NA

Kozar Kahanate:
Government: Tribal Tyranny
Age: Bronze Age
Economy: Stable
Culture: Barbaric
Education: Ignorant
Army: small Bronze Age
Navy: NA

-Misc.-

City State of Rome
Government: Tribunal
Des: Independent City State governed indirectly by Rhodisia and Carthage.
 
-World Map-
 
Even tho i really hate not having numbers (you should change that, it makes making orders and writing stories much easier), I cannot pass up a RTOR.

I chose Rhodes (haha Azale).

No, jk, I will take

Daneland
Government: Despotism
Age: Stone Age
Economy: Stable
Culture: Nonexistent
Education: Moronic
Army: tiny Stone Age
Navy: NA
Location: Nothern Tip of Jutland...NOT COPENHAGEN ISLAND.
 
NOOO....jason you scared me for a second ;)

Rhodes
Government: Despotism
Age: Stone Age
Economy: Stable
Culture: Nonexistent
Education: Moronic
Army: tiny Stone Age
Navy: NA
Location: The island of Rhodes
 
Okie, a break from Indian Nations today.

Orcadia
Government: Tribal council
Age: Stone Age
Economy: Stable
Culture: Nonexistent
Education: Moronic
Army: tiny Stone Age
Navy: NA
Location: Tip of northern Scotland, as close to the Orkney Islands as possible. If you feel like it, actually, ON the Orkney islands if you can fit them. But whichever way you wish.
 
Londinium a rather new village has grown from the ashes of the ice ages and are begginning to improve in farming and agricultural ways. Gale, the impecable leader of the Londish tribes have arisen and built the city brick by brick.

The people began mating as soon as they stepped foot into the city. The offspring was more then could have been handled by the city and its growing population. The people multiplied themselves three or four times (they really liked it, we have skills you know). One of our sacred writings spoke of sex and how it clense the minds. Seduction was the people's main greatest trait. Through this the culture of the city was beautiful flourished by gardens and cave art.

Londinium, built around the tip of a growing river was fertile as it was populant. However the new king, Georgicium arose. This king was stronger then Gale and his sex loving self. He carved the people to not only be loving but also tough and save room for manlihood. Georgicium is one of 15 brothers in a family of a large timeline in only 100 years. He lived in a nearby village around Londinium and soon moved there when he was 14.

He learned to fish and became a teacher of the faith in a nearby stone temple in the city. His skill in building also shown as he built defenses for the city from wild neighbors. Through his military building structures he gained a passion for spearmenship. He was 22 at the time and was a master spearthrower. In his learning he accidently killed 3 of his companions. He grew bitter of this, and then grew strong. As he turned 30 he was a wise, athletic man and would stand the time to rise up and lead the people of Londinium.

As he rose to power and the Tribal Council he was appointed Chief of Londinium and his first order by the Council was to explore the surroundings. He did and encountered an band of warriors carrying the name called "Orcadia". Strange to him he befrended them, and after learning of thier striving village he sent a message to thier leader...

-----

From Londinium to Orcadia:
We propose peace and prosperity between our two people and maybe if worthy that our two nations can stand side by side, an alliance can be possible. For now, we propose trade rights and a Non agression pact. Do you agree?
 
To: Londinium
From: Orcadia

If we have contact sufficiently to let this message get through, then yes, we agree to trade rights, NAP, and perhaps a border treaty to be drawn up at a later time.
 
Hainan
Government: Tribal Council
Age: Stone Age
Economy: Stable
Culture: Nonexistent
Education: Moronic
Army: Tiny, Stone Age
Navy: N/A
Location: The island of Hainan (off the southern edge of China)
 

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Eire
Government: Tribal Council
Age: Stone Age
Economy: Stable
Culture: Nonexistent
Education: Moronic
Army: Tiny, Stone Age
Navy: N/A
Location: Start me off at dublin (Baile Atha Cliath)
 
Religion of Egypt

The great kingdom of Egypt’s god is
horus.gif
(Horus). God of the Sun. who has blessed the Land of the Nile with many harvests. Many priests view him differently. But Pharaoh Bakenrenef, thought to be a chosen one of Horus, claims Horus is a Bull. As such the priests have searched the swamps and plains alike to find the Daughter of Horus. Marked with the symbol of Horus (Sun shaped figure), they found him. She was brought to the Temple of Horus where The Pharaoh’s throne room is.

The Pharaoh looked hard at the cow. And after 7 days he proclaimed her “Hathor”, meaning “House of Horus”. The cow was walked into an elaborate room, filled with artwork. 10 servants waited on her hand and foot supplying her with grass, grapes and other fruits. While the cow laid on a pillow.

It is thought that after her death her spirit will be reincarnated into another cow. And the body of the old one must be mummified and buried in a chamber below The Temple of Horus, to be able to rejoin the her father and bless the people of Egypt.



OOC-
In case you don't know cows are my favorite animal ;)
 
I claim the world in the name of Ghengis Khan :). I may start when this gets off the ground.
 
Samathran
Government: Tribal Council
Age: Stone Age
Economy: Stable
Culture: Nonexistent
Education: Moronic
Army: Tiny, Stone Age
Navy: Tiny, Stone Age (can be smaller than tiny, just a few ships)
Location: Madagascar
 
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