LK92 - Deity Religious Fanatics

LKendter

Exterminate, exterminate, exterminate!!!
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Aug 15, 2001
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We will be Japan - religious and militarists. Some how military just fits the theme to well. Bow to our gods, or we make you...

3550 BC
(IT) The first temple to the gods is completed.


3450 BC
We meet a people called Rome. We give them Burial and The Wheel to learn how an Alphabet. We hope someday to write the word of god.


3050 BC
Osaka is formed. The gods bless us and give us mighty animals to ride to speard the war of god. Oops, I meant word of god.


2550 BC
We meet another people that believe in the gods. They call themselves Babylon. We give them Mysticism and Alphabet for Warrior Code and Bronze Working.
Rome may yet convert to the ways. We give them Mysticism for Iron Working and $18.


2510 BC
We meet the Maya. They give us the secrets of Pottery and $30 for an Alphabet.


2350 BC
If you every doubt the AI cheats, take a look at Eridu. They just magically walk miles to get the incense.


2270 BC
Tokyo is formed and we are working our way toward Iron.

==========================

Summary:
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.

Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel
Hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

Remember the variant rules:
The first build must be a temple.
After Theology is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.

http://www.civfanatics.net/uploads9/LK92-2150BC.zip
 
The intial lands and the next 2 cities. This will permantly lock the iron.

LAK-579.jpg
 
got it, play and post tomorrow. looks a little cozy, but nothing our holy horseman can't take care of :)
i'll go for yellow 1st, unless someone objects.
 
Checking in.

Eridu is a joke. Fortunately there are enough incense for the both of us, well for the time being :)
 
Preflight check: Need more workers. Kyoto’s doing 7spt and need 15 for a granary :(
Decide to MM between Kyoto and Osaka, letting Osaka use the cow for 1T, getting the worker quicker but not delaying the granary at all.

Rome and Babylon up Mas and HBR; Mayan only up Mas.

IBT: Osaka worker -> worker

T1: 2110BC worker roads to connect Tokyo. New worker is going to concentrate on Kyoto. MM between Kyoto and Osaka
Monkey with lux and sci sliders now that Osaka is smaller.

T2: 2070BC nada

IBT: Kyoto granary -> worker

T3: 2030BC Find the capitol of Babylon

IBT: Osaka worker -> worker

T4: 1990BC new worker also goes for Kyoto

IBT: Kyoto worker -> settler; Babylon gives us the boot, further north/

T5: 1950BC Rome is bringing a warrior/settler pair towards the iron

T6: 1910BC

T7: 1870BC Find the Roman warrior/settler pair again. Looks like they are definitely going for the iron. May have to attack them.
Tokyo gets a scientist due to growth and I don’t want to slow down research.
Babylon now up Writing, Mayan now up Poly

IBT: Osaka worker -> barracks

T8: 1830BC working

IBT: Mayan building ToA

T9: 1790BC Rome has writing too

IBT: Kyoto settler -> settler

T10: 1750BC Meet the Aztec’s. They are up Mas, HBR, and Writing
I leave the settler unmoved so next player can move it as desired. Our culture is much higher than Rome so it shouldn’t be a problem taking the black dot.
Kyoto should be able to spit out settlers fast now, though it looks like we’re really tight on space.

LK92-1750BC.jpg
 
Kyoto should be able to spit out settlers fast now, though it looks like we’re really tight on space.
Well we still have filler spots to the east and southeast of the capitol. I would make them the lowest priority.


Our culture is much higher than Rome so it shouldn’t be a problem taking the black dot.
That sounds so weird to here at deity.


I am glad to see Osaka on barracks. We need to start getting some war bodies into our cities.

==================

Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing)
Gozpel (on deck)
Hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.


Remember the variant rules:
The first build must be a temple.
After Theology is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
Preturn- Send settler towards black dot.

IT- Caesar takes 22g. I forsee us extracting that back from him in the future.

T1 1725

Nothing much.

T2 1700

We meet Egypt to south. They lack alphabet :D. Alphabet and 4g nets us Masonry.

T3 1675

We learn Writing, and now have that up on Egypt. Its not nearly enough for Poly even with all our gold, so I hold onto it. No one has Philo yet. Its a longshot, but I set us to research it in 18 turns.

Edo is founded and begins a shrine to thank our gods.

I do some MM and get Philo down to 14 turns.

T5 1625

Kyoto completes a new settler which is sent NW to claim the second supply of horses.

T6 1600

Tokyo is blessed by the gods and expands its borders, claiming the iron.

A far off people known as the Byzantines complete the Colossus.

T9 1525

These Byzantines are great builders, as they complete the Oracle as well.

Our fanatic pioneers claim more holy stallions by establishing Satsuma.

T10 1500

Our scouting warrior discovers that Rome already has legions.


Summary

We're running a few scientists, but if in seven turns we do end up being first to philo, I suspect it will all be worth it. I left the new settler out of Kyoto unmoved so we can decide where to put him.


Some thoughts for our next city(s).

KB_LK92.JPG
 
Signed up:
LKendter
Grahamiam
Kaiser_Berger
Gozpel (currently playing)
Hotrod0823 (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
 
:hmm:
We can't get our hands on code of laws. Republic would be the ultimate. I don't see the Great Library being built by use. However, libraries would be good for culture.

My priorities would be Republic, Currency (should be great trading), Monarchy (if we can get poly - great trading), literature (decent trading, however it also gives the AIs culture)
 
gozpel said:
What do we take if we get Philo first?

I got it.
being religous, it wouldn't hurt too bad to revolt 2x. so, if we can't get CoL, but Poly is available for purchase, why not take Monarchy and revolt? then revolt again later when Republic is available? that's 4 turns total for anarchy, which i don't consider too bad for a non-religous civ (i seem to get 7T a lot now :lol: )
 
Pre-turn - Up science to 70% to cut a turn, we're breaking even.

Decide to send the settler N to the banana.

1475bc - Tokyo barracks -> warrior.

1450bc - Osaka chariot -> chariot.

1425bc - Edo temple -> barracks.

1400bc - Aztecs completes the Pyramids, the other civs starts ToA.

1375bc - Incense is connected.

Kyoto settler -> settler.
Tokyo warrior -> worker.

I turn left on Philo and no CoL around, I guess we have to trade for Poly and Take Monarchy.

1350bc - We learn Philo.

Give it to Maya for Poly and 52g.
Philo and 80g to Aztecs for Maths.
Babs and Rome gets it too for their gold, 41g all together.

Learn Monarchy, sell it to Aztecs for Construction, HBR and 80g.
Construction to Rome for MapMaking.

Revolt.

Maya starts MoM.

1325bc - We are a Monarchy. Research Currency.

Embassy with Rome for 40g, Rome is pop 6, 15 turns left on ToA. 3 spears and an archer in town, they have iron though.

Embassy with Babylon, pop 7 12 turns to ToA. Horses connected and 2 spears in the city.

1300bc - Rome gives our warrior the boot, he ends up way S.

Kagoshima founded by the banana -> temple.
Nara founded by the deer to the east -> temple.

1275bc - Not much.

1250bc - Kyoto settler -> settler.
Edo barracks -> warrior.

I left the settler fortified [pimp] he should go SE to the coast.

We can swap the horse in Osaka to a settler, if we can find a spot for him.
 
Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel
Hotrod0823 (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.


Remember the variant rules:
The first build must be a temple.
After Theology is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
LK 92

1250 BC (0): Wake the settler in Kyoto and send him towards the coast this reveals a whale that will be in its radius soon enough. Will have him in possition and settle with in 2 turns. Change Osaka to claim the second spot that Kaiser dotted earlier in the West. We are a bit thin on defence so will try and make that a priority once our temples get online.

1225 BC (1): Osaka gets a settler starts a spear. Tokoyo builds a worker starts spear. Now that is surprising, I don't think I have EVER seen ORANGE Aztecs. Anyway we are booted by the Romans and Egypt starts HG.

1200 BC (2): Found Nagoya on the SE Coast and start our temple.

1175 BC (3): Settler is heading West, some MM but and lux to 10%. Currency is due in 17. Kyoto builds a settler for our reserves with no clear cut spot for him. Starts a barracks. Edo cuts a cutout MP in the form of a warrior starts a spear. Rome Builds HG and turn before completed Great Wall, they may be a tough opponent later on.

1150 BC (4): Not much. Settler is almost to the dot.

1125 BC (5): Aztecs have Currency already but we can't afford it and have already 5+ turns invested sooo... keep on researching ourselves.

1100 BC (6): Osaka gets a spear starts another. Found Izumo on the dot and starts a temple. We are 12 turns from 14 from currecy and breaking even.

1075 BC (7): Kyoto builds a barracks starts a spear. Had to increase lux again for Kyoto. Satsuma builds a temple starts a baracks.

1050 BC (8): Moving spear to outer towns. Need many more to feel remotely safe.

1025 BC (9): CoL has just popped up and we can't afford it. Move some units and I am able to drop lux back to 10% and hire a lone scientist. Drop all the way to zero research to gather some gold. Looks like we need to purchase from this point out at least in the short term.

1000 BC (10): Still can't afford Currency. Have a few more spears completeing and will soon have enough to cover our naked towns then we can move on to Horses and I have started connecting Iron to give us swords as another option to counter the Legionary to our SW.

There may another spot for the settler sitting in Tokyo. Just moved him from Kyoto to a more central location. Should've turn research off as soon as I saw the Aztecs had it :smoke:. They still have a monopoly a few others have CoLs. There were no other trades possible.
 

Attachments

hotrod0823 said:
1125 BC (5): Aztecs have Currency already but we can't afford it and have already 5+ turns invested sooo... keep on researching ourselves.

1025 BC (9): Move some units and I am able to drop lux back to 10% and hire a lone scientist. Drop all the way to zero research to gather some gold.

Should've turn research off as soon as I saw the Aztecs had it :smoke:.
IMO stopping the research was the :smoke:
I am still trying to full understand the price rules, but it is CHEAPER to research a tech. Buying pays when you can pull a 2 for 1, give resources, or have a tech as a partial payment.

Cash sitting around is just begging to be demanded away.



Signed up:
LKendter (currently playing)
Grahamiam (on deck)
Kaiser_Berger
Gozpel
Hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.


Remember the variant rules:
The first build must be a temple.
After Theology is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
 
I agree with Hotrod0823 that seeing the Aztecs in the color orange is really strange.

Why is it certain themes keep showing up? Once again a culture game with the Maya, and they are the number one competition.

It definitely was :smoke: to stop the research on currency when the Aztecs are the *ONLY* civ with it. We still may a chance for a secondary trade. In addition, there are still 2 unmet civs whom might need it. No matter what our economy needs markets.

1000 BC
Kyoto needs happy help now. However, we are so short on workers it is better to peels some workers to avoid the problem.


950 BC
We are still lacking a lot of embassies. I get form exactly one, so I go for a closer neighbor. Egypt is a lot further away then I thought. It is size 4, granary and temple built; they have 2 luxuries, iron and horses.


925 BC
(IT) Well this just blows. Egypt demands construction. We are not in a position to argue so in disgust I give it to him.
Next up is Monty demanding $20. I am surprised to find Egypt has no new techs.


875 BC
(IT) The unmet Byzantines complete the Great Lighthouse.


800 BC
Unit costs are starting to hit us, and our warrior exploring by Egypt is trapped. I disband that warrior.


775 BC
(IT) The Aztecs are building Sun Tzu. They have entering the middle ages.


750 BC
I have found the missing Byzantine Empire. No trades are possible.

==========================

Summary:
I would push markets are soon as currency is done. I don't see our first war until Samurai arrive. We need to concentrate on a healthy economy first.

We are getting close to the middle ages. Please watch the variant rules very carefully. With Currency due in 2 and a lot of civs lacking Currency we may pull of a trade for Code of Laws. If we missing by one turn I will be really annoyed that we halted research to hope to buy. The 2 science experiment games really proved that buying is much more expensive then research.

Osaka is the best hope for Sistine. It should get worker priority and look for a palace pre-build once we have an idea how long Monotheism will take. Remember the variant and Monotheism *MUST* be the first tech gotten in the middle ages.

Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel
Hotrod0823

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.


Remember the variant rules:
The first build must be a temple.
After Monotheism is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.

http://www.civfanatics.net/uploads9/LK92-750BC.zip
 
Just a reminder about the LK houserules below. I think it is highly relevant to currency.

6) Self-research is highly preferred, if it is viable. I would rather invest money in beakers to toward science, then waste it on demands. Minimum research is discouraged unless we have no viable alternatives. This may happen at times such as going for republic early on, or late game to insure we get nationalism.
 
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