TR02 - Losers move up to Emporer

Tubby Rower

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Nov 15, 2004
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Now that dman has led this loser (and others) to a Monarch win, we were feeling a little ballsy and wanted to go for an Emporer win. NO restrictions on victory condition and AI spawn is now turned off. The world is still completely random. As is our civilization and the opponents. We'll cut off the roster @ 5. So sign up quick. I'll roll some starts tonight and post the first five starting positions tomorrow.

This is [c3c]

Playing as: Random civ
World size: Standard map
World: completely random
Barbs: random
Rivals: 7 random civs
Difficulty: Emporer
victories enabled:
domin.
space race
diplo
conquest
cultural
desired victory: any
respawn: off
Ai aggression: normal

4000BC save
tr02_start5.jpg


Roster: FULL
Admiral Kutzov
eldar
dman
Mach
Tubby Rower
Minute Man
 
Signing up, if you'll have me back (I won't be going off on holiday this time!)
 
eldar said:
Signing up, if you'll have me back (I won't be going off on holiday this time!)
Sure!! You can even start off if you want. I don't mind giving up the first turnset. Although I like the challenge of getting the best start, I'll defer to others if they want it.
 
I'll sign in...
But i will be extremely grumpy this time around when you guys make mistakes... :gripe: ;)
Much harder to fix them on Emperor level you know... :)

What civ do we play this time?
Chinese, Maya, Celts, Iro's are usually recommended for an easy training emperor win.

Oh, you know what it means if i play - we are going for fast domination/conquest :ar15:
Although, I already have quite few SGs going on, i enjoyed playing with this team so i would be honored if you take me.
 
I don't want to step in front of anyone from TR01, but if you end up with some room, I'd love to join. I'm a monarch player, I've taken some small steps on emperor (and had a few small successes), but I still haven't managed to beat it.
 
dmanakho said:
What civ do we play this time?
Chinese, Maya, Celts, Iro's are usually recommended for an easy training emperor win.
I like the completely random starts. I won't know who we'll be until I get the starts tonight.

Roster: FULL
eldar (first 20)
dman
Mach
Tubby Rower
Minute Man
Admiral Kutzov

I might consider one other open spot.

BTW, dman, I played completely random game this weekend and ended up as India on an archepeligo. I won Dom. That was the first arch. I've ever played. The resources being split up and me being able to build War Elephants with no resources help quite a bit ;) .
 
Signing up. Boy, is this filling up fast.

Are we going to save a spot for the Admiral? Or are we going to make dman go it alone again? :)

I actually wouldn't mind picking a good civ, considering that this game is going to be quite a bit harder. But random is OK too.
 
Tubby Rower said:
BTW, dman, I played completely random game this weekend and ended up as India on an archepeligo. I won Dom. That was the first arch. I've ever played. The resources being split up and me being able to build War Elephants with no resources help quite a bit ;) .

it would only impress me if it was an emperor difficulty level.
We both know monarch is a piece of cake for you now. ;)

Minute Man said:
Signing up. Boy, is this filling up fast.

One of the disadvantages of not living on east coast- you are always late :)

Minute Man said:
Are we going to save a spot for the Admiral? Or are we going to make dman go it alone again? :)

I wouldn't mind to share trainer's duties... Will make my life much easier..
We will let captain to decide.
 
Minute Man said:
Are we going to save a spot for the Admiral? Or are we going to make dman go it alone again? :)

I'll close it and PM A-K to see if he wants to join. I just love idiots!! :salute:

The reason why I play random is to not pigeon-hole myself into a specific game-play style. I'm open to selecting a specific civ but personally I'd rather random. But since this is a team activity, I'll defer to the team.
 
I wouldn't mind to share trainer's duties... Will make my life much easier..
We will let captain to decide.
I'm not considering this too much of a training game. I like to consider it a venture into the unknown. That way there's no pressure on dman or A-K. But please, ask questions if you are unclear on reasons. And dman, remember that MAch, MM and myself are stepping up to a new level. But don't go easy on us. ;)
 
I was too busy finishing up GotM39 to sign up for this (domination in 1752), so I'll just lurk.
 
It's nice to have you A-K!

Here are the starts (There bad no luxes)
Start 1
tr02_start1.jpg


Start 2
tr02_start2.jpg


Start 3
tr02_start3.jpg


Start 4
tr02_start4.jpg


Start 5
tr02_start5.jpg
 
#5 looks like the best of a bad bunch - what are the Civs?
 
Start 5 looks easiest...
 
Civs:
Start 1 - Byznatinnes
Start 2 - Korea
Start 3 - Inca
Start 4 - Carthage
Start 5 - Rome
 
Rome, huh...
We can play Rome.
Should we move worker north first, if no food bonus (wheat??) opens settler in place and worker to irrigate and road food plains.

Research to pottery at max and Rome to build warrior->warrior->settler (for granary pre-build if food bonus exists or just a settler if not)
 
According to the minimaps, Starts 1 & 2 are near the south pole, and 3, 4 & 5 are almost on the equator.

It looks like everyone likes 5. A-K won't like the Flood Plains but he won't play until they are fully developed any way so he should have to fool with them.

I think that worker N and settle in place. Move the settler only if there is a food bonus and it will NOT be in the city radius if settled in place.

As far as research, our opponents are Celts, Russia, Arabia, Babylon, Aztecs, China, & Egypt. Out of those, 4 have Pottery, 4 Ceremonial Burial, 2 Bronze Working, 2 Warrior Code and 2 Masonry. We start out with WC & Alpha. WE have the monopoly on Alpha at the beginning. I think that we should start on Writing at max. We can trade for Pots.
 
oh well....
Looks like we gamble this time and trade pottery...

The only problem would be if we play archipelago and nobody is around... but l doubt that is the case...
So Writing at max and we are going for philosophy freebie
 
HEre are the guidelines for the game. I stole these from others but they did a better job of writing things down than I could.
meldor said:
Also, each turn (except the first player) will be around ten turns +/- a few. If you don't have to complete them all then its OK to stop early and pass it on. Sometimes the game just has some natural break points beyond which you might commit the next player to a massive undertaking and you want to leave the choice up to them as they will shoulder the burden. Sometimes a war is just about over and you don't want to leave a the next player with a couple of boring "clean-up" turns or you have worked to get something done that you feel is important and you don't want it lost. Take a couple extra to do so. Try not to "hog" all the fun, but don't short change yourself either.
scoutsout said:
Succession Game Etiquette Guide
Please do:
Let the team know if you're going to be unable to play for an extended period - holiday, illness, exams etc.
Post a "Got it" notice or ask for a skip within 24 hours of the save becoming available (I reserve the right to skip a player who hasn't responded after the 24 hour grace period is over).
Play and post within 48 hours of posting a "Got it". Additional time may be requested and granted for expected delays.
Write up a log of the events occurring during your turn and post it along with your save.
Provide notes for the next player as to the current situation and any immediate plans for the future - are those Caravels heading NE or SW? is that Swordsman fortified to heal or act as a lookout? Our forces are mustering for an attack on...
Feel free to pause and ask for advice, or simply discuss, if a situation arisies in the game and you're unsure of the best course of action.

Please do not:
Automate Workers.
Use City Governors unless the team has discussed and agreed their use.
Leave units on goto orders that will extend beyond your turn. (Auto-moving is bad form in SGs)
Make deals on your last turn. However, you should notify the next player if trading opportunities exist.
Make wholesale changes to build orders on the inherited turn without consulting the team. One or two is okay, and pre-builds may naturally get changed.
 
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