Tom_Bombadil
Chieftain
- Joined
- Aug 28, 2004
- Messages
- 47
Continental unit-age shifts.
A unit of warriors would be a completely negligible military force in the modern era, it wouldn't be worth 1 gold per turn and certainly wouldn't be worth 'absorbing' 1 attack from a modern unit. The civilisation which owns the warrior would probably notice that it's rivals had fire arms and attempt to get hold of them and arm it's warriors, turning them from a group men armed with clubs into a group of men armed with machetes and the odd civil shotgun. In turn this group of men would be much more effective than a group of men armed with clubs and should gain a stat improvement.
For instance.
When one civilisation with it's capital on a continent reaches the rennaisance all units belonging to civs with a capital on that continent gain a small stat improvement and change in look. Warriors turn into peasant militia whom are defensive archers and gain +1 defense, horsemen turn into light cavalry with saddles and lances and so get +2 attack, spearmen are better equipped with iron spearheads and short swords and so get +1 attack and +1 defense and so on.
The civs which haven't reached the rennaissance yet are still at a disadvantage because they cannot produce any rennaissance units, so actual technology is still a bonus and the game as a whole is more representive of the paranoia between rival nations and the technology gap between distant civs which has occurred throughout history.
Military territorial claims.
You put a unit on enemy territory, next to your territory and that square becomes your territory. As long as you keep your unit there, even if you make a peace treaty it remains yours. If the square your unit is on is not next to one of your own territories the square ceases to be your territory. When you take your unit off you lose influence over the region and it cease to be your territory, unless of course it is your territory due to culture. The idea being you can create supply routes through enemy territory if you have the units to do so (even if they are a bunch of men armed with machetes and the odd shotgun!). If you have an alliance this rule ceases and claimed territory is given back, a right of passage agreement does not affect territory you claimed before the agreement was signed. Taking territory by military force is of course an act of war.
100s of civs!
More realism. Civilisation arose at different times, some rose in the ruins of a tormented empire and others had to wait until the technology which allowed them to exist in certain terrain spread throughout the world. This could be represented by having a few starting civs which start off on flood plains and resourceful areas, once these original civs have all discoverred bronzeworking (or just the ones on 1 continent) there is a chance of new civs appearring on unclaimed plains and grassland all with the technologies that allowed them to exist there (on the same continent?) and once all of these civs have discoverred sea faring or horse riding or something, civs can appear in deserts and on tundra. The chances of a new civ appearing increases depending on the age, just like in the ancient age a new civilisation would be a miracle as the chance of a bunch of hunter gatherers founding a civilisation are slim and in the modern age revolutionaries frequently rise up and create little nations of their own.
Going one step further.. You could assume that every square is populated and that their culture changes to suit their owners. If you conquer a civ in the modern age, causing each city's culture diminishes to 8 squares and there are loads of empty spaces that were once strongly affected by their last owner, there will be a strong chance that there last owner will reappear. Which is better than the revolting city rule in civ 3 whereby some civilians somehow eliminate their entire occupation force no matter how large it is. Perhaps this civ 3 rule can be changed to damage caused per turn on the occupying units, depending on how many resisting civilians and occupying units there are.
There are currently around 120 nations in our current state of affairs and the maximum i've seen in civ 3 is 32.

A unit of warriors would be a completely negligible military force in the modern era, it wouldn't be worth 1 gold per turn and certainly wouldn't be worth 'absorbing' 1 attack from a modern unit. The civilisation which owns the warrior would probably notice that it's rivals had fire arms and attempt to get hold of them and arm it's warriors, turning them from a group men armed with clubs into a group of men armed with machetes and the odd civil shotgun. In turn this group of men would be much more effective than a group of men armed with clubs and should gain a stat improvement.
For instance.
When one civilisation with it's capital on a continent reaches the rennaisance all units belonging to civs with a capital on that continent gain a small stat improvement and change in look. Warriors turn into peasant militia whom are defensive archers and gain +1 defense, horsemen turn into light cavalry with saddles and lances and so get +2 attack, spearmen are better equipped with iron spearheads and short swords and so get +1 attack and +1 defense and so on.
The civs which haven't reached the rennaissance yet are still at a disadvantage because they cannot produce any rennaissance units, so actual technology is still a bonus and the game as a whole is more representive of the paranoia between rival nations and the technology gap between distant civs which has occurred throughout history.
Military territorial claims.
You put a unit on enemy territory, next to your territory and that square becomes your territory. As long as you keep your unit there, even if you make a peace treaty it remains yours. If the square your unit is on is not next to one of your own territories the square ceases to be your territory. When you take your unit off you lose influence over the region and it cease to be your territory, unless of course it is your territory due to culture. The idea being you can create supply routes through enemy territory if you have the units to do so (even if they are a bunch of men armed with machetes and the odd shotgun!). If you have an alliance this rule ceases and claimed territory is given back, a right of passage agreement does not affect territory you claimed before the agreement was signed. Taking territory by military force is of course an act of war.
100s of civs!
More realism. Civilisation arose at different times, some rose in the ruins of a tormented empire and others had to wait until the technology which allowed them to exist in certain terrain spread throughout the world. This could be represented by having a few starting civs which start off on flood plains and resourceful areas, once these original civs have all discoverred bronzeworking (or just the ones on 1 continent) there is a chance of new civs appearring on unclaimed plains and grassland all with the technologies that allowed them to exist there (on the same continent?) and once all of these civs have discoverred sea faring or horse riding or something, civs can appear in deserts and on tundra. The chances of a new civ appearing increases depending on the age, just like in the ancient age a new civilisation would be a miracle as the chance of a bunch of hunter gatherers founding a civilisation are slim and in the modern age revolutionaries frequently rise up and create little nations of their own.
Going one step further.. You could assume that every square is populated and that their culture changes to suit their owners. If you conquer a civ in the modern age, causing each city's culture diminishes to 8 squares and there are loads of empty spaces that were once strongly affected by their last owner, there will be a strong chance that there last owner will reappear. Which is better than the revolting city rule in civ 3 whereby some civilians somehow eliminate their entire occupation force no matter how large it is. Perhaps this civ 3 rule can be changed to damage caused per turn on the occupying units, depending on how many resisting civilians and occupying units there are.
There are currently around 120 nations in our current state of affairs and the maximum i've seen in civ 3 is 32.
