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#1 |
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Chieftain
Join Date: Dec 2004
Posts: 99
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positive and negative effects of rivers
What are the negative effects of rivers that cracker's article talks about? I am a little unclear on this
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#2 |
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panel insect
Join Date: Dec 2002
Location: Kiel, Germany
Posts: 2,709
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Don't know the article in question I think, but I guess the negative effect stated is the movement penalty before engineering (edit: which means: crossing a river costs 1 movement point/edit...). That could be an issue if you e.g. need to move defenders around.
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#3 |
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Friendly
Join Date: Feb 2005
Location: New York
Posts: 523
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Also I suppose if your enemy had a river he could fortify troops on one side and they would have a defensive bonus, which would be negative for the player.
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#4 |
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Keep Calm and Carry On
![]() Join Date: Dec 2004
Location: Chicago
Posts: 16,965
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Cracker's article relates to the movement penalty of crossing a river. IE A worker or settler on a road will end their turn after they cross a river. The point is to develop the side of the river that will allow growth to occur the fastest.
The benefits of rivers are huge because you can grow to pop 12 without building a aqueduct and you get a commerce bonus.
__________________
Avoid the unmanageable and manage the unavoidable. --Mark Hertsgaard A small team of A players can run circles around a giant team of B and C players. --Steve Jobs When all the experts and forecasts agree -- something else is going to happen. --Bob Farrell Some of it, you want to unlearn. -- Keith Richards Last edited by Whomp; Feb 20, 2005 at 05:05 PM. |
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#5 |
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Trousers
Join Date: Apr 2002
Location: Melbourne, VIC
Posts: 4,786
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there's also the flood plains causing disease thing.
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