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#1 |
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Chieftain
Join Date: Feb 2005
Location: San Diego, CA, USA
Posts: 7
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New version of MapCopy
Hi everyone. I just finished a new beta version of MapCopy that supports Test of Time. For those of you who don't know MapCopy is a utility for copying "stuff" between Civ 2 saved games or maps. Where "stuff" can be terrain, improvements, fertility, etc. I originally intended it to be called by batch files to facilitate changing terrain in the middle of a scenario, but it appears that people are also using it to help in scenario creation as well.
But, there's a catch. I don't actually own a copy of ToT (yet). As a result, this is a very beta version of MapCopy. So I'll need beta testers to help me test this until I can get my hands on a copy of ToT and find the time make up a rigorous set of test cases. If you're interested, a ZIP file of the executable is available from my home page. You can also look at the README file. Enjoy! And please let me know about any bugs you may find. Edited: Link now points to final 1.2 version Last edited by Dusty; Jul 02, 2005 at 10:02 PM. |
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#2 |
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Warlord
Join Date: Feb 2003
Posts: 164
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Very cool Dusty.
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#3 |
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Cosmographer
Join Date: Mar 2001
Posts: 1,065
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I'll be doing some testing on Thursday, hopefully.
I haven't tried it yet, but the readme looks promising... Say hi to your invisible friends for me. ![]() I'm not sure if being able to add maps to ToT games is a good idea, though. I'm not entirely sure what other things this might affect. Techumseh and Wobbegong (= Catfish at Apolyton) might know more about this... I'll test it too. |
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#4 | |
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aka Wobbegong
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Excellent.
I don't know when I'll be able to test it, though.Quote:
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#5 |
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Cosmographer
Join Date: Mar 2001
Posts: 1,065
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I didn't know about that bug... I had a look just now, though. It's obvious where it is going wrong, the ownership values are changed (the goody huts are also controlled by ownership, that's why toggling the goody huts fixes it). That's rather interesting, actually. I didn't know an "unowned" city (ownership value F) is hidden. That might be a "better" way of doing this than removing the "city present" flag.But why those values change at all when adding a map is a mystery to me. Oh, and there's already a confirmed bug. Adding a map with MapCopy doesn't work properly (it overwrites data rather than inserting it). So you won't have to test that anymore. Not until the next beta release anyway. |
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#6 | ||
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aka Wobbegong
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Quote:
Quote:
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#7 | |
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Chieftain
Join Date: Feb 2005
Location: San Diego, CA, USA
Posts: 7
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Quote:
Code:
mapcopy citybug.mp citybug.sav +i or mapcopy citybug.mp citybug.sav +o |
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#8 |
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Cosmographer
Join Date: Mar 2001
Posts: 1,065
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No... What we were talking about isn't a MapCopy bug. It's a Civ2 Test of Time bug.ToT itself allows you to add maps too. When you do that, you get the disappearing cities bug. |
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#9 | |
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Chieftain
Join Date: Feb 2005
Location: San Diego, CA, USA
Posts: 7
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Quote:
: Uhhh, yeah, I knew that... ![]() In other news, I just posted a new copy of MapCopy that should fix the problems with adding new maps to ToT files. (The link above now points to it). I now have a copy of ToT 1.1 and it seems to work for me. In the final version I plan on adding better fertility calculations and prettier output. |
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#10 |
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Cosmographer
Join Date: Mar 2001
Posts: 1,065
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![]() Splendid!
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#11 |
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Chieftain
Join Date: Feb 2005
Location: San Diego, CA, USA
Posts: 7
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Hi everyone! I just posted a new version of MapCopy to my web site. The link above now points to it.
The changes include the new fertility calculation I described in the "Custom Maps the AI can function on" thread, and prettier output. It also adjusts fertiltiy in the 45 square radius around a city. I also fixed a bug where fertility was calculated based partially on the new terrain being copied into a file, and the old terrain being copied over. Also, I included two fertility related utilities I created based on mapcopy, in case anyone else becomes obsessed with fertility like I did. "getfert" returns the fertility for a given square. "fertdiff" compares the fertility between two maps or saved games. I'm calling this a "Release Candidate". Which means unless some one finds a bug or has an easy to implement request, I'm going to make this the final version on June 30th. Enjoy! |
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#12 |
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aka Wobbegong
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I'll give this a mention on my website.
__________________
Catfish's Cave - Resources for Civilization 2: Test of Time | War of the Ring Scenario
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#13 |
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I'm a war president!
Join Date: Jan 2002
Location: Norge, Norway, Norvège, Noruego
Posts: 1,441
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Absolutely fantastic tool, Dustry! I've spared a lot of hours using this. Great job!
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Want to play Civ2 PBEMs? We play them at the German Webring now. Come on over! Find my civ2 scenarios here |
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#14 |
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Cosmographer
Join Date: Mar 2001
Posts: 1,065
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I'm afraid I haven't had any time to test it, and I probably won't have the time either. But I trust that it is good... If not, I'll probably let you know in another 5 years.
![]() Is it OK if I put up the final version on my utility website too? |
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#15 |
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Deity
Join Date: Feb 2001
Location: Singapore
Posts: 2,726
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so can this very useful utility change continent assignments in existing saves?
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#16 | ||
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Chieftain
Join Date: Feb 2005
Location: San Diego, CA, USA
Posts: 7
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Hi there! I'm a bit later than June 30th, but I put the final 1.2 version of mapcopy on my web site. The link at the top of this thread now points to it.
Quote:
Quote:
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#17 | |
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Cosmographer
Join Date: Mar 2001
Posts: 1,065
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