I would like to propose a custom rules scenario. This type of scenario does not go as far as a modification, which would typically add or change units, civs, tech tree, or improvements/wonders. Custom rules allow the ability to change the game play experience without requiring players to add files or undergo long downloads.
For C3C the custom rules I would like to advocate are:
If there is any interest in doing this, I'll volunteer to create a scenario file with the parameters we choose to use, ahead of time so we can do some play testing.
For C3C the custom rules I would like to advocate are:
- Eliminate the bug where running into an invisible unit causes a war without asking if you want to attack, by turning off the invisible flag on all units which use it.
- Reduce corruption, perhaps to 70% or even 60%, so that all cities will at least have reasonable production.
- Increase the number of civs to more than the given map size normally allows.
If there is any interest in doing this, I'll volunteer to create a scenario file with the parameters we choose to use, ahead of time so we can do some play testing.