Definition of offices in Alternative government structure

DaveShack

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Just in case the alternative government structure holds its slim lead in the runoff with traditional, we need to finalize the offices so that elections can be held.

For reference, here are the relevant articles from the first draft found in Black_Hole's thread.
Article C. The government will consist of four layers of government. These layers of government are the Strategic layer, Tactical layer, Game Playing laye, and the Administrative layer.


Article D. The Strategic layer consists of the President, the Vice President,
and the Consuls. The Consuls, as listed below, are in tasked with
deciding on the broader picture of how $COUNTRY_NAME will operate.
The President leads the Strategic layer and controls/leads discussions
involving more than one Strategic Consul. The majority of the Strategic
layer's policy is based on discussions and polls.

1. President - Leads discussions crossing over multiple areas of different
Consuls. He/she will also decide on any strategic tasks not designated to
another consul in this constitution.

2. Vice President - Assistant to the President. He/she may take over the
President's tasks when the President is absent. If the President should be
removed from office for any reason the Vice President will then take the position
of President and appoint a Vice President. The Vice President must be approved
by a majority of the consuls.

3. Consul for Domestic Policy - Oversees long term settlement, long term work movements, and
long term build queues goals(not specific goals). In charge of government switches.
4. Consul for External Policy - Oversees long term planning of policy regarding other nations.
This includes military plans and foreign affairs.

5. Consul for Cultural Policy - Monitors culture. Pushes for culture improvements.
Fits science and religous improvements into the big picture.

6. Consul for Resources and Technology Policy - Decides on long term tech queues
and long term resource policies.


Article E. The Tactical layer consists of the the officials in charge of micromanagement of
the game, within the boundaries of the Strategic layer's policy. The Tactical layer
is not required to receive instructions from the people as long as their policy
is within that of the Strategic layer's. The Tactical layer is consisted of the officials
below.

1. Commander of Armed Forces - Micromanages the military operations against
foreign countries.

2. Director of Commerce - Decides on foreign affairs and trading. Sets exact tech queue.
Adjusts slider and approves/denies requests from governors regarding rushes(in a government
requiring gold to rush).

3. Director of Infrastructure - Controls the worker actions. Reviews requests from governors about worker requests and accepts/denies these.

4. Director of Expansion - Decides on where to settle with settlers.

5. Governors - Manages citizens in cities under his/her control and the build queues.


Article F. The Administrative layer consists of officials not directly related to the gameplay of the game.
The Chief Justice, Judge Advocate, and Public defender make up the court. They are tasked with
upholding, protecting, and clarifying the constitution and the code of laws. Court procedures
may be made by any court by having two out of the three justices agreeing. The Court procedures
must comply with the constitution and code of laws. The Court procedures can be treated as
a set of laws below the Code of Laws.

1. Chief Justice - Organizes and heads the affairs and discussions of the court.

2. Judge Advocate - Prosecutes Citizen Complaints if the Citizen Complaint is filed anonymously
or the accuser wishes to have the Judge Advocate prosecute. He/she ensures CCs are following
constitution, code of laws, and court procedures guidelines.

3. Public Defender - Acts as Chief Attorney for the accused, unless the accused wishes otherwise.
Ensures the accused understands his/her rights and the accusation.

4. Chief Elections Official - Heads the affairs of the Election Office. Ensures the election cycle
is followed correctly.

5. Assistant Elections Official - Assists the Chief Election Official. Takes place of Chief Election Official
if the Chief Elections Official is removed for any reason.

6. City Naming Official - Ensures that cities are named correctly according to the law. May post a list
of the names of cities, in which to be used in the Turn Chat Instuction thread. Note that the Vice President
will oversee this office if there is no official for any reason.

7. Chief Polling Standards Official - Advises poll creators on errors/suggestions on the poll. May create
guidelines for prefered polling. Note that the Judge Advocate will oversee this office if both members
(Chief and Assistant Polling Standards Official) are vacant.

8. Assistant Polling Standards Official - Assists Chief Polling Standards Official. May take the place of the Chief
Polling Standards Official.

Article G. The designated players are the officials which play the gamesave. There are three of these officials who will
alternate playing. A designated player may only give up the game play to another designated player.
A designated player may also opt out of playing and then choose another designated player to play for him.

The next post will contain a revised version of these draft articles, taking into account the results of polls and discussions since that time, and a mock approval poll. Discussion will then be open for at least 24 hours. Once there are no more significant constructive comments, the language will be posted for an approval poll, conditional on the results of the government type runoff, so that nomination and election threads can be opened accordingly.
 
sorry for the crappy articles everyone, they were only intended as an example...
But the alternate government is making lead(13-7) so we best get working
That migth also be a little too many administrative offices... Im not shur...

Also the option for 3 elected officials to play the game lost in polls, so we need to change that.
 
DaveShack said:
I meant to put in the edits last night, but it just got too late :( Hopefully tonight will work.
nominations are tonight tho....
so do these offices (not descriptions, just names) look good to everyone?
 
City and unit naming should be a Presidential legal responsibility, and mishandling this responsibility should cause a presidential CC/PI. No legal vacuum on city naming, or we will see more hell.
 
For Nominations use:
These are the elected offices:

President
Consul for Domestic Policy
Consul for Culture Policy
Consul for Resources and Technology Policy
Consul for External Policy
Commander of Armed Forces
Director of Commerce
Director of Infrastructure
Director of Expansion
Governor of Province #1
Chief Justice
Judge Advocate
Public Defender
 
Octavian X said:
I'd suggest changing 'Commander of Armed Forces' to 'Director of Armed Forces' for continuity's sake if it wasn't already too late, but otherwise, sounds good.
yeh that would make it simpler
 
this should be upped in priority... I am not too good with the wording of offices...
 
Try "Cultural Policy" and "Resource and Technological Policy" to keep the word form similar between offices.
 
Oversees long term planning of policy regarding other nations.
This includes military plans and foreign affairs.

what are their powers, who says "sign treaty" or "declare war"....... does this mean the External console could post these instuctions "Declare war on Aztecs. Move warrior by the hill and take city, .................................................... Make Peace" this seems like alot of power.
 
The External Consul would set the general policies about Strategic goals including conditions on when we should goto war and conditions to meet to get out of wars. They will also set targets for Military production. When I say the External Consul "will" do something, I really mean that they will lead discussions and gather concensus....

The Directors and Governors will take the Strategic guidence from the various Consuls and determine what to do with it.

The Commander of the Armed forces will actually do the day to day troop movements. Primarily follows Strategic Plans from External Consul. Some other Consul's plans also matter: Domestic: Settler Escort and/or Transport and MPs; Resouce and Technology: Possible military actions to protect, obtain, or pillage resources; Culture: Flip reduction garrisons.

The Director of Commerce will handle treaties, including declaring war and settling for peace. They will also follow Strategic guidance from many areas.

The various Governors will take do build queues to meet unit targets. They will also reconcile the Strategic guidance from all areas when setting build queues.
 
Article C. The government will consist of four layers of government. These layers of government are the Strategic layer, Tactical layer, Game Playing laye, and the Administrative layer.


Article D. The Strategic layer consists of the President, the Vice President,
and the Consuls. The Consuls, as listed below, are in tasked with
deciding on the broader picture of how $COUNTRY_NAME will operate.
The President leads the Strategic layer and controls/leads discussions
involving more than one Strategic Consul. The majority of the Strategic
layer's policy is based on discussions and polls.

1. President - Leads discussions crossing over multiple areas of different
Consuls. He/she will also decide on any strategic tasks not designated to
another consul in this constitution. The President is the primary designated player. He/she has the following responsibilities, and may appoint a citizen to oversee a responsibility: Naming of Cities and Units, Elections, and Polling Standards. These appointed officials remain in office until removed by a President.

2. Vice President - Assistant to the President. He/she may take over the
President's tasks when the President is absent. If the President should be
removed from office for any reason the Vice President will then take the position of President and appoint a Vice President. The Vice President must be approved by a majority of the consuls, if the Vice President is appointed mid-term.

3. Consul for Domestic Policy - Oversees long term settlement, long term worker plans, and long term build queues goals(not specific goals). Also in charge of government switches.

4. Consul for External Policy - Oversees long term planning of policy regarding other nations. This includes military plans, long term foreign affairs, and long term trading goals. Pushes for military improvements.

5. Consul for Cultural Policy - Monitors culture. Pushes for culture improvements. Fits science and religous improvements into the big picture. D

6. Consul for Resources and Technology Policy - Decides on long term tech queues, long term resource policies, and long term slider plans.


Article E. The Tactical layer consists of the the officials in charge of micromanagement of the game, within the boundaries of the Strategic layer's policy. The Tactical layer is not required to receive instructions from the people as long as their policy is within that of the Strategic layer's. However any citizen my start a discussion about the decision of a Tactical Leader. The Tactical layer is consisted of the officials below.

1. Commander of Armed Forces - Micromanages the military operations against foreign countries and unit(excluding worker, settler, and non-military used transport) movements.

2. Director of Commerce - Decides on foreign affairs and trading. Sets exact tech queue. Adjusts slider and approves/denies requests from governors regarding rushes(in a government requiring gold to rush).

3. Director of Infrastructure - Controls the worker actions. Reviews requests from governors about worker requests and accepts/denies these.

4. Director of Expansion - Decides on where to settle with settlers.

5. Governors - Manages citizens in cities under his/her control and the build queues. May request rushes from the Director of Commerce, and requet worker actions from the Director of Infrastrucute.


Article F. The Administrative layer consists of officials not directly related to the gameplay of the game.
The Chief Justice, Judge Advocate, and Public defender make up the court. They are tasked with
upholding, protecting, and clarifying the constitution and the code of laws. Court procedures
may be made by any court by having two out of the three justices agreeing. The Court procedures
must comply with the constitution and code of laws. The Court procedures can be treated as
a set of laws below the Code of Laws.

1. Chief Justice - Organizes and heads the affairs and discussions of the court.

2. Judge Advocate - Prosecutes Citizen Complaints if the Citizen Complaint is filed anonymously
or the accuser wishes to have the Judge Advocate prosecute. He/she ensures CCs are following
constitution, code of laws, and court procedures guidelines.

3. Public Defender - Acts as Chief Attorney for the accused, unless the accused wishes otherwise.
Ensures the accused understands his/her rights and the accusation.
Here is my second version
 
I think culture consul is pretty straightforward wonder discussions and culture wars, which I am doing right now. However, I see we probably should replace the Culture Consul with Finance Consul and transfer Wonders to Science and Trade and culture wars to the governors, that makes much more sense to me.
 
Provolution said:
I think culture consul is pretty straightforward wonder discussions and culture wars, which I am doing right now. However, I see we probably should replace the Culture Consul with Finance Consul and transfer Wonders to Science and Trade and culture wars to the governors, that makes much more sense to me.
resources and technology is the finace consul
 
We will see later in the amendment debates what I really mean.
 
Any comments?
Might I remind people that we currently have no leaders, no offices, and basically no government. I can't make the next draft until people comment on this one.
 
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