Aggie
Deity
AG13 - OCC demigod ended in a Conquest win! And we did it convincingly. So it's time to try the same on deity.
VARIANT RULES
-Deity OCC, with Space or Conquest as Gold medal wins, 20K culture as Silver medal win and UN as bronze medal win. UN and culture are only in this list because I expect that Conquest and Space are too difficult. But who knows...
-Small map, pangaea
-AI Aggression: normal
-Opponents: 5 random AI's.
-Rules: Standard, all standard single player victories enabled
-Barbarians: No barbarians/sedentary
-Level: Deity
-C3C 1.22
-Soft OCC: at the end of the turn we may not have more than one city. During the turn we may have as many as we want. So we are allowed to demand cities for peace and then abandon them.
-We may not build cities ourselves!
-Popped settlers have to be joined into the city.
BANNED TACTICS
These tactics are banned in my SG's. I got my inspiration from RBCiv, with a few slight differences:
"Phony Peace Treaty": Making Peace Treaties without having the intention to stay at peace, just to get cheap techs, cities or money.
"Mass troop jumping": When you give away a city to another tribe, all the troops from that city are transported to your capital. This can be exploited. Especialy in scenarios where you need to take an important city (for example a possible 20K city) and after that want to get your troops home safely. It is OK to give away a city with up to two defenders in it.
"RoP Rape": Using Right of Passage to move whole armies into attack position.
"Resource Piracy": Sitting on resources or deny a civ access to a tile inside the borders of the rival while at peace.
"Seed Corn": It is not allowed to buy the LAST TWO workers from the AI before 1000 BC.
"Negative cash research": The penalty of negative cash is only one unit. So there are cases where this can be worthwile. Science spending must be lowered when the cash would go below zero.
"Great Library slingshot": When you capture the Great Library city before you have Education and keep it one turn, you will get ALL the technologies known by at least two other tribes. You can get from the Middle Ages into the Modern Age with this tactic. The Great Library slingshot is not a valid tactic in my SG's. You are allowed to capture the Great Library city as one of a number of cities to weaken the owner. But it can't be a campaign to capture this city alone, hold it for a turn and then abandon it.
Others:
Things that I didn't name but are in the spirit of what I mention above I would like to have discussed.
ROSTER
Aggie
microbe
ThERat
CarlosMM (indefinite skip)
Greebley
bed_head7
Roster is full.
24hrs to post a "got it" notice, and up to 48hrs after that to finish and post your turns. 15 turns per player, 10 turns per player in war times.
We will play a small map. Probably pangaea, but maybe archipelago when we choose to be the Vikings... After winning it on regent with the Zulu, on monarch with the Arabs, on emperor with the Germans and Demigod with the Ottomans I think that a lot of civs are good choices for demigod. I really loved the Germans and can see us playing the Ottomans as well.
I'm thinking about France, China, Ottomans again. But I will go with the choice of the majority.
VARIANT RULES
-Deity OCC, with Space or Conquest as Gold medal wins, 20K culture as Silver medal win and UN as bronze medal win. UN and culture are only in this list because I expect that Conquest and Space are too difficult. But who knows...
-Small map, pangaea
-AI Aggression: normal
-Opponents: 5 random AI's.
-Rules: Standard, all standard single player victories enabled
-Barbarians: No barbarians/sedentary
-Level: Deity
-C3C 1.22
-Soft OCC: at the end of the turn we may not have more than one city. During the turn we may have as many as we want. So we are allowed to demand cities for peace and then abandon them.
-We may not build cities ourselves!
-Popped settlers have to be joined into the city.
BANNED TACTICS
These tactics are banned in my SG's. I got my inspiration from RBCiv, with a few slight differences:
"Phony Peace Treaty": Making Peace Treaties without having the intention to stay at peace, just to get cheap techs, cities or money.
"Mass troop jumping": When you give away a city to another tribe, all the troops from that city are transported to your capital. This can be exploited. Especialy in scenarios where you need to take an important city (for example a possible 20K city) and after that want to get your troops home safely. It is OK to give away a city with up to two defenders in it.
"RoP Rape": Using Right of Passage to move whole armies into attack position.
"Resource Piracy": Sitting on resources or deny a civ access to a tile inside the borders of the rival while at peace.
"Seed Corn": It is not allowed to buy the LAST TWO workers from the AI before 1000 BC.
"Negative cash research": The penalty of negative cash is only one unit. So there are cases where this can be worthwile. Science spending must be lowered when the cash would go below zero.
"Great Library slingshot": When you capture the Great Library city before you have Education and keep it one turn, you will get ALL the technologies known by at least two other tribes. You can get from the Middle Ages into the Modern Age with this tactic. The Great Library slingshot is not a valid tactic in my SG's. You are allowed to capture the Great Library city as one of a number of cities to weaken the owner. But it can't be a campaign to capture this city alone, hold it for a turn and then abandon it.
Others:
Things that I didn't name but are in the spirit of what I mention above I would like to have discussed.
ROSTER
Aggie
microbe
ThERat
CarlosMM (indefinite skip)
Greebley
bed_head7
Roster is full.
24hrs to post a "got it" notice, and up to 48hrs after that to finish and post your turns. 15 turns per player, 10 turns per player in war times.
We will play a small map. Probably pangaea, but maybe archipelago when we choose to be the Vikings... After winning it on regent with the Zulu, on monarch with the Arabs, on emperor with the Germans and Demigod with the Ottomans I think that a lot of civs are good choices for demigod. I really loved the Germans and can see us playing the Ottomans as well.
I'm thinking about France, China, Ottomans again. But I will go with the choice of the majority.