AG16 - OCC Deity

Aggie

Deity
Joined
Jan 11, 2002
Messages
6,278
Location
Amsterdam, Netherlands
AG13 - OCC demigod ended in a Conquest win! And we did it convincingly. So it's time to try the same on deity.

VARIANT RULES
-Deity OCC, with Space or Conquest as Gold medal wins, 20K culture as Silver medal win and UN as bronze medal win. UN and culture are only in this list because I expect that Conquest and Space are too difficult. But who knows...
-Small map, pangaea
-AI Aggression: normal
-Opponents: 5 random AI's.
-Rules: Standard, all standard single player victories enabled
-Barbarians: No barbarians/sedentary
-Level: Deity
-C3C 1.22
-Soft OCC: at the end of the turn we may not have more than one city. During the turn we may have as many as we want. So we are allowed to demand cities for peace and then abandon them.
-We may not build cities ourselves!
-Popped settlers have to be joined into the city.

BANNED TACTICS
These tactics are banned in my SG's. I got my inspiration from RBCiv, with a few slight differences:

"Phony Peace Treaty": Making Peace Treaties without having the intention to stay at peace, just to get cheap techs, cities or money.

"Mass troop jumping": When you give away a city to another tribe, all the troops from that city are transported to your capital. This can be exploited. Especialy in scenarios where you need to take an important city (for example a possible 20K city) and after that want to get your troops home safely. It is OK to give away a city with up to two defenders in it.

"RoP Rape": Using Right of Passage to move whole armies into attack position.

"Resource Piracy": Sitting on resources or deny a civ access to a tile inside the borders of the rival while at peace.

"Seed Corn": It is not allowed to buy the LAST TWO workers from the AI before 1000 BC.

"Negative cash research": The penalty of negative cash is only one unit. So there are cases where this can be worthwile. Science spending must be lowered when the cash would go below zero.

"Great Library slingshot": When you capture the Great Library city before you have Education and keep it one turn, you will get ALL the technologies known by at least two other tribes. You can get from the Middle Ages into the Modern Age with this tactic. The Great Library slingshot is not a valid tactic in my SG's. You are allowed to capture the Great Library city as one of a number of cities to weaken the owner. But it can't be a campaign to capture this city alone, hold it for a turn and then abandon it.

Others:
Things that I didn't name but are in the spirit of what I mention above I would like to have discussed.

ROSTER
Aggie
microbe
ThERat
CarlosMM (indefinite skip)
Greebley
bed_head7

Roster is full.

24hrs to post a "got it" notice, and up to 48hrs after that to finish and post your turns. 15 turns per player, 10 turns per player in war times.

We will play a small map. Probably pangaea, but maybe archipelago when we choose to be the Vikings... After winning it on regent with the Zulu, on monarch with the Arabs, on emperor with the Germans and Demigod with the Ottomans I think that a lot of civs are good choices for demigod. I really loved the Germans and can see us playing the Ottomans as well.

I'm thinking about France, China, Ottomans again. But I will go with the choice of the majority.
 
Ottoman would do really...but if others prefer another civ, also fine
 
ThERat: Please let us keep these issues outside this game and keep the thread On Topic :)

I'm not going to give my preference yet. It depends on what the rest wants. One thing though: I guess we want Colossus again, so BW would be good.
 
@Aggie, sorry about that :blush:

as for the Civ, I think deity will be really tough, you better get us a real good start...maybe we are a little blinded by the ease of the last DG success
 
I am not signing up. Your title says deity. The rules description says demigod.

VARIANT RULES
-Demigod OCC
-Level: Demigod
 
Checking in. No real preference on the civ that we play with. If AG15 wasn't the Byzantines, I would suggest them.

After tomorrow, I will be unavailable to play until March 4th/5th, so if you could put me at the end of the roster so that it is not necessary to skip me, I would appreciate it.
 
I'll join. I did the OCC Emperor (I forgot which it was, AG14 maybe?). As for the Civ, definately Ottomans.
 
We are the Ottomans and start on this location:



I first move the worker on the wheat and then settle on the spot:



Starting with a warrior, min science on IW (20%).

Turn 1 - 5 (3950 BC - 3750 BC) Irrigating and roading the wheat.

6 (3700 BC) Istanbul is size 2, lux tax and science to 10%.

IT: warrior->warrior.

7 (3650 BC) Warrior goes south.

IT: We meet a scout.

8 (3600 BC) They are the Mongols and have Pottery, WC. We have BW and Masonry over them. They want to give almost nothing for BW, so they probably know another civ with that tech. I sell Masonry for Pottery and 10 gold.

9 (3550 BC) Mongols know BW. We see incense close to home.

10 (3500 BC) Culture expansion.

IT: warrior->warrior.

11 (3450 BC) Istanbul is size 3. Culture to 30%.

12 (3400 BC)

13 (3350 BC) We meet an Egyptian warrior. They have CB and the Mongol have it too. I sell Pottery for CB and 10 gold to Egypt. Lux tax goes to 20%, warrior still in 1.

IT: Warrior->Granary.

14 (3300 BC) Lux tax to 10%.

15 (3250 BC) I'm building a granary. I was thinking granary->temple->warrior->Colossus.

This is the current situation. To the west is Egypt and to the east there's the Mongol empire.

 

Attachments

  • AG16-3250BC.zip
    30.4 KB · Views: 119
ROSTER :
Aggie (just played)
microbe (up)
ThERat (on deck)
CarlosMM
Greebley
bed_head7 (away until March 4th/5th)

24hrs to post a "got it" notice, and up to 48hrs after that to finish and post your turns. 15 turns per player, 10 turns per player in war times.
 
preturn: no change.

3050BC: Mongols have Wheel.

2950BC: Egypt has Wheel too.

2800BC: Granary -> warrior. We meet Celts and it's up Warrior Code + Wheel.

2710BC: warrior -> temple. We connect silks and can lower lux to 10 at size 5.

IBT Egypt starts Colossus.

2670BC: I switch to Colossus right away due in 22 turns. Celts have iron working.

2630BC: We meet Aztecs and it's up WC+IW, but lacks Masonry. Masonry+81g get us Iron Working. IW+9g to Mongols for Wheel. IW to Egypt for WC.

I start full on Alphabet in 16 turns. We should have done so at the beginning.

Colossus in 15 turns and Alphabet in 13.

The tech pace is fast. But I love the choke.
 

Attachments

  • AG16-2250BC.zip
    40.6 KB · Views: 138
Top Bottom