Term 1 - Commander of the Armed Forces

GenMarshall

High Elven ISB Capt & Ghost Agent
Joined
Jun 17, 2002
Messages
44,432
Location
Night Haven, Vekta, United Systems of Arathor
Welcome to the Commander's post. As you know, this is traditionaly the Military Leader's possition in previous demogames.

Commander of the Armed Forces: CivGeneral
Deputy Commander of the Armed Forces: ali


Military Information As of 175 B.C.E.

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rob006 said:
id like to be elected to something in the military branch but im lost on how all that works.. i just joined today
Unfortunately, you missed the elections process :(. The way it works is that you nominate yourself or someone nominates you, then you go through the polls and vote for other people. More information is found in the election office.
 
well.. crap... but i think im learning the basics of whats goin on.. the next elections wont be until when though? and has the game acually been started yet or not until tomorrow (march 1st)? like i said, im lost cause i just joined earlier today. thnx
 
we may be developing some sub-departemnts for the defence dept......i have a few ideas civgeneral
 
Perhaps that question would be better answered in the thread of Director of Expansion Office
 
CivGeneral said:
Unfortunately, you missed the elections process :(. The way it works is that you nominate yourself or someone nominates you, then you go through the polls and vote for other people. More information is found in the election office.

Just do what I did and make up positions :p
 
Sarevok said:
what are your plans for early expansion?
My plans are as follows.

1. Generate cheap units to be used for exploritory and senturies to exstend our POV to minimize any barbarian settelment. (No preferance on ranking)

2. Persuade the Scientific department to make a "B-line" for Bronze Working and Iron Working to obtain spearmen and swordsmen (and also to gain access to iron resources).

3. Ensure that settlers will have an escourt so that they do not fall prey to the barbarians.

4. Defensive units, I do wish to see Vet spearmen to be produced, since the governor(s) have espressed disintrest in building barracks, I would have to persuade them to build them for the porpouse of poping out vet units now and in the future.

5. I plan during the Iron age to build vet warriors in an city that is void of any iron connection and upgrade him in a city with access to both barracks and iron. This plan however is still in the works since we do need Iron and our region fully explored.
 
down in the jungle where the green grass grows
an elephant steped on a skeeters nose
the skeeter looked up with tears in his eyes
he said 'i'd kill you motherf*cker but you aint my size

my corps your corps hard core MARINE CORPS!!!!!!!!!
 
CivGeneral said:
My plans are as follows.

1. Generate cheap units to be used for exploritory and senturies to exstend our POV to minimize any barbarian settelment. (No preferance on ranking)

2. Persuade the Scientific department to make a "B-line" for Bronze Working and Iron Working to obtain spearmen and swordsmen (and also to gain access to iron resources).

3. Ensure that settlers will have an escourt so that they do not fall prey to the barbarians.

4. Defensive units, I do wish to see Vet spearmen to be produced, since the governor(s) have espressed disintrest in building barracks, I would have to persuade them to build them for the porpouse of poping out vet units now and in the future.

5. I plan during the Iron age to build vet warriors in an city that is void of any iron connection and upgrade him in a city with access to both barracks and iron. This plan however is still in the works since we do need Iron and our region fully explored.
Sounds alright. Is there anything I can do to... "encourage" your wishes to be granted?
 
CivGeneral said:
My plans are as follows.

1. Generate cheap units to be used for exploritory and senturies to exstend our POV to minimize any barbarian settelment. (No preferance on ranking)

2. Persuade the Scientific department to make a "B-line" for Bronze Working and Iron Working to obtain spearmen and swordsmen (and also to gain access to iron resources).

3. Ensure that settlers will have an escourt so that they do not fall prey to the barbarians.

4. Defensive units, I do wish to see Vet spearmen to be produced, since the governor(s) have espressed disintrest in building barracks, I would have to persuade them to build them for the porpouse of poping out vet units now and in the future.

5. I plan during the Iron age to build vet warriors in an city that is void of any iron connection and upgrade him in a city with access to both barracks and iron. This plan however is still in the works since we do need Iron and our region fully explored.

Your governor respondin to some points:

2. We are Commercial and Seafaring. We start with Alphabet and Pottery. This means we are the closest we can be to both Writing, Philosophy, and Map Making, some very important techs based upon our traits. Even though you are not the science (or equivalent department, I'm still learning the names), don't you think it makes more sense to use our traits to our abilities?

4. Barracks early in the game in the expansion phase when there is lots of room can take up precious shields. For 20 shields more, we can build a granary to speed growth for the expansion, and THEN we can focus on military. In my games, I don't not like to take the military path until the expansion phase has been completed, and there is almost no land left. Also, since we don't really face any threat in the beginning of the game (regular warriors and spears should be able to take care of barbarians), barracks aren't high on my priority as governor.

5. This is ok, but in C3C, upgrades take 60 gold per warrior. That's a lot! If you factor in losing money to AI demands, as well as using money in trades, I doubt we will ever have much gold in the ancient age, and there are better ways to spend it (trades, hurrying if we are a Republic) rather than upgrading, unless we NEED war.

Overall though, I'm looking forward to a good term.
 
i agree with ginger ale but still you do need military early on.... i like to distroy my surrounding nations when the only have like 3 or 4 citys instead of a well laid out empire.. just my opinion
 
@CoolioVonHoolio - No need to double post. You can use the edit button to make corrections to your post ;).
 
CG, Sir, I would liek to form two sub-departments for the defence dept. they are the Directorate of Engineering Services and Techical Support (DESTS) and the Defence Material Organisation (DMO). DESTS will control the labour pool in the military, which will consist of Foreign workers who should be under our jurisdication as they will be mostly made up of POW's, its aims will be the construction of roads/rails, forts, etc for the needs of the military. This will minismise the economic and domestic impact of the needs of the military to to the civilian government and in turn the people, by not using the work force of the Doemestic office and thus hamper roads, rail, irragation, etc for public use. The DMO will handle the contract management and constructing of the military, working alongside with both the doemestic office and governors in their prospective provinces on production of the military, this will allow stop from "random" units being constructed and allow a better planning to the developemnt of the military without hampering the civilian needs. In turn allowing more inter-cooperation between the various governmental agencies. This depts. I believe will increase the efficency of both the military and the economy as a whole and allow more cooperation between the governemt.
 
Ali great initiative, but soon the anarcho-syndicalists howl "WOTP" and "Bureaucrat" after you, I support this move, since I like planning to be thight, focussed and well run.
 
thanks Provolution appreciate it matey :D btw wat does WOTP stand for?? If CG approves of the above i will broaden the aims of the two....uummm and if apporved it would have two positions opening for any1 interested
 
CivGeneral in TCIT said:
2. The First Curragh should head westbound and explore the waters west of us.

Sir Knight-Commander,
I would like to humbly suggest that the first curragh should explore to the east. As you know, we are located in the far south of the map in the Western quarter. I we head westbound we will run out of territory quicker than if we head west. Also, if we head east we have a better chance of finding good coast city sites as it appears that the coast starts going towards the south. If we head west, we are more likely to find more tundra instead of good coastal city sites.

The second curragh can explore west shortly before our first settler will be heading out.
 
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