Greek Stud
Prince
Im really excited about the religion aspect. Im sure most of you can expect that Im most interested in spreading Hellenistic Paganism or Byzantine Orthodoxy.
I think relgions should be free roaming. Possibly playable. The only time when a religion has territorial borderlines is when a Civilization makes the religion its government. They can also break away from the religion at their choosing, like if you get greedy. If you play as a religious leader, you start at a specific building: Temple. Recruiting and influencing units and towns, some of their taxable money is diverted towards your religion. Depending on how popular you are to a town, the govt can support you or send troops after you. With your money, you can buy units and buy land and pay to build more temples. Temples can be upgraded to your a Special Building unit (Mosque, Church, Jewish Temple, Monastary). High popularity opens up Wonder Buildings that you can purchase. You can place Holy Warrior units over buildings to prevent governments from burning your Temples. If you are popular and not killed quickly, citizens can revolt agaist their country/civ. If a religion captures a town/city/metropolis with their Holy Warriors, they should have the ability to tranverse into a playable civ that either goes on as a Religious State or you can change your Constitution (a screen I've suggested that affects your citizen's beliefs). The Monasteries of Tibet and Nepal would be cool to see on your Map. Or the Mesopotamia conflict surrounded by the Temple of Solomon, Pyramids of Giza, Hanging Gardens.
Relgions:
Animism
Coptic
Buddism
Confussious
Jewish
Sunni
Shi'ite
Roman Catholic
Eastern Orthodox
Protestant
Anglican
Wicca
Voo Doo
Paganism
Hindu
Bloody Cults
You have a religious reputation, like Civ reputation. Historical allies and enemies. And your religion should be able to change its Philosophy over time. After writting this post it sounds like a good feature, but is probably better as not being a major feature. eh, who knows.
I think relgions should be free roaming. Possibly playable. The only time when a religion has territorial borderlines is when a Civilization makes the religion its government. They can also break away from the religion at their choosing, like if you get greedy. If you play as a religious leader, you start at a specific building: Temple. Recruiting and influencing units and towns, some of their taxable money is diverted towards your religion. Depending on how popular you are to a town, the govt can support you or send troops after you. With your money, you can buy units and buy land and pay to build more temples. Temples can be upgraded to your a Special Building unit (Mosque, Church, Jewish Temple, Monastary). High popularity opens up Wonder Buildings that you can purchase. You can place Holy Warrior units over buildings to prevent governments from burning your Temples. If you are popular and not killed quickly, citizens can revolt agaist their country/civ. If a religion captures a town/city/metropolis with their Holy Warriors, they should have the ability to tranverse into a playable civ that either goes on as a Religious State or you can change your Constitution (a screen I've suggested that affects your citizen's beliefs). The Monasteries of Tibet and Nepal would be cool to see on your Map. Or the Mesopotamia conflict surrounded by the Temple of Solomon, Pyramids of Giza, Hanging Gardens.
Relgions:
Animism
Coptic
Buddism
Confussious
Jewish
Sunni
Shi'ite
Roman Catholic
Eastern Orthodox
Protestant
Anglican
Wicca
Voo Doo
Paganism
Hindu
Bloody Cults
You have a religious reputation, like Civ reputation. Historical allies and enemies. And your religion should be able to change its Philosophy over time. After writting this post it sounds like a good feature, but is probably better as not being a major feature. eh, who knows.