Gregski
Mostly Harmless
Currently a city's influence is based 100% on culture. This in my view can be improved by allowing a mix of factors.
The following is a small list of potential canditates:
So a large city with no cultural buildings (e.g. just captured) would still have a level of influence.
Larger level of influence would of course expand the city's borders.
The following is a small list of potential canditates:
- Overall culture
- Culture for last N turns
- Avg military presence for last N turns
- City age
- No. turns current owner had city (has the city just been captured?)
- City size
- City production of food/shields/gold etc.
- City buildings present
- Infrastructure
- Happy/unhappy citizens
So a large city with no cultural buildings (e.g. just captured) would still have a level of influence.
Larger level of influence would of course expand the city's borders.