What do you guys think about implimenting some concepts I found in that Odyssey scenario? My concern is accuracy and playablity so please give feedback.
1. Privateers invisible with stealph attack and Sloops detect invisible.
2. I also added the Corvette and simply have it as a lighter Frigate that upgrades to the Clipper which is lighter ship of war. Having seen the animations do you guys agree with this configuaration?
3. Only a Merchant can carry treasure (I would add a new unit the Merchant). Merchants would also be failry expensive, this would make the treasure more logistically challenging to bring back adding to the whole essence of high seas piracy. Do you guys like this idea? I'm still debating it.
4. I made the harbor simply increase food and link trade, the veteran ship flag is given to a new improvement the drydock. I also saw it fit to add a new building the Shipwright. I need advice on the uses I could give to the shipwright.
One idea i had was make the drydock very expensive to build and then later have the shipwright available and also allow that to produce veteran sea units, but have it be cheaper to build but with higher maintinence so as to encourage this building in colonial locations where production is scarce but encourage the drydock in larger cities to save on maintinence costs. (In theory, working on a ship once the fixed asset of a drydock is built, means for quicker more effective work and thus cheaper labor. The "maintinence" could really just represent Varied vs. fixed costs.