TR03 - Losers self-teach DemiGod

Tubby Rower

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Ok We are moving up the chain.....First Monarch, then Emporer slipping the date back a bit. What can we do on DemiGod????

This is [c3c]

tr03_start_3.jpg

4000BC save

Roster: FULL
Tubby Rower
Dman
Minute Man
Bede
Mach
A-K
eldar


Still working on world settings so rolls will be out tomorrow.
 
HEre are the guidelines for the game. I stole these from others but they did a better job of writing things down than I could.
meldor said:
Also, each turn (except the first player) will be around ten turns +/- a few. If you don't have to complete them all then its OK to stop early and pass it on. Sometimes the game just has some natural break points beyond which you might commit the next player to a massive undertaking and you want to leave the choice up to them as they will shoulder the burden. Sometimes a war is just about over and you don't want to leave a the next player with a couple of boring "clean-up" turns or you have worked to get something done that you feel is important and you don't want it lost. Take a couple extra to do so. Try not to "hog" all the fun, but don't short change yourself either.
scoutsout said:
Succession Game Etiquette Guide
Please do:
Let the team know if you're going to be unable to play for an extended period - holiday, illness, exams etc.
Post a "Got it" notice or ask for a skip within 24 hours of the save becoming available (I reserve the right to skip a player who hasn't responded after the 24 hour grace period is over).
Play and post within 48 hours of posting a "Got it". Additional time may be requested and granted for expected delays.
Write up a log of the events occurring during your turn and post it along with your save.
Provide notes for the next player as to the current situation and any immediate plans for the future - are those Caravels heading NE or SW? is that Swordsman fortified to heal or act as a lookout? Our forces are mustering for an attack on...
Feel free to pause and ask for advice, or simply discuss, if a situation arisies in the game and you're unsure of the best course of action.

Please do not:
Automate Workers.
Use City Governors unless the team has discussed and agreed their use.
Leave units on goto orders that will extend beyond your turn. (Auto-moving is bad form in SGs)
Make deals on your last turn. However, you should notify the next player if trading opportunities exist.
Make wholesale changes to build orders on the inherited turn without consulting the team. One or two is okay, and pre-builds may naturally get changed.
 
I'm probably going to regret this, but I can't resist giving it a shot. Sign me up, too.
 
Sign me in as well ;)
 
Okay,panel, put on your blindfolds :cool: , it's time for the Mystery Guest. Welcome to "What's My Line?" Please sign in.

<goes to blackboard and with the screech of chalk sending a chill up the spines of the audience>

TGOMTG :devil:

Here to learn how to whup Demi-God before the end of the sixth millenium!

Thanks for the invite. :D
 
Checking in. My only DG experience to date was COTM3, where I got royally whupped, ending up a 2CC watching from afar as India blasted into space.
 
Bede said:
Here to learn how to whup Demi-God before the end of the sixth millenium!
You really meant to say "Here to teach to whup Demi-God", didn't ya? :crazyeye:
 
Bede said:
Here to learn how to whup Demi-God before the end of the sixth millenium!

...says the player who's part of a team proving Sid on a Pangaea isn't as daft as it's cracked up to be (albeit with a 3-cow start) [pimp]
 
dmanakho said:
You really meant to say "Here to teach to whup Demi-God", didn't ya? :crazyeye:

And who do you think is the "+1" on that magnificent team... ;)
 
Ok looks like everything is full. I'll roll some starts today and put together a roster. Here is what I'm planning...

70% continents,
Normal climate
Normal Temperature
4 billion years old
Sendintary barbs.

As far as who to play...Dutch or England??

Do we want random opponents or does someone want to dictate those. I like some sort of unexpected things in the game. (Even though MapStat will reveal this one pretty quick...)

Let me know before noon EST
 
i'd rather have hittites but england works.
I don't fancy playing Dutch because of defensive UU,
but if team want Dutch i am fine with them :)
 
I forgot about the Hittites. They seemed pretty strong in my COTM9 even though they didn't have a lot of land. I think that I'll do them unless I hear a significant dissent.

Rivals??? All random sound fine?
 
If we go for the Hitties bump the barbarian setting. Will keep the AI busy early and set us up for some defensive leader farming when we go to war with the neighbors.
 
Ok updated the roster.. Its on the first post, but those of you like me that are too lazy to scroll. Here it is...

Roster: FULL
Tubby Rower (out March 7-10)
Dman
Minute Man
Mach
Bede
A-K
eldar


If there are any objections let me know now.

So Hittites, random rivals and roaming barbs. I'll roll some starts and post pics then get the save uploaded after the start is decided.


Be back in a bit....
 
Well I don't think that we have to discuss this but I'll post them all anyway. Start # 3 has 4 BGs, two golden hills & a cow on a river (starting location is BG). If we move the settler south. we can get all of those in the capitals radius.

well here are the pics..
Start #1
tr03_start_1.jpg


Start #2
tr03_start_2.jpg


Start #3
tr03_start_3.jpg


Start #4
tr03_start_4.jpg


Start #5
tr03_start_5.jpg
 
Yeah I agree,#3 it is. Scout onto the cow first -- maybe we might want to settle east on the hill, depending on what we see. If we don't see anything, why don't we just settle in place? We'd lose the bg, but we'd get the cow to work immediately, and we'll get the city a turn earlier.
 
Start #3 is a definite winner...
But why would you move settler south?? Cow won't be in city radius then.
I'd rather settler in place.

Suggest moving scout NE-E to the top of mountain to get better view if nothing opens settle in place worker to irrigate cow

What about research?? Min on writing?
Build order??? Should we build scout 1st and then warrior->worker->warrior.
This looks like 6 turn settler factory.
We also probably want to squeeze a worker before settlers or/and granary are built.
I think we also should try to pull a settler before granary.
I see Tubby put me to play opening. If anybody else wants to do that I'll be happy to pass such an opportunity. :)
 
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