Bjornlo said:
Since it is supposed to me a mineral resource of some kind, perhaps one of the terrain experts might want to come out with a version that more closely resembles what it supposed to represent?
I just want to say that the tnt.pcx file works two different ways:
First, if you have your preferences set to
not "Show Food and Shields on Map", then it will display the way you see it on the above screen shot, using the
3rd row from the bottom as the bonus grassland.
Second, if you have your preferences set to
do "Show Food and Shields on Map", then the tnt file is used as follows:
first row will show on all regular grassland tiles
second row will show on all bonus grassland tiles
third row will show on all plains tiles
forth row will show on all desert tiles
fifth row will show on all tundra tiles
last row will show on all floodplain tiles
I know that it is odd the way it selects different rows for the bonus grassland depending how you choose your preferences, but that's the way it is.
I made a tnt file for myself once that had beavers and ducks on the floodplains, rocks on the desert, deer on the tundra, various animals and plants on the grasslands and plains, but it just gets too crowded.
I would suggest to set your preferences not to show food and shields on the map, as it gets kind of crowded.
Looks like the above screen shot, Grand Cadfael has "Show Food and Shields on Map" off.
@Grand Cadfael
Hope you find this helpful, as I spent a little time a while back figuring it out.