Defending the expansion: settler escorts

TimBentley

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Sending settlers without escorts is a dangerous act, as barbarians (which at this point there appear to be none, but I won't make a final judgement regarding that) and foreign nations could attack. The foreign nations are more dangerous in attacking undefended cities, in my experience. Nevertheless, building escorts slows the production of settlers and workers. Thus, a couple of settlers can be sent without escort, but unit production to defend them should be started soon. I'm not sure what to discuss in particular, but I didn't want to unilaterally create a policy.
 
In my experience, unescorted settlers in previously explored territory are usually OK until two civs have the wheel, after which barb horses out of the fog become a real danger. In the roleplaying aspect of DemoGames we often get emotional about the settlers and thus almost always have escorts.

There was a memorable incident where a President lost track of which units had moved, and accidentally left a settler unescorted right next to an enemy, during wartime. :eek: That generated a lot of really good RPG material, and we had to work really hard to reassure that President (who shall remain nameless) that accidents happen so he wouldn't resign in disgrace.
 
it doesn't need an escort if we see the squares. we will immideatly know if barbs appear so it's safe. but if we just see a few squares, and building a city on an unknown space would probably be only attempted if there are really nice resources. however we could send the settler on its own if a warrior is in the vicinity of the hopeful city space.
 
Right now, our warrior is near the likely location of our next city. However, if we're going to have an early war with the Indians, then we need escorts/city defenders.
 
What President Daveshack said. No escorts unless we send settlers into the fog. He also said elsewhere that there have been no barbs seen yet or goody huts either. No barbs at all could be the setting for this game. Can't be sure yet of course, but it looks likely.
 
I'm bumping this up as it appears this question is now very relavent. We currently have a settler that is failing to move.

It appears that the general concensus (6 out of 6 now) in this that it is ok to send settlers out unescorted if we see the lay of the land.

As for the current tactical situation, my opionion is that we need to get these settlers moving. We've got 2 now and should have another in just a couple more turns.
 
Will an AI declare war and capture an unescorted settler? We're on +1 aggression level and are weak to everyone. Just a thought, I don't want to be the 2nd DG President in history to lose an undefended settler.
 
Have we seen any barbs so far this game? I don't think they're a concern, unless we're entering the fog.

We do have a Dutch & Indian warrior wandering our boundaries, but both civs have plenty of room to expand. I usually find that they're more apt to attack me when they're running out of sites for new cities. However, I wouldn't suggest having a settler end its movement on a tile adjacent to a Dutch or Indian warrior: the temptation might be too much for them!
 
I have no opposition to unescorted settlers at this point.
 
DaveShack said:
Will an AI declare war and capture an unescorted settler? We're on +1 aggression level and are weak to everyone. Just a thought, I don't want to be the 2nd DG President in history to lose an undefended settler.

I wouldn't worry Mr. President. I have never seen the AI declare war just to capture a worker or a Settler. At this point of the game they normally declare in order to reach OCN. If I'm wrong, and you have obeyed the instructions you were given then you are beyond criticism.

Honestly, we don't have time to build units to accompany other units for half a dozen tiles. It is just not cost effective, and we can't afford the time or indeed the loss of production to other needed things.

If we lose a settler then it will be a pity. If we fail to break out of this corner of the map it will be a tragedy.
 
mad-bax said:
If we lose a settler then it will be a pity. If we fail to break out of this corner of the map it will be a tragedy.
Agree wholeheartedly.
 
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