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#1 |
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Resident Family Therapist
Join Date: Jul 2003
Location: The Great Beyond
Posts: 451
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Unit Conversion request: several space ships from Starknights
I used to play a TBS/RPG hybrid called Starknights. I was looking through the game files and found that the ship files are all in .pcx format, and wondered if they could be converted to units in Civ3. I've included a few here, let me know if you are interested and I will put up more.
There are also a lot of building and resource files that could be converted. The following is one of my favorite ships. It is called the Archdeacon. It is a capital ship, has a lot of room for components, so I usually packed it with missiles and a lot of energy generators. EDIT: I should add that all these images are copyrighted by Knightsoft, and are from the game Starknights. You can find the game at http://www.starknights.com The game developer, Skyven, did not give permission for me to post these images.
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This is not my signature. I type this at the end of every post I make. Last edited by Camber; Mar 10, 2005 at 02:30 PM. |
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#2 |
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Resident Family Therapist
Join Date: Jul 2003
Location: The Great Beyond
Posts: 451
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The order of these ships, from smallest to largest, is as follows:
Probe -tiny non-combat scout, has a built-in warp drive. Freighter -non-vombat cargo vessel Mosquito -small fighter Stinger -medium fighter StingerB -slightly larger than the Stinger Riftjack -fighter with ramming crash head (looks like an X-wing) Wasp -fighter with cloaking device Skid -small salvage craft Shuttle -basic shuttle craft Maraurder -small, has built-in cargo bay, good for smuggling missions. Valkorh -small defensive ship, has a shield-doubler Dekko -smallest capital ship StarRover -small capital ship with a built-in fighter bay Corvette -very versatile, with a high weight capacity for its size Destroyer -limited space, but its weapons doubler makes it highly useful Blitzkreig -large ship with a lot of room for add-ons Nightjar -first of the super-capital ships, with an anti-missile system built-in Shamrock -good weight capacity, but the Archdeacon is a better buy Archdeacon -very big ship Tervuren -very big ship Battlecruiser -very very big ship Juggernaut -huge, and its shield doubler makes it a favorite Dark Moon -has a planet cannon slot and weapons and shield doubler. Rip-off of the Death Star.
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#3 |
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Resident Family Therapist
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Probe. Small scout vessel with no weapons or shields, just a built-in warp drive.
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#4 |
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Resident Family Therapist
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Freighter -non-vombat cargo vessel
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#5 |
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Resident Family Therapist
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Mosquito -small fighter
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#6 |
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Resident Family Therapist
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Stinger -medium fighter
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#7 |
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Resident Family Therapist
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StingerB -slightly larger than the Stinger
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#8 |
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Resident Family Therapist
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Riftjack -fighter with ramming crash head (looks like an X-wing)
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#9 |
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Resident Family Therapist
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Wasp -fighter with cloaking device
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#10 |
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Resident Family Therapist
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Skid -small salvage craft
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#11 |
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Resident Family Therapist
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Shuttle -basic shuttle craft, the starting unit in Starknights.
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#12 |
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Maraurder -small, has built-in cargo bay, good for smuggling missions. Costs as little as the Shuttle, but has significantly more space.
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#13 |
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Resident Family Therapist
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Valkorh -small defensive ship, has a shield-doubler. I think of it as a fighter, since it doesn't really have enough room for a Warp Drive.
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#14 |
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Dekko -smallest capital ship. Has as few slots as the Shuttle, but a much higher weight capacity. Still a good workhorse unit at later stages in the game.
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#15 |
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StarRover -small support vessel with a built-in fighter bay. Fragile when matched against other capital ships, but the fighter squadron of 5 ships evens the odds.
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#16 |
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Resident Family Therapist
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Corvette -very versatile, with a high weight capacity for its size. The overwhelming favorite for rush strategies, with its low cost compared to ships of equal utility.
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#17 |
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Resident Family Therapist
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Destroyer -limited space, but its weapons doubler makes it highly useful. Given its low weight capacity and limited slots, this ship usually has a pretty low defensive rating and does best with a well-shielded escort.
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#18 |
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Resident Family Therapist
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Blitzkreig -large ship with a lot of room for add-ons and high weight capacity. Usually used as a highly shielded flagship to protect weaker vessels.
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#19 |
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Resident Family Therapist
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Nightjar -first of the super-capital ships, with an anti-missile system built-in.
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#20 |
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Resident Family Therapist
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Shamrock -good weight capacity, but the Archdeacon is a better buy if you can afford it.
I'm going to skip the Archdeacon (see post #1 for its files).
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