handy900
Deity
Wonder-less Pangaea Always War Emperor with a bad AW Civ and additional restrictions. C3C 1.22
Tiny Map
Work still sucks, but I'm back with my bad jokes, stupid city names and typos anyway
This was way too easy on Monarch.
Ill start Tonight [3-10-05] and then be out of town a few days.
Anyone who has a solo Emperor win is welcome, AW experience not required.
Is there a worse AW civ for Pangaea than the Expansionist and Seafaring Portuguese?. If so, I'm open to a switch.
Two poor AW traits will spice the game up a little. With any luck well also lack Iron.
Restrictions:
1. Our scout must not avoid AI borders. If you see a border, you must approach it and declare war. We are allowed to scout in a circular fashion around the capital to reveal land nearest to the capital, but if you happen upon a border you must immediately proceed to meet them and declare war.
2. No trades allowed, ever. Just declare war when you see a new Civilization.
3. No wonders, so no Glib. We will do all our own research.
4. We cannot build or capture any Great Wonders. We are allowed to build or rush Small Wonders. (Pentagon, FP).
5. All AI cities get razed. No exceptions.
6. No pillaging allowed by any of our regular units or armies, ever.
7. If we lose a city to the AI, we cannot later recapture it since it has been tainted by our enemies. It must be purified by razing it.
8. We are allowed to switch to Monarchy.
C3C 1.22 Patch
Level: Emperor
Variant: Always War
Civilization: Portugal
Map: Pangaea
Size: Tiny
Age: Random
Temperature: Random
Climate: Random
Barbarians: Raging
Rivals: Random
AI Aggression: Least Aggressive (so they wont fight each other just us)
Victory Condition: All are enabled, but conquest or domination are the only acceptable way for us to win.
Culturally linked starts: Off
Respawn : Off
Preserve Random Seed: On
Cultural Conversion: On
Patch: 1.22 C3C
Roster
1. handy
2. ThERat
3. Admiral Kutzov
4. DeadlyNeprhons!
5. Bede
Always War Boilerplate
You may never trade in this restricted AW game, and must declare war on the same turn. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no turn based trade (such as GPT) allowed. If you see a new face on F4, you are obligated to declare war that turn. Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count. We are not allowed to build embassies .
Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, well follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, in this game you cannot initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. We must always select raze the city. We can keep slaves. If you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it.
SG Stuff
You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, please switch places or ask for a skip.
Lucky Candle
Tiny Map
Work still sucks, but I'm back with my bad jokes, stupid city names and typos anyway

This was way too easy on Monarch.
Ill start Tonight [3-10-05] and then be out of town a few days.
Anyone who has a solo Emperor win is welcome, AW experience not required.
Is there a worse AW civ for Pangaea than the Expansionist and Seafaring Portuguese?. If so, I'm open to a switch.

Restrictions:
1. Our scout must not avoid AI borders. If you see a border, you must approach it and declare war. We are allowed to scout in a circular fashion around the capital to reveal land nearest to the capital, but if you happen upon a border you must immediately proceed to meet them and declare war.
2. No trades allowed, ever. Just declare war when you see a new Civilization.
3. No wonders, so no Glib. We will do all our own research.
4. We cannot build or capture any Great Wonders. We are allowed to build or rush Small Wonders. (Pentagon, FP).
5. All AI cities get razed. No exceptions.
6. No pillaging allowed by any of our regular units or armies, ever.
7. If we lose a city to the AI, we cannot later recapture it since it has been tainted by our enemies. It must be purified by razing it.
8. We are allowed to switch to Monarchy.
C3C 1.22 Patch
Level: Emperor
Variant: Always War
Civilization: Portugal
Map: Pangaea
Size: Tiny
Age: Random
Temperature: Random
Climate: Random
Barbarians: Raging
Rivals: Random
AI Aggression: Least Aggressive (so they wont fight each other just us)
Victory Condition: All are enabled, but conquest or domination are the only acceptable way for us to win.
Culturally linked starts: Off
Respawn : Off
Preserve Random Seed: On
Cultural Conversion: On
Patch: 1.22 C3C
Roster
1. handy
2. ThERat
3. Admiral Kutzov
4. DeadlyNeprhons!
5. Bede
Always War Boilerplate
You may never trade in this restricted AW game, and must declare war on the same turn. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no turn based trade (such as GPT) allowed. If you see a new face on F4, you are obligated to declare war that turn. Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count. We are not allowed to build embassies .
Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, well follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, in this game you cannot initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. We must always select raze the city. We can keep slaves. If you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it.
SG Stuff
You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, please switch places or ask for a skip.
Lucky Candle
