dh_epic
Cold War Veteran
Here's a quick idea, and one that will need to be fleshed out more.
The Problem
But one of the most mechanical processes in the game is that of negotiating the best trade deal. You enter a number, then enter another number, then another, until you finally find something that will get you what you want. I can only imagine the number of minutes (hours?) per game I might lose on this one.
I've actually heard one person say "make the trade advisor invisible, so it's HARDER". It doesn't make it harder, it makes it longer, and equally as mechanical and repetitive.
Any gameplay challenge that needs to be overcome with a repetitive, mechanical process ought to be drastically rethought. These are candidates for useless micromanagement.
The Solution
I think trade negotiations would benefit from taking the player back a step. The player doesn't need to punch in little numbers to get what they want. The main high level decisions you make in a trade like this:
Bargaining should be done by a "haggle" button that you can press up to three times before they say "this is my final offer". The less you haggle, the more they like you. But the more you haggle, the better your deal.
The other stuff, like selecting what you want and if you want to go with gold per turn, will be similar, but with some nuances.
We often hear about ways to add to the game, but we don't hear ways to "shrink" the game -- something the Civ 4 developers have said that they need to do to make room for new features. I'd gladly give up punching in numbers by trial and error if it meant they could add something new -- civil war, provinces, religion, health, civics, improved economics, espionage, culture, and so on.
Anyway, the idea isn't perfect. But I figure I'd throw it out there so there could be some collaboration.
The Problem
But one of the most mechanical processes in the game is that of negotiating the best trade deal. You enter a number, then enter another number, then another, until you finally find something that will get you what you want. I can only imagine the number of minutes (hours?) per game I might lose on this one.
I've actually heard one person say "make the trade advisor invisible, so it's HARDER". It doesn't make it harder, it makes it longer, and equally as mechanical and repetitive.
Any gameplay challenge that needs to be overcome with a repetitive, mechanical process ought to be drastically rethought. These are candidates for useless micromanagement.
The Solution
I think trade negotiations would benefit from taking the player back a step. The player doesn't need to punch in little numbers to get what they want. The main high level decisions you make in a trade like this:
- What do I want from him? (The most important thing.)
- Will I get a huge flat gold fee, or a set of long term payments?
- Will I try to squeeze as much out of him as I can, or take a fair deal? (Am I willing to hurt our diplomatic relations?)
Bargaining should be done by a "haggle" button that you can press up to three times before they say "this is my final offer". The less you haggle, the more they like you. But the more you haggle, the better your deal.
The other stuff, like selecting what you want and if you want to go with gold per turn, will be similar, but with some nuances.
- You pick what you want.
- The trade advisor still tells you if it's a good deal or not.
- A bad deal simply will not happen.
- An "almost" deal can probably be resolved by haggling (3 times).
- A good deal will be accepted, or can be improved by haggling.
- Picking "gold" will automatically give you the AI's first (fair) offer of gold, on top of whatever else he's giving you.
- Picking "gold per turn" will automatically give you the AI's first (fair) offer of gold per turn, on top of whatever else he's giving you.
- Picking both "gold" and "gold per turn" maximizes the "gold per turn" first, and then squeezes out the remainder with plain "gold".
- The automatic gold offer can be improved by haggling.
We often hear about ways to add to the game, but we don't hear ways to "shrink" the game -- something the Civ 4 developers have said that they need to do to make room for new features. I'd gladly give up punching in numbers by trial and error if it meant they could add something new -- civil war, provinces, religion, health, civics, improved economics, espionage, culture, and so on.
Anyway, the idea isn't perfect. But I figure I'd throw it out there so there could be some collaboration.