Instruction thread Wednesday March 16, 6:00 AM MST (8:00 AM EST, 1300 GMT)

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Culture Consul

No instructions this time either... Hence my interest in a Cabinet Reform for my future successor. I will however start a wonder debate before the end of this term.
 
DoI Instructions:

(note, I may be off a turn)

Turn 0 - Continue mining.
Turn 4 - Build a road on the tile the worker is standing on.
Turn 7 - Move to the unroaded mined grassland tile.
Turn 8 - Build a road on the mined grassland tile that was already supposed to be roaded. (it's probably too late for the settler now, having wasted a turn...)
Turn 11 - Worker should be finished with the road.

Note: I'll be at work when the turnchat is going on, so I won't be at the turnchat.
 
Continue research on writing at the current pace - minimize science to increase revenue.

The DP is authorized to use the lux slider as needed to control overall happiness.

Give in to foreign demands for gold should they come.

Lastly, execute mad-bax's trading plan.
An excerpt that sums it up:
Posted by mad-bax
We could buy CB from India and then sell CB and Alpha to China for Masonry. We could then sell Masonry to India and get our Gold back, and to the Netherlands for Bronze Working.

The full original post is here.

Of course, maximize our gold profit along the way it at all possible. I honestly don't know how it'll work out. CB from India should cost 108g - don't pay Ghandi with gpt. The DP is allowed to spend as much gold as is needed to buy Bronze Working from the Netherlands in exchange for Masonry (though it should cost less than 170g (4gpt for 20 turns + 90g) total).
 
From the Director of Expansion
Settle our second settler on tile #7/the light purple square/one tile SE of the Westenmost cows and sitting on the edge of the fog of war.
DG6_BC2900_request1.jpg

I hope there's no confusion.
 
Fanashire instructions from the Office of Deputy Governor Noldodan:
Queues
Camelot: Finish Settler, build Worker, begin Granary.
Other city, to be founded (I can't find the name for it): Start on a Warrior as a placeholder.
Worker actions
Finish mine, then build a road there. Then cross the river to build a road on the mine.
Laborer allocations
When the Settler completes, put laborers on the wines, later on the mined grassland.
 
Commander of the Armed Forces

Rename the unnamed warrior unit in Camelot to Clubbings 'R us.

For the Curage, move out of the Chinese waters and head eastbound while keeping the boat in the coasts at all times.

Use the warrior named Clubbings 'R us to escourt the settler to site #7, as indicated by the director of expantion.

Move the warrior named GWB Northbound, but keep the movement of the unit west of the Dutch borders.
Rename the Currage to HMS Inquisitor
 
Play is starting.

End of turn 0 save

Summary:
Bought CB from India for 108g
Sold CB+Alpha+2gpt to China for WC
Sold WC to India for BW+111g
Sold WC to Netherlands for 28g
Met Persia who have Masonry

Stopped play during turn 3 because instructions don't allow trade with newly discovered neighbors.

Ending Save

"chat" log
 
If we had a separate FA/Trade Consul, we could have had long term policies for new trades covering all eventualities. I think this short turnchat proves the need to get focus here.
 
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