OK, map has been prepared, should be very intriguing. I have sent it to Beam to double check to make sure it is OK.
Civilizations and playing order
1. RUS1: China
2. CFC1: Persia
3. RUS2: Celts
4. CFC2: Japan
5. RUS3: Greece
6. CFC3: Iro
The starts and other stuff have been balanced with regards to traits as well. It is possible to change but it is a major pain, so let's keep it like it is unless you all will object. Once I get a word from Beam and make corrections if required, I'll start the game and mail the first turn save to RUS team together with all 3 passwords.
Please make sure to create a mailbox for the CFC team and please do not delete the files from there even accidentally. I would then need a password to that mailbox so that I'm able to retreave the files from there for the purpose of archiving once in a while. Please note that save are to be named:
RUSCFC001a, RUSCFC001b, etc to RUSCFC001f. 001 stands for turn number and letter to sequence of play. For example, player RUS2 will save his turn number 22 as RUSCFC022c and player CFC3 will save his turn number 101 as RUSCFC101f. If there is some confusion about turn numbers please check F8 screen.
Special rules:
1) All exploits per UN rules and Aggie's rules are prohibited. The player who uses these will be eliminated and his civ destroyed completely. If someone notices that other player in his team or in other team has used an exploit, please let me know. the game will be stopped and full investigation will be launched with the help of other experienced people if needed.
2) Victory conditions are set as Allied Victory. This means all kinds of victories are allied victories. Allies cannot wage a war against each other and cannot make peace with their opponents from the other team since the game is started at locked alliance of RUS1, RUS2, and RUS3 versus CFC1, CFC2, and CFC3.
3) Gifting cities between allies is prohibited unless absolutely required. Please get an approval for the deal from the game admin (me currently) before the deal clearly stating the reason. Please make sure there are no units in the gifted city.
4) Reloading is forbidden. Unusual combat results and sudden build changes are subject to investigation if complaint is filed to the admin.
Game level is Emperor. Accelerated production is ON. Barbarians are set to raging, no goodie huts. SGL disabled. SoZ enabled. Land - continents without islands, age - 3 billlion years, climate and temperature - custom, more close to average.
Victory conditions:
Domination, Conquest, Cultural, Space Race.
A detailed list of exploits is included in post number 2 of this thread on page 1. for easy reference.
Please post your concerns and other issues.