PandaNES I: American Empire -1800

Insane_Panda

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AMERICAN EMPIRE - 1800 AD

Welcome to PandaNES I, a NES based off of das' timeline of American Empire. Please read the timeline before joining:

Timeline Pt. I
Timeline Pt. II

Rules:

TEMPLATE

Nation Name
Capital:
Ruler:
Government:
Tech. Level:
Army:
Quality:
Navy:
Quality:
War Exhaustion:
Economy:
Education:
Culture:
Confidence:
Projects:
Nation Background:

Players, stories, orders, countries, NPCs, updates, map.

Players - no limit. Anybody can join.

Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories.

Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects - the local analog of wonders, but more about that later.

Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. Also, please read your nation background, and don’t act uncharacteristically for it.

If two or more players claim one nation and all of them really want it, they are encouraged to start a civil war and try to outrule the other player’s ruler.

NPCs - considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late – but don’t expect them to roll over just because they’re NPC. As I’m the one playing them – fear them (almost) as much as PCs!

Updates – I will, probably, Update every Wednesday and Sunday evening US Pacific Time (GMT -8?) Updates will consist of “global events” (main news), “random events” (random events - people who write good stories get good random events, often related to what they’re writing about. And there is also always a “bad” random event for a random nation), “spotlight” (a more detailed description of something that happened) and “ooc” (OOC comments and death threats).

Government

Government - is your form of government.. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words – change governments at your own risk.

Technology Level

Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. You can always try to invent something that was invented later in OTL, or you can, if giving me a good reason why this should work within your current technocapabilities, invent something which was never invented. This begins in the Age of Enlightenment.

Gunpowder: Pike dominated Warfare, Armored Cavalry Lancers, Limited gunpowder, early ocean-going warships, limited artillery

Pre-Enlightenment: Muskets, Limited Pike use, Lightly armored Horsemen, man -o-wars, strong field artillery

Age of Enlightenment: Muskets, Bayonets, Specialised Cavalry armed with both gunpowder weapons and swords, Advanced cannonry, Ships of the Lines

Early Industrial Age: Rifled Muskets, early steamers, primitive railroads.

Mid Industrial Age: Breech loading artillery guns, Breech loading rifles, Ironclads, early steam Battleships, iron railroads.

Late Industrial Age: Steel railroads, Dreadnoughts, Advanced Artillery guns, Magazined Rifles, machine guns, chemical weapons, PRIMITIVE tanks.

Military

Military for European nations and all nations in Enlightenment age or above will consist of Infantry - Artillery - Cavalry - Ships.


1 eco point - 30,000 Infantry, 50 Cannons, 15,000 Cavalry, 10 Ships(Navy was very expensive in this era).

Military for nations below Enlightenment will consist of Pikemen-Gunmen-Horsemen-Irregulars-Artillery-Ships

1 eco point - 40,000 Pikemen, 20,000 Gunmen, 20,000 Horsemen, 60,000 Irregulars, 5 ships

--------------------------------------------------------------

UU's are allowed, but please make them realistic. I will keep a list of them somewhere.

Using advanced tactics and strategy is HIGHLY advised. Simple war orders will be acted upon literally.

Mercenaries - if you pay an economy level, you will get 50,000 well-trained fighting men. They will be separated from your own battalions in the stats, and will leave after two turns, unless you pay them another economy level. Yes, they are expensive, but they are quite worth the price. Btw, you can also hire “mercenary” ships that can also act as privateers.

There will be no black army nonsense. Mercenaries will be primarily used to supplement armed forces, or serve as armed forces for a Cash rich- low population nation.

Military support will be vaguely defined. I.E, if you are continuously at war, but dont have the economy to support it, things will slowly take a turn for the worst. Sometimes fastly.

NEW RULE - WAR EXHAUSTION:

War exhaustion is the percentage of your population fed up with war. If you are war for a very long time, it will steadily rise, ESPECIALLY if you are on the losing side of the war, or if you are losing huge amounts of men. Discontent with war can mean horrible consequences for your ruling government. Anything past 10% is worth watching out for.

NEW RULE - QUALITY:

Quality is the quality of your armed forces. You will have one stat for Navy, one for Army.

Quality levels are as follows:

Rabble - Militia - Poor - Average - Decent - Inspired - Proffessional - Elite

QUALITY RULE EDIT-

For all nations above Enlightenment, it takes 1 economy level to increase quality.

For all nations below enlightenment it takes 1 economy point, but quality falls by 2 when you reach enlightenment.

Economy

This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You will have a number of spend points for every turn (depending on your economy level), to be spent on increasing any stat save for economy.

You cannot grow economy just by saying grow economy. You must come up with a reasonable way to do so, and make sure you are not using resources for other things. Also, I will not allow the mass selling of things that results in nations getting Monopoly +100 just from a small gun. No, technology will slowly spread from the nation invented into other nations, and will likely be by single persons, not whole nations.

If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level (two per turn only, although compatible with the project being hurried up) to receive six extra spending points for a turn. When economy goes above Monopoly, you get “Monopoly +x”, where x is a number of levels you have beyond Monopoly. Also note that the value of “x” is added to your spend points by definition, so beyond Monopoly really does make you an uberpower.

Know that random events WILL damage your economy here and there, unless I forget about it for the third time.

You can send spend points or economy levels to other players for some reason. If you gain negative economy points, you will get a one-level decrease in a random stat.

Depression (-1)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Normal (+1)-Good Enough (+1)-Rich (+2)-Very Rich (+2)-Richest (+3)-Economic Powerhouse (+3)-Monopoly (+4)

Trade will be a vague thing. You will get random increases from colonial trade, etc.

Education


This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.

Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

Culture

This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

None-Divided-Untrusting-Average-Cultured-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Projects

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project ONCE to speed it up by two turns.

Complaining to the Mod

If you have complaints to the mod, walk out of the door, find the first huge angry drunkard that you see and tell him that he’s stupid.

Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.

Nation Background

Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...

To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.
 
PC Stats:

Nation Name
Capital:
Ruler:
Government:
Tech. Level:
Army:
Quality:
Navy:
Quality:
War Exhaustion:
Economy:
Education:
Culture:
Confidence:
Projects:
Nation Background:

Annam
Capital: Hue
Ruler: Emperor Nguyen Phúc Ánh/Blackheart
Government: Kingdom
Tech. Level: Gunpowder
Army: 80,000 Pikemen, 15,000 Gunmen, 25,000 Horsemen, 90,000 Irregulars
Quality: Average
Navy: 5 Ships
Quality: Militia
War Exhaustion:
Economy: Normal (+1)
Education: Tolerable
Culture: Cultured
Confidence: Respecting
Projects: Mua Banh (Increases Annamese foriegn trade, +2 Economy, +1 Culture) (1/4)
Nation Background: A small south east asian kingdom. With a history and fierce repuation for independence, The kings of annam are poised to spread their power throughout southeast asia, and perhaps counter the growing threat of the Laotians. Trade with the French has seen an increase in economic prosperity. Beware of Chinese ambitions, however. The Dragon Throne still holds some influence over your region.

Qing China
Capital: Beijing
Ruler: The Jiaqing Emperor/Alex994
Government: Beaurocratic Monarchy
Tech. Level: Pre-Enlightenment
Army: 500,000 Pikemen, 200,000 Gunmen, 300,000 Horsemen, 300,000 Irregulars, 40,000 UU, 70 Cannon
Quality: Inspired
Navy: 20 Ships
Quality: Militia
War Exhaustion:
Economy: Normal (+1)
Education: Academic
Culture: Patriotic
Confidence: Admiring
Projects: Cultural Reconstruction (+2 culture, +1 education, +3 confidence) (1/7)
Nation Background: Once the greatest nation on earth, the Dragon now sleeps. Opium has sent the once great nation into a drug induced slumber. Perhaps enough is enough. You still field huge armies, use this to your advantage.

The Edo Shogunate of Japan
Capital: Edo
Ruler: Tokugawa Ienari/Cuivienen
Government: Shogunate
Tech. Level: Pre-Enlightenment
Army: 70,000 Pikemen, 6,000 Gunmen, 30,000 Horsemen
Quality: Inspired
Navy: 5 Ships
Quality: Poor
War Exhaustion:
Economy: Good Enough (+1)
Education: Tolerable
Culture: Strongly-Cultured
Confidence: Uberpatriotic
Projects:
Nation Background: Isolated from the world, you have heard rumors of the Europeans and their weapons. Perhaps it is time to modernize and open yourself up to them.

The Ottoman Empire
Capital: Konstantiyye
Ruler: Sultan Selim III Osmanli/Texas Toast
Government: Sultanate
Tech. Level: Enlightenment
Army: 80,000 Infantry, 30,000 Cavalry, 125 Cannon
Quality: Poor
Navy: 30 Ships
Quality: Poor
War Exhaustion:
Economy: Rich (+2)
Education: Tolerable
Culture: Cultured
Confidence: Divided
Projects: The Military Fund (+1 eco +1 army quality) (1/3)
Nation Background: Once the greatest of all European nations, the Sublime Porte is now the sick man of Europe. Dealt defeats by the Austrians, Russians, and Egyptians through the years, the army is in poor condition. Serious reforms are needed, but as always, the Janissaries are there to block any attempt at modernization.

The Kingdom of the Two Sicilies
Capital: Naples
Ruler: King Ferdinand I (III of Sicily, IV of Naples)/Grandmaster
Government: Kingdom
Tech. Level: Enlightenment
Army: 73,000 Infantry, 10,000 Cavalry, 140 Cannons
Quality: Inspired
Navy: 5 Ships
Quality: Decent
War Exhaustion: 2%
Economy: Normal (+1)
Education: Literate
Culture: Cultured
Confidence: Respecting
Projects:
Nation Background: Along with Venice and Sardinia, Naples is one of the strongest Italian Kingdoms. Perhaps a unified Italy is in the cards? However, this Napoleon Buonoparte is unsettling, and slowly he is gaining support accross the Italian countryside. Should you ally with him, or crush him?

Swiss Confederation
Capital: Bern
Ruler: President Hans von Reinhard/Kalthzar
Government: Decentralized Republic
Tech. Level: Enlightenment
Army: 15,000 Infantry, 20 Cannon
Quality: Inspired
Navy: 20 Ships
Quality: Average
War Exhaustion:
Economy: Richest (+3)
Education: Educated
Culture: Cultured
Confidence: Tolerating
Projects: Cultural Crossroads (+2 Culture, +1 Confidence, +1 Economy) (0/5)
Nation Background: Nuetral since the Treaty of Westphalia, the Swiss intend to keep it that way.

The Kingdom of Burgundy
Capital: Mainz
Ruler: King Maximilian Joseph I Wittelsbach/Das
Government: Kingdom
Tech. Level: Enlightenment
Army: 250,000 Infantry, 60,000 Cavalry, 250 Cannon
Quality: Inspired
Navy: 60 Ships
Quality: Decent
War Exhaustion:
Economy: Very Rich (+2)
Education: Well-Educated
Culture: Patriotic
Confidence: Admiring
Projects: An Industrial Nation (industrialization of the entire Burgundy, +1 Education, +2 Economy) (0/4)
Nation Background: After the Wittelsbachs inherited the Austrian Netherlands, they proceeded to build up a Germanic Empire of sorts. Now, should they continue to follow under the leadership of Austria, or should they challange it and take the lands of Germany for themselves. And what of the Englishmen in Hannover?

The Kingdom of France
Capital: Paris
Ruler: King Louis XVI of Bourbon/Conehead234
Government: Parliamentary Monarchy
Tech. Level: Enlightenment
Army: 379,000 Infantry, 90,000 Cavalry, 275 Cannon
Quality: Decent
Navy: 110 Ships
Quality: Decent
War Exhaustion:
Economy: Rich (+2)
Education: Well Educated
Culture: Strongly-Cultured
Confidence: Respecting
Projects: French Ports (+2 Economy) (1/3)
Nation Background: Embittered after the loss of your rich American colonies, you have now made your stamp in India, and the riches of the Orient are starting to make up for loss. Europe though, is starting to stir up again, so it may be the time to stop focusing on colonial ventures, and to force your rule over the continent.

The Republic of Great Britain and Ireland
Capital: London
Ruler: Councilman Charles James Fox/Josefstalinator
Government: Republic
Tech. Level: Enlightenment
Army: 130,000 Infantry, 35,000 Cavalry, 175 Cannon
Quality: Decent
Navy: 155 Ships
Quality: Inspired
War Exhaustion:
Economy: Good Enough (+1)
Education: Educated
Culture: Cultured
Confidence: Admiring
Projects:
Nation Background: After the revolution of '67, Britain has established herself as a Republic, at the price of her colonial empire. She is now relegated to Florida, Missisipi, and worthless islands. Perhaps she can retake her 13 colonies from the French Imperialists. Her fleet is still the best, and if used properly, can propel England back into the limelight.

The Republic of Denmark-Norway
Capital: Copenhagen
Ruler: Johann Friedrich von Struensee/Dachspmg
Government: Republic
Tech. Level: Enlightenment
Army: 30,000 Infantry, 15,000 Cavalry, 75 Cannons
Quality: Enlightenment
Navy: 115 Ships
Quality: Inspired
War Exhaustion:
Economy: Good Enough (+1)
Education: Educated
Culture: Cultured
Confidence: Admiring
Projects:
Nation Background: Having formed a Republic, you and Britain are the sole beacons of freedom on the European continent. Should you know spread the revolution to your fellow scandanavians and europeans?

The Holy Roman Empire of the Habsburgs
Capital: Vienna
Ruler: Emperor Franz II von Habsburg/Azale
Government: Kingdom
Tech. Level: Enlightenment
Army: 340,000 Infantry, 73,000 Cavalry, 290 Cannon
Quality: Decent
Navy: 40 Ships
Quality: Average
War Exhaustion:
Economy: Good Enough (+2)
Education: Tolerable
Culture: Average
Confidence: Tolerating
Projects: Jager Military Reformation (+1 Army Quality, +1 Naval Quality, +60,000 UU) (1/6)
Nation Background: Having inherited many lands, the Austrians now rule much of Germany directly, but the Burgundians pose a challange in taking the rest of it. Perhaps giving them the Netherlands was a mistake... Also, Italians are stirring up trouble, especially the corsicans. Shall the eagle of the habsburgs devour all that challange her?

The Empire of Russia
Capital: Sankt Petersburg
Ruler: Tzar Alexander I of Russias and The King of Poland/ Communisto
Government: Kingdom
Tech. Level: Enlightenment
Army: 530,000 Infantry, 80,000 Cavalry, 260 Cannon, 15,000 UU
Quality: Average
Navy: 40 Ships
Quality: Poor
War Exhaustion:
Economy: Rich (+2)
Education: Tolerable
Culture: Cultured
Confidence: Nation Personified
Projects: Russian Bear (+2 quality Army, +60, 000 Infanntry, +15, 000 Cavalry, +20 Ships) (1/10)
Nation Background: Russia has never been stronger. Having defeated the Ottomans, and taken control of Poland, you own large amounts of Europe, and project your power throughout the continent.Central Asia and the Yukon provide huge, free expanses of land aswell.

The Kingdom of Finland
Capital: Helsinki
Ruler: King William I/Reno
Government: Kingdom
Tech. Level: Enlightenment
Army: 70,000 Infantry, 20,000 Cavalry, 75 Cannon, 60,000 UU
Quality: Decent
Navy: 30 Ships
Quality: Decent
War Exhaustion:
Economy: Normal (+1)
Education: Tolerable
Culture: Cultured
Confidence: Respecting
Projects: William's Reforms (+2 Army Quality, +1 Confidence, +1 Culture, +1 Education) (1/7)
Nation Background: Your independence gained, you are friendly with the Russians. Perhaps you and the Tzar can rid Scandanavia of the vile Swedes...

Pahang
Capital: Pekan
Ruler: Sultan Ahmad/BanannaLee
Government: Sultanate
Tech. Level: Gunpowder
Army: 20,000 Pikemen, 10,000 Gunmen, 5,000 Horsemen
Quality: Poor
Navy: 20 ships
Quality: Average
War Exhaustion:
Economy: Good Enough (+1)
Education: Literate
Culture: Cultured
Confidence: Tolerating
Projects:
Nation Background: A small Malaysian nation. The Sultans of Pahang have ruled since 1470, and intend to rule for just as long in the future. Both Europeans and the aggressive Burmese present themselves as future challanges.

The Kingdom of Spain
Capital: Madrid
Ruler: King Carlos IV of Bourbon/Stormbringer
Government: Kingdom
Tech. Level: Enlightenment
Army: 78,000 Infantry, 20,000 Cavalry, 150 Cannons, 25,000 UU
Quality: Decent
Navy: 65 Ships
Quality: Average
War Exhaustion:
Economy: Good Enoughl (+1)
Education: Literate
Culture: Cultured
Confidence: Tolerating
Projects:
Nation Background: Having once ruled the strongest and largest empire in the world, the Spanish have been rudely awakened with rebellion in Peru.A new Incan empire has formed. Perhaps it is time to teach them a lesson, and earn yourself some prestige in the eyes of the european powers.

Persia
Capital: Isfahan
Ruler: Fath Ali Shah Qajar/Gelion
Government: Theocratic Monarchy
Tech. Level: Enlightenment
Army: 80,000 Infantry, 30,000 Horsemen, 20 Cannon
Quality: Militia
Navy: 10 ships
Quality: Rabble
War Exhaustion:
Economy: Good Enough (+1)
Education: Illiterate
Culture: Cultured
Confidence: Tolerating
Projects: Persian Reform (+1 Army Quality, +2 Education, +1 Culture, +2 Economy) (0/7)
Nation Background: The ancient Shahs of Persia once ruled Anatolia and Egypt, but now you are pressured by both Russian, and Ottomans, and even the French. You are strengthened, however, by your recent acquisition of afgahn lands. Perhaps you can make a lesson out of the puny central asian states.

The Republic of the Netherlands
Capital: Amsterdam
Ruler: William V of Orange, Stadtholder of the Dutch Republic/Pawpaw
Government: Republic
Tech. Level: Enlightenment
Army: 80,000 Infantry, 10,000 Cavalry, 100 Cannons
Quality: Decent
Navy: 155 Ships
Quality: Inspired
War Exhaustion:
Economy: Richest (+3)
Education: Well-Educated
Culture: Strongly-Cultured
Confidence: Admiring
Projects:
Nation Background: A small, surrounded state. Your large navies and colonies should aleviate the worst of your problems, and even though you do not have enough of a population to recruit a large army, you can always use mercenaries.

The United Kingdom of Portugal and Brazil
Capital: Lisboa
Ruler: Prince John, Acting Regent in the name of Queen Maria I Francisca/Cleric
Government: Kingdom
Tech. Level: Enlightenment
Army: 35,000 Infantry, 5,000 Cavalry, 60 Cannon
Quality: Decent
Navy: 105 Ships
Quality: Inspired
War Exhaustion:
Economy: Richest (+3)
Education: Educated
Culture: Cultured
Confidence: Respecting
Projects:
Nation Background: A small nation, nevertheless owning a large, profitable, amount of colonies.

Incan Empire
Capital: Cuzco
Ruler: Sapa-Inca Tupac Amanru II/North King
Government: Empire
Tech. Level: Enlightenment
Army: 88,000 Infantry, 25,000 Cavalry, 30 Cannon
Quality: Decent
Navy: 25 ships
Quality: Poor
War Exhaustion:
Economy: Good Enough (+1)
Education: Tolerable
Culture: Patriotic
Confidence: Loving
Projects: The New Golden Age (+2 Culture, +2 Economy) (1/5)
Nation Background: Once spanning down much of South America's western coast, you were subjugated by the Spaniards, but now, lead by the Sapa-Inca, you have overthrown the spanish yoke, and seek to take back what was once yours. Lucky for you, the Spaniards do not have much energy left.

The Roman Republic
Capital:
Ruler: First Consul Napoleon Buonoparte/Warman17
Government: Republic
Tech. Level: Enlightenment
Army: 45,000 Infantry, 10,000 Cavalry, 95 Cannons + Neapolitan regiments under Buonoparte.
Quality: Inspired
Navy: 20 Ships
Quality: Inspired
War Exhaustion: 1%
Economy: Normal (+1)
Education: Literate
Culture: Cultured
Confidence: Loving
Projects:
Nation Background: Formed after rebellion against the vile Austrians, Napoleon accepted Naples' invitation to join them, but it seems as if it is the other way around, with Buonoparte increasingly doing things his own way.

Mexico
Capital: Mexico City (Currently under siege)
Ruler: Father Miguel Hidalgo y Costilla
Government: Republic
Tech. Level: Enlightenment
Army: 70,000 Irregulars, 5,000 Infantry, 10 cannons
Quality: Decent
Navy: 10 Ships
Quality: Average
War Exhaustion:
Economy: Poor (0)
Education: Tolerable
Culture: Cultured
Confidence: Loving
Projects:
Nation Background: Formed in rebellion against Spain, their fight for independence rages on.

Hungary
Tech level: Enlightenment
Army: 40,000 peasant militia, 15,000 Infantry, 15 Cannons
Quality: peasants Poor, rest of army Good
Navy: none
Quality: N/A
War Exhaustion: None
Economy: Poor
Education: Some Tolerable, most Illiterate
Culture: Patriotic
Confidence: Loving
Projects: mass training of militia to Infantry (0/4)
Background: Occupied by Turks and Hapsburgs since 1541, the people of Hungary desire freedom, a desire fanned by the educated elite.

Kingdom of Myanmar (Burma)
Capital: Rangoon
Ruler: King Bodawpaya Kongbaung
Government: Kingdom
Tech. Level: Gunpowder
Army: 30,000 Pikemen, 5,000 Gunmen, 15,000 Horsemen, 35,000 Irregulars
Quality: Poor
Navy: 7 ships
Quality: Militia
War Exhaustion:
Economy: Normal (+1)
Education: Illiterate
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: A strong Southeast asian kingdom, ruling over the rich regions of Burma and Siam. Europeans have recently visited your country. They may bring with them riches and wonderful inventions, but you as you know, they are only in it for profit. Tread carefully.
 
NPC Stats:

Nation Name
Capital:
Ruler:
Government:
Tech. Level:
Army:
Quality:
Navy:
Quality:
War Exhaustion:
Economy:
Education:
Culture:
Confidence:
Projects:
Nation Background:

Morocco
Capital: Fez
Ruler: King Mohammed
Government: Sultanate
Tech. Level: Pre-Enlightenment
Army: 10,000 Pikemen, 10,000 Gunmen, 2,000 Horsemen
Quality: Militia
Navy: 2 ships
Quality: Rabble
War Exhaustion:
Economy: Poor (0)
Education: Dumb
Culture: Divided
Confidence: Tolerating
Projects:
Nation Background: Another puny North African state, although a little better off than the Algerians. Listen to the Spaniards and you'll live.

Abysinnia
Capital: Addis Ababa
Ruler: King Demetros/NPC
Government: Kingdom
Tech. Level: Gunpowder
Army: 30,000 Pikemen, 5,000 Gunmen, 20,000 Horsemen
Quality: Average
Navy: N/A
Quality: N/A
War Exhaustion:
Economy: Normal (+1)
Education: Illiterate
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: A moderately strong regional power, however, it has remained isolated for some time and is now just opening itself up to foriegners. European merchants seem interested in your goods, perhaps they can bring you out of your medieval backwardsness.

Atjeh
Capital: Atjeh
Ruler: Sultan Umar
Government: Sultanate
Tech. Level: Gunpowder
Army: 5,000 Pikemen, 2,000 Gunmen, 500 Horsemen, 10,000 Irregulars
Quality: Poor
Navy: 10 ships
Quality: Rabble
War Exhaustion:
Economy: Poor (0)
Education: Illiterate
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: A small Islamic kingdom with history dating back the the 8th century CE, it has long remained independent, however, the Dutch nieghbors may soon become a threat...

Kokand
Capital: Kokand
Ruler: Khudayar Khan
Government: Khanate
Tech. Level: Gunpowder
Army: 5,000 Pikemen, 1,000 Gunmen, 20,000 Horsemen
Quality: Poor
Navy: N/A
Quality: N/A
War Exhaustion:
Economy: Poor (0)
Education: Illiterate
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: A small Islamic Khanate, watch out for the Russians to your north and the Persians to your south. You and Bukkhara may also be pawns in the british game to deny Russia influence over central asia...

Sikkim
Capital: Rajkot
Ruler: Ranjit Singh
Government: Theocratic monarchy
Tech. Level: Pre-Enlightenment
Army: 30,000 Gunmen, 50,000 Pikemen, 60,000 Irregulars, 20,000 Horsemen, 10 Cannon
Quality: Average
Navy: 10 ships
Quality: Militia
War Exhaustion:
Economy: Good Enough (+1)
Education: Tolerating
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: A strong Sikh kingdom ruling over the Punjab, there are many oppurtunities for your strong army. However, the French continue to gain more and more land, and although they are friendly, it is best to stay somewhat suspicious of their motives.

Moghulistan
Capital: Delhi
Ruler: Shah Alam II
Government: Islamic Kingdom
Tech. Level: Pre-Enlightenment
Army: 50,000 Pikemen, 20,000 Gunmen, 10,000 Horsemen, 55,000 Irregulars
Quality: Poor
Navy: N/A
Quality: N/A
War Exhaustion:
Economy: Normal (+1)
Education: Illiterate
Culture: Untrusting
Confidence: Tolerating
Projects:
Nation Background: The shattered remnants of the once great Moghul empire. Perhaps you can bring glory back to Delhi, but with the French gaining considerable influence, and the Sikhs gaining in power aswell, many in your kingdom doubt it.

Marathas
Capital: Kolhagur
Ruler: Baji Rao II
Government: Kingdom
Tech. Level: Pre-Enlightenment
Army: 20,000 Pikmen, 10,000 Gunmen, 30,000 Irregulars
Quality: Average
Navy: 5 ships
Quality: Rabble
War Exhaustion:
Economy: Poor (0)
Education: Illiterate
Culture: Cultured
Confidence: Admiring
Projects:
Nation Background: Wars with the French have left you weakened and small, however, you are still a force to be reckoned with.

Bengal
Capital: Dhaka
Ruler: French East India Company merchants and Bengal Princes
Government: Kingdom
Tech. Level: Pre-Enlightenment
Army: 45,000 Pikemen, 20,000 Gunmen, 10,000 Horsemen, 55,000 Irregulars
Quality: Average
Navy: 30 Ships
Quality: Poor
War Exhaustion:
Economy: Normal (+1)
Education: Illiterate
Culture: Cultured
Confidence: Tolerating
Projects:
Nation Background: After the end of Robert Clive's rule, the country went into the hands of French allies (read: French merchants)

Mysore
Capital: Mysore
Ruler: Tipu Sultan
Government: Kingdom
Tech. Level: Pre-Enlightenment
Army: 20,000 Pikemen, 10,000 Gunmen, 20,000 Irregulars
Quality: Poor
Navy: N/A
Quality: N/A
War Exhaustion:
Economy: Normal (+1)
Education: Illiterate
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: Another small Indian nation. Watch out, for the French might decide your time is up, and when the French say something, they mean it.

Oman
Capital: Muscat
Ruler: Sultan Sayyid
Government: Sultanate
Tech. Level: Pre-Enlightenment
Army: 10,000 Pikemen, 5,000 Gunmen
Quality: Poor
Navy: 40 Ships
Quality: Average
War Exhaustion:
Economy: Rich (+2)
Education: Illiterate
Culture: Cultured
Confidence: Tolerating
Projects:
Nation Background: A small Arabian kingdom, with claims in africa and the Indian ocean. Trade has made you rich, but competition between colonial powers might ruin you. Also, you have a moderately sized fleet, use it well.

The Kingdom of Sardinia-Piedmont
Capital: Turin
Ruler: King Charles Emmanuel IV
Government: Kingdom
Tech. Level: Enlightenment
Army: 25,000 Infantry, 20,000 Cavalry, 100 Cannon
Quality: Decent
Navy: 25 Ships
Quality: Decent
War Exhaustion:
Economy: Normal (+1)
Education: Literate
Culture: Cultured
Confidence: Respecting
Projects:
Nation Background: Another strong Italian Kingdom, albiet subservient to the French. Genoa might make a fine acquisition.

Tuscany
Capital: Florence
Ruler: Grand Duke Ferdinand III Guiseppe Giovanni
Government: Kingdom
Tech. Level: Enlightenment
Army: 20,000 Infantry, 5,000 Cavalry, 20 Cannon
Quality: Decent
Navy: 5 Ships
Quality: Decent
War Exhaustion:
Economy: Normal (+1)
Education: Literate
Culture: Cultured
Confidence: Respecting
Projects:
Nation Background: A small Italian kingdom, surrounded on all sides.

Hannover
Capital: Hannover
Ruler: King George III of Hannover and England
Government: Kingdom
Tech. Level: Enlightenment
Army: 40,000 Infantry, 15,000 Cavalry, 150 Cannon
Quality: Decent
Navy: 30 Ships
Quality: Decent
War Exhaustion:
Economy: Normal (+1)
Education: Educated
Culture: Cultured
Confidence: Respecting
Projects:
Nation Background: Once unified with the Kingdom of Great Britain, in the revolution George III fled to Hannover, where he resides to this day, keeping his claims on the throne of England. Perhaps one day the home isles can be retaken...

Hesse-Kassel
Capital: Kassel
Ruler: Landgrave Wilhelm IX
Government: German Principality
Tech. Level: Enlightenment
Army: 15,000 Infantry, 10 Cannon
Quality: Decent
Navy: N/A
Quality: N/A
War Exhaustion:
Economy: Normal (+1)
Education: Educated
Culture: Cultured
Confidence: Respecting
Projects:
Nation Background: A small German state, It is divided in whether to follow Burgundy, or Austria, as both seem to be the leaders of Germany.

Thuringia
Capital: Erfurt
Ruler: Carl August
Government: German Principality
Tech. Level: Enlightenment
Army: 15,000 Infantry, 10 cannon
Quality: Decent
Navy: N/A
Quality: N/A
War Exhaustion:
Economy: Normal (+1)
Education: Educated
Culture: Cultured
Confidence: Respecting
Projects:
Nation Background: A small German state.

The Kingdom of Sweden
Capital: Stockholm
Ruler: Gustav IV Adolf
Government: Kingdom
Tech. Level: Enlightenment
Army: 90,000 Infantry, 15,000 Cavalry, 90 Cannon
Quality: Decent
Navy: 45 Ships
Quality: Decent
War Exhaustion:
Economy: Good Enough (+1)
Education: Literate
Culture: Cultured
Confidence: Respecting
Projects:
Nation Background: You have lost some of your eastern frontier. Perhaps you can beat back the Finns and gain it back.

L'Empire D'Amerique
Capital: Quebec
Ruler: Empereur Arman Challom
Government: Republican Empire
Tech. Level: Enlightenment
Army: 220,000 Infantry, 30,000 Cavalry, 175 Cannon
Quality: Inspired
Navy: 40 Ships
Quality: Decent
War Exhaustion:
Economy: Rich (+2)
Education: Educated
Culture: Cultured
Confidence: Loving
Projects:
Nation Background: Declaring independence 20 years ago, Arman Challom has declared himself Emperor of America. It is time to take your 'manifest destiny' and spread throughout the continent.

Egypt
Capital: Cairo
Ruler: Sultan Mehemet Ali
Government: Sultanate
Tech. Level: Enlightenment
Army: 60,000 Infantry, 30,000 Cavalry, 50 Cannon
Quality: Average
Navy: 20 Ships
Quality: Poor
War Exhaustion:
Economy: Rich (+2)
Education: Tolerable
Culture: Cultured
Confidence: Respecting
Projects:
Nation Background: Having won your independence nearly 50 years ago, you have humbled the Sublime Porte and taken nearly half of her empire for yourself. Perhaps you can now modernize yourself and deal them even more defeats, or perhaps you would rather like to deal with the puny North African states...
 
Goober- EVIL! But yes, I will separate NPC stats.

Mappala of Doom!!
 

Attachments

  • American Empire World 1800.GIF
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Miscellaneous

UUs-
Montesan Knights (Spain) A Catholic military order with inquisition like tendancies, excellent morale.
Jager Infantry (Habsburg Empire) Expertly trained Light Infantry, made up mostly of Tyrolian men, perfect for skirmishing.
Manchurian Horsemen (China)Cavalry modelled on a European style, these are expert horsemen from the steppes of Manchuria fiercely loyal to the Qing Emperor. (Armed with sabers, and pistols)

Wars-
The Wars of New Spain- Mexico, Incan Empire vs Spain

The Italian Wars- Corsica, Naples, Austria vs The Papal States, Venice

Alliances-

The Catholic League- Spain, Naples, Austria, France, and Portugal

Flag List-
flagwholepic5gm.png
 
Pity I can't be Russia, but I will take Spain. And can we please change Spain's color on the map to something more...Spanish perhaps?
 
Pity I cannot be Russia, pity I cannot be Spain.....
Portugal, Persia, Portugal, Persia....
PERSIA! Its been a while since I played a Muslim state. In fact I think it will be my first.
And das we will get along ;)! Muslim Renaissance here I come!
 
Confriming His Holiness Pope AWESOME!


That was awful. That's the worst thing I've ever typed.
 
Great flags. Sorry I was too busy to give you help with the stats, you did them quite fine yourself it seems.

(Oh, and its the British Republic. Ireland isn't recognized as "special", the Irish are citizens like the rest of them all (admittedly, they are rather rebellious) ;) )

And Corsica should be a separate identity. With its own stats. Note that in Italy, there is increasing nationalist (or protonationalist) sympathy, and the grip of the various local rulers and Austrians to power there is increasingly weak. Not Turkish Bulgaria 1876 weak, but still not pleasant.

Confirming Burgundy.

*claims colonies throughout the world before anyone else does*
 
And das we will get along ! Muslim Renaissance here I come!

Seeing as you're as far away from anywhere I inted to go to as possible, that might actually work. ;)
 
The Swiss are, meanwhile, encouraged to accept me, King Maximillian Joseph I of Burgundy, as their king. ;)
 
We will consider it, but what is this whole "federation" talk? Recognize me as your sovereign, and I'll allow the canton system to endure in former Switzerland. I'll settle for that (always good to have a bargaining card in the form of the RL location of a player, eh, Gelion?).
 
lol this is fun. {Londo's Babylon 5 voice: "Ladies ladies please...continue! " :p
207.jpg

{could not find that picture, this one would have to do, those who saw B5 would understand}
 
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