Slvynn
Duke Vector fon Pixel
- Joined
- Apr 3, 2005
- Messages
- 2,073
Conquest of Arrakis mod.
Factions and leader heads:
Imperial Forces (AI only): colour: magenta, lh MISSING
House Atriedes: colour: blue , lh - leader head of Hight Elves by embryodead WH2 mod
House Harkonnen : colour : red, lh - Mongol modern era?
House Ordos: lime lh - MISSING
Barbariuans - sand worms. (problem- TO allow them to recreate spice (HOW?))
Terrain types:
spice - clear forest option aviable, recource terrain type that can be harvested.(hi movement cost, no base building) (commerce tile bonus)
2 types of hard ground(normal and bonus one - building of base is possible)
dunes - no wheeled movement, no base building, no tile bonus
sand - hi movememt cost, no base building, no tile bonus
rocks- impassable till deffencive improvement done by all units exept 1 type of worker unit that can build (+1 production bonus)
Workers:
Engeneers - -1 pop, human unit that can pass by any terrain type. All workers jobs exept "harvest spice" (clear forest aviable) such as hydroponic farm building (alluminium recource pic from original civ - +2 food bonus , aviable only on solid terrain, unpassable for wheeled units)
Harvesters - -2 pop, giant machines that gathering spice converting them to shields.
Settelr - -2 pop, PcV vehicle for new bases construction
Recources :
3 of them are race related (freemen - atriedes, uranium - harkonnen, toxic gases or Shulug-Khai fume or something - for Ordos)
Will be continuied...
mail me jac_imagination@yahoo.com
Factions and leader heads:
Imperial Forces (AI only): colour: magenta, lh MISSING
House Atriedes: colour: blue , lh - leader head of Hight Elves by embryodead WH2 mod
House Harkonnen : colour : red, lh - Mongol modern era?
House Ordos: lime lh - MISSING
Barbariuans - sand worms. (problem- TO allow them to recreate spice (HOW?))
Terrain types:
spice - clear forest option aviable, recource terrain type that can be harvested.(hi movement cost, no base building) (commerce tile bonus)
2 types of hard ground(normal and bonus one - building of base is possible)
dunes - no wheeled movement, no base building, no tile bonus
sand - hi movememt cost, no base building, no tile bonus
rocks- impassable till deffencive improvement done by all units exept 1 type of worker unit that can build (+1 production bonus)
Workers:
Engeneers - -1 pop, human unit that can pass by any terrain type. All workers jobs exept "harvest spice" (clear forest aviable) such as hydroponic farm building (alluminium recource pic from original civ - +2 food bonus , aviable only on solid terrain, unpassable for wheeled units)
Harvesters - -2 pop, giant machines that gathering spice converting them to shields.
Settelr - -2 pop, PcV vehicle for new bases construction
Recources :
3 of them are race related (freemen - atriedes, uranium - harkonnen, toxic gases or Shulug-Khai fume or something - for Ordos)
Will be continuied...
mail me jac_imagination@yahoo.com