classical_hero
In whom I trust
This was originally posted by Provolution, but he seems to forget where to put a discussion, So I have started this discussion in it's rightful place. For point of Reference, the article in Question will be displayed in this OP.Provolution said:There have been raised questions over the Constitutional Articles C-E.
Since I promised not to present any amendment proposals, I would still like to see some originate from an up to date discussion, and process it quickly through the system when the situation warrants it.
Please feel free to go ahead with this needed legal discussion.
Code:
Article D. The Strategic Branch consists of the President, the Vice
President, and the Consuls. The Consuls, as listed below,
are in tasked with deciding on the broader picture of how
Fanatannia will operate.
1. President - Leads discussions crossing over multiple
areas of different Consuls. He/she will also decide on
any strategic tasks not designated to another consul
in this constitution. The President is the primary
designated player. He/she has the following
responsibilities, and may appoint a citizen to oversee
a responsibility: Naming of Cities and Units,
Elections, and Polling Standards. These appointed
officials remain in office until removed by a
President. The President also leads discussion on how
to use military and scientific great leaders.
2. Vice President - Assistant to the President. He/she may
take over the President's tasks when the President is
absent. If the President should be removed from office
for any reason the Vice President will then take the
position of President and appoint a Vice President.
The Vice President must be approved by a majority of
the consuls, if the Vice President is appointed mid-term.
3. Consul for Domestic Policy - Oversees long term
settlement, long term worker plans, and long term city
development objectives. Plans government switches.
4. Consul for External Policy - Oversees long term planning
of policy regarding other nations. This includes
military plans, long term foreign affairs, and long term
trading goals.
5. Consul for Cultural Policy - Monitors culture. Pushes
for culture improvements. Fits science and religious
improvements into the big picture. Plans wonder
strategy.
6. Consul for Resources and Technology Policy - Decides on
long term tech queues, long term resource policies,
long term fiscal policies.
Article E. The Tactical Branch consists of the the officials in charge
of micromanagement of the game, within the boundaries of
the Strategic Branch's policy. The Tactical Branch consists
of the officials below.
1. Commander of Armed Forces - Micromanages the military
operations against foreign countries and unit
(excluding worker, settler, and non-military transport)
movements.
2. Director of Commerce - Decides on foreign affairs and
trading. Sets exact tech queue. Manages budget. Adjusts
slider and approves/denies requests from leaders
regarding the use of gold. Also decides on espionage
missions.
3. Director of Infrastructure - Controls the worker
actions. Reviews requests from governors about worker
requests and accepts/denies these.
4. Director of Expansion - Decides on where to settle with
settlers. The Director of Expansion also oversees the
creation of provincal boundaries. Controls movement of
settlers and settler carrying transports.
5. Governors - Each Governor shall determine any policies
and procedures needed to carry out their duties.
Governors are responsible for the care, management,
use of the cities, and use of lands of a province
through the setting of build queues, allocation of
laborers on tiles, population rushes and drafting of
citizen soldiers.