erez87
Lord of Random
- Joined
- May 16, 2002
- Messages
- 13,500
Hmm I didn't found a thread to put my ideas into so... You will have to suffer here 
This thread is not only for me everyone are welcome to suggest new ideas for rules and such.
Economy
Every tribe and country all over the world at all times had some kind of an economy. Be it the storage pit of the Foragers-Hunters in the prehistoric times to the Stock exchanges of the Modern world. Like them also your country will have an economy.
Your country, government and culture will affact your economy type and size. A country like the Huns will live out of raids and will have a totaly diffrent economic system than Venice that was based around trade - even barley on taxes, whats similar in both is that it's based on other countries economy...
In this NES economy could be one of 4 types: Normal, Trader, Raider, Self-efficient. Changing your type will make you loose 2 economic level but somthimes it could be a must (like if you earn nothing from raiding and you are a raider.)
Economy was also rated by it's strengh next to the other countries. Most countries had a Normal or Stable economy like others but at almost all times there were several Powerhouses of economy, for their area and many weakling countries. Somthimes a strong econmicly country was hit by depression. This levels will say how strong is your own economy and how many economies you earn every turn FROM YOUR OWN COUNTRY.
the levels are: Depression (-3), Recession (-1), Failing (+0), Unstable (+0), Stable (+1), Growing (+2), Prosperous (+2), Outstanding (+3), Powerhouse (+4). This levels doesn't mean the most you can earn is +4. If your economy continue to grow the Powerhouse economy will grow ass well (beware of falling into depression at times like that) and will have +1 added everytime it continue to grow. You cannot grow this, you need to write stories and continue giving a touch to the economy if you wish to grow this... At powerhouse economy there is a 50-50 chance you will gain 1 money that will go to the bonuses thingy. (and if your powerhouse is greater than +6 you could gain 2... beware of inflation...)
The last number in economy is money that you do not earn in your own country. This includes money from both Trade and Raids. They both will show ofcourse as diffrent numbers so you would know whats stronger to choose your eocnomy type.
Last are bonuses. You could find great gold deposits and befor you mine them and add them to your own economy you will earn 1 or 2 times bonus from them, for now... Bonuses are also money sent from other countries which can only be used in the turn you get them, not befor. That means if a country sends you money in turn 4 you can only use it in turn 5!
The economy stats will look like this:
Economy: Levels\Type, (Trade\Raid), +bonus = number of spending money
Example
Economy: Stabe(+1)\Trader, +(3\0), +0 = 4
Miliatry
Every... Well... group of people all across history had an army... be it the people themselves, animals (like dogs) or be it other people that fought for them since the dawn of men armies existed. Even of 1 man, but still an army. From the hunters of the stone age throught the legions of Rome and into the mechs and robots that begin to apear in our times...
Your country is no diffrent. You shall begin with a small army, enough for your country and it will grow as time moves under your orders. In my NES the rule for armies is much diffrent. Every turn your army will grow. Every single turn. By itself, in small-medium numbers depends on your country. The type of troops will be what is mostly wanted by the people who join unless you say how much should go to be ifnantry and how many archers... Every turn your army will grow with or without your orders. You can still ofcours use your economy to grow your army by a large number as you wish. This money spent will also add to the training of all your army... Well a bit... Navy on the other hand will not grow in the same way. You will need to pay for every ship(s) you build. Some might cost more and some less so think wisly what you build...
Your miliatry at start will be made of an army and maybe a tiny undeveloped navy. You can make up your units but make them go with your age. No Iron weapones in bronze age... Hoplites are Bronze. If you have a unit in bronze you will need to spend army so they will begin to use Iron. This will cost 1 economy for every unit type. It's like 1 time changing all weapones and blacksmiths to iron. If you will not pay it will grow in Bronze age.. and that also mean less numbers... Every age the numbers your armies grow from you using economy will grow... Also the number of men joining by themselves as health is growing to be better. In countries like Medival mongolia most of your army will join your ranks quickly... so quickly that you might not get men even from spending economy... beware of having a too big army... could ruine you... It didn't ruined Mongolia becuase they raided, such an army made of all people would kill a country like Holland or France cause they didn't raided too much.
The miliatry will look like this:
Army: # of_type (age), ...
Example
Army: 8,000 Hoplites (Bronze), 3,000 Archers (Iron) -- Yes this army badly needs to upgrade it's hoplites... if the player does in this case it most likly will get to 10,000 Hoplites even without spending an economy... People like new technologies

This thread is not only for me everyone are welcome to suggest new ideas for rules and such.
Economy
Every tribe and country all over the world at all times had some kind of an economy. Be it the storage pit of the Foragers-Hunters in the prehistoric times to the Stock exchanges of the Modern world. Like them also your country will have an economy.
Your country, government and culture will affact your economy type and size. A country like the Huns will live out of raids and will have a totaly diffrent economic system than Venice that was based around trade - even barley on taxes, whats similar in both is that it's based on other countries economy...
In this NES economy could be one of 4 types: Normal, Trader, Raider, Self-efficient. Changing your type will make you loose 2 economic level but somthimes it could be a must (like if you earn nothing from raiding and you are a raider.)
Economy was also rated by it's strengh next to the other countries. Most countries had a Normal or Stable economy like others but at almost all times there were several Powerhouses of economy, for their area and many weakling countries. Somthimes a strong econmicly country was hit by depression. This levels will say how strong is your own economy and how many economies you earn every turn FROM YOUR OWN COUNTRY.
the levels are: Depression (-3), Recession (-1), Failing (+0), Unstable (+0), Stable (+1), Growing (+2), Prosperous (+2), Outstanding (+3), Powerhouse (+4). This levels doesn't mean the most you can earn is +4. If your economy continue to grow the Powerhouse economy will grow ass well (beware of falling into depression at times like that) and will have +1 added everytime it continue to grow. You cannot grow this, you need to write stories and continue giving a touch to the economy if you wish to grow this... At powerhouse economy there is a 50-50 chance you will gain 1 money that will go to the bonuses thingy. (and if your powerhouse is greater than +6 you could gain 2... beware of inflation...)
The last number in economy is money that you do not earn in your own country. This includes money from both Trade and Raids. They both will show ofcourse as diffrent numbers so you would know whats stronger to choose your eocnomy type.
Last are bonuses. You could find great gold deposits and befor you mine them and add them to your own economy you will earn 1 or 2 times bonus from them, for now... Bonuses are also money sent from other countries which can only be used in the turn you get them, not befor. That means if a country sends you money in turn 4 you can only use it in turn 5!
The economy stats will look like this:
Economy: Levels\Type, (Trade\Raid), +bonus = number of spending money
Example
Economy: Stabe(+1)\Trader, +(3\0), +0 = 4
Miliatry
Every... Well... group of people all across history had an army... be it the people themselves, animals (like dogs) or be it other people that fought for them since the dawn of men armies existed. Even of 1 man, but still an army. From the hunters of the stone age throught the legions of Rome and into the mechs and robots that begin to apear in our times...
Your country is no diffrent. You shall begin with a small army, enough for your country and it will grow as time moves under your orders. In my NES the rule for armies is much diffrent. Every turn your army will grow. Every single turn. By itself, in small-medium numbers depends on your country. The type of troops will be what is mostly wanted by the people who join unless you say how much should go to be ifnantry and how many archers... Every turn your army will grow with or without your orders. You can still ofcours use your economy to grow your army by a large number as you wish. This money spent will also add to the training of all your army... Well a bit... Navy on the other hand will not grow in the same way. You will need to pay for every ship(s) you build. Some might cost more and some less so think wisly what you build...
Your miliatry at start will be made of an army and maybe a tiny undeveloped navy. You can make up your units but make them go with your age. No Iron weapones in bronze age... Hoplites are Bronze. If you have a unit in bronze you will need to spend army so they will begin to use Iron. This will cost 1 economy for every unit type. It's like 1 time changing all weapones and blacksmiths to iron. If you will not pay it will grow in Bronze age.. and that also mean less numbers... Every age the numbers your armies grow from you using economy will grow... Also the number of men joining by themselves as health is growing to be better. In countries like Medival mongolia most of your army will join your ranks quickly... so quickly that you might not get men even from spending economy... beware of having a too big army... could ruine you... It didn't ruined Mongolia becuase they raided, such an army made of all people would kill a country like Holland or France cause they didn't raided too much.
The miliatry will look like this:
Army: # of_type (age), ...
Example
Army: 8,000 Hoplites (Bronze), 3,000 Archers (Iron) -- Yes this army badly needs to upgrade it's hoplites... if the player does in this case it most likly will get to 10,000 Hoplites even without spending an economy... People like new technologies
