This Final Fantasy 7 World Map is based off the World Map in the BradyGames Strategy Guide. Each starting location is either a city, a landmark/small place in the game, or a materia cave. Each materia cave has a bonus resource. North Corel is connected to Gold Saucer with a railroad. There are no settlers. Player 1 has 7 cities because there are 7 Chocobo Tracks. This is for C3C.
**UPDATE**
Version 2.0 is here. All civilizations are of the American culture group because there are FF7 city graphics (made by Hikaro Takayama). Mountains and forests in the north are white because of the winter-terrain for tundra forests and snow-capped mountains, and the bases are green because I couldnt make them white without making grassland white. The railroad is now like a gondola because the track is straight (railroads by Soufie77).
**UPDATE**
Version 3.0 is here. Now there are starting locations so computers dont start in random locations. There is also a changeable version of the map with regular unit rules. All terrain produces +1 of everything more.
**UPDATE**
Version 4.0 is here. It is made to be used with Thunderfalls Less Yellow terrain modpack in order to make the different terrains stand out more, but it was too big to include it in the zip (so download it yourself if you want to and put the files in terrain folder under art in the ff7 folder, but dont replace the two files already there). Changeable version of map now has randomized resources (earlier resources were unchanged) without the specialized resources. In the no-touch FF7 map, the mountains have been made impassable and all cites on mountains are now hills. The mountains around the marsh have been improved a bit. For that, all planes are now mobile, the bomber is a transport, and the helicopter can attack in air.
***UPDATE***
Version 4.5 is here. Now there is a map based on the changeable map with many different attributes (FF7 Random Start). The starting locations have been randomized, there are no more victory point locations, and the resources have been randomized even more.
**UPDATE**
Version 2.0 is here. All civilizations are of the American culture group because there are FF7 city graphics (made by Hikaro Takayama). Mountains and forests in the north are white because of the winter-terrain for tundra forests and snow-capped mountains, and the bases are green because I couldnt make them white without making grassland white. The railroad is now like a gondola because the track is straight (railroads by Soufie77).
**UPDATE**
Version 3.0 is here. Now there are starting locations so computers dont start in random locations. There is also a changeable version of the map with regular unit rules. All terrain produces +1 of everything more.
**UPDATE**
Version 4.0 is here. It is made to be used with Thunderfalls Less Yellow terrain modpack in order to make the different terrains stand out more, but it was too big to include it in the zip (so download it yourself if you want to and put the files in terrain folder under art in the ff7 folder, but dont replace the two files already there). Changeable version of map now has randomized resources (earlier resources were unchanged) without the specialized resources. In the no-touch FF7 map, the mountains have been made impassable and all cites on mountains are now hills. The mountains around the marsh have been improved a bit. For that, all planes are now mobile, the bomber is a transport, and the helicopter can attack in air.
***UPDATE***
Version 4.5 is here. Now there is a map based on the changeable map with many different attributes (FF7 Random Start). The starting locations have been randomized, there are no more victory point locations, and the resources have been randomized even more.