Insane_Panda
Deity
A Never Ending Story: Delusions of Grandeur,
The Year 1898 CE
Welcome, this is NES how it once was, in its purest form. There are no updates, no cumbersome stats, only stories, never-ending stories.
Firstly, this is how fast time will progress:
1 Week=1 Year
This is the Template for you to fill out for yourself, to give me an idea of what your nation is like-
Nation Name
Age:
Army:
Navy:
Government:
Religion:
Economy:
Description:
Age:
All of the developed nations in the world start at the Late-Industrial age. No Planes, or tanks yet, though. Inventions will come at their historical dates.
Note however, that nations of the far east and south pacific should probably be less developed.
Army:
Represented in words which equate to sizes-
Tiny- 20,000+
Small- 50,000+
Medium- 100,000+
Large- 500,000+
Huge- 1,000,000+
Gigantic- 2,000,000+ (usually with this many troops the army quality would be more poor than average)
Please, make it realistic or you will be ignored, and next to your army word, add a vague description on its quality, or whatever else you wish to note.
Navy:
Much the same as Army
Tiny- 10+ Ships
Small- 25+ Ships
Medium- 50+ Ships
Large- 75+ Ships
Huge- 100+ Ships
(There is no gigantic for navy, as navies were very expensive to fund)
(Note, for both army and navy, you only use the words, but you can organize it into field armies and numbers with different corps for story purposes if you really want to get detailed and fancy.)
Government:
Whatever you like, but please make it realistic for the period.
Religion:
Whatever you want, but again, realistic please. We shall say Christianity and Islam have come for dating purposes, but you do not need to be those two religions, we make our own history for the past, and the future.
Economy:
There is no stat for economy, just give us a brief description if it is agarian, mercantile, or primarily industrial, or half and half, whatever.
Description:
A general history of your nation until this point. Doesn't have to be too detailed, but it would be nice if it were, as this NES is mostly story oriented and we don't have anything else to go by.
Combat:
Two players (or more) shall play out their battles by each typing up segments of it, detailing their plans of attacks, and their opponents. Before battle however, you must, after the declaration of war, post troop movements, so both armies will know where they shall meet, and begin battle.
Players are encouraged to have some fun with these battles, and use all the fancy tactics you like in big story like battle phases.
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In General, just have fun with it. Role play your nation from the perspective of your leaders, and don't get too unrealistic. Remember, we make our own history, so don't feel constrained by any historical events. Especially since we are also making our own past history.
Also, there are no real stat increases. Your nation might change tremendously after heavy war, and overall your military might become much smaller or much larger depending on events, and in that case, just make the edits to your template. But try not to worry about stats to much, and just make stories and have fun. Remember, this is just a game, so don't get angry if you don't get your way every time.

Just remember, Have fun!
The Year 1898 CE
Welcome, this is NES how it once was, in its purest form. There are no updates, no cumbersome stats, only stories, never-ending stories.
Firstly, this is how fast time will progress:
1 Week=1 Year
This is the Template for you to fill out for yourself, to give me an idea of what your nation is like-
Nation Name
Age:
Army:
Navy:
Government:
Religion:
Economy:
Description:
Age:
All of the developed nations in the world start at the Late-Industrial age. No Planes, or tanks yet, though. Inventions will come at their historical dates.
Note however, that nations of the far east and south pacific should probably be less developed.
Army:
Represented in words which equate to sizes-
Tiny- 20,000+
Small- 50,000+
Medium- 100,000+
Large- 500,000+
Huge- 1,000,000+
Gigantic- 2,000,000+ (usually with this many troops the army quality would be more poor than average)
Please, make it realistic or you will be ignored, and next to your army word, add a vague description on its quality, or whatever else you wish to note.
Navy:
Much the same as Army
Tiny- 10+ Ships
Small- 25+ Ships
Medium- 50+ Ships
Large- 75+ Ships
Huge- 100+ Ships
(There is no gigantic for navy, as navies were very expensive to fund)
(Note, for both army and navy, you only use the words, but you can organize it into field armies and numbers with different corps for story purposes if you really want to get detailed and fancy.)
Government:
Whatever you like, but please make it realistic for the period.
Religion:
Whatever you want, but again, realistic please. We shall say Christianity and Islam have come for dating purposes, but you do not need to be those two religions, we make our own history for the past, and the future.
Economy:
There is no stat for economy, just give us a brief description if it is agarian, mercantile, or primarily industrial, or half and half, whatever.
Description:
A general history of your nation until this point. Doesn't have to be too detailed, but it would be nice if it were, as this NES is mostly story oriented and we don't have anything else to go by.
Combat:
Two players (or more) shall play out their battles by each typing up segments of it, detailing their plans of attacks, and their opponents. Before battle however, you must, after the declaration of war, post troop movements, so both armies will know where they shall meet, and begin battle.
Players are encouraged to have some fun with these battles, and use all the fancy tactics you like in big story like battle phases.

----------------------------------------------------------------
In General, just have fun with it. Role play your nation from the perspective of your leaders, and don't get too unrealistic. Remember, we make our own history, so don't feel constrained by any historical events. Especially since we are also making our own past history.
Also, there are no real stat increases. Your nation might change tremendously after heavy war, and overall your military might become much smaller or much larger depending on events, and in that case, just make the edits to your template. But try not to worry about stats to much, and just make stories and have fun. Remember, this is just a game, so don't get angry if you don't get your way every time.

Just remember, Have fun!